Well I finally got a slow down in school work so I was able to finish this up. Enjoy everyone!
Code:
Level-Up
1. Assurance
1. Sand-Attack
1. Revenge
3. Tackle
7. Leer
11. Bite
15. Pursuit
21. Sand Tomb
26. Encore
30. Screech
37. Drill Peck
42. Embargo
48. Crunch
55. Earthquake
62. Hyper Beam
80. Horn Drill
Competitive Moves: Crunch, Pursuit, “Encore”
Code:
TMs/HMs
TM01 – Focus Punch
TM05 – Roar
TM06 – Toxic
TM10 – Hidden Power
TM11 – Sunny Day
TM12 – Taunt
TM15 – Hyper Beam
TM17 – Protect
TM18 – Rain Dance
TM21 – Frustration
TM23 – Iron Tail
TM26 – Earthquake
TM27 – Return
TM28 – Dig
TM32 – Double Team
TM37 – Sandstorm
TM38 – Fire Blast
TM39 – Rock Tomb
TM41 – Torment
TM42 – Façade
TM43 – Secret Power
TM44 – Rest
TM45 – Attract
TM46 – Thief
TM48 – Skill Swap
TM49 – Snatch
TM54 – False Swipe
TM56 – Fling
TM58 – Endure
TM62 – Silver Wind
TM63 – Embargo
TM66 – Payback
TM67 – Recycle
TM68 – Giga Impact
TM70 – Flash
TM71 – Stone Edge
TM77 – Psych Up
TM78 – Captivate
TM79 – Dark Pulse
TM80 – Rock Slide
TM82 – Sleep Talk
TM83 – Natural Gift
TM85 – Dream Eater
TM87 – Swagger
TM88 – Pluck
TM90 – Substitute
HM01 – Cut
HM04 – Strength
HM06 – Rock Smash
HM08 – Rock Climb
Code:
Egg Moves (Monster/ Water 2):
Rapid Spin – Squirtle, Wartortle, Blastoise
Ice Shard – Lapras, Snover, Abomasnow
Megahorn - Goldeen, Seaking, Rhyhorn, Rhydon, Rhyperior
Fake Out – Squirtle, Wartortle, Blastoise, Kangaskhan
Stockpile – Snorlax, Lanturn, Quilfish, Turtwig, Grotle, Torterra, Munchlax
Swallow – Snorlax, Lanturn, Munchlax, Turtwig, Grotle, Torterra, Munchlax
Spit Up – Lanturn, Quilfish, Turtwig, Grotle, Torterra
Mud Sport – Relicanth, Barboach, Whiscash, Luvdisc
Water Sport – Goldeen, Seaking, Barboach, Whiscash, Luvdisc
Competitive Moves: Rapid Spin, Megahorn, Ice Shard, “Fake Out”
Legal Egg Combos:
Fake Out + Rapid Spin
Stockpile + Swallow + Spit Up
Mud Sport + Water Sport
Megahorn + Water Sport
Basically I wanted to separate Megahorn and Ice Shard, along with Fake Out and Ice Shard. Bug + Ice coverage along with Superpower and Earthquake hits 14 of the 17 types for SE damage, which is a little overboard, imo, so I made the decision that Colossoil will have either Ice moves or Bug moves. It's not a huge deal, really, but potential CB sets with Megahorn, Earthquake, and Superpower are already threatening enough without a priority Ice attack. Also, Megahorn's high BP equates it in power to STAB Crunch, and, with their type coverages being incredibly redundant, one can take the place of the other so that it can effectively run one STAB (EQ) and three coverage moves to get a jump on opposing Colossoils. Ghosts won't switch in anyway, so it's too big a positive with not enough negative. I also wanted to separate Ice Shard and Fake Out to avoid stupid priority sets. Ice Shard + Sucker Punch is already a good priority combo, as is Fake Out + Sucker Punch. Naturally, all three would be dumb on the same set and I don’t want people trying anything funny. I also threw in the semi-gimmicky Stockpile + Swallow + Spit Up and Water Sport + Mud sport because it’s a god damn land whale.
