Fusion Moves - [Fusion Evolution Companion Project]

Status
Not open for further replies.

Learned by: Murkaleo
Name: Hit'n Run (Thief + Teleport)
New Type: Dark
Classification: Physical
Base Power: 60
Power Points: 25
Effect: Steals the opponents item and immediately switches out. The opponents item won't be stolen when the user already has an item.
Z-Effect: 120 BP
Target: Single enemy


Learned by: Zekronaw
Name: Aqua Bolt (Aqua Tail + Bolt Strike)
New Type: Water/Electric
Classification: Physical
Base Power: 120
Power Points: 10
Effect: Deals both water and electric damage, has a 10% chance of paralyzing the target
Z-Effect: 200 BP
Target: Single enemy



Learned by: Toxicario
Name: Sludge Shield (Detect + Toxic)
New Type: Poison
Classification: Status
Base Power: -
Power Points: 8
Effect: Protects the user from all effects of moves that target it during the turn it is used, including damage. Any pokemon that makes contact will be badly poisoned. If it or other protection moves are used consecutively, its success rate decreases. Does not work against steel and poison moves.
Z-Effect: Raises user's evasion by one.
Target: User
 
Last edited:

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor

Learned by: Quinda
Name: Dragon's Cunning (Work Up + Dragon Dance)
New Type: Dragon
Classification: Status
Base Power: -
Power Points: 25
Effect: Raises the user's atk, sp.atk and spe by 1.
Z-Effect: Resets users negative stats.
Target: User
I know we're not supposed to discuss about submitted moves but I think you forgot to read Quinda ability which inverses its stats changments making your move useless on Quinda.
 

Learned By: Murkaleo
Name: Foolproof Escape (Sucker Punch + Teleport)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 10 (max 16)
Effect: The user switches out. +1 Priority if a foe is about to attack the user.
Z-Effect: Fully heals replacement
Target: Self


Learned By: Zekronaw
Name: Eel Fang (Thunder Fang + Aqua Jet)
New Type:

Classification:

Base Power: 50
Accuracy: 100%
Power Points: 15 (max 24)
Effect: +1 Priority. Has a 20% chance to either flinch or paralyze.
Z-Effect: 100 BP Hydro Vortex
Target: Single Adjacent


Learned By: Quinda
Name: Air Out (Air Slash + Fake Out)
New Type:

Classification:

Base Power: 40
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +3 Priority. Causes the target to flinch. Can only be used on the turn the user is sent out.
Z-Effect: 100 BP Supersonic Skystrike
Target: Single Adjacent


Learned By: Sablegigas
Name: Nasty Nature (Nasty Plot + Nature Power)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 20 (max 32)
Effect: Sharply raises a stat depending on the current terrain.
[*]Grassy Terrain: Defense
[*]Psychic Terrain: Special Attack
[*]Misty Terrain: Special Defense
[*]Electric Terrain: Speed
[*]other: Attack
Z-Effect: Resets lowered stats
Target: Self


Learned By: Galvillon
Name: Sweeping Flight (Volt Switch + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 15 (max 24)
Effect: Clears the field of screens and hazards. User switches out after use.
Z-Effect: Fully heals replacement
Target: Entire Field


Learned By: Abomasorus
Name: Soil Blender (Giga Drain + Earthquake)
New Type:

Classification:

Base Power: 100
Accuracy: 100%
Power Points: 10 (max 16)
Effect: User regains HP equal to 50% damage dealt.
Z-Effect: 180 BP Tectonic Rage
Target: Single Adjacent


24 hour warning for submissions.
 
