Harpp
No rain, no flowers.
I will take it :]unfort i havent been able to get around to building a team with smub's request, been hella busy with irl stuff as of late. consider my reservation dropped thanks.
he'll probably change it anyway.
I will take it :]unfort i havent been able to get around to building a team with smub's request, been hella busy with irl stuff as of late. consider my reservation dropped thanks.
he'll probably change it anyway.
Then I'll reserve this submission, since terrors said it was okAlola, requesting a water team built around Mega gyarados, I have seen and made a lot of water teams with mega sharpedo as it shines more than mega gyarados so I would like to request a team around Mega Gyarados, thank you!
Gyarados @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Taunt
- Waterfall
- Crunch
Zygarde is banned in monotype, HP Fire would be more useful for that imo but that's up to the builder ig
Thick (Venusaur-Mega) (M) @ Venusaurite
Ability: Thick Fat
EVs: 248 HP / 216 Def / 28 SpD / 16 Spe
Bold Nature
IVs: 0 Atk
- Synthesis
- Giga Drain
- Sludge Bomb
- Hidden Power [Ice]
HugsPls (Muk-Alola) (M) @ Assault Vest
Ability: Poison Touch
EVs: 248 HP / 8 Atk / 252 SpD
Sassy Nature
- Poison Jab
- Knock Off
- Stone Edge
- Shadow Sneak
Excuse my Plebness but this is what I came up with. I know it's 2 S ranks on the viability rankings but I'm just a bad teambuilder when it comes to monotype.
I want to build a team around the 2 because regularly in singles Ou(a different metagame I know) I found them rather annoying to deal with when they're together or just by themselves, and thought "Hey let's try a monotype with them."
For the sets i used what I typically use in Singles Ou. I'm not really familiar with monotype meta but I figured the sets would be somewhat similar if there were differences they would be slight (I would think).
I typically run a mixed Defensive (ish) Ven with the set above to come in and not necessarily win but force a switch on x4 ice weakness mons like Landorus-t,Zygarde,and garchomp, while tanking either of the combinations earthquake and thousand arrows respectively with the possibility of zygarde or Garchomp being banded(scarfed) and clicking outrage.
Alola-Muk is just the typical AV set that I run to check things that cause Ven problems like M-Pidgeot,Tapu Lele, M-Alakazam,and assorted special attackers that have the potential to 1hko/2hko ven outright.
Hopefully i didn't ramble too much. Thanks for your help ^~^
ReservedHello, requesting a Ghost team built around Trick Room Cofagrigus. Cofagrigus has good defensive stats (145 Defense, 105 Special Defense) to tank some hits, as well as learning Nasty Plot to boost is Special Attack under Trick Room to start sweeping with the help of Ghostium Z. The team can be either based on Trick Room or not, but i feel Trick Room is the better way to build with this thing.
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
- Shadow Ball
- Nasty Plot
- Will-O-Wisp / Hidden Power Fighting
- Trick Room
ReservingHello, Im requesting a Hyper Offensive Psychic team based around Mega-Gallade and Z-move Mew. I Figured these two would make a great Offensive core in that both are set up sweepers that can break each others walls
Gallade @ GalladiteMew @ Mewnium Z
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Drain Punch / Close Combat
- Zen Headbutt / Psycho Cut
- Knock Off
Ability: Synchronize
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psychic
- Rock Polish
- Nasty Plot
- Focus Blast
Reserved.rp lando
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Focus Blast
- Sludge Wave
requesting a flying team around rp lando. playstyle can be up to the builder i guess
thanks!
