Fusion Evolution V3 (Voting Phase)

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Celesteela / Articuno
Lilligant / Xurkitree
Dialga / Slakoth
Munchlax / Trevenant
Crobat / Swellow
Gengar / Keldeo
Piloswine / Kyurem-Black
Vaporeon / Sylveon
 

G-Luke

Sugar, Spice and One For All
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Well, the calcs don't lie. Krookans is simply too powerful. My apologies to Yveltal for PU, as it was quite the unique combination. As its very early in voting, I expect every vote of It does however, raise the question on another Dark type fusion... Lietaur(?) (Its a Tauros/Liepard fusion for sure)
It has a similar mechanic to Krookans in that it can max its attack, if it loses its item. It doesn't have power trip, but its much faster. Its not as broken for a variety of reasons, but it still warrants the question as to how good it is
 

G-Luke

Sugar, Spice and One For All
is a Community Contributoris a CAP Contributoris a Forum Moderator Alumnus
Just a heads up that I am ending voting in about 18 hours (5 PM EDT), so vote before then if you want your vote to count! If I do not receive a new vote by 2 PM EDT, I will end it then.
Y so early tho? Voting usually lasts 2 days minimum three days max.
 

AquaticPanic

Intentional Femboy Penguin
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Well, the calcs don't lie. Krookans is simply too powerful. My apologies to Yveltal for PU, as it was quite the unique combination. As its very early in voting, I expect every vote of It does however, raise the question on another Dark type fusion... Lietaur(?) (Its a Tauros/Liepard fusion for sure)
It has a similar mechanic to Krookans in that it can max its attack, if it loses its item. It doesn't have power trip, but its much faster. Its not as broken for a variety of reasons, but it still warrants the question as to how good it is
Gotcha. I'll do the same calcs but for Lietaur. But in an overall view, Lietaur's strongest stab is Thrash/Double-Edge for Normal (Excluiding Giga Impact/Skull Bash) and Night Slash/Sucker Punch for Dark. The fact that it has to lose an item to have max Atk also makes it significantly weaker than Krookans. But still, onto the calcs:


Vs 100/100 neutral, fully invested:
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def <100/100 Normal>: 529-624 (130.9 - 154.4%) -- guaranteed OHKO

Vs Sickle-Mega (55/215):
+6 252+ Atk Lietaur Night Slash vs. 252 HP / 252+ Def Mew: 175-207 (55.7 - 65.9%) -- guaranteed 2HKO
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def Mew: 149-176 (47.4 - 56%) -- 81.6% chance to 2HKO


Vs Oxybliss-Defense (162/105, would have a chance of surviving if it wasn't Psychic):
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def Oxybliss-Defense: 149-176 (47.4 - 56%) -- 81.6% chance to 2HKO
+6 252+ Atk Lietaur Night Slash vs. 252 HP / 252+ Def Oxybliss-Defense: 596-704 (112.8 - 133.3%) -- guaranteed OHKO

Vs Tyranichomp-Mega-T (114/152):
+6 252+ Atk Lietaur Night Slash vs. 252 HP / 252+ Def Mega Tyranichomp T: 229-270 (53 - 62.5%) -- guaranteed 2HKO

Vs Cofagreelix (76/182, would have a chance of surviving if it wasn't Ghost):
+6 252+ Atk Lietaur Night Slash vs. 252 HP / 252+ Def Cofagreelix: 398-470 (111.7 - 132%) -- guaranteed OHKO

Vs Harem (100/90, however I'm not sure if Overwhelming Presence blocks Lietaur from gaining it's boosts):
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def Harem: 568-669 (140.5 - 165.5%) -- guaranteed OHKO

Vs Dianbro-Mega (90/200):
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def Mega Dianbro: 316-373 (82.2 - 97.1%) -- guaranteed 2HKO
...Surprisingly, Lietaur ALSO gets Gunk Shot:
+6 252+ Atk Lietaur Gunk Shot vs. 252 HP / 252+ Def Mega Dianbro: 422-498 (109.8 - 129.6%) -- guaranteed OHKO

Vs Max Bulk (255/255, Neutral):
+6 252+ Atk Lietaur Thrash vs. 252 HP / 252+ Def <255/255 Normal>: 261-307 (36.5 - 42.9%) -- guaranteed 3HKO

Mega Metanlee with Max HP and a positive Def nature (Without Defense investiments) barely lives it:
+6 252+ Atk Lietaur Thrash vs. 252 HP / 0+ Def Mega Metanlee: 282-332 (79.6 - 93.7%) -- guaranteed 2HKO
But gets knocked down by Earthquake even if Max Hp Max Def:
+6 252+ Atk Lietaur Earthquake vs. 252 HP / 252+ Def Mega Metanlee: 512-604 (144.6 - 170.6%) -- guaranteed OHKO


I'll do some searching for specific checks for it in a pinch. What differs it from Krookans is:
- Can only boost once. If it loses the boost, it's usless
- Way worse typing
- Bad Dark stabs (At the least for now, hopefully Fusion Moves doesn't break it)
- No way to abuse anything like Power Trip. The closest it gets is 120 Normal-Type moves that either lock you in the move or have recoil, and Giga Impact. This is a clear downgrade from Krookans' 140 Power Trip with no downgrades
- Incapable of using items and the boost at the same time, unless tricked one into after receiving the boosts

Tho it does get Fake Out, so it can abuse Fake Out + Normal Gem to abuse the ability (Is Normal Gem even a thing in Gen 7?)