Code:
Tutor Moves:
Aqua Tail
Earth Power
Seed Bomb
Outrage
Superpower
Knock Off
Sucker Punch
Block
Heal Bell
Headbutt
Mud-slap
Rollout
Snore
Spite
Swift
Uproar
Summary:
Usable Physical Attacking Moves: Pursuit, Crunch, Sucker Punch, Payback, Earthquake, Drill Peck, Focus Punch, Façade, Stone Edge, Megahorn, Ice Shard, Aqua Tail, Seed Bomb, Superpower, Spit Up
Usable Physical Attacking Types: Bug, Dark, Fighting, Flying, Grass, Ground, Ice, Normal, Rock, Water
Illegal Attacking Combinations: Bug + Ice
Usable Special Attacking Moves: Fire Blast, Dark Pulse, Earth Power
Usable Special Attacking Types: Dark, Fire, Ground
Usable Secondary Moves: Encore, Roar, Toxic, Taunt, Protect, Torment, Rest, Block, Sleep Talk, Swagger, Substitute, Rapid Spin, Fake Out, Stockpile, Swallow, Knock Off, Heal Bell
General Things:
I guess that, much like all movesets here, there are plenty of overlaps with the other spreads. I think what sets mine apart (besides the non-clusterfuck of every Allowed move, save for a few movepools) is the Egg moves (really the only place to set yourself apart) and my inclusion of certain combined attacking types.
Fire Blast is the only Fire move in the moveset, which is plenty to take out Forretress and Skarmory if you really want to. Other than that, special attacking moves are limited to its STABs. Similarly, Ice Shard is its only Ice attack, which is fairly useful against Gliscor and Salamence. And both can be put on the same moveset, which brings me to my next point:
I understand the concern regarding Fire and Ice attacks covering EQ-immune Steels and Dragons, but I personally don’t think it’s too outrageous. The combo is still walled by bulky waters and beat by faster waters, and an UnSTABbed Ice Shard still won’t 2HKO 4/0 Latias (33.77% - 39.74%, Recoverable, even) unless it’s a max Atk Guts Sweeper, which Latias beats one-on-one unless it switches in on an Ice Shard. Max+ Guts Ice Shard does 67.67% - 79.76% to 0/0 Salamence after Intimidate, a 28% chance to OHKO, while Max+ AMC Ice Shard does only 45.92% - 54.38%. So, both Latias and Salamence, both with no defensive investment, can come in on a Fire Blast or Earthquake (or Taunt or Rapid Spin or whatever) and beat it one-on-one. That doesn’t sound terribly dangerous. Similarly, you would need to run +nature and 212 EVs to guarantee a 2HKO on the standard Bronzong with Fire Blast, which would be a joke, while Bronzong can simply Explode on you or hit you with high-BP Gyro Balls, as you’ll be running lots of Spe with the LO set. It still takes out Forry and Skarmory (the latter requiring LO w/ no EVs to 2HKO), which it’s supposed to do. The combo is far from overpowered and does a good job of keeping certain pokemon in check, not sweeping those pokemon.
Anyways, things that aren’t in the movepool:
Sorry, no Moonlight. If Sandstorm is as common as people say it is to prevent it from being broken, then it’s useless. If it isn’t, then it’s broken. With Close Combats, CB U-Turns, and Surf/ Hydro Pumps all over every team, most of them being STABbed, and with Sucker Punch threatening to take out many of the pokemon that can threaten it, recovery outside of Rest and Leftovers in Colossoil’s case is either overkill or a fruitless temptation.
I also opted out of cramming Selfdestruct in there. It’s an inferior Explosion and really only adds a predictable and over-used ending to an offensive sweep to its strategy.
The emphasis on the elemental fangs is pretty misplaced, imo. They aren’t particularly competitive, especially when taking into account that Stone Edge > Thunder Fang, Ice Shard > Ice Fang (taking priority into account. Fang’s BP is not high enough to override Shard’s usefulness), and Fire Fang is complete shit (max+ Atk, +1 vs. Skarmory: 40.36% - 47.59% by the way. It’s Roostable). I didn’t put the elemental fangs in this movepool, because Colossoil can’t utilize them very well and they have little to no flavor value.
And there 'ya go. Thanks for reading, and suggestions are welcome.