Yes.Anything it could do would be Outclassed by something else, but it Can do so much stuff at a time, That it doesn't Matter.AKA, it has tons of options to toy around with, but few of them can only be done by it.Which means that this Would actually have MORE options then Mew, But must pull only the ones necessary to the team its on.So youre proposing a not as good Mew?
it wouldn't out class anyone at a particular thing, it would just have more options to choose from. It might not be as good at performing a certain task but the catch would be that the opponent wouldn't know what its gonna do.So, uhm... not to poop on anyone's party, but how exactly are we going to make sure this thing doesn't completely outclass every other Utility Pokémon in existence with its supremely awesome Utility-godlyship?
I was thinking about this. I arrived at one question: "Why replace all the other spinners when you can create options?"It also fills its own niche by dealing with stealth rocks and/or utilizing gravity or trick room like no otha.
They created an entire new ability for Syclant and the weather testing, I think a move is possible.The only problem is... You're talking about creating a whole new move and I dont know if that is possible for the CAP.
We just wouldn't give it to any old Pokemon. Simple as that. Can easily use it on later CAP projects.This would normally be a good thing except that we are not game freak. We wouldn't be able to go through deciding which pokemon would get it and which wouldn't. And it seems kinda silly to give it to only one poke and still make the CAP server account for multiple types of spin.
how about one of these that also counters garchomp?Concept: Utility-Support Pokemon.
Description: There is a serious lack of Gravity, Rapid Spin, Wish, non Dark weak Trick Room, OU viable Heal Bell / Aromatherapy, Encore, Memento, Non Dark weak Perish Song, Psycho Shift, Safeguard, Magic Coat, Me First, Snatch, Spikes, Toxic Spikes, Tailwind and Haze Pokemon in our lovely Metagame. I don't know what type, what stat distribution or even what kind of Pokemon would effectively use all those, but I want to build a utility Pokemon for the useful yet less used utility moves. If I had to narrow the field a bit, I would emphasize Tailwind, Gravity, non Dark weak Trick Room, Rapid Spin, Wish and Encore. The normal utility moves like Reflect and Light Screen go without saying.
Only if it's a type that something other than ghost has an immunity to (for example: poison, electric, ground).So, does this mean you are in favor of multi-type rapid spin Dane?
Seconded; "unblockable" spin is too much.Only if it's a type that something other than ghost has an immunity to (for example: poison, electric, ground).
The pokemon is not limited to just one ability and about auto-gravity/sr removal etc we would still have to determine how we want the trait to work.Nah, I'm not a fan at all with this auto-trick room, auto-gravity, and auto-stealth rock remover stuff
To implement them...we need to declare the ability right away, which removes an entire discussion topic / poll, limiting the creative process
What the concept is trying to do is guide the process, not limit it
We can combine the moves into one pokemon, like my utility submission clearly stated, but I am not a fan at all of hindering our creative process
the beauty of CaP is the democratically instigated creativity...let's guide it, not limit it
I think you misunderstood me; when I said it would be "too much" I meant it would be so drastic an improvement from regular spin that the old spin would become completely obselete. Now, whether that is a bad thing or not is debateable, but I personally believe it would be more interesting to have several valid spinners than a single indisputable one. After all, the whole goal of this project is to diversify the metagame, n'est-ce pas?Au contraire mon frere, an unblockable Rapid Spin would not be broken at all.
And it Could Be EV'd to Counter Certain threats.(*Cough*Garchomp*Cough*)it wouldn't out class anyone at a particular thing, it would just have more options to choose from. It might not be as good at performing a certain task but the catch would be that the opponent wouldn't know what its gonna do.
It also fills its own niche by dealing with stealth rocks and/or utilizing gravity or trick room like no otha.
I thought that was the community's job, finding typing n that?"weather disruptor"
This sounds pretty funny to toy with as well. Good luck finding a non-broken typing that can switch on all kinds of weather starters and users though.
I'm here to propose a "moderate" Electric / Bug type. This thing would have good HP and Special Attack in particular, but generally can work as both an offensive and defensive Pokémon. Possible access to stuff like Natural Cure and / or Calm Mind. The typing is cool despite Stealth Rock weak, as it nulifies the otherwise-present Ground and Flying weaknesses. Mainly proposing because defensive Electric and Bug types are hard to come by alone and the typing covers itself fairly well.
Oh, sorry, I guess we can't submit concepts based on the most important port of a Pokémon. Alternate typings for this thing could be Electric / Grass..
Just a heads up.DougJustDoug said:EDIT 3: In case you don't understand, I'll spell it out -- Do not suggest a specific ability or any typing in a concept submission. If you do so, your submission will be ignored completely.
I think there's a pokemon called Revenankh. Right?Concept: Air-Lock
Description: Something half-decent (preferably bulky) with Cloud Nine, Air Lock or something similar. It would help against weather teams, as well as making Hippowdon more interchangeable on teams that don't want weather.
Poopazing beat me to it. Yeah, Revenankh is a "Half-Decent and Preferably Bulky" pokemon with Air Lock. It just so happens that Shed Skin and Rest is much better than Air Lock and Moonlight on it.Concept: Air-Lock
Description: Something half-decent (preferably bulky) with Cloud Nine, Air Lock or something similar. It would help against weather teams, as well as making Hippowdon more interchangeable on teams that don't want weather.
But, Wouldn't that Be Even more broken, Since you could Then Use Unblockable Rapid Spins and ANY type of elemental Trap?Well if there's going to be like a different type of Rapid Spin or Stealth Rock, it could work somewhat as Hidden Power. You could be able to choose what type you want but lowers some of your stats for each different one.
For the last time, this isn't going to be an evolution. Also, can't you just use Skarmory?Concept: The power of wind
Description: An Ambipom-esque Pokemon that capitalizes on forcing the opponent to switch, through Whirlwind of course, but also through other attacks that force the opponent to switch as a secondary effect.
And yes--I am envisioning a Farfetch'd evolution. Its stats would be like Ambipom's or Zangoose's: frail defenses, decent offenses, decent speed.