Fusion Evolution V3 (Voting Phase)

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AquaticPanic

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Re-Submitions:


The Robot Genie is back!
Parents: Magearna | Landorus-Incarnate
Shared egg group: DNA
Offspring name: Magorus (Incarnate Form)
New type: Steel.png Ground.png
New base stats:
85 | 120 | 104 | 122 | 104 | 103 (+1 HP | +10 Atk | +2 Def | +7 Sp. Def | +20 Speed)
New ability and desc: Soul-Heart + Sheer Force = Sheer Soul: Whenever a Pokémon faints or a secondary effect happens, this mon's Special Attack is raised by one stage. Moves with a secondary effect lose their effects and gain a boost of 1.3x
Notable moves:
Physical.png: Earthquake, Iron Head, Iron Tail, Hammer Arm, Superpower, Knock Off, U-Turn, Rock Slide, Stone Edge, Explosion
Special.png: Earth Power, Flash Cannon, Psychic, Aura Sphere, Focus Blast, Volt Switch, Thunderbolt, Energy Ball, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Dazzling Gleam, Fleur Cannon
Status.png: Shift Gear, Calm Mind, Bulk Up, Thunder Wave, Stealth Rock, Rock Polish, Swords Dance
Role identification: Versatile offensive threat. Lardorus' and Magearna's movepools work surprisingly well together, as does the abilities. You can have a fine bulk of 85/104/104 (With both Calm Mind and Bulk Up being options), and an okay speed stat of 103. Steel/Ground is a good offensive combo (Seriously how the hell has there been no Steel/Ground fusions?), and here it can be coupled with a huge deck of cards when it comes to what sets it can run. While the ability does make it more Specially oriented, it can hold off well in both sides. Flash Cannon/Earth Power are the Special STABs while Iron Head/Earthquake are the physical.





And here's two failed Legendary Walls, working together to be good
Parents: Guzzlord | Deoxys-Defense
Shared egg group: DNA
Offspring name: Guzzys (Defense form)
New type: Dragon.png Psychic.png
New base stats:
136 | 85 | 126 | 83 | 126 | 66 (+20 Def | +20 Sp. Def)
New ability and desc: Pressure + Beast Boost = Peer Pressure: The opponent's highest non-HP stat is halved.
Notable moves:
Physical.png
: Wip
Special.png: Wip
Status.png: Wip
Role identification: With a not-so-bad type and phenomenal defenses, Guzzys is a great wall. It has Seismic Toss/Night Shade so you can just flat-out not care about your offensive stats being low, it has Recover to keep it alive, and Knock Off for annoying foes. It has both Stealth Rock and Spikes so it can also set hazards, and Dragon Tail if you want to go that way. It also has Peer Pressure, previously seen on it's brother, Deoxurk. While it's counterpart would normamly use Peer Pressure to either crap on Specially Defensive walls or tank attackes to hit them back or outspeeding them, Guzzys uses it to wall everything it can other than attackers with higher speed than attack. Overall, it's a wall with everything it needs.




New Subs:




My cat from hell
Parents: Giratina-Origin | Persian-Alola
Shared egg group: DNA
Offspring name: Girian (Alolan Origin form)
New type: Dark.png Ghost.png
New base stats:
107 | 110 | 82 | 110 | 82 | 105 (+20 Atk | +2 Def | +13 Sp. Atk | +3 Speed)
New ability and desc: Levitate + Rattled = Unspookable: User is imune to Ground, Bug, Dark and Ghost. User's speed raises by one whenever hit by a move of either types. User is not treated as grounded.
Notable moves:
Physical.png: Foul Play, Shadow Force, Shadow Sneak, Earthquake, Fake Out, Play Rough, U-Turn, Stone Edge
Special.png: Dark Pulse, Shadow Ball, Hex, Aura Sphere, Earth Power, Energy Ball, Thunderbolt
Status.png: Parting Shot, Nasty Plot, Switcheroo, Taunt, Destiny Bond, Defog, Will-O-Wisp
Role identification: Mainly made as a way to balance out Lietaur. Due to Unspookable, and it's type combination, Alolan Origin Girian has seven imunities! Three from it's type (Psychic, Normal and Fighting) and the other four from the ability. This fusion's main role is to be a somewhat bulky attacker. Or rather, let you chose between a bulky mon or an offensive one. Parting Shot gives it a fast utility pivot, while Foul Play can easly destroy the foes that have a good attack stat (Or, like I said, some like Lietaur who have insane stat-boosting abilities). Thanks to a very diverse movepool, Girian can be somewhat versatile. It has Defog and isn't affected by most hazards, it can Will-O-Wisp foes, and that's not even considering the offensive movepool. Overall, just keep it away from fairies.





Ninja Smurf has joined the party
Parents: Greninja | Mew
Shared egg group: DNA
Offspring name: Mereniw
New type: Water.png Psychic.png
New base stats:
86 | 111 | 83 | 111 | 85 | 127 (+14 Atk | +10 Sp. Atk | +16 Speed)
New ability and desc: Protean + Synchronize = Mutation: This Pokemon's type changes to match the type of the move it is about to use. Upon switching types, passes status conditions onto the foe.
Notable moves:
Physical.png
: Gunk Shot, Ice Punch, Night Slash, Rock Slide, Shadow Sneak, U-Turn, Waterfall, Acrobatics, Aqua Tail, Body Slam, Brick Break, Bullet Seed, Double Edge, Dragon Claw, Drain Punch, Drill Run, Earthquake, Egg Bomb, Explosion, Facade, Fake Out, Fire Punch, Flame Charge, Iron Head, Iron Tail, Knock Off, Leech Life, Outrage, Poison Jab, Seed Bomb, Shadow Claw, Smart Strike, Stone Edge, Submission, Sucker Punch, Superpower, Thunder Punch, Wild Charge, X-Scissor, Zen Headbutt
Special.png: Blizzard, Dark Pulse, Extrassensory, Grass Knot, Hidden Power, Hydro Pump, Ice Beam, Icy Wind, Scald, Surf, Water Shuriken, Aura Sphere, Brine, Charge Beam, Dazzling Gleam, Dragon Pulse, Earth Power, Energy Ball, Fire Blast, Flamethrower, Flash Cannon, Focus Blast, Giga Drain, Heat Wave, Hyper Voice, Overheat, Psychic, Psyshock, Shadow Ball, Signal Beam, Sludge Bomb, Sludge Wave, Thunder, Thunderbolt, Tri Attack, Vaccuum Wave, Volt Switch
Status.png: Z-Happy Hour, Haze, Snatch, Spikes, Substitute, Taunt, Toxic Spikes, Aurora Veil, Bulk up, Calm Mind, Defog, Gastro Acid, Heal Bell, Hone Claws, Me First, Nasty Plot, Pain Split, Rock Polish, Roost, Soft-Boiled, Stealth Rock, Swords Dance, Synthesis, Tailwind, Thunder Wave, Transform, Will-O-Wisp, Worry Seed
Role identification: Protean with a wide movepool, which makes it nearly unpredictable. Speed is quite nice, and while the offensive stats aren't anything amazing, Greninja could do wonders with less (Less bulk too). You might even throw some utility moves in your sets such as Recovery or Taunt. I mean, look at that movepool, it's so colorful! Not to mention some other gimmicks you can pull like Z-Happy Hour (+1 to all stats) or Transform.





It's a ninja that is only able to ninja because it glitches around to never be seen
Parents: Porygon-Z | Greninja
Shared egg group: DNA
Offspring name: Porynja
New type: Normal.png Water.png
New base stats:
78 | 87 | 68 | 139 | 73 | 126 (+20 Sp. Atk | +20 Speed)
New ability and desc: Adaptability + Protean = Flexibility: This Pokemon's type changes to match the type of the move it is about to use. This Pokemon's same-type attack bonus (STAB) is 2 instead of 1.5
Notable moves:
Physical.png
: Wip
Special.png: Wip
Status.png: Wip
Role identification: Good Speed and Special Attack backed up by a good movepool and fantastic ability. It basically has a 2x boost to every move it uses. Not only that, but due to Porygon-Z's pretty good movepool, you can have wonderful coverage. Life Orb is probably the way to go, tho since this mod has tons of things that will outspeed and easly take Porynja-Z down, Scarf's a viable option too





Please ignore the fact that I fused Gardevoir with a weird tentacle beast
Parents: Gardevoir | Nihilego
Shared egg group: DNA
Offspring name: Gardelego
New type: Fairy.png Poison.png
New base stats:
108 | 59 | 76 | 126 | 123 | 101 (+10 HP | +20 Def | +10 Speed)
New ability and desc: Trace + Beast Boost = Beast's Copycat: Upon switchin in, replace one of user's stats with the foe's highest non-HP stat (Say, foe's highest stat is 319 def, then now Nihevoirgo's def is also 319. This uses the actual stat rather than the base one). Upon knocking a foe out, this Pokémon's highest stat is raised by one stage.
Notable moves:
Special.png
: Wip
Status.png: Wip
Role identification: It has fine stats overall, and Fairy/Poison is definetly interesting. Beast's Copycat allows it to get some nice stats if you know what you're doing. The movepool is quite nice and you can easly Scarf it to get some nice speed if you don't copy an already good one. Earth Power craps on opposing Poison and Steel mons. Overall, it has a good ability and coverage, and even has a Mega to increase your options!





Stone: Gardevoirite
New type: Fairy.png Poison.png
New base stats:
108 | 79 | 76 | 166 | 143 | 121
New ability and desc: Pixilate
Notable moves:
Special.png
: Wip
Status.png: Wip
Role identification: Well, if the base form didn't sell it, this probably will. It's Mega Gardevoir, but faster and Bulkier. That's... well, as far as it goes, and that's not bad, specially considering you now get a bit more coverage for what mostly treatened Gardevoir: Steel.