Murkaleo
Learned By: Murkaleo
Name: Dark Screen (Quash + Light Screen)
New Type: Dark
Classification: Status
Base Power: -
Accuracy: -
PP: 32
Effect: For five turns (eight with the Light Clay item) the foe's Speed is halved.
Z-Move: +1 Speed
Target: Foe's Side
Other: Can be removed by Brick Break and Psychic Fangs.
Overview: Like Tailwind, in that it serves as Speed control, but it lasts longer. It has direct benefits over Sticky Web, including the fact that it doesn't help Contrary Pokemon and that it cannot be bounced back by Magic Bounce/Coat. Unlike Tailwind, though, it can be removed by Defog, Psychic Fangs, and Brick Break.


Zekronaw
Learned By: Zekronaw
Name: Aqua Turn (Volt Switch + Waterfall)
New Type: Water
Classification: Physical
Base Power: 80
Accuracy: 100
PP: 32
Effect: Switches the user out after dealing damage. Has a 20% chance to flinch the target.
Z-Move: 160
Target: Selected Target
Overview: A STAB momentum move that takes advantage of both Zekronaw's better offensive stat and its Tetra Force ability. Not much else to say, honestly.


Quinda
Learned By: Quinda
Name: Smell Dance (Smelling Salts + Dragon Dance)
New Type: Dragon
Classification: Physical
Base Power: 70
Accuracy: 100
PP: 32
Effect: Dance move. Deals double damage on foes with stat boosts. Also removes the foe's stat boosts, if they have any.
Z-Move: 140
Target: Selected Target
Overview: Stat control that also hurts more if the foe has set up. Also a dance move.


Sablegigas
Learned By: Sablegigas
Name: Giant Guard (Taunt + Safeguard)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
PP: 40
Effect: Protects the user's side of the field from status conditions and status moves for 5 turns. If a status move that affects the user's side is used while Giant Guard is in effect, it will fail.
Z-Move: +1 Attack
Target: User's Side
Overview: Provides some team support in the form of status protection. Essentially a better Taunt, in that it can't be beat out by Oblivious or Mental Herb, lasts longer, and still protects from everything Taunt does.
 
Last edited:
Murkaleo: Yung Dramps, Pika Xreme, Cookie Butter
Zekronaw: Yung Dramps, Origin0
Quinda: Pika Xreme, Cookie Butter, Tuthur1
Sablegigas: Pika Xreme, Yung Dramps
Galvillon: Origin0, Tuthur1, Pika Xreme
Kyonun: Pika Xreme, Cookie Butter
Abomasorus: Origin0, Tuthur1
Toxicario: Reviloja753, Pika Xreme
 

Yung Dramps

awesome gaming
Murkaleo: Yung Dramps
Zekronaw: Origin0
Sablegigas: Yung Dramps
Galvillon: Tuthur1
Kyonun: Yung Dramps
Abomasorus: Tuthur1
Toxicario: Origin0
 
Murkaleo: Yung Dramps
Zekronaw: Origin0
Quinda: KeeganSkymin4444
Sablegigas: KeeganSkymin4444
Galvillon: Mygavolt
Kyonun: Cookie Butter
Abomasorus: Tuther1
Toxicario: Reviloja753
 
Quinda: Pika Xreme, Cookie Butter, Tuthur1
Sablegigas: Pika Xreme, KeeganSkymin4444
Galvillon: Pika Xreme, Mygavolt
Kyonun: Yung Dramps

Pardon my unusual abruptness, but voting is closed.



Learned By: Murkaleo
Name: Medicine Man (Defog + Rest)
Type:

Classification:

Base Power: -
Accuracy: -
Power Points: 10
Effect: Any hazards currently on the user's side of the field will heal by 12% HP in place of their normal effects for 3 turns. During this time, the foe cannot set hazards. At the end of the 3 turns, hazards are removed normally a la Defog.
Z-Power: Restores negative stat changes to 0
Target: All opposing targets
Overview: You thought Fog Machine screwed over hazard setters real bad? Well how about a move that actually lets you BENEFIT from hazards being up? The moment Murkaleo is on your team, your opponent immediately has to play much more cautiously with their hazard setters.