It's still very strong tbh. You'd have to have some pretty weird choices for investments to be able to counter it (and as far as I know there aren't really much switch-ins for it). Thankfully, it is 4x weak to Mach Punch.
 
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Voting is now over! Also, I have a surprise! There are now a minimum of seven winners every slate! I'm tired and school starts tomorrow so have a list.

Entei / Pinsir
Giratina / Minior
Araquanid / Golisopod
Reshiram / Servine
Roserade / Meganium
Vaporeon / Sylveon
Staraptor / Talonflame
Deoxys-Defense / Xurkitree
Dialga / Slakoth
Samurott / Genesect
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Here are the sprites for Aquapod:

Aquapod.png Aquapod-Shiny.png


This time, I even was able to edit the sprites from SM rather than just the 2D ones! Here's the result:
3D Aquapod.png 3D Aquapod-Shiny.png


Small reminder that this terrifying bug is 1.9 Meters tall, which is about 6 feet and 2.803 inches.



Code:
{ num:
species: "Aquapod",
types: ["Water", "Bug"],
genderRatio: {M: 50.0, F: 50.0},
baseStats: {hp: 81, atk: 107, def: 126, spa: 65, spd: 121, spe: 51},
abilities: {0: "Bubble Slip"},
heightm: 1.9,
weightkg: 95,
color: "White",
eggGroups: ["Bug"], }
Some sets:


Aquapod @ Choice Band
Ability: Bubble Slip
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Lunge
- Liquidation
- Aqua Jet
- Poison Jab / First Impression


Aquapod @ Life Orb
Ability: Bubble Slip
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Leech Life
- Bulk Up
- Substitute
- Aqua Jet


Aquapod @ Life Orb
Ability: Bubble Slip
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Leech Life
- Swords Dance
- Liquidation
- Aqua Jet

I also just noticed it gets Spikes, which is nice.
 
js shouldn't the bases for the code and stuff be in the OP

So anyway... my stupid meme got in. Not sure whether it was because of the meme, because people actually liked as a fusion, or some combo of both. Either way I'm happy (especially if it was both).

Code:
{ num:
species: "DIO",
types: ["Steel", "Normal"],
genderRatio: "N",
baseStats: {hp: 90, atk: 90, def: 100, spa: 92, spd: 87, spe: 60},
abilities: {0: "Time Stop"},
heightm: 3.1,
weightkg: 353.5,
color: "White",
eggGroups: ["Undiscovered"], }
DIO @ Leftovers
Ability: Time Stop
EVs: 252 HP / 4 Def / 252 SpA
Modest Nature
- Slack Off
- Flash Cannon
- Hyper Voice / Stealth Rock
- Shadow Ball / Stealth Rock

Special Attacker. Slack Off is key for DIO's survivability, and Flash Cannon is DIO's best Special Steel STAB. Hyper Voice is Normal STAB and Shadow Ball is coverage, but either can be slashed with Pebbles by preference.

DIO @ Leftovers
Ability: Time Stop
EVs: 252 HP / 4 Atk / 252 SpD
Careful Nature
- Slack Off
- Bulk Up
- Iron Head
- Return / Earthquake

Physical Bulk Up abuser. Slack Off has not stopped being key for DIO's survivability. Bulk Up is pretty much Physical Calm Mind. Iron Head is DIO's best Physical Steel STAB. Return is Normal STAB, but can be slashed with EQ for better coverage.

Regardless of which set you use, support from a spooky ghost is always appreciated to help with the Fighting weakness.

gratz to everyone else. really like Sylveon / Vaporeon and Staraptor / Talonflame
 
WIP
Code:
{ num:
species: "Reshivine",
types: ["Dragon", "Grass"],
genderRatio: {M: 00.0, F: 00.0},
baseStats: {hp: 80, atk: 90, def: 90, spa: 120, spd: 100, spe: 105},
abilities: {0: "Spiral Flames"},
heightm: 2.0,
weightkg: 173.0,
color: "White",
eggGroups: ["Undiscovered"], }
Some sets:

Reshivine @ Choice Scarf
Ability: Spiral Flames
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Leaf Storm
- Overheat
- Earth Power/Focus Blast/coverage

Reshivine @ Leftovers/Life Orb
Ability: Spiral Flames
EVs: 252 HP / 128 Def / 128 SpA
Modest/Bold Nature
- Leaf Storm
- Draco Meteor/Leech Seed/Giga Drain
- Glare/Leech Seed/Will-O-Wisp
- Roost/Synthesis

