Shaymin

Overview
########
With good stats and a great movepool, Shaymin is an excellent offensive Grass-type that has no trouble hitting hard. It is the only Pokemon that can use the move Seed Flare, which is powerful and has a high chance of activating its exceptional side effect, halving the opponent's Special Defense. With access to good coverage moves such as Earth Power, Dazzling Gleam, and Psychic, Shaymin can successfully take the role of a hard-hitting attacker that can check some of the most common Pokemon in OU, including Rotom-W and Bisharp. Shaymin also takes only neutral damage from the newly buffed Dark-type, giving yet another reason for it to be used over Celebi. However, its Speed, while not inherently bad by any means, isn't that great for an offensive Pokemon, leaving it prone to being revenge killed by the likes of Mega Charizard X and Y, as well as Gengar. Its typing is also mediocre defensively, inducing upon Shaymin a weakness to the common Flying- and Fire-type moves, while also not granting it many notable resistances. But despite its common weaknesses, Shaymin can still take on many of the top threats in the metagame with its excellent alignment of power, bulk, coverage, and ability.

Life Orb
########
name: Life Orb
move 1: Seed Flare
move 2: Earth Power
move 3: Hidden Power Rock
move 4: Dazzling Gleam / Psychic
ability: Natural Cure
item: Life Orb
evs: 40 HP / 252 SpA / 216 Spe
nature: Modest

Moves
========
Seed Flare is Shaymin's signature move; not only is it Shaymin's most powerful STAB move, it also has an incredible secondary effect. The chance of halving an opponents Special Defense is a godsend for Shaymin, as it allows it to be a lot less prediction reliant; if it catches a foe with Seed Flare on the switch and the Special Defense drop activates, Shaymin's follow-up coverage move could have a chance of OHKOing that foe. It is also incredibly useful for beating the common Rotom-W. Earth Power is mandatory on Shaymin as it is Shaymin's only way of breaking through Steel-types such as Heatran, Excadrill, and Bisharp. Talonflame, Mega Pinsir, and Mega Charizard Y are all huge threats to Shaymin, so Hidden Power Rock gives it a way of OHKOing those Pokemon as they try to switch in on it. The last slot is somewhat flexible; it can be used to 2HKO a specific threat as they switch-in, such as Mega Venusaur with Psychic or Mandibuzz (after Stealth Rock) and Kyurem-B with Dazzling Gleam. Alternatively, a recovery move is also an option. Synthesis can heal Shaymin, and it is much more reliable now that weather isn't nearly as prevalent as it once was. However, Rest is an alternative for healing Shaymin to full health, and with its ability, Natural Cure, Shaymin will awaken immediately after switching out. Finally, an alternative Hidden Power type can be used over Hidden Power Rock. Hidden Power Ice can be used for hitting Gliscor, Landorus-T, and Dragonite (after Stealth Rock), while Hidden Power Fire can effortlessly dispose of Scizor, Ferrothorn, and Forretress. These two options all come with the very annoying side effect of preventing Shaymin from using Hidden Power Rock, so only use one of these moves if the aforementioned threats are serious problems for your team.

Set Details
========
As Shaymin's goal is to weaken Pokemon with its wide array of coverage moves, a Modest nature is recommended, as with 252 Special Attack EVs, it allows Shaymin to reach its absolute peak in offensive capability. With 216 Speed EVs, Shaymin will be faster than Kyurem-B running a Mild or a Rash nature; this means that it is will be able to use Dazzling Gleam a second time after hitting Kyurem-B with it on the switch-in, resulting in a 2HKO. The rest of the EVs—40 to be exact—are put into Shaymin's HP stat to help it take hits better. Life Orb is the necessary item in order for Shaymin to maintain its high power while also not restricting it from changing moves. However, it is by no means compulsory; Leftovers is an option in order to increase Shaymin's longevity, but it makes Shaymin quite weak; specifically, it can not 2HKO Mega Venusaur with Psychic. As an alternative way of distributing Shaymin's EVs (though only relevant with Hidden Power Ice), maximum Speed investment with a Timid nature allows Shaymin to Speed tie with other base 100 Speed Pokemon while also outspeeding positive-natured base 85 to 99 Speed Pokemon, something that Shaymin cannot do with the alternate EV spread.

Usage Tips
========
The role that Shaymin takes on the team is that of a powerful attacker, not a sweeper, so it is not wise to save Shaymin until the late-game as it is simply too slow to sweep. Many of the threats that Shaymin can take down, such as Mega Pinsir, Talonflame, Kyurem-B, Mega Venusaur, and Mandibuzz, can only be eliminated if Shaymin hits them on the switch with the appropriate coverage move. This means that using Shaymin requires a lot of heavy prediction in order to succeed. When predicting a switch-in that Shaymin cannot 2HKO with any of its moves, just use Seed Flare, as there is a reasonable chance that you it will get a Special Defense drop, which could potentially allow Shaymin to break through the opponent on a second hit instead of being forced to switch out.