Castform's Terrain cousin
Parents: Castform | Tapu Lele
Shared egg group: DNA
Offspring name: Castapus
New type: Normal.png Fairy.png
New base stats:
70 | 77 | 72 | 120 | 92 | 102 (+20 Sp. Atk | +20 Speed)
New ability and desc: Psychic Terrain + Forecast = Geologist: Changes its Normal-Type to match the type of the current Terrain. This includes Terrains from other fusions
Notable moves:
Special.png : Wip

Status.png
: Wip
Role identification:
Terrain Abuser I guess? It has nice speed and since the mod has a bunch of Tapu fusions it can easly have a bunch of forms. Moonblast's the main Fairy stab, and the other one can be Nature Power so it matches your secondary typing. It's overall a fusion made to be flexible with terrains.





Now Xerneas can have a Legendary Deer to form a Deer Duo with.
Parents: Sawsbuck | Entei
Shared egg group: DNA
Offspring name: Sawsei
New type: Normal.png Fire.png
New base stats:
107 | 127 | 77 | 75 | 72 | 107 (+10 HP| +20 Atk | +10 Speed)
New ability and desc: Pressure + Serene Grace = Nervous Grace: Has the effects of Serene Grace and pressure. Halves the chance of foe's secondary effects happening as well.
Notable moves:
Physical.png
: Wip
Status.png: Wip
Role identification: Extreme Speed + Serene Grace Sacred Fire + Horn Leech? Got it. Stops Flich Gods? Check. Fine typing? Sure. Stats? Ehh... Nothing amazing but thay'll do fine. It's basically your average Entei but a bit more frail at the cost of more Speed and Attack, as well as a better ability that has good sinergy with it's moves, and finally stab Extreme Speed.
 
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Frogged
Parents: Kyurem-White + Frogadier
Shared egg group: DNA
Offspring name: Frogem-White
New type: Dragon/Water
New base stats: 90 (+1)/91/71/145 (+19)/78/115 (+19)
New ability and desc: Teraprotean - This Pokémon's moves ignores the abilities of other Pokémon. In addition, this Pokémon's type changes to the type of move it is about to use
Notable moves: Scald, Dark Pulse, Ice Beam, Toxic Spikes, U-Turn, Draco Meteor, Earth Power, Dragon Pulse, Flash Cannon, Focus Blast, Psychic, Shadow Ball, Signal Beam, Fusion Flare, Taunt
Role identification: With an amazing ability just not giving a crap about certain mons abilities like Oxybliss so you can Taunt or Toxic or whatever it, and a wide and very powerful movepool for coverage along with pivot moves like U-Turn, Frogem-White is a very versatile mon and can equip a lot of movesets to cater to what your team needs.


Worst mon + Best mon = good mon
Parents: Yveltal + Liepard
Shared egg group: DNA
Offspring name: Y
New type: Dark/Flying
New base stats: 95/125 (+16)/75 (+3)/109/76 (+2)/121 (+19)
New ability and desc: Darkness Rules - This Pokémon's Dark-Type moves have 1.33 power and have +1 Priority. Dark-Types are not immune to this.
Notable moves: Knock Off, Sucker Punch, Foul Play, Taunt, Encore, Night Slash, Fake Out, Dark Pulse, Nasty Plot, U-Turn, Shadow Claw, Seed Bomb, Pursuit, Hone Claws, Oblivion Wing, Acrobatics, Heat Wave, Zen Headbutt, Roost.
Role identification: Its sorta, yknow, Lies' counterpart? Ish? I dunno. Anyways, Y is a very powerful Physical Sweeper with lots of Dark to go with it. It has +1 Taunt, Knock Off, Sucker Punch, etc.. It can also easily set up in +1 Nasty Plots and Hone Claws. Not only does it have the priority, but it's attacking moves have quite a bit more power as well! It also gets a swanky movepool and lots of good utility moves for it to use.



Pokie Pokie
Parents: Heracross + Escavalier
Shared egg group: Bug
Offspring name: Escacross
New type: Bug/Steel
New base stats: 90/145/105/65/115/67
New ability and desc: Swarm
Notable moves: Pin Missile, Arm Thrust, Bullet Seed, Rock Blast, Iron Head, Earthquake, Close Combat, Knock Off, Rock Slide, Stone Edge, Swords Dance, Megahorn, Poison Jab, Pursuit.
Role identification: Escacross is a bulk physical attacker with access to Swords Dance and a very powerful movepool. It's ability is garbage, but of course, you don't use it for the base form! It has a mega, and I think you'll find it's very powerful.


Mega Evolution: Mega Escacross
New Type: Bug/Steel
New base stats: 90/205/145/65/125/57
Notable Moves: aforementioned
Role identification: Lemme just say, this thing is insane. 205 base attack, a wonderful movepool to use with it, and 90/145/125 bulk is going to dominate. It even has Swirds Dance to make it even more powerful than the bug beast it already is.


He just wants to be alone!
Parents: Landorus-Therian + Golisopod
Shared egg group: DNA
Offspring name: Landopod-Therian
New type: Ground/Water
New base stats: 100 (+18)/140 (+5)/115/82/100 (+15)/67 (+2)
New ability and desc: Go Away - This Pokémon's forces a random adjacent foe to randomly switch out when this Pokémon reaches 1/2 or less of its max HP.
Notable moves: Rest, Spikes, Stealth Rock, Aqua Jet, First Impression, Liquidation, Taunt, Earthquake, Superpower, Earthquake, Leech Life, Swords Dance, Rock Polish, Poison Jab, U-Turn
Role identification: Landopod-Therian is a very interesting mon. It has very nice stats, high attack, and a good movepool. It's ability works great with Rest/Chesto Berry or Sitrus Berry and especially its Spikes and Stealth Rock. It can be either a setup sweeper that has a good ability to keep threats away or you can setup spikes and stealth rock and just hit em by bein' hit. Overall a very balanced and interesting mon that can be very useful for many teams.



It's magical and deadly :)
Parents: Clefable + Togedemaru
Shared egg group: Fairy
Offspring name: Clefademaru
New type: Fairy/Electric
New base stats: 90/94/78/77/91/88
New ability and desc: Magic Barbs - Whenever this Pokémon would be hurt by indirect damage, instead damages a random foe by 1/8 of its max HP; immune to indirect damage.
Notable moves: Soft-Boiled, Wild Charge, Zing Zap, Fake Out, Spiky Shield, Calm Mind, Encore, Flamethrower, Moonblast, U-Turn, Heal Bell, Stealth Rock, Ice Punch, Wish.
Role identification: An extremely versatile mon with many many uses. For one, Magic Guard is a great ability, we all like it a lot, it prevents hazard damage, burn, poison, recoil, etc.. Well, now it also damages a target if something would trigger it's ability. For example, Flame Orb is good because then you can't be paralyzed or sleeping, and it also damages your foes every turn. Wild Charge gets its original damage and an extra 1/8 of your foes HP. All in all, an extremely versatile mon that gets in the best poke damage ever.



You shall rot at the hands of the almighty Rot!
Parents: Swalot + Reuniclus
Shared egg group: Amorphous
Offspring name: Rot
New type: Psychic/Poison
New base stats: 115/79/89/109/94/52
New ability and desc: Ooze Generator - This Pokémon damages foes trying to heal damage from themselves or others for as much as they or the target would heal. Those Pokémon do no the heal any damage.
Notable moves: Toxic, Ice Beam, Shadow Ball, Sludge Bomb, Sludge Wave, Encore, Calm Mind, Flash Cannon, Focus Blast, Grass Knot, Psychic, Psyshock, Recover, Thunder.
Role identification: Most walls or just, yknow, a crap ton of Pokémon, wether they be walls, setup sweepers, unaware mons, or whatever, probably have some way of healing. It might be in the form of attacks like Giga Drain or Drain Punch, Recover or Roost, or in the form of abilities or items like Regenerator and Leftovers. Now, all of the sudden, all that is ripped away by the hand of the almighty Rot. Preventing healing and then reversing it is a HUGE thing to do and can rip almost every stall team to shreds and causes leftovers to make 2HKOs more likely, not make the moves more unlikely. Rot's Ooze Generator is an extremely powerful stall-breaking force to the FE metagame.
 
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Resubs (some are slightly tweaked though):

Tapu Tiki
DNA Donors: Tapu Koko & Victini
Ability: Electric Star (Electric Surge & Victory Star) - Activates Electric Terrain for 5 turns when Tapu Tiki enters battle. Accuracy for Tapu Tiki and it's allies is raised by 10% if Electric Terrain is in effect.
Stats: 87 HP (+2) / 127 Atk (+20) / 95 Def (+3) / 97 SpA (±0) / 90 SpD (+3) / 127 Spe (+12) - 623 BST

Notable Moves: Bolt Strike, V-Create, Taunt, U-turn, Volt Switch, Roost, Brave Bird, Focus Blast, Glaciate, Dazzling Gleam
Role Identification: With Electric Terrain and very high powered STABs, Tapu Tiki takes down almost anything it touches, it has a great Speed Tier and great STAB combo, as well as Taunt and pivoting Moves to shut down (the very few) Defensive Pokémon that can wall it. It is still balanced as it can be checked by most Ground- and Dragon-types and its physical coverage is kind of limited actually, making it unable to break past the select group of Pokemon that wall it.