Code:
{ num:
species: "Giramini",
types: ["Ghost", "Rock"],
genderRatio: {M: 00.0, F: 00.0},
baseStats: {hp: 110, atk: 80, def: 125, spa: 80, spd: 125, spe: 80},
abilities: {0: "Compression"},
heightm: 2.4,
weightkg: 395.0,
color: "Grey",
eggGroups: ["Undiscovered"],
otherFormes: {"Giramini-Unleashed"}, }

{ num:
species: "Giramini-U",
types: ["Ghost", "Rock"],
genderRatio: {M: 00.0, F: 00.0},
baseStats: {hp: 110, atk: 125, def: 80, spa: 125, spd: 80, spe: 140},
abilities: {0: "Compression"},
heightm: 3.4,
weightkg: 345.0,
color: "Grey",
eggGroups: ["Undiscovered"],
otherFormes: {"Giramini-Unleashed"}, }
Some sets:

Giramini @ Griseous Orb
Ability: Compression
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Shell Smash
- Gem Power
- Shadow Ball
- Aura Sphere/Earth Power/Thunderbolt/Dazzling Gleam/coverage

Giramini @ Griseous Orb
Ability: Compression
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Shell Smash
- Shadow Sneak/Shadow Claw/Shadow Force
- SE/Rock Slide
- EQ/Iron Head/U-turn/coverage

Giramini @ Leftovers
Ability: Compression
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Stealth Rock
- Will-O-Wisp/Thunder Wave
- Shadow Sneak/Shadow Force/Rock Tomb
- Dragon Tail/Pain Split/Destiny Bond/Defog
 
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Code for Valveon:
Code:
{ num:
species: "Valveon",
types: ["Water", "Fairy"],
genderRatio: {M: 0.875, F: 0.125},
baseStats: {hp: 122, atk: 75, def: 72, spa: 120, spd: 122, spe: 72},
abilities: {0: "Pixie Absorb"},
heightm: 1.0,
weightkg: 26.2,
color: "Pink",
eggGroups: ["Field"], }
Sample set:
Valveon @ Leftovers
Ability: Pixie Absorb
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Scald
- Wish
- Protect
- Moonblast / Toxic / Heal Bell
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Something I'm still in doubt about Giratina-Origin fusions: They don't need to hold the Orb, right? Since fusions can't use their parents' exclusive items and all.
 
Something I'm still in doubt about Giratina-Origin fusions: They don't need to hold the Orb, right? Since fusions can't use their parents' exclusive items and all.
Remember Giramini is a fusion with Giratina, not Giratina-O, I included Griseous Orb in the ability just to introduce a new mechanic.
Giratina-O is a form obtainable outside battle, so, once fused, it shouldn't need Griseous Orb to keep its form imo. According to lore, DNA Fusion Evolutions were made using the DNA Splicers. What happens if you fuse Reshiram or Zekrom with Kyurem while they hold an item?
G-Luke Reviloja753
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Remember Giramini is a fusion with Giratina, not Giratina-O, I included Griseous Orb in the ability just to introduce a new mechanic.
Giratina-O is a form obtainable outside battle, so, once fused, it shouldn't need Griseous Orb to keep its form imo. According to lore, DNA Fusion Evolutions were made using the DNA Splicers. What happens if you fuse Reshiram or Zekrom with Kyurem while they hold an item?
G-Luke Reviloja753
I just tested, Reshiram/Zekrom's item disappears and the one Kyurem has overwrite them. When unfused, the item appears again. If only Reshiram/Zekrom has an item but Kurem doesn't, the Fusion has no item.
 
I just tested, Reshiram/Zekrom's item disappears and the one Kyurem has overwrite them. When unfused, the item appears again. If only Reshiram/Zekrom has an item but Kurem doesn't, the Fusion has no item.
So we have the answer! Griseous Orb isn't necessary on Giratina-O, it's absorbed by the Fusion. :)
 
The slate is now open! Before you go and submit, there is a new rule for this slate onwards! You may resubmit two of your old fusions along with six new ones. You may resubmit more than two, but extra resubmitted fusions take up slots for new ones. You may not resubmit a fusion two slates in a row. Furthermore, new fusions cannot take up resubmition slots.

Some examples as to how it could look are six new ones and two resubmitted ones or five new ones and three resubmitted ones. The combination of something like seven new fusions and one resubmitted fusion is illegal.
 
My re-subs:

What happens when the bad guys have a Dog sidekick?
DNA Donors: Mightyena / Yveltal
Offspring Name: Mighty Yvel
New Type: Dark
Base Stats: 101/110/90/95/90/102 (+18 Spe, +11 SpD, +3 HP, +8 Def)
New Ability: Plan In Action (Moxie + Dark Aura) - When this Pokemon enters the field, it's Attack goes up by 1 stage and all Dark-type moves (including the opponent's) have 1.33x power.
Notable Moves: Knock Off, Sucker Punch, Play Rough, U-Turn, Iron Tail, Zen Headbutt, Rock Slide, Fire Fang, Ice Fang, Super Fang, Taunt, Tailwind, (Z-)Howl, Heat Wave, Super Fang, Roar, Heal Bell, Roost
Role Identification: Watch in fear as the combination of the underrated but still pretty bad dog from the Hoenn region merges with the being of destruction to unleash the evilest evil the world has EVER known. When it switches in, it's plan begins with a boost to Attack, improving it's offensive presence IMMEDIATELY. Then, with evil moves like STAB Knock Off to remove items, STAB Sucker Punch to take down faster targets, and good coverage like Play Rough for noble Fighting-type heroes and Iron Tail for their pesky magic companions, Mighty Yvel will surely have the upper hand. Not to mention, it's dastardly STAB moves get boosted by 1.33x on the top, making sure that the plots will work. So, residents of the Earth, tremble in fear as the Mightiest Evil awakens! MUAAHAHAHAHAHAHAHAHAH, MUAHAHAHHA, MUAHAHAHHA.... HA... HA.... ha....