Team Options
========
An excellent partner to Shaymin is Substitute + Calm Mind Keldeo, as it can set up with Substitute and Calm Mind on many of Shaymin's counters and then KO them with Secret Sword; it can also break through Kyurem-B with Secret Sword and Skarmory with Hydro Pump after only one Calm Mind boost. Tyranitar can trap Latias and Latios with Pursuit and take on Blissey and Chansey with its powerful physical STAB moves. Terrakion can also easily OHKO Chansey and Blissey with its STAB Close Combat, as well as being able to prevent Volcarona from setting up on Shaymin. Heatran has great synergy with Shaymin, fits well into a Fire / Water / Grass core with Keldeo, and can counter Talonflame, one of Shaymin's biggest checks. With Stealth Rock on the field, Shaymin can 2HKO Mandibuzz on the switch, which it couldn't without. It also wards off Talonflame, Mega Pinsir, and Mega Charizard Y switch-ins, which is great for Shaymin. Excadrill can set up Stealth Rock and also provide Rapid Spin support and has good defensive synergy with Shaymin. With a Life Orb, residual damage stacks up quickly, so a means of entry hazard removal is great, but a Defog user will remove hazards set by Shaymin's teammates, so it is best to use Rapid Spin instead. Starmie also has great coverage and can fit into a Fire / Water / Grass core as well.

Other Options
########
Shaymin has a wealth of supporting options in its movepool that it can use effectively. One such example is Healing Wish, which can be used when Shaymin is no longer required in battle; the use of it will rejuvenate another Pokemon, healing it to full health and removing any possible status condition that it may have acquired. On a more defensively oriented set, Aromatherapy is an option that allows Shaymin to heal any of its teammates that are suffering from status conditions. Shaymin is hard countered by a lot of special walls, so Toxic is a nice way to cripple them, depleting their health every turn. Tailwind can provide support to the rest of the team when Shaymin is near death, and it is especially great when paired with slow, powerful Pokemon, such as Kyurem-B. Two different flavors of a Leech Seed set are viable ways for Shaymin to spend its time; an offensive version allows Shaymin to recover health while also dealing damage to the opponent, while a Substitute + Leech Seed set lets Shaymin recover the health it loses from Substitute. The latter is quite unreliable though, and has many exploitable flaws, often making it a poor choice. Finally, Choice Specs is an option for boosting Shaymin's power, but Shaymin is quite slow compared to most other Choice Specs users, so it is often outsped and KOed by faster Pokemon. Air Slash can be used to OHKO Mega Heracross and Chesnaught, but rarely has any use otherwise.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Chansey, Blissey, and Goodra take very little damage from any attack that Shaymin uses. Chansey and Blissey can use Soft-Boiled to regain any lost health while also wearing it down with a combination of Seismic Toss and Toxic. Goodra also takes pittance from Shaymin's attacks and can hit it hard with Fire Blast.

**Dragon-types**: Kyurem-B, Latias, and Latios can all smash Shaymin with their STAB Dragon-type attacks. Kyurem-B must be wary of switching in on Dazzling Gleam if it isn't running a Speed-boosting nature, as Shaymin can KO the next turn, but it can switch on any other move or go for a revenge kill. Latias and Latios both outspeed Shaymin and can hit it with Draco Meteor.

**Fire- and Flying-types**: Talonflame, Mega Pinsir, Tornadus-T, Mega Charizard X, and Mega Charizard Y are all Pokemon that despise switching in on Hidden Power Rock, but once they are in to revenge kill, they can have their way with Shaymin either with priority or by simply outspeeding it.

**Mega Heracross**: Mega Heracross can revenge kill Shaymin with its powerful Pin Missile. Bear in mind that the rare Air Slash will OHKO it and Psychic will 2HKO it, so it is a very shaky check, but if Shaymin is not running Psychic or if Mega Heracross is at full health, then it will definitely do the job.

**Gengar**: Gengar can switch in any move bar Psychic (albeit at the loss of about half of its health from a possible Seed Flare) and OHKO with a Life Orb-boosted Sludge Bomb.

**Defensive Steel-types**: Ferrothorn, Mega Scizor, and Skarmory can all take Shaymin's best attacks like champions and can each take advantage of the momentum they gain; Ferrothorn can set up entry hazards, Mega Scizor can use Swords Dance or U-turn, and Skarmory can 2HKO Shaymin with Brave Bird or set up layers of Spikes.
 
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well it does not have any other good sets as mega-venusaur is overall a better defensive grass type and does not fear ice type attacks thrown by the water types and also resists azumarill's play rough.
 
Dazzling Gleam may warrant a mention in the 3rd slot, since it provides excellent coverage in conjunction with Earth Power.
 
I don't really think 252 speed and timid are very necessary for shaymin; most pokemon at 100 base speed beat shaymin one on one anyways. Better speed benchmarks would be enough for unevolved lucario at positive base 90, or positive/neutral base 80s, like dragonite and mamoswine. Putting some evs in bulk really helps shaymin, as it already has solid natural bulk
 
suggesting rotom-w as a teammate as it can take-on talonflame who generally gets a free switchin on most of your moves.
252 SpA Life Orb Shaymin Psychic vs. 168 HP / 0 SpD Talonflame: 144-170 (42.4 - 50.1%) -- 0.4% chance to 2HKO
(144, 146, 147, 149, 151, 152, 155, 156, 157, 160, 161, 162, 165, 166, 168, 170)
 

alexwolf

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Usage tips said:
Sweeping late-game is often preferable for Shaymin as it can KO so many Pokemon with a bit of prior damage.
Remove this, Shaymin is pretty slow and has too many common weakness to be a reliably good cleaner. Just mention that it act as a decent hard hitter that checks some threats.

