Ludicrousity
You humour me greatly with your arrogance and c...
What is Carbbori again?In turn, you have failed to convince me that Carbbori is a concept. At all.
What is Carbbori again?In turn, you have failed to convince me that Carbbori is a concept. At all.
I agreed with the fact that Carbbari had lacked of real niches or at least gimmick to make it standout. Even the concept in general doesn't make sense enough for me.Honestly, were it not for my outrage I wouldn't remember myself, that's how forgettable Carbbori is.
Honestly, were it not for my outrage I wouldn't remember myself, that's how forgettable Carbbori is.What is Carbbori again?
I just haven't seen it in the thread or heard anything about.Honestly, were it not for my outrage I wouldn't remember myself, that's how forgettable Carbbori is.
The best I can describe is that Carbbori had 100 Base Stat all around, and no Ability nor moveset to make it stand out unlike the Gen 1-5 Pixies.I just haven't seen it in the thread or heard anything about.
What is Carbbori again?
As we were talking about on the discord server, it's time to replace some legendaries that most people don't like. So...
Name: Carbbori
Name justification: Carbon + boring (oil and gas)
Type 1: Rock
Type 2:
Ability: Flare Boost
Hidden Ability: Victory Star
Stats: 100, 100, 100, 100, 100, 100 (600)
Moves: Accelerock, Rock Blast, Rock Slide, Rock Throw, Rollout, Stealth Rock, Rock Polish, Stone Edge, Smack Down, Sandstorm, Ancient Power, Power Gem, Night Slash, Dark Pulse, Thief, Assurance, Knock Off, Beat Up, Tackle, Splash, Overheat, Flamethrower, Ember, Fire Spin, Flame Wheel, Flame Charge, Fire Lash, Disarming Voice, Sweet Kiss, Charm, Baby-Doll Eyes, Earthquake, Underground Trap, Rocky Terrain, Baton Pass, Mud Slap, Magnitude, Dig, Bulldoze, Earth Power, Toxic Spikes, False Swipe, Poison Gas, Muddy Water, Octazooka, Haze, Minimize, Harden, Sharpen, Flail, Trick Room, Safeguard, Hidden Power, Protect, Substitute, Rest, Sleep Talk, Return, Frustration
New Moves: * Bottom Black Pit - Rock type, special, 80 BP, 15 PP, 95% acc.
Deals dual Rock/Dark type damage, lowers speed by one.
** Bottom Black Spill - Dark type, status, - BP, 20 PP, 80% acc, priority +1.
Covers the target in oil that explodes if the target uses a Fire-type move. Gives Infected status.
Other Notes: The game's mythical pixie, even though we have many legendaries there still isn't one with 100 stats all around. Based on Texas coal and oil since the game takes place in southern US. Victory Star is a reference to Texaco. Since Machinalibur, our other mythical legendary, is based on a what-if male-Magearna, I had in mind Diancie when making Carbbori. Imagine it as a male, rough and black Diancie. Carbbori also has another mythical's ability, Victini, so it's full of references. (((Will probably replace Florashine)))
Competitive Use: Versatile attacker. Use Victory Star when in need of a physical attacker because of Stone Edge, use Flare Boost with a Flame Orb when in need of a special attacker, use Dark Aura when in need of a mixed attacker or utility (boosted Knock Off and boosts ally in doubles).
No. We need an ancient pixie, pollution is too modern.I agreed with the fact that Carbbari had lacked of real niches or at least gimmick to make it standout. Even the concept in general doesn't make sense enough for me.
I could use the carbon concept as a pollution legendary Pokémon to make contrast with a Pokémon that could represent nature (or at least to contrast Celebi, a Pixie who got associated with not only time, but also nature at some extent), but this is the decision of you folks in here.
I will wait if this concept would then make more sense or if it should be completely reworked.
machinalibur is more ancient than carbbori was tbhNo. We need an ancient pixie, pollution is too modern.
Carbon =/= pollution... Coal is literally just rocks made from ancient trees.machinalibur is more ancient than carbbori was tbh
and if its 100 all around without a gimmick again i will initiate self-harm
Yup, I changed the Abilities with only official Abilities. Aqua Hariyama line will get Technician, Guts and Drizzle, while Coral Goodra line will get Sap Sipper, Shift Swim and Competitive.Samtendo09 I really like your submissions but could you use existing abilities (either from the main games or from previous submissions). We can't give a new signature ability to every other new Pokemon, y'know what I mean? For example Super Strength, I know it's supposed to be a buffed version of Guts, but I think just giving it Guts is fine.
Carbon =/= pollution... Coal is literally just rocks made from ancient trees.
Cool. You can also use other abilities we've come up with before. I can't really point you to a list with all of them since there isn't one, but some of them are here: https://docs.google.com/spreadsheet...CPWTso7bFZNpAGX4F7wuHBPQY/edit#gid=1945922128Yup, I changed the Abilitis with only official Abilities. Aqua Hariyama line will get Technician, Guts and Drizzle, while Coral Goodra line will get Sap Sipper, Shift Swim and Competitive.
Okay, the Ability choice is quite dangerous, but this is to make up for not being able to hold items does to Costume.
I stick with the Abilities for the Aqua Hats wearers, but I see that it might not be updated soon if the maker of the doc haven't comeback yet.Cool. You can also use other abilities we've come up with before. I can't really point you to a list with all of them since there isn't one, but some of them are here: https://docs.google.com/spreadsheet...CPWTso7bFZNpAGX4F7wuHBPQY/edit#gid=1945922128
I think some of those will be removed by the way, there are over 50 in that list and like I said that's not even all of them.