Frozen 2, Coming to a Pet Mod near you
Parents: Ninetales / Beartic
Shared Egg Group: Field
Offspring Name: Beartales
New Type: Ice/Fairy
Base Stats: 94/109/88/86/100/90
New Ability: Sleigh Ride (Snow Warning + Slush Rush) - Effects of both abilities
Notable Moves: Icicle Crash, Play Rough, Superpower, Swords Dance, Stone Edge, Ice Shard, Aqua Jet, Low Kick, Aurora Veil, Nasty Plot, Blizzard, Grass Knot, Moonblast, Freeze-Dry, Focus Blast, Surf, Psyshock
Role Identification: At first glance, Beartales looks very underwhelming, only sporting okay Attack, bulk, and Speed with a funny name. That is until you notice the ability: Sleigh Ride. With Sleigh Ride, not only does Beartales set the Hail, but it immediately doubles it's own already good 90 Speed, giving you the opportunity to outspeed and sweep through teams. Beartales only has 109 Attack, but an Adamant nature, a Swords Dance and a Life Orb later and all of a sudden, that doesn't matter as Pokemon drop left and right to Beartales' great coverage. Speaking of which, it's got some great options including STAB Icicle Crash and Play Rough, Superpower/Low Kick, priority Aqua Jet or STAB Ice Shard, and Stone Edge. And it doesn't end there as Beartales has great bulk and the Slush Rush effect makes Aurora Veil a great move to have, further boosting already decent bulk. Overall, the best Hail abuser yet, I'd say.


Oh, you can mess around with Nasty Plot/Blizzard/Moonblast/Coverage, too, I suppose.


Guzzbro comin' back sooner or later

My new subs:

Banana Bunker
DNA Donors: Tropius / Celesteela
Offspring Name: Tropisteela
New Type: Flying/Steel
Base Stats: 100/90/104/90/104/56 (+2 HP, +11 Def, +10 SpD, +1 SpA, +6 Atk)
New Ability: Stat Harvesting (Harvest + Beast Boost) - When this Pokemon uses it's berry, it has a 50% chance to immediately re-gain it's berry. Every time this happens, this Pokemon's highest non-HP stat goes up by 1. The chance goes up to 100% in the sun. Berries cannot be harvested twice in one turn.
Notable Moves: Flash Cannon, Heavy Slam, Air Slash, Roost, Leech Seed, Defog, Flamethrower, Fire Blast, Giga Drain, Toxic, Dragon Dance, Leaf Blade, Swords Dance, Earthquake, Acrobatics, Stone Edge, Flame Charge, Curse, Autotomize
Role Identification: This thing is whatever you want it to be, thanks to balanced stats, a nice movepool on all fronts, and a versatile ability in Stat Harvesting. Want a physical or special wall? BAM, 100/104/104 bulk, Leech Seed, Roost, Defog, and Toxic with the option of using an Occa Berry or Wacan Berry to pretty much get rid of a weakness. Want a special sweeper? BAM, Autotomize, STAB Flash Cannon and Air Slash, as well as Grass, Fire, and Dragon coverage with the option of a healing berry to make setup easier and get a stat boost, or a stat boosting berry to stack boosts. How about a physical attacker? BAM, Dragon Dance OR Curse, STAB Strong Heavy Slam, STAB Acrobatics (a bit gimmicky but eh), as well as useful Fire, Ground, Rock, Normal, and Grass coverage. So, basically, it's the jack of all trades, master of none.... or some, idk.


"...you have 2 options. Do you look out for yourself, or your friends?" ~ Me regarding the ability
Parents: Gumshoos / Dugtrio
Shared Egg Group: Field
Offspring Name: Dugshoos
New Type: Normal/Ground
Base Stats: 71/115/65/62/75/92
New Ability: Coward's Punishment (Stakeout + Arena Trap) - If the opponent switches out, the Pokemon switched in is trapped and this Pokemon's moves do double damage to that Pokemon. Ghost and Flying-types and Pokemon with the ability Levitate won't be trapped if switched in, but will still take double damage.
Notable Moves: Return, Body Slam, Double-Edge, Earthquake, U-Turn, Stone Edge, (Z-)Memento, Crunch, Sucker Punch, Reversal, Pursuit, Super Fang, Facade, Hone Claws, Aerial Ace, Stealth Rock, Thrash
Role Identification: Against this thing, you have 2 options. Do you look out for yourself, or your friends? What I mean by that is, thanks to Dugshoos' ability, Coward's Punishment, if you switch out, whatever gets switched in is trapped and Dugshoos gets a nice temporary power boost. So, now you have a dilemma. Do you stay in on a bad matchup to protect Pokemon you have in the back? Or, do you switch to a more favorable matchup, knowing that whatever comes in will have to deal with essentially something with 115 Attack, 92 Speed, Huge Power while they also have STAB Double-Edge, EdgeQuake (STAB on the latter) and U-Turn? In a way, you're trapped either way, just only literally in the second scenario. So, what will it be? Will you take the coward's way out and endanger your friends? Or will you stand tall in the face of adversity? The choice is yours.