Tapu Lure
DNA Donors: Tapu Lele & Chandelure

Ability: Psyche Roast (Psychic Surge & Flash Fire) - Activates Psychic Terrain for 5 turns when Tapu Lure enters battle. Tapu Lure's Fire-type moves deal 1.5x damage if Psychic Terrain is in effect.
Stats: 66 HP (+1) / 70 Atk (±0) / 83 Def (+1) / 154 SpA (+17) / 104 SpD (+4) / 104 Spe (+17) - 581 BST

Notable Moves: Psychic, Psyshock, Fire Blast, Flamethrower, Overheat, Trick, Focus Blast, Shadow Ball, Thunderbolt, Energy Ball
Role Identification: The scariest wallbraker FE will probably ever see. WIth base 154 SpA and a 1.5x boost to both of its STABs this thing just hits extremely hard. It also has an amazing STAB combo along with great coverage and above average Speed for an Wallbreaker. On the other hand, many revenge killers have ease taking it out because of its below average bulk and crappy defensive typing, along with Stealth Rock being everywhere and limiting its switches.


Tapu Goat
DNA Donors: Tapu Fini & Gogoat

Ability: Mythical Goat (Misty Surge & Grass Pelt) - Activates Misty Terrain for 5 turns when Tapu Goat enters battle. Increases Tapu Goat's Defense by 1.5x if Misty Terrain is in effect.
Stats: 116 HP (+20) / 87 Atk (±0) / 96 Def (+8) / 106 SpA (+10) / 106 SpD (+1) / 77 Spe (+1) - 588 BST

Notable Moves: Milk Drink, Defog, Taunt, Nature's Madness, Scald, Giga Drain, Leech Seed
Role Identification: Outstanding bulk after its ability is factored in, a decent enough defensive typing, and reliable recovery make Tapu Goat a reliable Defogger for FE. Access to Taunt and Nature's Madness also help with its passiveness and can give some role compression acting as a Stallbreaker. Still vulnerable to Flying-, Bug- and Poison-types and reliant on its own Terrain to wall what it has to, but still an amazing Wall.

Brand New Submissions:

Giovanni
DNA Donors: Volcanion & Nidoking

Ability: Steam Force (Water Absorb & Sheer Force) - If hit by a Water-type move, Giovanni heals up equal to 1.3x the damage it would have taken if it wasn't immune to Water-type moves. Additionally, moves with secondary effects are increased in power by 1.3x but lose their secondary effects.
Stats: 95 HP (+5) / 106 Atk (±0) / 98 Def (±0) / 127 SpA (+20) / 87 SpD (+5) / 77 Spe (±0) - 590 BST

Notable Moves: Fire Blast, Earth Power, Thunderbolt, Ice Beam
Role Identification: An amazing Offensive typing, very powerful STABs and coverage move, above average bulk and great bulk allow Giovanni to act as a premier wallbreaker that can take a hit or two if need be. On the other hand, it isn't really fast, and struggles against dedicated Special Walls that resist its STABs and tanks its coverage.


Magnet
DNA Donors: Magearna & Thundurus

Ability: Inside Joke (Soul Heart & Prankster) - Boosts Magnet's Special Attack stat everytime a Pokémon faints or whenever it uses a Status move. Status moves also have their Speed Priority increased by 1.
Stats: 85 HP (+6) / 105 Atk (±0) / 92 Def (±0) / 147 SpA (+20) / 97 SpD (+5) / 102 Spe (+14) - 628 BST

Notable Moves: Heart Swap, Thunderbolt, Flash Cannon, Ice Beam, Focus Blast, Shift Gear, Calm Mind
Role Identification: The definition of reverse sweeper. Prankster Heart Swap literally stops any set up sweepers and allows Magnet to sweep itself, making it pretty deadly, and when you consider it as enough bulk plus a great defensive typing to tank one hit and set up it becomes threatening even if you don't give it boosts, base 102 Spe speed creeps base 100s and is nearly unreachable after a Shift Gear. It also has huge coverage, but specially BoltBeam. On the cons, it is kind of frail so if takes one hit while setting up it'll probably not take another one if it can't OHKO what's in front of it. It also kind of has 4MSS, it wants to run Heart Swap, Shift Gear, Calm Mind, Thunderbolt, Ice Beam and Focus Blast all in one set. Meaning it often relies on two moves to sweeping needing a considerable amount of prior Wallbreaking.

Regiops
DNA Donors: Regirock & Archeops

Ability: Optimistic (Sturdy & Defeatist) - Regiops will remain on 1 HP if it would be knocked out by a move when at over half of its HP. Additionally the user is immune to OHKO moves.
Stats: 95 HP (+18) / 122 Atk (+2) / 132 Def (±0) / 81 SpA (±0) / 101 SpD (+19) / 81 Spe (+1) - 612 BST

Notable Moves: Stealth Rock, Roost, U-turn, Stone Edge
Role Identification: With great overall bulk and an ability that allows it to soft check pretty much any offensive Pokemon with over half HP, Regiops would be an amazing addition to Bulky Offensive teams looking for a defensive backbone.

Will do the other two later, stay tuned :)
 
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Resubs (some are slightly tweaked though):

Tapu Tiki
DNA Donors: Tapu Koko & Victini
Ability: Electric Star (Electric Surge & Victory Star) - Activates Electric Terrain for 5 turns when Tapu Tiki enters battle. Accuracy for Tapu Tiki and it's allies is raised by 10% if Electric Terrain is in effect.
Stats: 87 HP (+2) / 127 Atk (+20) / 95 Def (+3) / 97 SpA (±0) / 90 SpD (+3) / 127 Spe (+12) - 623 BST

Notable Moves: Bolt Strike, V-Create, Taunt, U-turn, Volt Switch, Roost, Brave Bird, Focus Blast, Glaciate, Dazzling Gleam
Role Identification: With Electric Terrain and very high powered STABs, Tapu Tiki takes down almost anything it touches, it has a great Speed Tier and great STAB combo, as well as Taunt and pivoting Moves to shut down (the very few) Defensive Pokémon that can wall it. It is still balanced as it can be checked by most Ground- and Dragon-types and its physical coverage is kind of limited actually, making it unable to break past the select group of Pokemon that wall it.

Tapu Lure
DNA Donors: Tapu Lele & Chandelure

Ability: Psyche Roast (Psychic Surge & Flash Fire) - Activates Psychic Terrain for 5 turns when Tapu Lure enters battle. Tapu Lure's Fire-type moves deal 1.5x damage if Psychic Terrain is in effect.
Stats: 66 HP (+1) / 70 Atk (±0) / 83 Def (+1) / 154 SpA (+17) / 104 SpD (+4) / 104 Spe (+17) - 581 BST

Notable Moves: Psychic, Psyshock, Fire Blast, Flamethrower, Overheat, Trick, Focus Blast, Shadow Ball, Thunderbolt, Energy Ball
Role Identification: The scariest wallbraker FE will probably ever see. WIth base 154 SpA and a 1.5x boost to both of its STABs this thing just hits extremely hard. It also has an amazing STAB combo along with great coverage and above average Speed for an Wallbreaker. On the other hand, many revenge killers have ease taking it out because of its below average bulk and crappy defensive typing, along with Stealth Rock being everywhere and limiting its switches.


Tapu Goat
DNA Donors: Tapu Fini & Gogoat

Ability: Mythical Goat (Misty Surge & Grass Pelt) - Activates Misty Terrain for 5 turns when Tapu Goat enters battle. Increases Tapu Goat's Defense by 1.5x if Misty Terrain is in effect.
Stats: 116 HP (+20) / 87 Atk (±0) / 96 Def (+8) / 106 SpA (+10) / 106 SpD (+1) / 77 Spe (+1) - 588 BST

Notable Moves: Milk Drink, Defog, Taunt, Nature's Madness, Scald, Giga Drain, Leech Seed
Role Identification: Outstanding bulk after its ability is factored in, a decent enough defensive typing, and reliable recovery make Tapu Goat a reliable Defogger for FE. Access to Taunt and Nature's Madness also help with its passiveness and can give some role compression acting as a Stallbreaker. Still vulnerable to Flying-, Bug- and Poison-types and reliant on its own Terrain to wall what it has to, but still an amazing Wall.

Brand New Submissions:

Giovanni
DNA Donors: Volcanion & Nidoking

Ability: Steam Force (Water Absorb & Sheer Force) - If hit by a Water-type move, Giovanni heals up equal to 1.3x the damage it would have taken if it wasn't immune to Water-type moves. Additionally, moves with secondary effects are increased in power by 1.3x but lose their secondary effects.
Stats: 95 HP (+5) / 106 Atk (±0) / 98 Def (±0) / 127 SpA (+20) / 87 SpD (+5) / 77 Spe (±0) - 590 BST

Notable Moves: Fire Blast, Earth Power, Thunderbolt, Ice Beam
Role Identification: An amazing Offensive typing, very powerful STABs and coverage move, above average bulk and great bulk allow Giovanni to act as a premier wallbreaker that can take a hit or two if need be. On the other hand, it isn't really fast, and struggles against dedicated Special Walls that resist its STABs and tanks its coverage.


Magnethunder
DNA Donors: Magearna & Thundurus

Ability: Inside Joke (Soul Heart & Prankster) - Boosts Magnethunder's Special Attack stat everytime a Pokémon faints or whenever it uses a Status move. Status moves also have their Speed Priority increased by 1.
Stats: 85 HP (+6) / 105 Atk (±0) / 92 Def (±0) / 147 SpA (+20) / 97 SpD (+5) / 102 Spe (+14) - 628 BST

Notable Moves: Heart Swap, Thunderbolt, Flash Cannon, Ice Beam, Focus Blast, Shift Gear, Calm Mind
Role Identification: The definition of reverse sweeper. Prankster Heart Swap literally stops any set up sweepers and allows Magnethunder to sweep itself, making it pretty deadly, and when you consider it as enough bulk plus a great defensive typing to tank one hit and set up it becomes threatening even if you don't give it boosts, base 102 Spe speed creeps base 100s and is nearly unreachable after a Shift Gear. It also has huge coverage, but specially BoltBeam. On the cons, it is kind of frail so if takes one hit while setting up it'll probably not take another one if it can't OHKO what's in front of it. It also kind of has 4MSS, it wants to run Heart Swap, Shift Gear, Calm Mind, Thunderbolt, Ice Beam and Focus Blast all in one set. Meaning it often relies on two moves to sweeping needing a considerable amount of prior Wallbreaking.