Add Timid nature in set details.

Add Latios, Mega Heracross, Gengar in checks and counters.



QC APPROVED 1/3
 
17:20jukain i already looked over this
17:20jukain but just didnt approve
17:20jukain just uh qc 2/3
17:20jukain post in the thread
17:20jukain hf
17:20jukain you can post
17:20jukain the irc quote
Yeah, you can ask jukain if you need some sort of extra verification, but he told me this should be enough.
 
"isn't that fast for an offensive Pokemon, which leaves it prone to being revenge killed by the likes of Talonflame and Mega Pinsir"

Talonflame and Pinsir are bad examples as both of them use priority and don't care about it's speed. (I know pinsir only does 55.2 - 65.5% with +0 QA but as long as Shaymin is weak it doesn't care about its speed)
 
"isn't that fast for an offensive Pokemon, which leaves it prone to being revenge killed by the likes of Talonflame and Mega Pinsir"

Talonflame and Pinsir are bad examples as both of them use priority and don't care about it's speed. (I know pinsir only does 55.2 - 65.5% with +0 QA but as long as Shaymin is weak it doesn't care about its speed)
Yeah ok I'll change this soon.
 
Pretty sure that Mega Pinsir is supposed to KO with Pin Missile not Bullet Seed (in C&C)

And the "leftovers is by no means compulsory" makes no sense to me with the surrounding sentences but that could just be me.
 
Pretty sure that Mega Pinsir is supposed to KO with Pin Missile not Bullet Seed (in C&C)

And the "leftovers is by no means compulsory" makes no sense to me with the surrounding sentences but that could just be me.
That's Mega Heracross; Mega Pinsir is the one with Aerilate.
 
Pretty sure that Mega Pinsir is supposed to KO with Pin Missile not Bullet Seed (in C&C)

And the "leftovers is by no means compulsory" makes no sense to me with the surrounding sentences but that could just be me.
Thanks for picking up on those. Just a few human mistakes :P
 

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Additions
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(Comments)
Overview
########
With good stats and a great movepool, Shaymin is an excellent offensive Grass-type that takes finds has no trouble in hitting hard. It is the only Pokemon (aside from its alternate forme, Shaymin-S) (unecessary detail) that can use the move Seed Flare, which is powerful and has a high chance of activating its exceptional side effect, the halving of an opponents the opponent's Special Defense. With access to good coverage moves such as Earth Power, Dazzling Gleam, and Psychic, Shaymin can successfully take the role of a hard-hitting attacker which that can check some of the most common Pokemon in OU, including Rotom-W. With the many new advantages that the Dark-type beholds, there is even more reason to use Shaymin over Celebi, who is exact in both stats and typing, but has a debilitating weakness to the Dark-type. Shaymin also takes only neutral damage from the newly buffed Dark-type, giving yet another reason for it to be used over Celebi. However, its Speed, while not inherently bad by all any means, isn't that fast great for an offensive Pokemon, which leaves leaving it prone to being revenge killed by the likes of Mega Charizard X and Y, and as well as Gengar. Its typing is also mediocre defensively, inducing upon Shaymin a weakness to the common Flying- and Fire-typed Fire-type moves, while also not granting it many notable resistances. Despite But despite its common weaknesses, Shaymin can still take on many of the top threats in the metagame with its excellent alignment of power, bulk, coverage, and ability.

Life Orb
########
name: Life Orb
move 1: Seed Flare
move 2: Earth Power
move 3: Hidden Power Rock
move 4: Dazzling Gleam / Psychic
ability: Natural Cure
item: Life Orb
evs: 40 HP / 252 SpA / 216 Spe
nature: Modest

Moves
========
Seed Flare is Shaymin's signature move; not only is it Shaymin's most powerful STAB move, it also has an incredible secondary effect. The chance of halving an opponents Special Defense is a godsend for Shaymin, as it allows it to be a lot less prediction reliant; if it catches a foe with Seed Flare on the switch and the Special Defense drop activates, Shaymin's appropriate follow-up coverage move could have a chance of OHKOing that foe. It is also incredibly useful in for beating the common Rotom-W. Earth Power is mandatory on Shaymin as it is Shaymin's only possible way of breaking through Steel-types, such as Heatran, Excadrill, and Bisharp. Talonflame, Mega Pinsir, and Mega Charizard Y are all huge threats to Shaymin, so the inclusion of Hidden Power Rock in the set primarily gives Shaymin it a way of OHKOing those Pokemon as they try to switch in on it. The last slot is somewhat flexible; it can be used to 2HKO a specific threat on the as they switch-in, such as Mega Venusaur with Psychic, or Mandibuzz (after Stealth Rock) and Kyurem-B with Dazzling Gleam. A Alternatively, a recovery move is also a nice an option. Synthesis heals can heal Shaymin, and it is much more reliable now that weather isn't nearly as prevalent as it once was. However, Rest is an alternative as it will heal for healing Shaymin to full health, and with its ability, Natural Cure, Shaymin will awaken immediately after switching out. Finally, an alternative type of Hidden Power type can be used over Hidden Power Rock. Hidden Power Ice can be used for hitting Gliscor, Landorus-T, and Dragonite (after Stealth Rock), while Hidden Power Fire can effortlessly dispose of Scizor, Ferrothorn, and Forretress. These two options all come with the very annoying side effect of preventing Shaymin from using Hidden Power Rock, so it is important to only use one of these moves if the aforementioned threats are serious problems for your team.

