Wyverii, that's an awesome submission. Great work!
I've been pondering the Daddy Long Legs (DLL from here on out) since it became apparent that he'd be the design. I don't know if a post like this is illegal or not for this thread, but if it is, feel free to delete it.
So here's some things to think about when you're spriting.
DLL's a hands guy. That's easily apparent. That's really what people voted on here, the hands. That's what made him look like a "utility" Pokemon, whatever utility Pokemon are supposed to look like.
The funny thing about hands is that they're highly expressive. They're very human, and the way they're positioned expresses a lot. Hell, we have an entire hand-language. We understand hands. A fist shows aggression, an open hand the opposite. The way in which you position him and his hands is going to change the way he's going to come across.
Look at the original picture:
His hands are in fists and coming towards you. It's aggressive, and physically so. The same goes for the stance. He looks like he's going to jump at you. That's why a lot of people were complaining about the high Special Attack, compared to the lower Attack. It's all in the positioning.
Compare that to something like this:
Suddenly the very same design becomes far less aggressive, far more mystical, and the Special Attack fits better. I didn't change a single aspect of the Pokemon, I just changed the body language. Another plus to something like this is that the image becomes a lot more square, and thus easier to fit in the sprite restrictions. The little gem thing on his forehead kinda fits with the whole Hindu god thing going on here too.
By shrinking the arms just a little, the body becomes a lot larger in relation. That was also an issue with the original picture; it looked too frail. By sucking in the arms a bit, the body becomes larger and sturdier in comparison. The super long arms and itty bitty body just look waaay too breakable, and don't fit the defenses.
Another thing you might want to play with is those wrist band thingies. Change that part of the color scheme to something like gold or whatever, and they turn in shackles, like the ones worn by Disney's Genie, which again pulls in more mystical attributes.
I also really like the idea that the DLL can retract his arms. One reason I've already stated; it allows the size relation between body and arms to change, making the Pokemon look less frail. Here's another one:
By retracting its arms all of the way, its hands and spikes can completely protect it, rationalizing those awesome defenses we gave it. Meanwhile it could still, at any moment, pop out those massive arms and slap around an opponent.
All I'm getting at it play around with the concept. You guys get creative license with it.
Good luck everyone!