Will do the remaining three later, stay tuned :)
dang that format looks really nice
 
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Ludicrousity

You humour me greatly with your arrogance and c...
is a Forum Moderator Alumnus

Garchizard

Donors: Charizard & Garchomp

Ability: Rough Conflagration (Rough Skin & Blaze) - All
type moves take off 1/8th of the opponents max health after dealing damage. If this pokemon goes beneath 1/3 health, this is boosted to 1/4, and this pokemons fire type moves deal 1.3x damage.
Stats: 103 HP / 117 Atk / 96 Def / 104 SpA / 95 SpD / 111 Spe - 626 BST

Notable Moves:
:
Flare Blitz, Outrage, Earthquake, Dragon Claw, Elemental Punches, Rock Slide, Brick Break, Shadow Claw, Aqua Tail, Poison Jab, Iron Head
:
Overheat, Focus Blast, Fire Blast, Heat Wave, Flamethrower, Dragon Pulse, Air Slash, Draco Meteor, Earth Power, Surf
: Hone Claws, Stealth Rock, Substitute, Swords Dance, Defog, Dragon Dance, Roost, Tailwind, Will-o-Wisp
Role Identification: Pretty decent all-round attacker. With respectable 117 / 104 / 111 offensive stats and a choice band / scarf, it can dish out some serious damage. I'd rather use the megas though. STAB Earthquake and Flare Blitz / Earth Power and Flamethrower are also gonna hurt.


New Ability: Sand Force
New Base Stats: 103 HP / 157 Atk / 116 Def / 144 SpA / 105 SpD / 101 Spe
Notable Moves: Read above
Role Identification: The Slower, Bulkier of the 3 megas. 103 / 116 / 105 defence isn't bad at all, and top that with 157 Atk / 144 SpA, and you have a real monster on your hands. I guess it does have Dragon Dance to patch up it's speed though. Oh, and Tailwind. It's ability isn't anything special though...



New Ability: Tough Claws
New Base Stats: 103 / 163 / 129 / 125 / 95 / 111

Notable Moves: Read above
Role Identification: The Physically oriented mega of the trio. With 163 Atk & Tough Claws this thing is sure to leave a dent, especially with STAB Flare Blitz and Outrage


New Ability: Drought
New Base Stats: 103 / 137 / 96 / 154 / 125 / 111

Notable Moves: Read above + Solar Beam, - Surf
Role Identification: The Specially oriented mega of the trio. 154 SpA and STAB, Drought Fire Blast is definitely going to hurt. Add that alongside Draco Meteor, Solar Beam and even Earth Power, and you have a monster on your hands. (Although this is probably the worst of the megas...
 
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Garchizard

Donors: Charizard & Garchomp

Ability: Rough Conflagration (Rough Skin & Blaze) - All
type moves take off 1/8th of the opponents max health after dealing damage. If this pokemon goes beneath 1/3 health, this is boosted to 1/4, and this pokemons fire type moves deal 1.3x damage.
Stats: 103 HP / 117 Atk / 96 Def / 104 SpA / 95 SpD / 111 Spe - 626 BST

Notable Moves:
:
Flare Blitz, Outrage, Earthquake, Dragon Claw, Elemental Punches, Rock Slide, Brick Break, Shadow Claw, Aqua Tail, Poison Jab, Iron Head
:
Overheat, Focus Blast, Fire Blast, Heat Wave, Flamethrower, Dragon Pulse, Air Slash, Draco Meteor, Earth Power, Surf
: Hone Claws, Stealth Rock, Substitute, Swords Dance, Defog, Dragon Dance, Roost, Tailwind, Will-o-Wisp
Role Identification: Pretty decent all-round attacker. With respectable 117 / 104 / 111 offensive stats and a choice band / scarf, it can dish out some serious damage. I'd rather use the megas though


New Ability: Sand Force
New Base Stats: 103 HP / 157 Atk / 116 Def / 144 SpA / 105 SpD / 101 Spe
Notable Moves: Read above
Role Identification: The Slower, Bulkier of the 3 megas. 103 / 116 / 105 defence isn't bad at all, and top that with 157 Atk / 144 SpA, and you have a real monster on your hands. I guess it does have Dragon Dance to patch up it's speed though. Oh, and Tailwind. It's ability isn't anything special though...


New Ability: Tough Claws
New Base Stats: 103 / 163 / 129 / 125 / 95 / 111

Notable Moves: Read above
Role Identification: The Physically oriented mega of the trio. With 163 Atk & Tough Claws this thing is sure to leave a dent, especially with STAB Flare Blitz and Outrage


New Ability: Drought
New Base Stats: 103 / 137 / 96 / 154 / 125 / 111

Notable Moves: Read above + Solar Beam, - Surf
Role Identification: The Specially oriented mega of the trio. 154 SpA and STAB, Drought Fire Blast is definitely going to hurt. Add that alongside Draco Meteor, Solar Beam and even Earth Power, and you have a monster on your hands. (Although this is probably the worst of the megas...
I like what you did with the notable moves
feels like we're getting somewhere with these formats lol
 
Please make an importable version of your format cause ITS SO COOL
There you go :)

Exploudit's Submission format (gimme credits lol) [jk you don't have to]
Parents / DNA Donors: Unown-Exclamation & Unown-Question
*go here for the type icons and just copy paste.​
Ability: Levitate (Levitate & Levitate) - description goes here!
Stats: ?? HP (±0) / ?? Atk (±0) / ?? Def (±0) / ?? SpA (±0) / ?? SpD (±0) / ?? Spe (±0) - ??? BST

Notable Moves: Hidden Power
Role Identification: Its role is Unown.

Btw, click Reply on this post and delete the quote thing that way you copy it perfectly.​
 

What electrode should have been.
Parents: Swampert and Zygarde-10%
Shared egg group: DNA
Offspring name: Pertzy
New type: Water/Ground
New base stats: 79/125/80/73/87/107 (+20 Attack, +20 Speed)
New ability and desc: It's a Bomb! (Damp + Aura Break) - Upon switching in, this Pokemon instantly explodes. Ouch.
Notable moves: Superpower to hit Harem, I guess?
Role identification: You switch it in. It blows up. How hard can this be?

If you manage to prevent the ability somehow, you can mega evolve, I suppose.

Mega Pertzy
New base stats:
79/165/100/83/107/117
New ability and desc: Swift Swim
Notable moves: Thousand Arrows, Ice Punch, Waterfall, Extreme Speed, Coil, Dragon Dance, Superpower
Role identification: This actually doesn't do a bad job as a Swift Swim user. It's just that you'll hardly ever get to use it. RIP.


Wallbreaking at supersonic speeds! (Why is Staraptor so high up?!)
Parents: Tapu Koko and Staraptor
Shared egg group: DNA
Offspring name: Rapu Star
New type: Electric/Flying
New base stats: 77/137 (+20)/77/72/62/135 (+20) (BST: 560)
New ability and desc: Surge of Recklessness (Electric Surge + Recklessness) - Summons Electric Zone, an Electric Terrain variant that affects non-grounded Pokemon too. While this Electric Aura is up, all affected Pokemon have their recoil moves boosted in power by 20%.
Notable moves: Wild Charge, Brave Bird, Double Edge, Mirror Move, U-Turn, Volt Switch, Close Combat, Taunt, Endeavor, Final Gambit, Roost, Pursuit

Role identification: Fusing two incredibly destructive attackers turns out to make one even more destructive attacker. Wild Charge and Brave Bird do tons of damage after STAB, Electric Zone and the Recklessness boost, probably even breaking through most of the electric types that normally resist them both. Close Combat and Double Edge are good coverage moves that do plenty of damage. Roost allows Rapu Star to get back its health after recoil damage has worn it down to a little stub, while Z-Mirror Move allows it to even set up and sweep effectively. Unfortunately, since it hardly ever finds a good moment to use Roost it's going to be worn down easily as all hell - you might want to provide healing wish support.

Here's a random fun calc: 252 Atk Choice Band Reckless Tapu Koko Brave Bird vs. 0 HP / 0 Def Kyurem-Black: 366-432 (93.6 - 110.4%) -- 62.5% chance to OHKO



You think your Fire immunity abilities can save you, Bug/Steel types?
Parents: Darmanitan and Excadrill
Shared egg group: Field
Offspring name: Excatan
New type: Fire/Ground
New base stats: 117/147/67/50/70/101
New ability and desc: Sheer Breaking (Mold Breaker + Sheer Force) - This Pokemon's moves with secondary effects lose them and gain a 1.3x power boost. If the opponent's ability would normally affect the outcome of this Pokemon's move, ignore it and increase the power of the move used by 1.3x. These power increases stack.
Notable moves: Flare Blitz, Earthquake, Rock Slide, U-Turn, Rapid Spin, Stealth Rock, Swords Dance, Iron Head, Superpower, Fire Punch, Zen Headbutt.
Role identification: This Pokemon is designed to use its incredible Attack stat and ability to break through the many defensive fusions who rely on abilities to save them from Fire and Ground moves, and there is a fair few of them. This makes it one of the only fusions who can hit Dialcatty super effectively, for example. Just a classic wallbreaker, and an effective one. Say goodbye to your Levitate-esque abilities! It's also fast enough to use a scarf pretty well, so it needn't be dead weight vs Offense.