Set Details
========
As Shaymin's goal is to weaken Pokemon with its wide array of special coverage moves, a Modest nature is recommended, which as with 252 Special Attack EVs, it allows Shaymin to reach its absolute peak in offensive capability. With 216 Speed EVs, Shaymin will be naturally faster than Kyurem-B running a Mild or a Rash nature; this means that it is will be able to use Dazzling Gleam a second time after hitting Kyurem-B with it on the switch-in, 2HKOing it resulting in a 2HKO. The rest of the EVs—40 to be exact—are but put into Shaymin's HP stat to potentially allow help it to take hits better. Life Orb is the necessary item in order for Shaymin to maintain its high power while also not restricting it from changing moves. Life Orb However, it is by no means compulsory; Leftovers is an option in order to increase Shaymin's longevity, but it makes Shaymin quite weak; specifically, it can not 2HKO Mega Venusaur with Psychic. As an alternative way of distributing Shaymin's EVs, maximum Speed investment with a Timid nature allows Shaymin to speed tie with other Pokemon with base 100 Speed Pokemon, as well as outspeed Pokemon from while also outspeeding positive-natured base 85 Speed to base 99 Speed that are utilizing a nature that benefits their Speed stat Pokemon, something that Shaymin cannot do with the alternate EV spread.

Usage Tips
========
The role that Shaymin takes on the team is that of a powerful attacker, not a sweeper, so it is not wise to save Shaymin until the late-game as it is simply too slow to sweep. Many of the threats that Shaymin can take down, such as Mega Pinsir, Talonflame, Kyurem-B, Mega Venusaur, and Mandibuzz, can only be eliminated if Shaymin hits them on the switch with an the appropriate coverage move. This means that using Shaymin requires a lot of heavy prediction in order to succeed. When predicting a switch-in that Shaymin cannot 2HKO with just any of its moves, just use Seed Flare, as there is a reasonable chance that you it will get a Special Defense drop, which could potentially allow you Shaymin to break through it the opponent on a second hit instead of being forced to switch out.

Team Options
========
An excellent partner to Shaymin is Substitute + Calm Mind Keldeo;, as it can set up a Substitute and Calm Minds on them many of Shaymin's counters (you did NOT specify who "them" are, so I took a guess) and then KO them with Secret Sword; it can also break through Kyurem-B with Secret Sword and Skarmory with Hydro Pump, after only one Calm Mind boost. Tyranitar can trap Latias and Latios with Pursuit, as well as and take on Blissey and Chansey with its powerful physical STAB moves in its physical movepool. Terrakion can also easily OHKO Chansey and Blissey with its STAB Close Combat, as well as being able to prevent Volcarona from setting up on Shaymin. Heatran has great synergy with Shaymin, fits well into a Fire / Water / Grass core with Keldeo, and can counter Talonflame, a great Shaymin check one of Shaymin's biggest checks. With Stealth Rock on the field, Shaymin can 2HKO Mandibuzz (as long as it hits it on the turn it switches in) on the switch, which it couldn't without. It also wards off Talonflame, Mega Pinsir, and Mega Charizard Y switch-ins, which is great for Shaymin. Excadrill can set up Stealth Rock, and is a great partner to Shaymin is it can remove the debilitating Stealth Rock and Spikes with and also provide Rapid Spin support, and it while also has having good defensive synergy with Shaymin. With a Life Orb, residual damage racks stacks up quickly, so a way of removing hazards means of hazard removal is great, but a Defog user will remove hazards set by Shaymin's teammates, so it is best to use a Rapid Spin user instead. Starmie also has great coverage and can fit into a Fire / Water / Grass core as well.

Other Options
########
Shaymin has a wealth of supportive supporting options in its movepool that it can use effectively. One such example is Healing Wish, which can be used when Shaymin is no longer required in battle; the use of which it will rejuvenate another Pokemon, healing it to full health and removing a any possible status condition that it may have acquired. On a more defensively oriented set, Aromatherapy is an option which that allows Shaymin to heal any of its teammates that are suffering from a status condition conditions. Shaymin is hard countered by a lot of special walls;, so Toxic is a nice idea way to cripple them, depleting their health every turn. Tailwind can provide support to the rest of the team when Shaymin is near death, and it is especially great when paired with slow, but powerful Pokemon, such as Haxorus. Two different flavors of a Leech Seed set are viable ways for Shaymin to spend its time; an offensive version allows Shaymin to recover health while also dealing damage to the opponent, while a Substitute + Leech Seed set lets Shaymin recover the health it loses from Substitute. The latter is quite unreliable though, and has many exploitable flaws, often making it a poor choice. Finally, a Choice Specs is an item option to boost for boosting Shaymin's power, but Shaymin is quite slow compared to most other Choice Specs users, so it is often outsped and KOed by faster Pokemon. Air Slash can be used to OHKO Mega Heracross and Chesnaught, but rarely has any use outside of that otherwise.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Chansey, Blissey, and Goodra take very little damage from any attack that Shaymin uses. Chansey and Blissey can use Soft-Boiled to regain any lost health, while also wearing it down with a combination of Seismic Toss and Toxic. Goodra also takes a pittance from Shaymin's attacks, and can hit it hard with Fire Blast.

