hey i love sploon, just got S rank a day or so ago :)
i'm basically maining rollers now, so i'll have to pry my hands off them soon or else my shooter or charger aiming will take a nose dive x_X
anyway, i typed up some tips n tricks for a facebook group for scrublords like
Jio . thought i'd share here, too! and to bump the thread..................... lmk what u think :) !!!
1. Don't main a weapon. This isn't smash bros where everyone has a cute face or recognizable feature to get attached to; they are WEAPONS. You can, however, main a category of weapons such as chargers, rollers, shooters, splatlings, etc. Don't get too comfortable with a given weapon, especially if it's something like Aerosprays on sniper-friendly maps like Moray.
2. Play single player. Already played single player? Speed run the levels. This is excellent practice to make yourself more efficient and faster, which is especially important in ranked. And another thing-- don't be afraid of ranked!
3. Ink the walls. No, it doesn't give you points, but inking specific walls (especially on Flounder Heights) helps you get the jump on people expecting you to stay on the ground. It also helps any rollers or chargers on your team get to key points because they have trouble inking walls. Inking sides of ramps is also useful to escape krakens and enemies.
4. Gear. It's not mandatory to have good gear to be in high ranks (I've seen streams where S+ players have crap gear), but there are a few abilities to keep an eye out for. Swim Speed Up, Ink Resistance, Cold Blooded, and Stealth Jump are the best general abilities. For ink guzzling weapons like the Dynamo Roller, the .96 Gal (regular and Deco), use Ink Saver Main and Ink Recovery Up. For Chargers, stack as much Damage Up as you can. For fast shooters like the Sploosh-O-Matic, Tentatek Splattershot, and Aerospray, try getting your hands on Run Speed Up as that helps with strafing and protects against trading kills. If you find yourself with an empty ability slot, try out Defense Up to help guard against Damage Up chargers. Oh, and Ink Resistance Up is, imo, REQUIRED on rollers. It's easy to get bogged down in enemy ink and ink resistance helps you get away.
Some abilities to stay away from are Recon, Opening Gambit, Last Ditch Effort, and Ninja Squid. Ninja Squid is useless if you know how to sneak around properly, which can be accomplished by tilting in the direction you want to go repeatedly before any ripples show up. It might be useful for clinging to walls, but the reduction in swim speed is generally not worth it.
5. Jump to Spawn! If you're deep in enemy territory, remember you can ALWAYS jump back to your spawn point. It saves you the respawn time and your special meter to do so, and you can just jump back to a teammate or beacon. It's also occasionally a good idea to jump back to spawn to fire off a quick Inkstrike if you have one.
6. Are you being spawn camped? Stay calm and close to your spawn point. It has a shield that can protect you, and you can focus on throwing bombs and killing the enemy team so you can make a quick push to mid and win the game. Alternatively, you can sneak behind them and ink the middle of the map, drawing them away from your spawn and giving your team the advantage. Also, if your team is actively spawn camping, check your opponent's options to prevent them from flanking you. Note that there is a difference between spawn camping and pushing your advantage.
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and a few little things that i've noticed streamers, etc doing:
1. throwing a bomb out to a bare patch while swimming back into the action. it's a nice way to build your special meter and makes the trip back more meaningful.
2. strafing while shooting something like the splattershot and squelchers. messes up your opponent's aim. it's best to strafe counter clockwise because squids are right handed.
3. don't inkstrike their base unless there's 10 seconds left. just... don't.
4. keep moving to avoid snipers! don't stay in one spot for more than two seconds if a sniper is on its perch. even jumping around messes with their aim, but jumping down from a ledge basically means you've become sniper food. also, jumping in enemy goop is a faster way to get out of it if you're playing sniper or rollers.
5. also because squiddos are right handed, stay on the right side of obstacles so you can stay mostly covered while shooting. especially useful for SNOPERS