The oasis tyrant.
Parents: Tapu Bulu and Tyranitar
Shared egg group: DNA
Offspring name: Tapu Tyra
New type: Grass/Rock (No winning fusions have had this typing yet, let's change that!)
New base stats: 95 (+10)/152 (+20)/112/90/107 (+10)/68 (BST: 624)
New ability and desc: Terraforming (Grassy Terrain + Sand Stream) - Summon both Grassy Terrain and Sandstorm upon entering the battlefield.
Notable moves: Wood Hammer, Horn Leech, Stealth Rock, Pursuit, Superpower, Zen Headbutt, Stone Edge, Rock Slide, Megahorn, Nature's Madness, Taunt, Swords Dance, Leech Seed, Bulk Up, Dragon Dance, Elemental Fangs and Punches, Crunch, Dragon Claw, Fire Blast, TWave, Dragon Tail, Iron Head, Outrage, Aqua Tail, Rock Polish

Role identification: With the ability to set up both a terrain and a weather at the same time, Tapu Tyra immediately becomes a great way to win weather wars and terrain wars. Besides that, it is still an incredible Pokemon.

Let's look at its stats and movepool: 152 Attack with a Grassy Terrain boost for its grass STAB and Stone Edge having good power as is allows Tapu Tyra to do some great damage, making it a handy wallbreaker when combined with its fairly powerful coverage such as Superpower. Its 95/112/107 bulk is great enough as is, but then its Special Defense gets a 1.5x boost from Sandstorm and makes it into a stellar special tank. 90 Special Attack is enough to run Fire Blast to hit physically defensive Steel-types (This thing can't run EQ due to grassy terrain halving its power, hence why it isn't on the notable moves list) while Fire Punch can be run for any other steels, which otherwise wall its STABs. Its speed sucks, unfortunately, at a mere 68 base, although with either Dragon Dance or Rock Polish it can be boosted and it's fairly good for Trick Room. Tapu Tyra can also access some neat utility in Stealth Rock, Nature's Madness and Leech Seed.
Focus Punch is an option for substitute sets but eh.

There is also Tapu Tyra's typing to be considered. Grass and Rock typings have incredible defensive synergy together, as is demonstrated by Cradily in the main game. Grass covers Rock's Water, Grass and Ground weaknesses while Rock covers Grass's Fire, Flying and Poison weaknesses, leaving it with only 4 weaknesses to Steel, Fighting, Bug and Ice. While Fighting and Ice are fairly prominent, Steel and Bug aren't quite so good, and Fighting and Ice types usually die to Tapu Tyra's STABs. Speaking of its STABs, they're pretty good, with Rock being great offensively and Grass complimenting it by knocking out Ground types.

I suppose I should also show its mega, though it frankly isn't as good:

Mega Tapu Tyra
New base stats: 95/182/152/90/127/78
Ability: Sand Stream

Role Identification: The mega looks good at first, being bulkier and faster than its base form as well as more powerful. However, the loss of Grassy Terrain is huge and really hurts the mega. I would not advise using this except maybe as a 1-time Rock Polish sweeper, though it's still alright.



dammit i cna't typ
Parents: Sneasel and Mewtwo
Shared egg group: DNA
Offspring name: Snwo (How is this even pronounced? Sn-whoa? Sn-woo?)
New type: Ice/Psychic
New base stats: 80/122 (+20)/72/94/82/142 (+20)
New ability and desc: Creepy Stare (Inner Focus + Unnerve) - The opponent cannot use any moves which could potentially flinch this Pokemon, even if through an item or an ability. If switching in to one of these moves, that move will fail.
In case you don't know where the stare bit comes from, focusing on something is like staring at it.
Notable moves: Swords Dance, Hone Claws, Bulk Up, Elemental Punches, Icicle Crash, Zen Headbutt, Agility, Ice Shard, Poison Jab, Throat Chop, Pursuit, Knock Off, Recover, Earthquake, Stone Edge, Drain Punch, Skill Swap, Aqua Tail, Ice Beam, Psystrike, Focus Blast, Thunderbolt, Fire Blast
Role identification: A nice physical attacker with a unique typing, as well as an ability which lets it avoid moves that could do super effective damage such as Iron Head, Dark Pulse and Rock Slide. It also features a name which will make your opponent quake in rage, which is a plus if you can avoid it yourself. Good coverage is cool too but your opponent is too busy trying to pronounce Snwo by this point they won't notice what you use anyway. Oh, and there's not one, but TWO megas! Talk about value for money.

Mega Snwo X
New type: Ice/Fighting
New base stats: 80/202/82/94/92/142
New ability and desc: Steadfast

Role identification: 202 base Attack coupled with 142 base speed? Sign me up! Unfortunately it lost a fairly useful ability and gained a crappy ability, but we can't have everything. Apart from that, it does what it did originally but with a lot more power and a little more bulk, as well as a way better physical STAB typing in Fighting.

Mega Snwo Y (Mega Snowy but failed school)
Type: Ice/Psychic
New base stats: 80/162/52/134/112/152
New ability and desc: Insomnia (Decided to study for exams way, way too late)

Role identification: This Pokemon's main job is to be outclassed, and it has all the main tools it needs to get the job done effectively. Featuring a near useless ability when considering the ubiquity of Electric and Misty terrains, along with a worse Attack than its other Mega and no real special power, Mega Snwo Y manages to carve itself a niche as the most nicheless mega evolution in this metagame. At least it's slightly faster than its other forms.


The bane of Mix and Mega comes to FE.
Parents: Darkrai and Pidgeot
Shared egg group: DNA
Offspring name: Darkeot
New type: Dark/Flying (Apparently no winning fusions have this typing. Wasn't intentional, but whatever.)
New base stats: 76/85/82/122 (+20)/80/133 (+20)
New ability and desc: Tangled Dreams (Bad Dreams + Tangled Feet) - While another pokemon is asleep, it takes 1/8 of its max HP in damage every turn. While this Pokemon is asleep, double its evasion.
Notable moves: Dark Void, Dark Pulse, Hurricane, Focus Blast, Thunder, Blizzard, Nasty Plot, Shadow Ball, Will-O-Wisp, Roost, Defog, Heat Wave
Role identification: Mega evolve it or else. Well, actually it has fairly good special sweeping stats and a great movepool, so really it's not that bad. But still, mega evolve it.

Mega Darkeot
New type: Dark/Flying
New base stats: 76/85/87/187/90/153
New ability and desc: No Guard

Role identification: Base 187 Special Attack and base 153 speed (which narrowly outspeeds one of its main competitors, Mega Axatree) allows it to occasionally deal some minor damage. It is helped in this role by access to No Guard and powerful yet inaccurate attacking moves such as Hurricane, Focus Blast, Thunder and Blizzard, which has perfect coverage bar some fusion abilities. It can also access a never-missing sleep inducer that, unlike Spore, cannot be absorbed by Grass types and Overcoat users, alongside Nasty Plot to set up and Roost to recover HP. Balanced/10, would abuse again.


Resubs:


Nobody really knows why the FE Foundation decided to fuse these two together of all things, but here they are.
Parents: Rhyperior and Magnezone
Shared egg group: DNA
Offspring name: Rhynezone
New type: Rock/Electric
New base stats: 92/125 (+20)/122/92/92 (+20)/50
New ability and desc: Lightning Trap (Lightning Rod + Magnet Pull) - Electric-type moves are drawn to this pokemon. When an electric move is used on this Pokemon, the user is trapped until Rhynezone switches out. Immunity to Electric.
Notable moves: Megahorn, Stone Edge, Earthquake, Hammer Arm, Rock Polish, Stealth Rock, Elemental Punches, Iron Head, Aqua Tail, Superpower, Earth Power, Flash Cannon, Thunderbolt, Ice Beam, Thunder Fang, Fire Blast, Electric Terrain, Gyro Ball,
Magnet Rise, Explosion, Wild Charge, Tri-Attack
Role identification: Rhynezone is a weird fusion, but nevertheless manages to be a huge threat to pretty much all Electric type move users. Any type of mon has to be weary of using an Electric type move, but as Rhynezone doesn't trap them if they don't,
they may choose to make a risky play and use one, which allows players who can do the necessary mindgames to do some neat trapping. Stat-wise, Rhynezone has good-enough special bulk to take a SE Hidden Power or 2 , great physical bulk, a very nice Attack
stat, a usable Sp.Atk and bad speed. Rock/Electric has good STAB coverage besides Ground-types, which Ice Punch generally deals with well. It has 5 useful resistances in Normal, Fire, Electric, Poison and Flying.


I'm pretty sure force feeding your pet a scarf counts as animal abuse...
Parents: Furret and Linoone
Shared egg group: Field
Offspring name: Furroone
New type: Normal
New base stats: 91/83/72/57/68/105
New ability and desc: Item Eater (Frisk + Gluttony) - Upon switching in, this Pokemon eats the opponent's item, activating its effect. Consumable items work as they usually do, while non-consumable items have their effects last until this Pokemon switches out. This does destroy the opponent's item, of course.
Notable moves: Extreme Speed, Belly Drum, Coil, Double Edge, Facade, Return, Seed Bomb, Shadow Claw, Sucker Punch, U-Turn, Last Resort, Iron Tail, Reversal, Play Rough, Switcheroo, Pursuit, Elemental Punches, Aqua Tail, Knock Off, Super Fang, Gunk Shot
Role identification: While overall a weak fusion, Furroone is notable for 2 things:
1. It's cute.
2. It is the only pokemon which destroys items just by switching in, as far as I know.
These 2 important traits allow it to carve itself a niche, in its ability to rapidly cripple the opposing team through switching in and eating their items. It can then use boosts from eating attacking items in order to deal damage, even with its pathetic 83 base attack. It is reasonably fast and so can run Scarf and U-Turn to keep eating more items, but once all the enemy items are gone it's basically just a sac unless you want to try for a Belly Drum sweep.
 
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format thievery 101
cba with the fading text​


Pertzy
DNA Donors: Zygarde-10% and Swampert
Ability: It's a Bomb! (Damp + Aura Break) - Upon switching in, this Pokemon instantly explodes. Ouch.
Stats: 79 HP (±0) / 125 Atk (+20) / 80 Def (±0) / 73 SpA (±0) / 87 SpD (±0) / 107 Spe (+20) -> 551 BST

Notable Moves:
: Superpower for Harem, I guess?
Role Identification: You switch it in. It blows up. How hard can this be?