**Dragon-types**: Kyurem-B, Latias, and Latios can all smash Shaymin with their STAB Dragon-type attacks. Kyurem-B must be weary of switching in on a Dazzling Gleam if it isn't running a Speed-boosting nature beneficial to Speed, as Shaymin can KO the next turn, but it can switch on any other move, as well as or go for a revenge kill. Latias and Latios both outspeed Shaymin, and can hit it with Draco Meteor.

**Fire- and Flying-types**: Talonflame, Mega Pinsir, Tornadus-T, Mega Charizard X, and Mega Charizard Y, are all Pokemon that despise switching in on a Hidden Power Rock, but once they are in to revenge kill, they can have their way with Shaymin by means of either with priority or by simply outspeeding it.

**Mega Heracross**: Mega Heracross can revenge kill Shaymin with its powerful Pin Missile. Bear in mind that the rare Air Slash will OHKO it, and Psychic can will 2HKO it, so it is a very shaky check, but if Shaymin is not running Psychic or if Mega Heracross is at full health, then it will definitely do the job.

**Gengar**: Gengar can switch in any move bar Psychic (albeit at the loss of around about half of its health from a possible Seed Flare), and OHKO with a Life Orb-boosted Sludge Bomb.

**Defensive Steel-types**: Ferrothorn, Mega Scizor, and Skarmory can all take Shaymin's best attacks like champions, and they can each take advantage of their newly gained the momentum they gain; Ferrothorn can set up entry hazards, Mega Scizor can use Swords Dance or U-turn, and Skarmory can 2HKO Shaymin with Brave Bird or set up layers of Spikes.
Overview
########
With good stats and a great movepool, Shaymin is an excellent offensive Grass-type that has no trouble hitting hard. It is the only Pokemon that can use the move Seed Flare, which is powerful and has a high chance of activating its exceptional side effect, halving the opponent's Special Defense. With access to good coverage moves such as Earth Power, Dazzling Gleam, and Psychic, Shaymin can successfully take the role of a hard-hitting attacker that can check some of the most common Pokemon in OU, including Rotom-W. Shaymin also takes only neutral damage from the newly buffed Dark-type, giving yet another reason for it to be used over Celebi. However, its Speed, while not inherently bad by any means, isn't that great for an offensive Pokemon, leaving it prone to being revenge killed by the likes of Mega Charizard X and Y, as well as Gengar. Its typing is also mediocre defensively, inducing upon Shaymin a weakness to the common Flying- and Fire-type moves, while also not granting it many notable resistances. But despite its common weaknesses, Shaymin can still take on many of the top threats in the metagame with its excellent alignment of power, bulk, coverage, and ability.

Life Orb
########
name: Life Orb
move 1: Seed Flare
move 2: Earth Power
move 3: Hidden Power Rock
move 4: Dazzling Gleam / Psychic
ability: Natural Cure
item: Life Orb
evs: 40 HP / 252 SpA / 216 Spe
nature: Modest

Moves
========
Seed Flare is Shaymin's signature move; not only is it Shaymin's most powerful STAB move, it also has an incredible secondary effect. The chance of halving an opponents Special Defense is a godsend for Shaymin, as it allows it to be a lot less prediction reliant; if it catches a foe with Seed Flare on the switch and the Special Defense drop activates, Shaymin's follow-up coverage move could have a chance of OHKOing that foe. It is also incredibly useful for beating the common Rotom-W. Earth Power is mandatory on Shaymin as it is Shaymin's only way of breaking through Steel-types such as Heatran, Excadrill, and Bisharp. Talonflame, Mega Pinsir, and Mega Charizard Y are all huge threats to Shaymin, so Hidden Power Rock gives it a way of OHKOing those Pokemon as they try to switch in on it. The last slot is somewhat flexible; it can be used to 2HKO a specific threat as they switch-in, such as Mega Venusaur with Psychic or Mandibuzz (after Stealth Rock) and Kyurem-B with Dazzling Gleam. Alternatively, a recovery move is also an option. Synthesis can heal Shaymin, and it is much more reliable now that weather isn't nearly as prevalent as it once was. However, Rest is an alternative for healing Shaymin to full health, and with its ability, Natural Cure, Shaymin will awaken immediately after switching out. Finally, an alternative Hidden Power type can be used over Hidden Power Rock. Hidden Power Ice can be used for hitting Gliscor, Landorus-T, and Dragonite (after Stealth Rock), while Hidden Power Fire can effortlessly dispose of Scizor, Ferrothorn, and Forretress. These two options all come with the very annoying side effect of preventing Shaymin from using Hidden Power Rock, so only use one of these moves if the aforementioned threats are serious problems for your team.

