Unfortunately, in fixing some of those weird cases, I broke a basic case. If you switch in Syclant after a single pokemon faints, then Mountaineer Syclant has rock immunity for the full turn. I'm fixing the code now, and I will restart the server later today.Awesome job in the recoding DJD.
Well, every team worth its salt has at least one Phazer, even if it's in the form of Perish Song. To my team, seeing Ninjask is like "okay, this is now a 6 vs 5 game". Ninjask may seem cool, and is indeed very dangerous if not taken into account, but it's SO easily countered it isn't worth using.I should mention that I have had considerable success with Physical Syclant and Ninjask. The speed doesn't matter much, but I am guaranteed an attack boost from Liechi Berry, and BP'd SD helps greatly for sweeping on Syclant's four physical attack set.
People who have stopped playing because of Wobb and Deoxys wont come to a "Create A Pokemon" server now to now deal with "fake" pokemon.IMHO, keeping Deoxys and Wobbuffet out of our OU in the server will increase traffic, as we get the buisness of people who have left the official thanks to Wobb and Deoxys.
I agree. Although I think Superpower is worse than Brick Break or Focus Blast on a Tail Glow set, it is not only not very fitting but yet another option for such a versatile pokémon.but honestly in my opnion I do think this pokemons movepool could do with some change.
I just fixed it. I'll put the change in later tonight.Oh, by the way! I've reported a bug to the general Shoddy bug tracker: Mold breaker was stopping Mountaineer from avoiding SR, and not only that, but letting levitators take spikes damage, and in general, nullifying all abilities, and that shouldn't be that way. It should only avoid abilities that hinder your attack effect. Mold Breaker page on the main site: http://www.smogon.com/dp/abilities/mold_breaker
I dont get how Superpower is worse than Brick Break in any way, even after the attack drop 2 consecutive Superpowers do more than 2 consecutive Brick Breaks, and as for Tail Glow sets look at Infernape, it uses Close Combat over Focus Blast even though Focus Blast will also OHKO Blissey after a Nasty Plot so i dont really see the point here....I agree. Although I think Superpower is worse than Brick Break or Focus Blast on a Tail Glow set, it is not only not very fitting but yet another option for such a versatile pokémon.
Most Blisseys nowadays doesn't carry Thunder Wave, and very little carry Flamethrower. Those are the only threatening moves against Syclant, and if Blissey doesn't have any of those, Syclant can just Tail Glow twice and OHKO Blissey.I dont get how Superpower is worse than Brick Break in any way, even after the Attack drop 2 consecutive Superpowers do more than 2 consecutive Brick Breaks. and as for Tail Glow sets look at infernape, it uses Close Combat over Focus Blast even though Focus Blast will also OHKO Blissey after a Nasty Plot so i dont really see the point here....
Thunder Wave is just as common on Blissey as it was before and Flamethrower might not be as common but to the best of my knowledge Every Blissey tends to carry some form of status expect for the Calm Mind sets.Most Blisseys nowadays doesn't carry Thunder Wave, and very little carry Flamethrower. Those are the only threatening moves against Syclant, and if Blissey doesn't have any of those, Syclant can just Tail Glow twice and OHKO Blissey.
My experience with Superpower is limited, since I switched to a purely special attacking set (Timid, 252 SA/252 Sp, Life Orb, Blizzard/Bug Buzz/Focus Blast/Tail Glow) pretty soon after trying a mixed set with more attack EVs and Superpower, but Focus Blast has worked better for me.
FTR I agree with all of those. 121 speed (?) with that movepool and those attacking stats plus the ability to double them both (Swords Dance is fine but Tail Glow? Come on...) rounded off by a trait that practically makes an inconvenient 4x weakness into an immunity? No Pokemon is designed THAT perfectly. It really seems like you tried a bit too hard with this one. I agree that those things come across as really contrived. A better idea would be to make Mountaineer cut the damage from Rock attacks by 50%, so that it's only a regular weakness.1) Get rid of Tail Glow
If it gets the TG in, Syclant is just too powerful. Tail Glow doesn't make sense. Tail Glow is basically a "special move" for a select few pokemon, and Syclant should not be one of them.
2) Syclants speed should not be 121
The extra 1 point appears overly-contrived; just make it 120. It should not be that fast anyway with those attacking stats (110-115 speed commonly mentioned as acceptable). Nothing else in the game is that fast, and hits that hard from both sides, with that much movepool.
3) Reduce the size and variety of the movepool
It can do just about anything. It has the biggest movepool this side of Mew. The only pokemon with that much movepool variety are things like Clefable, and Clefable doesn't have stats like Syclant.
4) Get rid of Fire Fang
A Bug/Ice pokemon should not have a fire move, regardless of the concept or the sprite.
5) Mountaineer is broken
In some cases, it removes a 4x weakness, which is unprecedented in the game. It eliminates Stealth Rock, which is ridiculous for a Bug/Ice pokemon that should take 50% from SR.