CAP 4 CAP 4 - Concept Submissions

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Concept: Gengar counter
Description: A physical-oriented sweeper with great sweeping potential in terms of speed and offense. Also has a decent HP stat. Can come in on a number of Gengar's attacks and counter with strong, super-effective stab attacks, such as a dark type move. Also has a way of dealing with sleep.
 
Reposting, since it got lost way back on page 11.

Concept: Soul Linker

The current metagame leaves very little room for pokemon and strategies that are not very plain and straightforward. The more interesting strategies get relegated to a lower level of play and get slapped with the rather degrading title of "gimmicks." They are rarely effective either due to the poor stats of pokemon who can use them, the slowness of setup, etc. This pokemon will help to counter that trend to a small extent and introduce some refreshing new strategies.

The basic idea is to synchronize with your opponent in a lot more ways than with the current Synchronize ability--including status changes, stat boosts, and/or damage. This would give a nice twist to things and introduce new strategies, e.g.:

  • Mirror the stat boosts of opponents, or cause a negative boost to yourself and mirror that onto the opponent.
  • Absorb and bounce back status
  • Or even switch into stealth rock and make the opponent take that same damage that you just took. In fact, this would be a way to cut down a little on entry hazards' domination of the current metagame.
Note that I am not suggesting any particular abilities or moves for this pokemon. How this "soul linking" is achieved is up to discussion. And of course, things will have to be tweaked and balanced out properly, but I feel that the concept of a "soul link" with the opponent will add a nice twist to the game.
 

tennisace

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Concept: Gengar counter
Description: A physical-oriented sweeper with great sweeping potential in terms of speed and offense. Also has a decent HP stat. Can come in on a number of Gengar's attacks and counter with strong, super-effective stab attacks, such as a dark type move. Also has a way of dealing with sleep.
You just discribed Weavile, because a CB Weavile outspeeds and OHKOs with Pursuit whether or not it switches out.

Even if it doesn't recommend a specific ability it still is ability dependent. Also, look at the last custom ability we made.
 
Weavile's a revenge killer though, not a counter. It can't really switch into anything Gengar throws at it except Psychic and MAYBE Shadow Ball, and I don't think Gengar even use Psychic nowdays.

Problem with a Gengar counter is that it needs to be able shrug off Hypnosis, Shadow Ball, and Thunderbolt. Those seem to be it's 3 main moves, but then you never know what that last move is (usually seems to be either Focus Blast, HP Ice, or Explosion). It's so versatile and fast that it's ridiculously hard to counter, but easy enough to revenge kill.
 
That doesnt change the fact that he described a Dark/Ground Weavile.
Not necessarily. A lot of things are resistant to electric, though there are less that are resistant to ghost. Dragon, Electric, Grass, and Ground are all resistant or immune to electric. Ghost only has Dark, Normal, and Steel, but still. It's not specifically stating a certain type(s), so it would have to be allowed or else we can't use any counters as concepts, including Garchomp counters.
 
Not necessarily. A lot of things are resistant to electric, though there are less that are resistant to ghost. Dragon, Electric, Grass, and Ground are all resistant or immune to electric. Ghost only has Dark, Normal, and Steel, but still. It's not specifically stating a certain type(s), so it would have to be allowed or else we can't use any counters as concepts, including Garchomp counters.
And Garchomp counter is actually much more restrictive as far as typing goes. But I don't like the Gengar counter description only because he said it must be physical-based (one step), fast (another step), and have decent HP (a duh, but still another restriction). Dark type move was an example, although Ghost is only weak to Dark and Ghost iirc, and floating Poison is only weak to Psychic. (Wow, I just realized how good Gengar's typing really is, 3 immunities, 2 4x resists, a few normal resists, and 3 uncommon weaknesses.)
 
True, but just a general Gengar counter would be a good concept. In fact:


Concept: Gengar (...and Rotom) Counter
Description: Able to take resist or be immune to Ghost and Electric attacks, while also being able to shrug off the Sleep Status.


There, that's a much more condensed version that meets the guidelines.
 

tennisace

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The point of the CAP isn't to centeralize the metagame by making sure-fire counters to existing pokemon. The point is to EXPAND the metagame.
 
And if you can expand the metagame by removing very powerful threats, such as Garchomp and Gengar, then the metagame shifts and opens up new possibilities. Besides, looking at Doug's list the Garchomp counter made that one, so a Gengar counter just as easily could too. In fact, like Hyra said it's less restrictive on typing, plus it could possibly fulfill the Sleep Absorber slot that Mekkah has on there.
 

tennisace

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The problem is that it won't completely remove Gengar/Garchomp. It would then force teams to carry one or the other in hopes of the other player not having one.
 
The point of the CAP isn't to centeralize the metagame by making sure-fire counters to existing pokemon. The point is to EXPAND the metagame.
Gengar is No. 2 and shuts down a ton of Pokemon / strategies. He's like a slower Deoxys E with more SAtk and better (?) STAB. He's also loves to rip apart teams that rely on resistances, since he has the movepool to hit almost everything for neutral / SE. Also, surefire counters decrease usage. Heracross was top ten when DP started but Gliscor has him stuck firmly in the mid 20s / 30s. I don't expect anything we do to have that much of an effect, but it will help.
 
Maybe, but i was thinking more along more of weather changing the roles, no matter what the weather in play Castform is still stuck as a crappy sweeper.
We could do that with Castform. Just make an ability that's like Forecast but changes stats as well.

Castform needs more love. <3
 
Concept: Freeze Abuse
Description: A Pokemon that has a much greater chance than usual to cause the opposing Pokemon to Freeze. Could possibly work well/better in Hail.

I hope this is a better concept than my previous two, since I didn't mention typing anywhere :toast:
 

tennisace

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is a Site Content Manager Alumnusis a Top Social Media Contributor Alumnusis a Community Contributor Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
Earthworm, its a nice concept but theres enough hax around already with Togekiss, which handily counters all CAP pokemon, and is therefore on most teams.
 
Last repost.

Concept: Living Bomb
Description: A pokemon who explodes when hit by an attack that would have done over x% (somewhere in the triple digits) of damage to it. The explosion would either faint or near-faint the pokemon who hit the bomb, shutting it down or setting it up for a weak priority attack. This pokemon is made to stop stat/weather boosted pokemon from "clean sweeping" your team. The bomb would of course, faint from exploding.
 
Concept: Kecleon Evo
Desc.: Deceptivly cute/silly dragon-esque pokemon that would have balanced out stats. Color Change may have to be replaced. Plays an annoyer role but can still hold its own attack wise.
 
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