Set Details
========
As Shaymin's goal is to weaken Pokemon with its wide array of coverage moves, a Modest nature is recommended, as with 252 Special Attack EVs, it allows Shaymin to reach its absolute peak in offensive capability. With 216 Speed EVs, Shaymin will be faster than Kyurem-B running a Mild or a Rash nature; this means that it is will be able to use Dazzling Gleam a second time after hitting Kyurem-B with it on the switch-in, resulting in a 2HKO. The rest of the EVs—40 to be exact—are put into Shaymin's HP stat to help it take hits better. Life Orb is the necessary item in order for Shaymin to maintain its high power while also not restricting it from changing moves. However, it is by no means compulsory; Leftovers is an option in order to increase Shaymin's longevity, but it makes Shaymin quite weak; specifically, it can not 2HKO Mega Venusaur with Psychic. As an alternative way of distributing Shaymin's EVs, maximum Speed investment with a Timid nature allows Shaymin to speed tie with other base 100 Speed Pokemon, while also outspeeding positive-natured base 85 to 99 Speed Pokemon, something that Shaymin cannot do with the alternate EV spread.

Usage Tips
========
The role that Shaymin takes on the team is that of a powerful attacker, not a sweeper, so it is not wise to save Shaymin until the late-game as it is simply too slow to sweep. Many of the threats that Shaymin can take down, such as Mega Pinsir, Talonflame, Kyurem-B, Mega Venusaur, and Mandibuzz can only be eliminated if Shaymin hits them on the switch with the appropriate coverage move. This means that using Shaymin requires a lot of heavy prediction in order to succeed. When predicting a switch-in that Shaymin cannot 2HKO with any of its moves, just use Seed Flare, as there is a reasonable chance that you it will get a Special Defense drop, which could potentially allow you Shaymin to break through it the opponent on a second hit instead of being forced to switch out.

Team Options
========
An excellent partner to Shaymin is Substitute + Calm Mind Keldeo, as it can set up a Substitute and Calm Minds on many of Shaymin's counters and then KO them with Secret Sword; it can also break through Kyurem-B with Secret Sword and Skarmory with Hydro Pump after only one Calm Mind boost. Tyranitar can trap Latias and Latios with Pursuit and take on Blissey and Chansey with its powerful physical STAB moves. Terrakion can also easily OHKO Chansey and Blissey with its STAB Close Combat, as well as being able to prevent Volcarona from setting up on Shaymin. Heatran has great synergy with Shaymin, fits well into a Fire / Water / Grass core with Keldeo, and can counter Talonflame, one of Shaymin's biggest checks. With Stealth Rock on the field, Shaymin can 2HKO Mandibuzz on the switch, which it couldn't without. It also wards off Talonflame, Mega Pinsir, and Mega Charizard Y switch-ins, which is great for Shaymin. Excadrill can set up Stealth Rock and also provide Rapid Spin support, while also having good defensive synergy with Shaymin. With a Life Orb, residual damage stacks up quickly, so a means of hazard removal is great, but a Defog user will remove hazards set by Shaymin's teammates, so it is best to use Rapid Spin instead. Starmie also has great coverage and can fit into a Fire / Water / Grass core as well.

Other Options
########
Shaymin has a wealth of supporting options in its movepool that it can use effectively. One such example is Healing Wish, which can be used when Shaymin is no longer required in battle; the use of it will rejuvenate another Pokemon, healing it to full health and removing any possible status condition that it may have acquired. On a more defensively oriented set, Aromatherapy is an option that allows Shaymin to heal any of its teammates that are suffering from status conditions. Shaymin is hard countered by a lot of special walls, so Toxic is a nice way to cripple them, depleting their health every turn. Tailwind can provide support to the rest of the team when Shaymin is near death, and it is especially great when paired with slow, powerful Pokemon, such as Haxorus. Two different flavors of a Leech Seed set are viable ways for Shaymin to spend its time; an offensive version allows Shaymin to recover health while also dealing damage to the opponent, while a Substitute + Leech Seed set lets Shaymin recover the health it loses from Substitute. The latter is quite unreliable though, and has many exploitable flaws, often making it a poor choice. Finally, Choice Specs is an option for boosting Shaymin's power, but Shaymin is quite slow compared to most other Choice Specs users, so it is often outsped and KOed by faster Pokemon. Air Slash can be used to OHKO Mega Heracross and Chesnaught, but rarely has any use otherwise.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Chansey, Blissey, and Goodra take very little damage from any attack that Shaymin uses. Chansey and Blissey can use Soft-Boiled to regain any lost health, while also wearing it down with a combination of Seismic Toss and Toxic. Goodra also takes a pittance from Shaymin's attacks, and can hit it hard with Fire Blast.

**Dragon-types**: Kyurem-B, Latias, and Latios can all smash Shaymin with their STAB Dragon-type attacks. Kyurem-B must be weary of switching in on Dazzling Gleam if it isn't running a Speed-boosting nature, as Shaymin can KO the next turn, but it can switch on any other move or go for a revenge kill. Latias and Latios both outspeed Shaymin and can hit it with Draco Meteor.

**Fire- and Flying-types**: Talonflame, Mega Pinsir, Tornadus-T, Mega Charizard X, and Mega Charizard Y, are all Pokemon that despise switching in on Hidden Power Rock, but once they are in to revenge kill, they can have their way with Shaymin either with priority or by simply outspeeding it.

**Mega Heracross**: Mega Heracross can revenge kill Shaymin with its powerful Pin Missile. Bear in mind that the rare Air Slash will OHKO it, and Psychic will 2HKO it, so it is a very shaky check, but if Shaymin is not running Psychic or if Mega Heracross is at full health, then it will definitely do the job.

