There, I edited it onto my votes. (To be fair I do like Ekans and Arbok a lot)
but that thing is too powerful seriously it does too much goddamn damage
As a counter to that point, many fusions actually hit that level of power and more, and besides, Unaware, phasing, Topsy Turvy (have you seen how much Malamar subs exist?) and Priority Haze exist as well. Not to mention its slow and frail as hell easily outprioritized. And with Sucker Punch being its only means of priority, it can be easily played around. So all in all, incredibly potent, but still has plenty of glaring flaws.
Honestly, I agree with
Yahooboo on this one...
While the concept of a mon that gets an attack boost on switch-in with ordinarily low stats is pretty cool (basically Huge Power+ with more counters in Topsy-Turvy), in execution, Krookans took it too far. How far? Far enough to OHKO literally
everything in the metagame not resistant to Dark types, and 2HKO
anything else. Let the calcs speak for themselves...
Decent bulk 100/100 neutral, fully invested will usually get OHKOed.
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def <100/100 Normal>: 594-699 (147 - 173%) -- guaranteed OHKO
Sickle-Mega, a premier tank, gets OHKOed.
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Sickle-Mega: 336-396 (107 - 126.1%) -- guaranteed OHKO
Oxybliss-Defense, the premier wall, gets 1-shotted because of its typing alone (and would even if it was not psychic type)
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Oxybliss-Defense: 1148-1352 (217.4 - 256%) -- guaranteed OHKO
A strange choice, Tyranichomp-Mega T is actually one of the best non-resistant choices against it (which still gets OHKOed)
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Tyranichomp-Mega T: 441-519 (101.6 - 119.5%) -- guaranteed OHKO
Cofagreelix cannot apply Mummy, as it has already fainted by the time it takes damage from Krookans. (Sash Cofagreelix is niche)
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Cofagreelix: 764-902 (214.6 - 253.3%) -- guaranteed OHKO
One of the benefits of a raw stat boost is that Harem can't switch in and stop it (like it would with Huge Power)
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Harem: 637-750 (157.6 - 185.6%) -- guaranteed OHKO
One of the only things that is iffy countering Power Trip it is Dianbro-Mega, for the reason that it is a fairy type...
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def Dianbro-Mega: 178-210 (46.3 - 54.6%) -- 59.8% chance to 2HKO
...which gets wrecked by Gunk Shot.
+6 252+ Atk Krookans Gunk Shot vs. 252 HP / 252+ Def Dianbro-Mega: 612-720 (159.3 - 187.5%) -- guaranteed OHKO
Valcro-Dark, a viable counter to Power Trip spam, actually gets OHKOed by Gunk Shot (despite resisting it).
+6 252+ Atk Krookans Gunk Shot vs. 252 HP / 252+ Def Valcro-Dark: 517-610 (127.9 - 150.9%) -- guaranteed OHKO
Dittsey, an already very centralizing fusion, is able to take out Krookans if it uses Power Trip (67.6-79.7%)
If it chooses Earthquake, on the other hand...
+6 252+ Atk Krookans Earthquake vs. 252 HP / 252+ Def Dittsey (Krookans): 694-818 (128.9 - 152%) -- guaranteed OHKO
Lastly, a neutral hit on the maximum base bulk (which is impossible) is a 3HKO.
+6 252+ Atk Krookans Power Trip (140 BP) vs. 252 HP / 252+ Def <255/255 Normal>: 291-343 (40.7 - 48%) -- guaranteed 3HKO
In comparison, here is Heratana-Mega, the strongest base physical attacker in Fusion Evolution, using Pin Missile (5 hits from Skill Link to 125BP), against the same Oxybliss-Defense (super effective)
252+ Atk Heratana-Mega Pin Missile (5 hits) vs. 252 HP / 252+ Def Oxybliss-Defense: 510-600 (94.7 - 111.5%) -- approx. 87.5% chance to OHKO
Less than half of Krookan's Angery power, even if it does pull off the OHKO anyway.
While none of these calcs use doubled defenses or defense stat increases, they all have maxed physical bulk, and nothing has any time to set up physical defenses.
While Haze-abilities (Porygrigus) and other fusions that have the ability to nullify the attack boost exist, they are far too few in number to justify Krookans' level of power.
Topsy-Turvy, like defense boosting, cannot be used if Krookans uses a Choice Scarf and outspeeds the user (Malamar is rather slow)
A good hit
can OHKO Krookans, as it does have iffy bulk (75/72/72 is basically the average sweeper, so not terrible), but again, this is one type (or level of power) that either turns the metagame into Hyper-Offense or a more extreme version of what Ubers and Primal Groudon are right now.
83 base speed is slow for Fusion Evolution, but like Harem, it can use a choice scarf to outspeed everything not named Ninxys (and a few select Megas). Counter-playing Choice Scarf is possible, but once again centralizes the metagame into playing around a certain set on a certain fusion.
Sucker Punch is just icing on the cake, as playing around it (as seen in a dark-type immune like Valcro) is entirely ineffective, as type resists don't matter when you have +6 to your attack.
Overall, while Krookans has a very cool concept (Power Trip is a move that I really want to see be used more), it ended up very, very strong, hitting hard enough to centralize the metagame around "whether or not you can counter Krookans". I would suggest either using Sandile to make its weaknesses more prevalent (while it has less attack, its still very powerful), or nerfing Angery to a smaller boost (or an entirely different function like minimizing the opponent's attack), as Angery in its current state is a better Huge Power that is trades countering some things (stat neutralizers) for countering other things (Harem switch-in mainly).