Be wary of these STUNNING good looks
Parents: Musharna / Ampharos
Shared Egg Group: Field
Offspring Name: Ampharna
New Type: Electric/Psychic
Base Stats: 103/65/85/111/92/42
New Ability: Stunning Look (Forewarn + Static) - On switch-in, the opposing Pokemon i paralyzed. If the opposing Pokemon cannot be paralyzed, it's highest BP move is revealed instead
Notable Moves: Thunderbolt, Volt Switch, Energy Ball, Agility, Calm Mind, Cotton Guard, Moonlight, Signal Beam, Shadow Ball, Dazzling Gleam, Focus Blast, Shadow Ball, Thunder Wave, Heal Bell, Healing Wish, Power Gem, Electric Terrain, Psychic Terrain, Stored Power, Trick Room
Role Identification: You switch in. You paralyze something. You Mega Evolve. EZ.

Well, there's a little more, I suppose. With not half-bad 103/85/92 bulk, Calm Mind + Cotton Guard, Moonlight, Heal Bell, and a bunch of coverage, Ampharna can be a nice defensive or bulky setup sweeping Pokemon. From Calm Mind + Cotton Guard + Stored Power, to specially defensive, spamming paralysis on switch-in shenanigans, Ampharna can be a pretty good bulky Pokemon.

Parents: Musharna / Mega Ampharos
Shared Egg Group: Field
Offspring Name: Mega Ampharna
New Type: Electric/Dragon
Base Stats: 103/85/105/161/112/32
New Ability: Mold Breaker
Notable Moves: Above list + Dragon Pulse, emphasis on Trick Room
Role Identification: After you paralyze something in base form, you Mega Evolve and start clicking Calm Mind. When they eventually hit you, you can heal later with Moonlight. After that,, you're a Mega Ampharos with a ton of coverage. Have fun murdering EVERYTHING. From Dragon Pulse + Focus Blast, to Thunderbolt + Energy Ball, EVERYTHING FALLS.
Come one now, 103/105/112 bulk?! 161 Special Attack? 32 Speed?! Sounds bad? TRICK ROOM. So, yeah, have fun.


Spider Man, Spider Man, Fuses with whatever a Spider Man can
DNA Donors: Ariados / Kyurem-Black
Offspring Name: Kyudos-Noir
New Type: Poison/Dragon
Base Stats: 117/140/90/90/85/67 (+20 HP, +10 Atk, +5 Def, +5 SpD)
New Ability: Woke (Insomnia + Teravolt) - This Pokemon ignores the opposing Pokemon's ability and cannot fall asleep. If this Pokemon would fall asleep, the opposing Pokemon's ability is nullified (Like Core Enforcer) until it is switched out.
Notable Moves: Poison Jab, Dragon Claw, Outrage, Sticky Web, Swords Dance, Sucker Punch, Toxic Spikes, Agility, Earth Power, Leech Life, Fusion Bolt, Stone Edge, Hone Claws, Roost, Iron Head, Zen Headbutt, Toxic Thread
Role Identification: Kyudos-Noir is simple. It's a bulky Web slinging wall that's not passive or a bulk Swords Dancer or Double Dancer. 117/90/85 bulk makes Kyudos a good wall, able to setup Webs and/or Toxic Spikes consistently and heal with Roost. Plus, that 140 Attack packs a punch, invested or not. Speaking of which, on the more offensive route, 140 Attack + easy Swords Dance thanks to bulk + Poison Jab/Dragon Claw/coverage move, Agility, or Roost = A terrifying setup sweeper that is equally hard to break through. Like I said, it's as simple as that.


Curse of Fire
Parents: Drifblim / Gengar
Shared Egg Group: Amorphous
Offspring Name: Drifgar
New Type: Ghost/Poison
Base Stats: 115/82/62/120/74/105
New Ability: Flame Curse (Flare Boost + Cursed Body) - If this Pokemon is burned, it's Special Attack is boosted 1.5x. If this Pokemon is hit with a contact move while burned, the opposing Pokemon's last move is disabled.
Notable Moves: Shadow Ball, Sludge Bomb/Wave, Thunderbolt, Focus Blast, Protect, Dazzling Gleam, Psychic, Energy Ball, Icy Wind, Defog, Taunt, Giga Drain, Will-O-Wisp, Trick, Clear Smog, Tailwind, Haze
Role Identification: You hold a Flame Orb, you waste a turn any way you'd like, then you go ham. Any questions?
Also, disabling every first-used contact move can be fun, too.