**Gengar**: Gengar can switch in any move bar Psychic (albeit at the loss of about half of its health from a possible Seed Flare), and OHKO with a Life Orb-boosted Sludge Bomb.

**Defensive Steel-types**: Ferrothorn, Mega Scizor, and Skarmory can all take Shaymin's best attacks like champions, and they can each take advantage of the momentum they gain; Ferrothorn can set up entry hazards, Mega Scizor can use Swords Dance or U-turn, and Skarmory can 2HKO Shaymin with Brave Bird or set up layers of Spikes.

GP approved 1/2
 
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GatoDelFuego

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Overview
########
With good stats and a great movepool, Shaymin is an excellent offensive Grass-type that has no trouble hitting hard. It is the only Pokemon that can use the move Seed Flare, which is powerful and has a high chance of activating its exceptional side effect, halving the opponent's Special Defense. With access to good coverage moves such as Earth Power, Dazzling Gleam, and Psychic, Shaymin can successfully take the role of a hard-hitting attacker that can check some of the most common Pokemon in OU, including Rotom-W add another. Shaymin also takes only neutral damage from the newly buffed Dark-type, giving yet another reason for it to be used over Celebi. However, its Speed, while not inherently bad by any means, isn't that great for an offensive Pokemon, leaving it prone to being revenge killed by the likes of Mega Charizard X and Y, as well as Gengar. Its typing is also mediocre defensively, inducing upon Shaymin a weakness to the common Flying- and Fire-type moves, (RC) while also not granting it many notable resistances. But despite its common weaknesses, Shaymin can still take on many of the top threats in the metagame with its excellent alignment of power, bulk, and coverage, (RC) and along with its ability.

Life Orb
########
name: Life Orb
move 1: Seed Flare
move 2: Earth Power
move 3: Hidden Power Rock
move 4: Dazzling Gleam / Psychic
ability: Natural Cure
item: Life Orb
evs: 40 HP / 252 SpA / 216 Spe
nature: Modest

Moves
========
Seed Flare is Shaymin's signature move; not only is it Shaymin's most powerful STAB move, it also has an incredible secondary effect. The chance of halving an opponent's Special Defense is a godsend for Shaymin, as it allows it to be a lot less prediction-reliant; if it catches a foe with Seed Flare on the switch and the Special Defense drop activates, Shaymin's follow-up coverage move could have a chance of OHKOing that foe. It is also incredibly useful for beating the common Rotom-W. Earth Power is mandatory on Shaymin as it is Shaymin's only way of breaking through Steel-types such as Heatran, Excadrill, and Bisharp. Talonflame, Mega Pinsir, and Mega Charizard Y are all huge threats to Shaymin, so Hidden Power Rock gives it a way of OHKOing those Pokemon as they try to switch in on it. The last slot is somewhat flexible; it can be used to 2HKO a specific threat as they switch in, such as Mega Venusaur with Psychic or Mandibuzz (after Stealth Rock) and Kyurem-B with Dazzling Gleam. Alternatively, a recovery move is also an option. Synthesis can heal Shaymin, and it is much more reliable now that weather isn't nearly as prevalent as it once was. However, Rest is an alternative for healing Shaymin to full health, and with its ability, Natural Cure, Shaymin will awaken immediately after switching out. Finally, an alternative Hidden Power type can be used over Hidden Power Rock. Hidden Power Ice can be used for hitting Gliscor, Landorus-T, and Dragonite (after Stealth Rock), while Hidden Power Fire can effortlessly dispose of Scizor, Ferrothorn, and Forretress. These two options all come with the very annoying side effect of preventing Shaymin from using Hidden Power Rock, so only use one of these moves if the aforementioned threats are serious problems for your team.

Set Details
========
As Shaymin's goal is to weaken Pokemon with its wide array of coverage moves, a Modest nature is recommended, as with 252 Special Attack EVs, (RC) it allows Shaymin to reach its absolute peak in offensive capability. With 216 Speed EVs, Shaymin will be faster than Kyurem-B running a Mild or a Rash nature; this means that it is will be able to use Dazzling Gleam a second time after hitting Kyurem-B with it on the switch-in, resulting in a 2HKO. The rest of the EVs—40 to be exact—are put into Shaymin's HP stat to help it take hits better. Life Orb is the necessary item in order for Shaymin to maintain its high power while also not restricting it from changing moves. However, it is by no means compulsory; Leftovers is an option in order to increase Shaymin's longevity, but it makes Shaymin quite weak—specifically, it can not 2HKO Mega Venusaur with Psychic. As an alternative way of distributing Shaymin's EVs, maximum Speed investment with a Timid nature allows Shaymin to Speed tie with other base 100 Speed Pokemon, (RC) while also outspeeding positive-natured base 85 to 99 Speed Pokemon, something that Shaymin cannot do with the alternate EV spread.

