Learned By: Darmin
Name: Accelerator Shield (Protect+Flame Charge)
New Type:
Classification:
Power Points: 10 (max 16)
Effect: Prevents anything from working on the user that turn. Boosts the user's Speed by one stage. Priority +4.
Z-Effect: Resets user's lowered stats.
Target: Itself
Flavor: Cloaking itself in flame, the user evades all attacks. The user raises its Speed stat. Its chance of failing rises if it is used in succession.
Uses: Darmin has two major flaws: it switches form each turn, turning it useless each other turn and it's slow. This move counterbalances both of them.
Learned By: Conkeldurus
Name: Cloud Punch (Defog+Hammer Harm)
New Type:
Classification:
Base Power: 100 (Z-180)
Accuracy: 90
Power Points: 10 (max 16)
Effect: Lowers the user's evasion by one stage. Removes various field effects. Punching move.
Target: Selected target.
Flavor: The target is punched with an cloudy fist. Blows away the target's barriers such as Reflect or Light Screen. It lowers the user's Evasiness, however.
Uses: Flying-coverage is really good coupled with Fighting (think Hawlucha). It allows Conkeldurus to break through bulky grasses easier. Also priority Defog is a really strong option (hazards are broken).
Learned By: Fisktres
Name: Mud Wave (Hurricane+Mud Shot)
New Type:
Classification:
Base Power: 110 (Z-185)
Accuracy: 95
Power Points: 10 (max 16)
Effect: Lowers the target's Speed by one stage.
Target: Selected target.
Flavor: The user attacks by wrapping its opponent in a fierce mud. This also lowers the target's Speed stat.
Uses: A better Ground-STAB which counterbalances Fisktres low speed (even at +2).
Learned By: Landana
Name: Earth's Pull (Roost+Earthquake)
New Type:
Classification:
Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Does not make contact. Removes Ground-immunity until the end of the turn.
Target: Adjacent foes (also ally like Earthquake).
Flavor: This move hits opposing Pokémon that are in the air.
Uses: With this move Landana has perfect dual coverage. It's also a better version of Thousand Arrows (remember how much this move brought to Zygarde).
Learned By: Star
Name: Narwhal Blast (Sweet Kiss+Hydro Cannon)
New Type:
Classification:
Base Power: 130 (Z-190)
Accuracy: 80
Power Points: 5 (max 8)
Effect: Shoots a stream of narwhals to fly everywhere and land on enemies. 10% chance to confuse the target.
Target: Selected target.
Flavor: WIP This may also confuse the target.
Uses: Star lacks a strong STAB (only 80 BP STABs).
Learned By: Gardelego
Name: Morphine Shot (Hypnosis+Toxic)
New Type:
Classification:
Accuracy: 60
Power Points: 15 (max 24)
Effect: Puts the foe to sleep. Can't miss if used by a Poison-type Pokémon.
Z-Effect: Raises user's Speed by one stage.
Target: Selected Target.
Flavor: The user employs morphine to make the target fall into a deep sleep.
Uses: Sleep is one of the best status in the game. But don't forget that it won't make Gardelego broken because we have a lot of fusions immune to status.
Learned By: Maltarione
Name: Dragon Switch (Volt-Switch+Dragon Pulse)
New Type:
Classification:
Base Power: 85 (Z-160)
Accuracy: 100
Power Points: 10 (max 16)
Effect: User attacks, then switches.
Target: Selected target.
Flavor: After making its attack, the user rushes back to switch places with a party Pokémon in waiting.
Uses: A good way to keep momentum, really usefull on wallbreakers like Maltarione that likes to cheap their defensive answers.