Also, if it's a very special case, you can come up with your own abilities. Just give them to multiple Pokemon lines, that would be good.
i would disagree, because custom abilities and moves are what sets the mod's mons apart from mods that don't allow them. Even if you aren't going to give brand new ones, at least use ones that are already in the modYup, I changed the Abilities with only official Abilities. Aqua Hariyama line will get Technician, Guts and Drizzle, while Coral Goodra line will get Sap Sipper, Shift Swim and Competitive.
Okay, the Ability choice is quite dangerous, but this is to make up for not being able to hold items does to Costume.
Good thing that Item Clause exists preventing two Aqua Hats from being used, otherwise a team with both Aqua Hariyama and Coral Goodra (especially in Doubles) would be a pain to get through, especially in a Rain team.
Here's a problem; the last time Jerrytkrot was seen was at March 20. Since two weeks (as of the publishing date of this post). Jerrytkrot must be on vacation or had a problem with his/her computer.Question for Jerrytkrot : Can moves granted by costumes only be used while in that costume?
He sometimes goes on Discord, but he's chock full thanks to school. That's why he hasn't been online recentlyHere's a problem; the last time Jerrytkrot was seen was at March 20. Since two weeks (as of the publishing date of this post). Jerrytkrot must be on vacation or had a problem with his/her computer.
Yeh, I know we have too many of them, but they all have their flavor reasonings, I originally made them to be inspired by the 9 sons of the Dragon from the Chinese mythology (I had completely forgetting this was US based when I was doing them, but we do see Pokemon like the Regi Trio, which are inspired by the Hebrew Mythology on a Japan based Region, as well as Nordic Mythology Legendaries on France and Hawaii so I don't think a Chinese Legendary on an US based region is that big of a stretch) Anyways, since each of them has a lore meaning, removing some and leaving others would feel pretty awkward to me, but if that the Pet Mod prefers, that's up to you guys. Personally I'd be happy if we could keep them, but if you guys want some of them gone I'm completely fine :)Exploudit Hey, can ya remove some of the Aurulong forms? We have 14 freaking legendary Dragons lol.
Note: We have 4 of Dark, Fire, Ghost and Steel, I'd suggest removing those, but ultimately it's up to you. Also please don't remove Normal since it's the only Normal type legendary we have.
Ahhhhh. I thought it was based on the Chinese horoscope and you only did 9 out of 12 or something lol. I think we can keep them all then.Yeh, I know we have too many of them, but they all have their flavor reasonings, I originally made them to be inspired by the 9 sons of the Dragon from the Chinese mythology (I had completely forgetting this was US based when I was doing them, but we do see Pokemon like the Regi Trio, which are inspired by the Hebrew Mythology on a Japan based Region, as well as Nordic Mythology Legendaries on France and Hawaii so I don't think a Chinese Legendary on an US based region is that big of a stretch) Anyways, since each of them has a lore meaning, removing some and leaving others would feel pretty awkward to me, but if that the Pet Mod prefers, that's up to you guys. Personally I'd be happy if we could keep them, but if you guys want some of them gone I'm completely fine :)
Why I'm replying to a 2 month old post, I do not know, but there actually is a Special Guts variant that I made for my Harmo Shinx line.Uhh I don't see any SpA variant Guts Pokemon in this Metagame. So yeah. Use it for that.
still need a name for it though :PHarmonian Shinx, Luxio and Luxray
Electric/Fairy (Shinx and Luxio), Electric/Dark (Luxray
1A - Rivalry
2A - Dazzling (Shinx, Luxio)
HA - *Has no name as of now* (Special Guts) (While statused, special attack gains 50% boost) (Shinx, Luxio)
2A - Physical Plunder (Uses opponents attack stat for physical attacks.) (Luxray)
HA - Athenian (increases Special Attack to 1.5x) (Luxray)
Stats:
HP - 65 - 80 - 90
Atk - 20 - 60 - 75
Def - 44 - 59 - 109
SpA - 65 - 85 - 80
SpD - 44 - 59 - 109
Spe - 25 - 40 - 60
BST - 263 - 363 - 523
Design - Similar to regular Shinx and Luxio, however, the baby blue is now a bright pink. Luxio also smiles instead of frowning. The Yellow on Luxray's legs turns a blood red, and the blue changes to a royal purple. the grey turns black.
Notable Moves - Moonblast, Dark Pulse, Discharge, X-ray*, Earth Power, Shadow Ball, Focus Blast, Poison Jab, Sucker Punch, Sludge Wave, Volt Switch
Competitve Analysis - A very strong pokemon when used correctly. With 80 base special attack AND and ability that increases it by 1.5x, this Pokemon is sure to dish out some damage, and with 90/109/109 bulk, it can soak it up aswell. Physical Plunder allows it to run mixed sets without any points into attack aswell.
Name: X-Ray
Type: Electric
Classification: Special
Base Power: 70
Accuracy: 100
Power Points: 15 (24 Max)
Effect: 30% Chance to Badly Poison
Target: 1 Opponent
HeartWhy I'm replying to a 2 month old post, I do not know, but there actually is a Special Guts variant that I made for my Harmo Shinx line.
still need a name for it though :P
Perhaps Valiant/Valiance?