Parents: Drifblim / Gengar
Shared Egg Group: Amorphous
Offspring Name: Mega Ampharna
New Type: Ghost/Poison
Base Stats: 115/82/82/160/94/125
New Ability: Shadow Tag
Notable Moves: Above list + Perish Song
Role Identification: B A N N E D


Your Fate is SEALEO'D
DNA Donors: Sealeo / Lunala
Offspring Name: Seanala
New Type: Water/Ghost
Base Stats: 123/86/99/106/98/71 (+20 Def, +10 SpD, +10 HP)
New Ability: Thermoproof (Thick Fat + Shadow Shield) - When this Pokemon is at full HP, it takes 1/4x damage to Fire and Ice moves and 1/2x damage from all other moves. At less than full HP, it takes 1/2x damage from Fire and Ice moves.
Notable Moves: Surf, Moongeist Beam, Ice Beam, Roost, Super Fang, Calm Mind, Signal Beam, Moonblast, Thunderbolt, Will-O-Wisp, Focus Blast, Air Slash, Night Shade, Curse, Roar, Whirlpool, Psychic, Psyshock, Reflect, Light Screen, Magic Coat, Thunder Wave
Role Identification: 123/99/98 bulk, a decent typing, pretty good ability, and a ton of great status moves makes Seanala a pretty good wall or Calm Mind user. It's gigantic bulk let's it wall while it can use Will-O-Wisp, Thunder Wave, or Toxic to spread status, Super Fang and Night Shade to weaken walls, Whirlpool to trap, heal with Roost, and can set up screens or bounce back hazards with Magic Coat. On the flip side, Seanala can be a dangerous Calm Mind user with great Physical bulk already, Roost, good STABs in Surf and Moongeist Beam, and a myriad of coverage like Focus Blast, Moonblast, Thunderbolt, Ice Beam, and Signal Beam.
 
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Resubmitted fusions:
+
=

DNA donors: Palkia / Duosion
Offspring name: Pasion
New type:

New base stats: 97 HP / 80 Atk / 75 Def / 157 SpA / 90 SpD / 65 Spe (+20 HP +20 SpA) (BST: 564)
New ability and desc: Instant Recovery (Pressure + Regenerator) - If this Pokemon is hit by a foe's move, it restores 1/4 of it's maximum HP.
Notable moves: Spacial Rend, Psychic, Psyshock, Fire Blast, Aura Sphere, Focus Blast, Flash Cannon, Recover, Trick Room, Calm Mind, Iron Defense
Role Identification: Pasion is a very powerful special attacker with good coverage options and reliable recovery. His bulk is quite mediocre, but he has got an amazing defensive ability that allows him to avoid some 2HKOs.

Pasion @ Leftovers / Draco Plate
Ability: Instant Recovery
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Spacial Rend
- Psyshock
- Aura Sphere / Focus Blast / Fire Blast

A Trick Room set that utilizes Pasion's low speed and turns him into a scary sweeper. Spacial Rend is arguably Pasion's best STAB attack and Psyshock is his secondary STAB attack that hits specially defensive Pokemon. Fighting or Fire coverage is recommended in the last moveslot to hit Steel and/or Dark types super effectively.

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DNA donors: Lugia / Dunsparce
Offspring name: Lusparce
New type:

New base stats: 103 HP / 90 Atk / 100 Def / 97 SpA / 109 SpD / 87 Spe (+10 Atk +20 SpA +10 Spe) (BST: 586)
New ability and desc: Forced Grace (Pressure + Serene Grace) - This Pokemon's moves have their secondary effect chance multiplied by 2.5, but they lose one additional PP.
Notable moves: Air Slash, Aeroblast, Body Slam, Headbutt, Hyper Voice, Earth Power, Earthquake, Flamethrower, Thunderbolt, Ice Beam, Ancient Power, Ominous Wind, Recover, Stealth Rock, Defog, Glare, Calm Mind, Agility, Coil, Trick
Role Identification: Lusparce is a versatile Pokemon. He has got a good bulk, average mixed attacking stats, average speed and ridiculously huge movepool. But Lusparce's real niche is his ability Forced Grace, which gives his Air Slash 75% chance to flinch (however Air Slash can now be used only 12 times instead of 24, because it loses double PP). Air Slash is not the only move Lusparce can abuse Forced Grace with: there is Body Slam, Headbutt, Ice Beam and Ancient Power/Ominous Wind. Lusparce has got plenty of useful status moves too, for example Recover, Stealth Rock and Defog. He can set up with Calm Mind, Coil or Agility.

Lusparce @ Choice Scarf
Ability: Forced Grace
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Air Slash
- Earth Power
- Flamethrower
- Trick

A simple Choice Scarf set that flinches its way through teams. Flamethrower's 25% chance to burn is nice too.

Lusparce @ Leftovers
Ability: Forced Grace
EVs: 248 HP / 4 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Air Slash
- Calm Mind
- Agility
- Recover

A double set up set that can destroy teams after a few Calm Mind boosts.