Oh, and there's a mega, too, if you can stop it from blowing up.

Mega Pertzy
Ability: Swift Swim
Stats: 79 HP (±0) / 165 Atk (+40) / 100 Def (+20) / 83 SpA (+10) / 107 SpD (+20) / 117 Spe (+10) -> 651 BST

Notable moves:
: Thousand Arrows, Extreme Speed, Waterfall, Ice Punch, Superpower
: Dragon Dance, Coil, Stealth Rock
Role identification: This actually doesn't do a bad job as a Swift Swim user. It's just that you'll hardly ever get to use it. RIP.
quick question. would it's ability just be the pokemon using the move Explosion, or another form of getting the damage?


all new subs because i missed the last slate

350 (2).png
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Fünfhundertsiebenunddreißiggon
Parents: Milotic + Zweilous
Shared egg group: Dragon
Offspring Name: Zweilotic
New Type: Dragon/Water
New Base Stats: 93/82/84/92/107/79 (+10 All) BST: 537
New Ability: Marvelous Movement (Marvel Scale + Hustle): Increases defense by 1.5x, but lowers the accuracy of this pokemon's physical moves by .8x. If this pokemon is status, it's defense goes from 1.5x to 2x, and the accuracy reduction is removed. Ingnores Attack loss from Burn.
Notable Moves:
Physical: Dragon Tail, Outrage, Waterfall, Crunch, Fire Fang, Iron Head, Thunder Fang, Ice Fang, Bulldoze, Zen Headbutt
Special: Draco Meteor, Dragon Pulse, Hydro Pump, Surf, Scald, Ice Beam, Earth Power, Dark Pulse, Incinerate, Shock Wave
Status: Taunt, Coil, Light Screen, Recover
Role Identification: A good defensive pokemon with 93/84 (+1 or +2)/107 defenses. It can run either a physical Flame Orb Coil, or a special set.

Design Origin:
Regular: Milotic with Zweilous head and tail replaced with Zweilous head. Colors are taken from Zweilous.
Shiny: Purple from Shiny Zweilous's underside, and Gold from Shiny Milotic.




DNA Donors: Blissey + Zygarde
Offspring Name: Blisszy
New Type: Normal/Dragon
New Base Stats: 181/75/85/78/115/75 (+20 Atk, +20 Def) BST: 609
New Ability and Desc: Natural Plague (Natural Cure + Aura Break): Gives the opponent a random status condition whenever this pokemon switches out (30% Burn, 30% Paralysis, 30% Poison (Not Toxic), 5% Sleep, 5% Freeze)
Notable Moves:
Physical: Extreme Speed, Outrage, Dragon Tail, Thousand Arrows, Thousand Waves, Superpower, Crunch, Stone Edge, Fire Punch, Ice Punch, Thunder Punch, Seismic Toss
Special: Hyper Voice, Tri-Attack, Core Enforcer, Draco Meteor, Earth Power, Focus Blast, Sludge Wave, Flamethrower, Ice Beam, Thunderbolt, Shadow Ball, Dazzling Gleam
Status: Softboiled, Wish, Dragon Dance, Coil, Calm Mind, Aromatherapy, Reflect, Light Screen, Stealth Rock
Role Identification: Wide coverage, great defensive stats, setup moves, an entry hazard, recovery, and priority in one pokemon?! Good thing it also statuses the opponent whenever it switches out.


268 (1).png
268 (4).png

DNA Donors: Cascoon + Tornadus-Therian
Offspring Name: Tornado-Cocoon
New Type: Bug/Flying
New Base Stats: 64/67/87/67/87/68 (+20 Def, +20 SpD) BST: 440
New Ability: Regenerative Skin (Shed Skin + Regenerator): Has a 33% chance to fully restore this pokemon's HP at the end of each turn. These heals cannot be consecutive
Notable Moves:
Physical: U-Turn, Superpower, Knock Off
Special: Hurricane, Focus Blast, Heat Wave, Sludge Wave
Status: Bulk Up, Taunt, Iron Defense (Had to get in one move from Cascoon), Substitute
Role Identification: A low BST pokemon combined with an overpowered ability.

Design Origin:
Regular: Cascoon, But with Tornadus wings, cloud hair, tail, and eye color.
Shiny: Green from Shiny Cascoon, Purple from shiny Tornadus-Therian, red eyes from shiny (and regular, too).

 
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Resubs


Parents: Bewear/ Pheromosa
Shared egg group: DNA
Offspring name: Beromosa
New type: Normal/Bug
New base stats: 96 /151 / 59 / 96 / 49 /126 (+20 Atk, +20 Spe)
New ability and desc: Firepower (Fluffy + Beast Boost)- When hit by a fire-type move, its highest stat is boosted by one stage.
Notable moves: Rapid Spin, High Jump Kick, Lunge, Quiver Dance, Agility, Me First, Return, Brick Break, Poison Jab, Pain Split, Superpower, Swords Dance, Work Up, Shadow Claw, Rock Slide, U-turn, Earthquake, Bulldoze, Rock Tomb, Bulk-Up, Dragon Claw, Thunder Punch, Ice Punch, Double-Edge
Role Identification: Look at that attack stat! Beromosa also has a surprising amount of coverage, thanks to attacks like Thunder Punch and Ice Punch, which can be bred onto Bewear. Any weaknesses can be covered, plus it is no longer weak to fire. Life Orb Beromosa can tear through many opponents with relative ease, while Choice Scarf Beromosa is very likely to be able to outspeed the competition.



Parents: Dialga /Beautifly
Shared egg group: DNA
Offspring name: Diafly
New type: Steel / Bug
New base stats: 80/ 115 / 85 / 145 / 75 / 78 (+20 Atk, +20 Sp Atk)
New ability and desc: Butterfly Effect (Swarm+Pressure) - Bug-type moves are increased by 1.5x when the user is under 1/3 HP. When Diafly is KOed by a move, the move loses all its PP
Notable moves: Bug Buzz, Quiver Dance, Giga Drain, Stealth Rock, Whirlwind, Toxic, Shadow Ball, Sunny Day, Solar Beam, Psychic, Infestation, U-turn, Rest, Sleep Talk, Flash Cannon, Aura Sphere, Overheat, Fire Blast, Flamethrower, Rain Dance, Thunder, Thunderbolt, Silver Wind, Trick Room, Earthquake, Hidden Power, Bulk Up, Ice Beam, Thunder Wave, Bulldoze, Return
Role Identification: There are so many things Diafly could be. An all-around special attacker. Its attack stat is also good enough for a mixed set. It can be a scummy setup set with Stealth Rock + Whirlwind or you can pair Infestation+Toxic for a real nuisance. And don't get me started on how good it'd be in Trick Room...


New





Parents: Blaziken/Lucario
Shared egg group: Field
Offspring name: Blazicario
New type: Fighting/Steel
New base stats: 85/125/80/125/80/95
New ability and desc: Retaliation (Speed Boost + Inner Focus) - If this Pokemon is flinched by a move, its speed goes up one stage.
Notable moves: Blaze Kick, High Jump Kick, Flare Blitz, Brave Bird, Bulk Up, Quick Attack, Flame Charge, Return, Flamethrower, Earthquake, Solar Beam, Poison Jab, Shadow Claw, Calm Mind, Aura Sphere, Power-Up Punch, Swords Dance, Extreme Speed, Close Combat, Dragon Pulse, Me First, Shadow Ball, Rock Slide, Stone Edge, Sunny Day.
Role Identification: Surprisingly has the same in both Attack and Special Attack, so you could run a physical, special, or mixed set with no problems. Though speed leaves a bit to be desired, Blazicario makes it up with its ability to fill multiple niches.



Parents: Deoxys-Defense / Steelix
Shared egg group: DNA
Offspring name: Steel Defense
New type: Psychic/Steel
New base stats: 73 (+10) / 78/ 190 (+10) / 63 / 133 (+20) /60
New ability and desc: Under Pressure (Pressure+Sheer Force) - If an opponent uses a move with a secondary effect, the secondary effects are ignored and the move loses two PP instead of one.
Notable moves: Knock Off, Counter, Mirror Coat, Amnesia, Iron Defense, Spikes, Recover, Taunt, Light Screen, Toxic, Rest, Sleep Talk, Trick Room, Autotomize, Curse, Sandstorm, Stealth Rock, Roar
Role Identification: A defensive wall for Trick Room teams. Can do good on its own I suppose, but I know y'all aren't here for that.


Parents: Deoxys Defense / Steelix (Mega)
Shared Egg Group: DNA
Offspring Name: Mega Steel Defense
New Type: Steel
Base Stats: 73/118/220/63/163/60
New Ability: Sand Force
Notable Moves: Above + Earthquake, Gyro Ball
Role Identification: I think I broke something and made the ultimate wall. Trick Room is a must for Steel Defense in any cases, or else they'll get roasted by a Fire-type move or something. Jeez, I hope this monster isn't too much for everyone to handle.



Parents: Drampa/Rotom
Shared egg group: DNA
Offspring name: Dramtom
New type: Normal/Ghost
New base stats: 74 (+10)/ 55/ 81 / 135 (+20) / 84 /74 (+10)
New ability and desc: Hot Air (Berserk+Levitate) - When Dramtom's HP drops below half, its special attack increases by 1 and it gains an immunity to Ground-type moves.
Notable moves: Dragon Pulse, Hyper Voice, Calm Mind, Shadow Ball, Focus Blast, Energy Ball, Thunder Wave, Hex, Discharge, Thunderbolt, Ominous Wind, Will-O-Wisp, Dark Pulse, Trick, Rest, Sleep Talk, Extrasensory
Role Identification: A (possibly Trick Room) special attacker with only one weakness to its name. Plus that good ol' Berserk boost, with a bonus immunity gained to boot.