Usage Tips
========
The role that Shaymin takes on the team is that of a powerful attacker, not a sweeper, so it is not wise to save Shaymin until the late-game as it is simply too slow to sweep. Many of the threats that Shaymin can take down, such as Mega Pinsir, Talonflame, Kyurem-B, Mega Venusaur, and Mandibuzz, (AC) can only be eliminated if Shaymin hits them on the switch with the appropriate coverage move. This means that using Shaymin requires a lot of heavy prediction in order to succeed. When predicting a switch-in that Shaymin cannot 2HKO with any of its moves, just use Seed Flare, as there is a reasonable chance that you it will get a Special Defense drop, which could potentially allow you Shaymin to break through it the opponent on a second hit instead of being forced to switch out.

Team Options
========
An excellent partner to Shaymin is Substitute + Calm Mind Keldeo, as it can set up a with Substitute and Calm Minds on many of Shaymin's counters and then KO them with Secret Sword; it can also break through Kyurem-B with Secret Sword and Skarmory with Hydro Pump after only one Calm Mind boost. Tyranitar can trap Latias and Latios with Pursuit and take on Blissey and Chansey with its powerful physical STAB moves. Terrakion can also easily OHKO Chansey and Blissey with its STAB Close Combat, as well as being able to prevent Volcarona from setting up on Shaymin. Heatran has great synergy with Shaymin, fits well into a Fire / Water / Grass core with Keldeo, and can counter Talonflame, one of Shaymin's biggest checks. With Stealth Rock on the field, Shaymin can 2HKO Mandibuzz on the switch, which it couldn't without. It also wards off Talonflame, Mega Pinsir, and Mega Charizard Y switch-ins, which is great for Shaymin. Excadrill can set up Stealth Rock and also provide Rapid Spin support, while also having and has good defensive synergy with Shaymin. With a Life Orb, residual damage stacks up quickly, so a means of entry hazard removal is great, but a Defog user will remove hazards set by Shaymin's teammates, so it is best to use Rapid Spin instead. Starmie also has great coverage and can fit into a Fire / Water / Grass core as well.

Other Options
########
Shaymin has a wealth of supporting options in its movepool that it can use effectively. One such example is Healing Wish, which can be used when Shaymin is no longer required in battle; the use of it will rejuvenate another Pokemon, healing it to full health and removing any possible status condition that it may have acquired. On a more defensively oriented set, Aromatherapy is an option that allows Shaymin to heal any of its teammates that are suffering from status conditions. Shaymin is hard countered by a lot of special walls, so Toxic is a nice way to cripple them, depleting their health every turn. Tailwind can provide support to the rest of the team when Shaymin is near death, and it is especially great when paired with slow, powerful Pokemon, such as Haxorus. Is haxorus still viable? Perhaps Kyurem-B or Mega Garchomp Two different flavors of a Leech Seed set are viable ways for Shaymin to spend its time; an offensive version allows Shaymin to recover health while also dealing damage to the opponent, while a Substitute + Leech Seed set lets Shaymin recover the health it loses from Substitute. The latter is quite unreliable though, and has many exploitable flaws, often making it a poor choice. Finally, Choice Specs is an option for boosting Shaymin's power, but Shaymin is quite slow compared to most other Choice Specs users, so it is often outsped and KOed by faster Pokemon. Air Slash can be used to OHKO Mega Heracross and Chesnaught, but rarely has any use otherwise.

Checks & Counters
########
**Special Walls**: Dedicated special walls such as Chansey, Blissey, and Goodra take very little damage from any attack that Shaymin uses. Chansey and Blissey can use Soft-Boiled to regain any lost health, (RC) while also wearing it down with a combination of Seismic Toss and Toxic. Goodra also takes a pittance from Shaymin's attacks, (RC) and can hit it hard with Fire Blast.

**Dragon-types**: Kyurem-B, Latias, and Latios can all smash Shaymin with their STAB Dragon-type attacks. Kyurem-B must be weary of switching in on Dazzling Gleam if it isn't running a Speed-boosting nature, as Shaymin can KO the next turn, but it can switch on any other move or go for a revenge kill. Latias and Latios both outspeed Shaymin and can hit it with Draco Meteor.

**Fire- and Flying-types**: Talonflame, Mega Pinsir, Tornadus-T, Mega Charizard X, and Mega Charizard Y, (RC) are all Pokemon that despise switching in on Hidden Power Rock, but once they are in to revenge kill, they can have their way with Shaymin either with priority or by simply outspeeding it.

**Mega Heracross**: Mega Heracross can revenge kill Shaymin with its powerful Pin Missile. Bear in mind that the rare Air Slash will OHKO it, (RC) and Psychic will 2HKO it, so it is a very shaky check, but if Shaymin is not running Psychic or if Mega Heracross is at full health, then it will definitely do the job.

**Gengar**: Gengar can switch in any move bar Psychic (albeit at the loss of about half of its health from a possible Seed Flare), (RC) and OHKO with a Life Orb-boosted Sludge Bomb.

**Defensive Steel-types**: Ferrothorn, Mega Scizor, and Skarmory can all take Shaymin's best attacks like champions, (RC) and they can each take advantage of the momentum they gain; Ferrothorn can set up entry hazards, Mega Scizor can use Swords Dance or U-turn, and Skarmory can 2HKO Shaymin with Brave Bird or set up layers of Spikes.


2/2
 
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GatoDelFuego Thanks for the check. Obviously this is done, so it can be added to the index. I mean to ask, is weary not the correct spelling and wary is? I never realised that, I changed it anyway though.
 

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