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Parents: Greninja / Araquanid
Shared egg group: Water 1
Offspring name: Grequa
New type:

New base stats:
80 HP / 92 Atk / 89 Def / 86 SpA / 111 SpD / 92 Spe (BST: 550)
New ability and desc: Fragile Bubble (Torrent + Water Bubble) - As long as this Pokemon has more than 1/3 of its max HP, its Water power is 2x, it can't be burned and Fire power against it is halved.
Notable moves: Hydro Pump, Liquidation, Water Shuriken, Scald, Leech Life, U-turn, Ice Beam, Spikes, Toxic Spikes, Taunt
Role Identification: Grequa is an extremely powerful attacker that can run both physical and special sets. Thanks to Fragile Bubble it is almost impossible to switch in on his Water attacks. And even if some bulky Grass Pokemon tried to check Grequa, it risks getting killed by his Bug STAB attacks. Grequa's Speed is only mediocre but he has got a strong priority attack in Water Shuriken to remedy this.

Grequa @ Choice Specs
Ability: Fragile Bubble
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump
- Water Shuriken
- Ice Beam / Scald
- U-turn

A special set that can destroy slower bulkier teams. Water Shuriken is good against offense and allows him to revenge kill some faster foes.

Grequa @ Choice Band
Ability: Fragile Bubble
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Liquidation
- Leech Life
- U-Turn
- Spikes / Toxic Spikes

A physical set that doesn't hit as hard as the special one but can use Grequa's Bug STAB. There isn't really a good attack that could fit in the last moveslot, so Spikes or Toxic Spikes are recommended. They can be easily stacked since Grequa forces so many switches.


New fusions:
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Parents: Jumpluff / Dedenne
Shared egg group: Fairy
Offspring name: Pluffenne
New type:

New base stats:
81 HP / 66 Atk / 73 Def / 78 SpA / 91 SpD / 115 Spe (BST: 504)
New ability and desc: Sun Charge (Chlorophyll + Plus) - If Sunny Day is active, this Pokemon's Speed and Sp. Atk are doubled.
Notable moves: Solar Beam, Energy Ball, Thunderbolt, Volt Switch, Hidden Power Fire, Hidden Power Ice, Sleep Powder, Memento, Sunny Day, Nuzzle, U-turn
Role Identification: Pluffenne can become a serious threat on a sun team. If Sunny Day is active, Pluffenne's Special Attack reaches 560 (if Modest nature) and only stuff like Ninxys and priority outspeed her. However she is quite weak outside of sun and her movepool is really shit.

Pluffenne @ Life Orb / Grassium Z
Ability: Sun Charge
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Solar Beam
- Thunderbolt
- Hidden Power Fire
- Volt Switch / Memento / Sleep Powder

Pair this set with some sun setter and then you can try to sweep with it. Memento, Volt Switch and Sleep Powder can provide some momentum for sun teams.

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DNA donors: Buzzwole / Tauros
Offspring name: Taurwole
New type:

New base stats: 101 HP / 129 Atk / 117 Def / 46 SpA / 81 SpD / 94 Spe (+10 HP +10 Atk +20 SpD) (BST: 568)
New ability and desc: Carnage (Beast Boost + Anger Point) - This Pokemon's Attack is raised 12 stages if it attacks and KOes another Pokemon.
Notable moves: Return, Superpower, Pursuit, Earthquake, Ice Punch, Thunder Punch, Roost, Taunt
Role Identification: Taurwole is really scary. It is incredibly strong, its Speed isn't too bad, it has a good bulk and its ability is the icing on the cake. If Taurwole gets a kill, nothing can wall it. It can use a Z move to get a kill or it can use Pursuit to revenge kill a weakened foe, then it receives the huge Attack boost and obliterates anything slower than itself.

Taurwole @ Fightinium Z / Life Orb
Ability: Carnage
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Return
- Superpower
- Pursuit
- Roost

You can use Fightinium Z to nuke something and probably kill it (and activate Carnage). Life Orb can be used instead for more consistent damage output. STAB attacks are mandatory, Pursuit hits Ghosts and can finish off some weakened foes that would try to escape and Roost provides longevity.

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DNA donors: Lunala / Volbeat
Offspring name: Lunabeat
New type:

New base stats: 101 HP / 93 Atk / 82 Def / 112 SpA / 96 SpD / 111 Spe (+20 SpA +20 Spe) (BST: 595)
New ability and desc: Luminous Shield (Shadow Shield + Illuminate) - If this Pokemon is at full HP, damage taken from attacks is halved. This ability cannot be ignored by moves or other abilities.
Notable moves: Tail Glow, Moongeist Beam, Bug Buzz, Roost, Moonblast, Focus Blast, U-turn, Trick, Will-O-Wisp, Calm Mind
Role Identification: Lunabeat is a potent wallbreaker and sweeper with Tail Glow. Luminous Shield allows Lunabeat to comfortably set up a Tail Glow and then it can sweep or break some walls with its strong Moongeist Beam. Roost keeps it healthy and can reactivate Luminous Shield.