Parents: Absol/Hoopa Confined
Shared egg group: DNA
Offspring name: Hoopsol
New type: Dark/Ghost
New base stats: 73/ 140 (+20)/ 70 (+10) / 123 (+10)/ 95 /73
New ability and desc: Treacherous Trickery (Justified+Magician) - If hit by a dark-type move, Hoopsol steals the opponent's item and either gains it (if Hoopsol is not holding anything), replaces the opponent's item with their own (if Hoopsol was holding something), or simply throws the item away (if Hoopsol is holding a Z-Crystal/Mega Stone). This ability fails if the opponent is holding a Z-Crystal or Mega Stone.
Notable moves: Sucker Punch, Night Slash, Quick Attack, Pursuit, Swords Dance, Taunt, Shadow Ball, Thunderbolt, Flamethrower, X-Scissor, Toxic, Play Rough, Will-O-Wisp, Calm Mind, Hyperspace Hole, Nasty Plot, Trick, Trick Room, Psychic, Light Screen, Dark Pulse, Grass Knot, Reflect, Return, Brick Break, Shadow Claw.
Role Identification: A mainly Attack based set, but able to be a mixed or special attacking set as well. Refrain from putting Hoopsol against Fairy-types because it has no coverage for them.

Parents: Absol-Mega /Hoopa-Confined
Shared Egg Group: DNA
Offspring Name: Mega Hoopsol
New Type: Dark/Ghost
Base Stats: 73/ 160/ 70 / 163/ 95 /113
New Ability: Magic Bounce
Notable Moves: See above
Role Identification: Here we are. Phenomenal attack and special attack stats, and an ability that would probably come in handy much more than Treacherous Trickery would. And much better speed. Still can't take that many hits though.



Parents: Serperior / Tapu Bulu
Shared egg group: DNA
Offspring name: Tapu Serpi
New type: Grass/Fairy
New base stats: 73 / 103 / 105 / 100 (+20) / 95 / 114 (+20)
New ability and desc: Power of the Forest (Contrary+Grassy Surge) - Sets Grassy Terrain for 5 turns. Tapu Serpi's stat changes are inverted.
Notable moves: Leaf Storm, Giga Drain, Glare, Dragon Pulse, Pursuit, Return, Zen Headbutt, Nature's Madness, Horn Leech, Leech Seed, Substitute, Dazzling Gleam, Smart Strike, Focus Blast, Brick Break, Return, Rock Slide, Stone Edge, Wood Hammer, Superpower
Role Identification: Your basic Contrary Serperior set but with Superpower and a Grassy Terrain boost.
 
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Combining ancient eastern and ancient western art... The ultimate masterpiece.
DNA Donors: Celesteela / Sigilyph
Offspring Name: Celestilyph
New Type:

Ability: Beast Guard (Beast Boost + Magic Guard) - Prevents indirect damage. If it would take such damage, its highest non-HP stat goes up by 1 instead
Stats: 104 / 79 / 106 / 110 / 90 / 79 (+20 HP, +15 Def, +5 SpA)
Notable Moves:
: Stored Power, Flash Cannon, Psychic, Psyshock, Charge Beam, Air Slash, Flamethrower, Dark Pulse, Giga Drain, Ice Beam, Hidden Power, Shadow Ball
: Cosmic Power, Calm Mind, Psycho Shift, Automotize, Light Screen, Reflect, Toxic, Thunder Wave
Role Identification: That Moveset. It can use Automotize to get itself going, and it's great with Life Orb, too! It's basically a disaster waiting to happen. Or alternatively, you can go with the classic Psycho Shift + Stored Power set, which can allow you to beef up both your defenses and your Special Attack all at once.

A deadly attacker, but from which front?
Parents: Lopunny / Alakazam
Shared Egg Group: Human-like
Offspring Name: Loppuzam
New Type:

Ability: Synchro Stretch (Synchronize + Limber) - Prevents paralysis. If another Pokémon attempts to inflict this status on it, that Pokémon gets paralyzed instead.
Stats: 70 / 73 / 74 / 104 / 105 / 122 (+10 All)

Notable Moves:
: Psycho Cut, Knock Off, Elemental Punches, Return, High Jump Kick, Z-Bounce, Quick Attack, Fake Out
: Psychic, Psyshock, Ice Beam, Blizzard, Thunderbolt, Thunder, Round, Shadow Ball, Energy Ball
: Trick, Psycho Shift, Healing Wish
Role Identification: Already a decently fast mon with good Special stats. However, the real attraction are its megas, which it can use to equal effect. You can play mind games with the opponent concerning which mega you're using...

New Type:

Ability: Scrappy
Stats: 70 / 133 / 84 / 104 / 105 / 152 (+60 Atk, +10 Def, +30 Spe)
Notable Moves: See Base's physical moves
Role Identification: The physical mega. It's got a blistering Speed stat, with the Attack stat to make good use of it as well. It's got Psycho Cut and High Jump Kick, with possible Knock Off and Fake Out. It's also packing elemental punches, which both parents get through breeding. Oh yeah, and Ghost-types aren't safe. If you're a Houdini, then tough luck.


New Type:

Ability:
Trace
Stats: 70 / 73 / 94 / 144 / 115 / 152 (+20 Def, +40 SpA, +10 SpD, +30 Spe)
Notable Moves: See Base's special moves
Role Identification: The special mega. It's got the same blistering Speed stat, and that Special Attack stat is plain deadly. Who needs that special Normal STAB when you have all those other moves?



Don't let it deflate.
Parents: Mimikyu / Drifblim
Shared Egg Group: Mimiblim
Offspring Name: Mimiblim
New Type:

Ability: Acrobat Incognito (Disguise + Unburden) - If this Pokémon gets hit while its disguise is up, it doesn't take damage and its disguise is busted for the rest of the battle instead. When that happens, its speed doubles. The speed boost does not apply anymore when it switches back in.
Stats: 112 / 95 / 72 / 80 / 89 / 98 (+10 All)

Notable Moves:
: Shadow Claw, Play Rough, Wood Hammer, Leech Life, Shadow Sneak, Z-Phantom Force, Body Slam, Z-Fly
: Swords Dance, Z-Splash, Curse, Destiny Bond, Thunder Wave, Will-O-Wisp, Haze
Role Identification: Set up Swords Dance until you get hit, then once you DO get hit, don't hold back! Wood Hammer will also work, as it inherits Drifblim's monstrous HP stat, limiting recoil damage. Or Z-Splash to start off. Or Bulk Up, even, if you want to run a bulky set!


Bulk, Bulk everywhere
Parents: Venusaur / Turtonator
Shared Egg Group: Monster
Offspring Name: Venunator
New Type:

Ability: Overgrown Shell (Overgrow + Shell Armor) - Combines components' effects (Prevents crits; When HP drops below 33.3%, its Grass-type moves deal 30% more damage)
Stats: 80 / 90 / 119 / 105 / 102 / 68 (+10 All)
Notable Moves:
: Shell Trap, Energy Ball, Petal Dance, Sludge Bomb, Flamethrower, Dragon Pulse, Giga Drain, Incinerate, Venoshock, Flash Cannon, Charge Beam
: Grassy Terrain, Synthesis, Toxic, Leech Seed, Iron Defense
Role Identification: I presume you're acquainted with Pyroak from CAP? Because this seems to be a nice improvement over it. When it Mega Evolves, at least.

New Type:

Ability: Thick Fat
Stats: 80 / 108 / 159 / 127 / 122 / 68 (+18 Atk, +40 Def, +22 SpA, +20 SpD)
Notable Moves: See base
Role Identification: Now we're talking! 80/159/122 bulk is insane. It also has Base 127 Special Attack, which it can raise further through Charge Beam. Though Fire and Ice were neutral at first, they're now flat-out resists.


A video inspired me on this one. Trust me.
Parents: Banette / Trevenant
Shared Egg Group: Amorphous
Offspring Name: Trevanette
New Type:

Ability: Frisk (Frisk + Frisk)
Stats: 89 / 127 / 85 / 89 / 87 / 75 (+15 All)
Notable Moves:
: Horn Leech, Shadow Claw, Knock Off, Sucker Punch, Shadow Sneak, Gunk Shot, Pursuit, Wood Hammer, Earthquake, X-Scissor, Poison Jab, Rock Slide
: Infestation
: Trick, Embargo, Curse, Snatch, Destiny Bond, Will-O-Wisp, Forest's Curse
Role Identification: While its Base 127 Attack is quite deadly, you're best off switching it to find opponents' items, Mega Evolving whenever necessary.

New Type:

Ability: Prankster
Stats: 89 / 177 / 95 / 99 / 107 / 85 (+50 Atk, +10 Def, +10 SpA, +20 SpD, +10 Spe)
Notable Moves: See base; Emphasis on Shadow Sneak and Status
Role Identification: Base 177 Attack is scary. It also has Shadow Sneak and Prankster. Have fun...


Lapras fusions are rare ;3;
Parents: Lapras / Slowbro
Shared Egg Group: Monster + Water 1
Offspring Name: Slowpras
New Type:

Ability: Hydroregeneration (Water Absorb + Regenerator) - Combines components' effects (Heals the Pokémon if it's hit by a water-type move or if it switches out.)
Stats: 122 / 90 / 105 / 102 / 97 / 55 (+10 All)
Notable Moves:
: Body Slam, Ice Shard
: Brine, Hydro Pump, Ice Beam, Water Pulse, Surf, Thunderbolt, Thunder, Psychic, Flamethrower, Fire Blast, Dragon Pulse, Freeze-Dry, Shadow Ball, Psyshock
: Trick Room, Calm Mind, Rain Dance, Slack Off
Role Identification: A nice, bulky water.