thanks for the squad! link to yt? oo
GoldenTorkoal
Cofagrigus @ Ghostium Z
Ability: Mummy
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Shadow Ball
- Hidden Power [Fighting]
- Nasty Plot
- Trick Room
Sableye-Mega @ Sablenite
Ability: Prankster
EVs: 252 HP / 112 Def / 144 SpD
Careful Nature
- Will-O-Wisp
- Knock Off
- Foul Play
- Recover
Mimikyu @ Life Orb
Ability: Disguise
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
- Play Rough
- Shadow Sneak
- Trick Room
- Swords Dance
Marowak-Alola @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 24 Spe
- Shadow Bone
- Flare Blitz
- Swords Dance
- Stealth Rock
Jellicent @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Sassy Nature
IVs: 0 Atk / 28 Spe
- Scald
- Toxic
- Trick Room
- Recover
Gengar @ Choice Scarf
Ability: Cursed Body
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Sludge Wave
- Focus Blast
- Trick
The first immediate thought when building this Ghost team was one of the main staple picks Mega Sableye. I went with the utility set since it's generally really effective, but you can change it to a Calm Mind set if you want more of a wincon. Next, I needed another Trick Room setter, so I went with Ghost's best setter in Mimikyu. You could possibly run Shadow Claw over Shadow Sneak if you want a stronger Ghost STAB, but Shadow Sneak is pretty nice for priority, being able to revenge kill without needing the Disguise. After that I went with Ghost's best TR abuser in Alolan Marowak. The 24 Speed IVs are to barely outspeed Toxapex outside of TR, which is definitely helpful to avoid a Haze after you've set up. I decided to compress the roles of both the setup sweeper and the Stealth Rocker, but you could alternatively drop either one to make room for Earthquake if you feel that the coverage is necessary. Afterward, I realized how incredibly weak the team was to Water, so I went with Jellicent as a more defensive Trick Room setter. The 28 Speed IVs are to barely outspeed Alolan Muk outside of Trick Room, which is nice for fishing for a Scald burn. The rest of the set is pretty self-explanatory. Finally, I wanted some nice speed control outside of Trick Room, so I went with Scarf Gengar. This set is also pretty self-explanatory, but you can go Destiny Bond over Trick if you feel like it's more effective. I hope you enjoy the team!
One recommendation I have for this team would to be to run 236 speed EVs to speed creep tapu koko, because as of now, you get 6-0d by the magnet bolt beam set. With this change, you should also change taunt and crunch to possibly pursuit and eq, or to just change crunch to eq so that you can kill off koko. Pursuit is very nice to have, especially against pokemon like victini after it knocks something out with a v-create. Romanticist Seager if you do not want to do this change, I feel like you should at LEAST change zapdos and skarm back to their standard EVs, because without sp def zapdos can't wall electrics like koko, and without defense skarm can't wall strong physical rock and fighting attackers like terrak and mega gallade.Romanticist
Landorus @ Life Orb
Ability: Sheer Force
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rock Polish
- Earth Power
- Focus Blast
- Sludge Wave
Zapdos @ Leftovers
Ability: Pressure
EVs: 240 HP / 252 Def / 16 Spe
Bold Nature
IVs: 0 Atk
- Roost
- Volt Switch
- Defog
- Toxic
Gyarados @ Flyinium Z
Ability: Moxie
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Substitute
- Bounce
- Dragon Dance
- Waterfall
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 8 Def / 224 SpD / 24 Spe
Careful Nature
- Iron Head
- Whirlwind
- Stealth Rock
- Roost
Aerodactyl-Mega @ Aerodactylite
Ability: Tough Claws
EVs: 88 HP / 252 Atk / 168 Spe
Adamant Nature
- Aerial Ace
- Stone Edge
- Taunt
- Crunch
Tornadus-Therian @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 SpA / 252 Spe
Timid Nature
- Hurricane
- Knock Off
- Heat Wave
- U-turn
Here we have a Bulky Offensive Flying using RP Landorus, Z Gyarados and Mega Aerodactyl. It is pretty much standard Offensive/Bulky Offensive Flying and the only thing thats different is the spread on skarmory allowing it to tank more special attacks and easily stall Fire Blast from mix Mega Garchomp. I talk a Little bit more in my youtube video on how i built the team. It is a good example to some players to show what to think about when building and being creative and having fun. Hopefully this is something you were looking for! Happy battling! P.S: Another option is to run Max atk Max speed jolly to outspeed koko and scarf bulu but i think skarmory does a good job vs bulu.
ReservedRequesting a Trick Room psychic Mono built around Mega Gardevoir, thank you.
Gardevoir-Mega @ Gardevoirite
Ability: Pixilate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Hyper Voice
- Focus Blast
- Psyshock
- Trick Room
RESERVEDI'd like to see a Psychic team built around CM Reuniclus, as it seems a really fun mon to use although not being the best choice for Psychic. Here is the set i'd like to see:
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Psyshock
- Shadow Ball / Focus Blast
- Recover
44 Speed EVs let Reuniclus outspeed Toxapex, letting Reuniclus attack it before it has a chance to use Haze.