Lunabeat @ Leftovers / Ghostium Z
Ability: Luminous Shield
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Tail Glow
- Moongeist Beam
- Bug Buzz
- Roost

This is probably Lunabeat's best set. Its STABs hit most Pokemon at least neutrally so coverage isn't needed.

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DNA donors: Zygarde-10% / Toucannon
Offspring name: Zycannon
New type:

New base stats: 67 HP / 130 Atk / 73 Def / 68 SpA / 80 SpD / 107 Spe (+20 Atk +20 Spe) (BST: 525)
New ability and desc: Force Drain (Aura Break + Sheer Force) - While this Pokemon is active, attacks with secondary effects used by adjacent foes have 0.75x power and the secondary effects are nullified.
Notable moves: Thousand Arrows, Extreme Speed, Return, Superpower, U-turn, Swords Dance, Dragon Dance, Coil, Roost, Glare, Flame Charge, Overheat
Role Identification: Zycannon is a powerful physical attacker with great STABs and an amazing movepool. Thousand Arrows is probably the most spammable attack in the game and Extreme Speed is probably the best priority attack in the game, Zycannon gets STAB on both of them. It can set up with Swords Dance, Dragon Dance or Coil (not sure if this one would work). Zycannon's ability is pretty great too, it makes attacks with secondary effects really weak and allows Zycannon to survive even some super effective hits:
252 Atk Tough Claws Metabat-Mega Ice Punch vs. 0 HP / 4 Def Zycannon with Force Drain: 220-260 (80 - 94.5%) -- guaranteed 2HKO

Zycannon @ Choice Band
Ability: Force Drain
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Superpower
- U-turn

A Choice Band set that can revenge kill, sweep in the late game or just grab momentum with U-turn.

Zycannon @ Life Orb
Ability: Force Drain
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Thousand Arrows
- Extreme Speed
- Return
- Swords Dance

A Swords Dance set that is stronger than the Choice Band one but lacks immediate power.

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DNA donors: Mewtwo / Shedinja
Offspring name: Shewt
New type:

New base stats: 53 HP / 120 Atk / 67 Def / 92 SpA / 60 SpD / 105 Spe (+20 Atk +20 Spe) (BST: 497)
New ability and desc: Untouchable (Unnerve + Wonder Guard) - While this Pokemon is active, it prevents opposing Pokemon from using moves that are super effective against it.
Notable moves: Shadow Claw, Shadow Sneak, Zen Headbutt, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance, Will-O-Wisp, Taunt
Role Identification: Shewt is an okay physical attacker. Its niche over other physical attackers is its immunity to 4 types (Normal and Fighting thanks to its Ghost typing, Dark and Ghost thanks to its ability). This allows Shewt to switch in on many attacks or even wall some offensive Pokemon. However it has got no bulk, so most neutral attacks can OHKO it.

Shewt @ Life Orb / Ghostium Z
Ability: Untouchable
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Zen Headbutt
- Drain Punch / Shadow Sneak

With this set you can boost Shewt's Attack with Swords Dance and possibly sweep.

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DNA donors: Mewtwo-Mega-X / Shedinja
Offspring name: Shewt-Mega-X
New type:

New base stats: 53 HP / 200 Atk / 77 Def / 92 SpA / 70 SpD / 105 Spe (BST: 597)
New ability and desc: Steadfast
Notable moves: Shadow Claw, Shadow Sneak, Drain Punch, Earthquake, Fire Punch, Ice Punch, Thunder Punch, Swords Dance
Role Identification: Shewt-Mega-X is a terrifying physical sweeper. With 200 Attack, great STAB combo that hits almost everything at least neutrally, Swords Dance and even a STAB priority attack Shewt-Mega-X can destroy bulkier teams and give some trouble to offense as well. However it is quite frail and its ability is usually useless, but nobody is perfect.

Shewt @ Mewtwonite X
Ability: Steadfast
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Shadow Claw
- Drain Punch
- Shadow Sneak

A simple Swords Dance set that threatens especially stall and balance teams.

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DNA donors: Mewtwo-Mega-Y / Shedinja
Offspring name: Shewt-Mega-Y
New type:

New base stats: 53 HP / 160 Atk / 47 Def / 132 SpA / 90 SpD / 115 Spe (BST: 597)
New ability and desc: Insomnia
Notable moves: Shadow Ball, Psychic, Psystrike, Aura Sphere, Focus Blast, Fire Blast, Ice Beam, Thunderbolt, Shadow Sneak, Calm Mind
Role Identification: Shewt-Mega-X is better than Shewt-Mega-Y, but if you want the ability to use special attacks and that little bit of extra Speed, you can use this one.

Shewt @ Mewtwonite Y
Ability: Insomnia
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
- Psychic
- Shadow Ball
- Aura Sphere / Focus Blast
- Shadow Sneak

An all-out attacker set. Psychic and Shadow Ball are STABs, Fighting coverage is mandatory to hit Dark types and Shadow Sneak can finish off some weakened faster foes.
 
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