New Type:

Ability: Shell Armor
Stats: 122 / 90 / 175 / 132 / 97 / 55 (+70 Def, +30 SpD)
Notable Moves: See base; Emphasis on Calm Mind
Role Identification: An even bulkier water. 122/175/97 bulk with quite the Special Attack stat... Calm Mind, anyone?


RESUBMISSIONS:

Shocked to see this one return? ;)
DNA Donors: Xurkitree / Charizard
Offspring Name: Xurkizard
New Type:

Ability: Blazing Beast (Beast Boost + Blaze) - Gets a Flash Fire boost when this Pokémon takes out another.
Stats: 80 / 86 / 75 / 161 / 78 / 112 (+20 SpA, +20 Spe)
Notable Moves:
: Flame Charge
: Flamethrower, Fire Blast, Discharge, Dragon Pulse, Thunderbolt, Thunder, Dazzling Gleam, Signal Beam, Energy Ball
: Tail Glow, Z-Hypnosis, Electric Terrain
Role Identification: A hard-hitting mon with a nice speed stat. While Z-Hypnosis can be used to get it outspeeding many others, the real attraction is one of the megas.


New Type:

Ability: Tough Claws
Stats: 80 / 132 / 108 / 182 / 78 / 112 (+46 Atk, +33 Def, +21 SpA)
Notable Moves: See base, with these additions:
: Flare Blitz, Wild Charge, Outrage, Power Whip, Dragon Claw, Shadow Claw, Earthquake, Brick Break, Crunch, Thunder Punch
: Grass Knot
: Dragon Dance, Ingrain
Role Identification: This is A major attraction, but not THE major attraction. It makes for a nice, fierce mixed attacker. Its Grass Knots hurt harder than those from Mewtwo, and thanks to Tough Claws, Mega Mewtwo Y as well, and that's without mentioning its new gift of raw physical firepower. But the next one is a true terror to behold...


New Type:

Ability:
Drought
Stats: 80 / 103 / 75 / 211 / 108 / 112 - 692 BST (+20 Atk, +50 SpA, +30 SpD)
Notable Moves: See Base; Emphasis on fire-type moves, +Solar Beam
Role Identification: Oh drat... STAB Fire-type moves off a Base 211 Special Attack... In Sunlight. And Solar Beam, too. This is going to be an extremely potent wallbreaker... Is anyone going to bring in a swift mon with EQ on this thing?


Physical Tankage is gud.
DNA Donors: Scizor / Buzzwole
Offspring name: Scizwole
New Type:

Base Stats: 108 / 155 / 120 / 54 / 66 / 72 (+20 Atk, +20 HP)
New ability and desc: Beast Swarm (Swarm + Beast Boost) - If the Pokémon's HP drops below 33.3%, multiplies its highest non-HP stat by 1.5. This multiplier isn't a stat boost.
Notable Moves:
: Bullet Punch, X-Scissor, Lunge, Iron Head, Leech Life, Brick Break, Stone Edge, Fell Stinger, Power-Up Punch, Pursuit, U-Turn, Superpower, Thunder Punch, Ice Punch, Poison Jab
: Roost, Bulk Up, Swords Dance
Role Identification: You see that Attack stat? Yeah, it's certainly going to put dents in teams. That goes without mentioning its rather high 108/120 special bulk, though that Special Defense is a tad lacking...

New Type: New Type:

Base Stats: 108 / 175 / 160 / 64 / 86 / 82 (+20 Atk, +40 Def, +10 SpA, +20 SpD, +10 Spe)
New ability and desc: Technician
Notable Moves: See Base
Role Identification: Yikes... Base 175 Attack is truly terrifying. It really doesn't help that it has access to Power-Up Punch, which gets a Technician Boost. And 108/160 physical bulk... Oh, that's frightening...
 
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WIP

yknow I just realised there's never been a winning blaziken fusion before
gl with that
Nah, you gotta do it like this:

Parents: Sandslash, Blaziken
Shared egg group: Field
Offspring name: Sanik
New type: Ground / Fire
New base stats:
77 / 110 / 90 / 77 / 62 / 72
New ability and desc: Sanic Speed (Sand Rush + Blaze, Doubles Speed while the Pokemon is above 1/3 HP)
Notable moves: Earthquake, Shadow Claw, Stone Edge, X-Scissor, Poison Jab, Swords Dance, Night Slash, Blaze Kick, Flare Blitz, High Jump Kick, Brave Bird, Agility, Baton Pass, Low Kick
Role identification:

Obligatory Alolan Form:

Parents:
Alolan Sandslash, Blaziken
Shared egg group: Field
Offspring name: Alolan Sanik
New type: Ice / Fighting
New base stats:
77 / 110 / 95 / 67 / 67 / 72
New ability and desc: Sanic Speed V2 (Slush Rush + Blaze, Doubles Speed while the Pokemon is above 1/3 HP)
Notable moves: Earthquake, Shadow Claw, Icicle Crash, Iron Head, Rock Slide, Leech Life, Poison Jab, Swords Dance, Night Slash, Blaze Kick, Flare Blitz, High Jump Kick, Brave Bird, Agility, Baton Pass, Low Kick
Role identification:

Another random Meme:

Parents: Regigigas, Anorith
Shared egg group: DNA
Offspring name: Regginator
New type: Normal / Rock
New base stats: 77 / 127 / 80 / 60 / 80 / 87
New ability and desc: Swift Start (Slow Start + Swift Swim, Doubles Speed and Attack for the first five turns)
Notable moves: Rock Polish, Swords Dance, Stone Edge, X-Scissor, Aqua Jet, Cross Poison, Knock Off, Ice Punch, Thunder Punch, Fire Punch, Heavy Slam, Zen Headbutt, Return, Earthquake, Drain Punch, Superpower
Role identification:
 
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CAN WE STOP THIS FORMAT IS GETTING FUCKING ANNOYING
new format:



yAhObOo'S fOrMaT
tYpE: fIRE/fIRE/fIRE
stats: 100 (+3^2/(139x10^3.6)/100 (-0.01)/100 (- a x 0)/100 (/1)/100 (x1)/100 (+100,-100)


uoᴉʇɐɯɹoɟuᴉ ǝɹoɯ ɹoɟ suoᴉʇᴉpuoɔ puɐ sɯɹǝʇ ǝɯɐƃ pɹɐɔ ƃuᴉpɐɹʇ ¡ɥO-ᴉפ-n⅄ ǝɥʇ pɐǝɹ ǝsɐǝlԀ ˙sǝʇᴉɹds oʍʇ ǝɥʇ uǝǝʍʇǝq ǝpoɔ ǝsɹoɯ uᴉ uǝʇʇᴉɹʍ ǝq plnoɥs ʎʇᴉlᴉqɐ ǝɥʇ ˙uoᴉʇɔǝs uoᴉʇɐɔᴉɟᴉʇuǝpᴉ ǝloɹ ǝɥʇ sǝɯoɔǝq sᴉɥʇ 'ɯɹoɟ ʇsod uᴉ ǝpɐɯ ʇsɹᴉɟ sᴉ uoɯǝʞoԀ sᴉɥʇ ʇuǝɯoɯ ǝɥʇ ɯoɹℲ - (uoᴉʇɐɔᴉɟᴉʇuǝpᴉ + ǝloɹ) uoᴉʇɐɔᴉɟᴉʇuǝpᴉ ǝloɹ :ʎʇᴉlᴉqɐ
ንተ

♩able
ves ------><> ;
=

=

=

Carracosta + Beheeyem (Self Vote #4. I feel like this fusion's high Evasion would really help build the elasticity of the metagame.)
=

=

=


sprites go here --------------><=========



do you like it? it took a lot of effort.

if anybody actually makes a fusion with this format, I will, uh, like the post? you get an imaginary cookie, anyway.

Edit: AquaticPanic I improved it a bit, whaddya think?
 
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AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
new format:



yAhObOo'S fOrMaT
tYpE: fIRE/fIRE/fIRE
stats: 100 (+3^2/(139x10^3.6)/100 (-0.01)/100 (- a x 0)/100 (/1)/100 (x1)/100 (+100,-100)

uoᴉʇɐɯɹoɟuᴉ ǝɹoɯ ɹoɟ suoᴉʇᴉpuoɔ puɐ sɯɹǝʇ ǝɯɐƃ pɹɐɔ ƃuᴉpɐɹʇ ¡ɥO-ᴉפ-n⅄ ǝɥʇ pɐǝɹ ǝsɐǝlԀ ˙sǝʇᴉɹds oʍʇ ǝɥʇ uǝǝʍʇǝq ǝpoɔ ǝsɹoɯ uᴉ uǝʇʇᴉɹʍ ǝq plnoɥs ʎʇᴉlᴉqɐ ǝɥʇ ˙uoᴉʇɔǝs uoᴉʇɐɔᴉɟᴉʇuǝpᴉ ǝloɹ ǝɥʇ sǝɯoɔǝq sᴉɥʇ 'ɯɹoɟ ʇsod uᴉ ǝpɐɯ ʇsɹᴉɟ sᴉ uoɯǝʞoԀ sᴉɥʇ ʇuǝɯoɯ ǝɥʇ ɯoɹℲ - (uoᴉʇɐɔᴉɟᴉʇuǝpᴉ + ǝloɹ) uoᴉʇɐɔᴉɟᴉʇuǝpᴉ ǝloɹ :ʎʇᴉlᴉqɐ
ንተ

♩able
ves ------><> ;
=

=

=

=

=

=


sprites go here --------------><=========



do you like it? it took a lot of effort.

if anybody actually makes a fusion with this format, I will, uh, like the post? you get an imaginary cookie, anyway.

Edit: AquaticPanic I improved it a bit, whaddya think?
MOOVES
10/10

Definetly resubmiting Magmog with that format.
 
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