_________________________________________
Smeargle
Jolly Nature
Technician
EVs: Untouched
IVs: 31/31/31/
27/31/31
Just your average Smeargle, either use it to battle, or use it as a parent. Either way, it's good.
_________________________________________
Miltank
Jolly Nature
Thick Fat
EVs: Untouched
IVs: 31/31/31/
30/31/30
Jolly Miltank, either use it as a fast supporter with Heal Bell and Thunder Wave, or go offensive with Earthquake and Body Slam. Sorry about the 30 in Speed, I'm working on it.
_________________________________________
Chansey
Calm Nature
Natural Cure
EVs: Untouched
IVs: 31/
12/31/31/31/
15
Egg Move: Aromatherapy
Love ball Chansey/Blissey. You can use Eviolite Chansey in OU with 4 HP / 252 Def / 252 SpD or make a specially defensive Blissey with maximum HP in UU. Unfortunately it doesn't get Seismic Toss yet, but it still has access to Aromatherapy, Toxic, Softboiled, Light Screen and a bunch of coverage moves like Ice Beam and Flamethrower. Pair this with a physical wall and predict well, and she will not die! Note that if you use Calm Chansey in OU with the above spread and Eviolite her defensive stats become (with eviolite) 642 HP / 163 Def / 508 SpD
_________________________________________
Steelix
Careful Nature
Rock Head
EVs: Untouched
IVs: 31/30/31/x/30/30
I can find out the Special Attack IV if it really matters, but nobody is going to be using a Steelix with special attacks anytime soon. I can make it relearn Stealth Rock as an Onix if you want me to, that isnt a problem. Caught on my DP game and transferred to Sun/Moon. Luxury ball just screams "bling" on any gold shiny so it had to be done.
_________________________________________
キングドラ
Adamant Nature
Sniper
EVs: Untouched
IVs: 31/30/30/
30/30/31
Dragon Dance Kingdra is a force to be reckoned with. Set up with Kingdra's impressive bulk, destroy opponents with Outrage, then repeat. Persim Berry is a good item for this set so she can continue her rampage freely without confusion. Can't beat a good old pink female Pokemon in a Heal Ball.
_________________________________________
Unown
Modest Nature
Levitate
EVs: Untouched
IVs: 31/31/30/31/31/30
If you haven't got one of these, you're not normal. Unown is the new thing. STAB Hidden Power Psychic and an immunity to Ground type attacks. I mean, this thing can beat choice band Garchomp locked into Earthquake. 267 Special Attack with a Choice Specs attached, you'd better be scared! It's actually the letter E but this was serebii's answer to a sprite. Unown is such a beast, it just has to be in a luxury ball.
_________________________________________
Girafarig
Timid Nature
Early Bird
EVs: Untouched
IVs: 31/31/31/30/30/31
Bred to be a Calm Mind or Agility passer, but you could use it offensively with STAB Psychic and Hidden Power Ground. He also gets a bunch of other good moves like Nasty Plot, Thunderbolt, Energy Ball, and Dazzling Gleam. Defenses aren't great, but if you want to have a bit of fun and try something different he's here waiting.
_________________________________________
Sunkern
Modest Nature
Chlorophyll
EVs: Untouched
IVs: 27/31/30/30/31/30
I bred this in Pokemon Emerald YEARS ago when I was figuring out RNG abuse for the first time. It's a Hidden Power Fire Sunkern. Let's face it, Sunflora is pretty bad; it's slow, not very powerful, and doesn't have a great movepool. It does look badass though, and it can get you some major cool points if you somehow pull off a sweet with it. Sunny Day, Solarbeam, Hidden Power Fire, and a filler will do the trick. Even with doubled speed, it's still slow, so paralyze everything first, or pass it some speed.
_________________________________________
Forretress
Impish Nature
Sturdy
EVs: 252 HP / 4 Atk / 252 Def
IVs: 29/31/27/
10/31/0
Moves: Gyro Ball, Spikes, Volt Switch, Rapid Spin
Another gold shiny in a Luxury ball, my favourite. Impish Forretress caught in 4th generation. It has low Speed for Gyro Ball, and the defensive IVs are pretty decent. Honestly really good for a caught shiny with 0 Speed as there are only so many decent shiny spreads with the correct encounter slots for Forry. You know how this is played, just set up Spikes, scout with Volt Switch, and remove hazards with Rapid Spin. Gyro Ball can hit Rock- and Ice-types, but it's mainly a filler in case it gets taunted.
_________________________________________
Sudowoodo
Brave Nature
Rock Head
EVs: Untouched
IVs: 31/31/31/
20/31/0
Trick Room Sudowoodo bred in 4th gen. It's really really slow and has access to some decent moves like Wood Hammer, Head Smash, Earthquake, and Hammer Arm. These moves, combined with Rock Head mean Sudowoodo can be dangerous. Hammer Arm can be used to lower Sudo's Speed even more in Trick Room, but it already has 58 Speed at level 100 which is feeble anyways.
_________________________________________