Daddy Longlegs is faster than Garchomp already,so the speed drop shouldn't matter too much. If you want to survive an EQ that badly for whatever reason, try Reflect.
I like the idea of an attacking move that's used mainly for its side-effect, but I think Tennis is right both that it's not a great use of those limited level-up/egg moves and that it's a stretch thematically. Best idea I can think of would be to give it to the same pre-evo that people are suggestion to justify Tailwind. Probably still support it in the next topic, since that doesn't actually mandate inclusion in the final movepool.
Elemental beams I'd prefer to avoid because I think it's more interesting - and more fitting of a utility Pokemon - to use weaker, more off-the-path moves instead. I don't see any of them being broken or anything if we did include them.
Close Combat I'd oppose, on thematic grounds as much as anything. Honestly Fighting combos pretty poorly with Ground, the redundancy in type coverage is massive. Brick Break and Drain Punch are okay because they're TMs, though they're more flavor moves than anything. Maybe Focus Punch would work. Anything else feels like a waste of a precious moveslot that could be going to something like Wish or Rapid Spin.
Stone Edge is a stock move for fully evolved Ground types, only Wormadam doesn't get it. It's not even remotely overpowered, I see no thematic reason to avoid it, feels like a no-brainer to me.
Shadow Ball I'd support because it hits the Ghost types that block Rapid Spin and tend to spit on its STAB moves. Dunno if anyone would actually use it on a spinning set, but seems good enough on paper to justify including on the TM list.
Energy Ball hits Ground and Water types that might switch-in super-effective. Not sure if that's a good or bad thing overall, since the likes of Suicune and Vaporeon should scare it off pretty easily even with Energy Ball and I don't see this being hard to counter either way. Open to arguments here.
Psychic I don't care about either way.
I like the idea of an attacking move that's used mainly for its side-effect, but I think Tennis is right both that it's not a great use of those limited level-up/egg moves and that it's a stretch thematically. Best idea I can think of would be to give it to the same pre-evo that people are suggestion to justify Tailwind. Probably still support it in the next topic, since that doesn't actually mandate inclusion in the final movepool.
Elemental beams I'd prefer to avoid because I think it's more interesting - and more fitting of a utility Pokemon - to use weaker, more off-the-path moves instead. I don't see any of them being broken or anything if we did include them.
Close Combat I'd oppose, on thematic grounds as much as anything. Honestly Fighting combos pretty poorly with Ground, the redundancy in type coverage is massive. Brick Break and Drain Punch are okay because they're TMs, though they're more flavor moves than anything. Maybe Focus Punch would work. Anything else feels like a waste of a precious moveslot that could be going to something like Wish or Rapid Spin.
Stone Edge is a stock move for fully evolved Ground types, only Wormadam doesn't get it. It's not even remotely overpowered, I see no thematic reason to avoid it, feels like a no-brainer to me.
Shadow Ball I'd support because it hits the Ghost types that block Rapid Spin and tend to spit on its STAB moves. Dunno if anyone would actually use it on a spinning set, but seems good enough on paper to justify including on the TM list.
Energy Ball hits Ground and Water types that might switch-in super-effective. Not sure if that's a good or bad thing overall, since the likes of Suicune and Vaporeon should scare it off pretty easily even with Energy Ball and I don't see this being hard to counter either way. Open to arguments here.
Psychic I don't care about either way.