Learned By: Zekronaw
Name: Thunder Jet (Thunder + Aqua Jet)
New Type:

Classification:

Base Power: 70
Accuracy: 90
Power Points: 10 (max 16)
Effect: +1 priority. 30% chance to paralyze.
Z-Effect: 120 BP
Target: Selected target
Niche: Strong priority Electric-type attack that gets boosted by Tetra Force.


Learned By: Quinda
Name: Mega Meteor (Mega Kick + Draco Meteor)
New Type: Normal
Classification: Physical
Base Power: 130
Accuracy: 90%
Power Points: 5 (8)
Effect: Lowers user's Attack by 2.
Target: default is 1 opponent

Draco Meteor but Normal-type and physical, so it pairs better with V-Create and Dragon Ascent.
Learned By: Quinda
Name: Salty Ascension (Dragon Ascent + Smelling Salts)
New Type: Flying
Classification: Physical
Base Power: 120
Accuracy: 100%
Power Points: max 16
Effect: Power doubles if opponent has stat changes, removes stat changes. Allows Quinda to mega evolve.
Z-Effect: Supersonic Skystrike 190 BP
Target: Foe
Quinda is a Contrary set-up sweeper, very vulnerable to Belle, Shitpost or Lars that steal stat boosts. This is a direct counter to that, and also a direct counter to other set-up sweepers. Using this move with Dragon Ascent isn't recommended, but you still have Superpower, V-Create, Overheat and Draco Meteor to abuse.
Learned by: Quinda
Name: Meteor Spin (Rapid Spin + Draco Meteor)
New Type: Normal
Classification: Physical
Base Power: 110 (Z-160)
Accuracy: 100
Power Points: 5 (max 8)
Effect: Removes Leech Seed, partial trapping, and entry hazards if the user does not faint from subsequent recoil damage.
Target: Selected Target
Learned By: Quinda
Name: Smell Dance (Smelling Salts + Dragon Dance)
New Type: Dragon
Classification: Physical
Base Power: 70
Accuracy: 100
PP: 32
Effect: Dance move. Deals double damage on foes with stat boosts. Also removes the foe's stat boosts, if they have any.
Z-Move: 140
Target: Selected Target
Overview: Stat control that also hurts more if the foe has set up. Also a dance move.


Learned By: Sablegigas
Name: Incarceration (Punishment + Block)
Type:

Classification:

Base Power: 70
Accuracy: 100%
Power Points: 5
Effect: Traps the opponent a la Pursuit. +5 BP for every time the opponent has switched out during the game.
Z-Power: 140
Target: Single Target
Overview: With this move, Sablegigas is capable of easily punishing every offensive and defensive pivot mid-to-late game that isn't part Ghost type. Hell, it can punish everything late-game, really.
Learned By: Sablegigas
Name: Shadow Climb (Shadow Ball + Rock Climb)
New Type: Ghost
Classification: Physical
Base Power: 90
Accuracy: 100%
Power Points: 20 (32)
Effect: 20% chance to flinch, 20% chance to lower target's Defense by 1
Target: default is 1 opponent
Learned By: Sablegigas
Name: Giant Guard (Taunt + Safeguard)
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
PP: 40
Effect: Protects the user's side of the field from status conditions and status moves for 5 turns. If a status move that affects the user's side is used while Giant Guard is in effect, it will fail.
Z-Move: +1 Attack
Target: User's Side
Overview: Provides some team support in the form of status protection. Essentially a better Taunt, in that it can't be beat out by Oblivious or Mental Herb, lasts longer, and still protects from everything Taunt does.


Learned By: Galvillon
Name: Bug Crash (Thunder + Bug Buzz)
New Type: Bug
Classification: Special
Base Power: 110
Accuracy: 85%
Power Points: 10 (16)
Effect: 30% chance to lower target's Special Defense by 1. Can't miss in Rain. Sound move.
Target: default is 1 opponent

Strong Bug coverage.
Learned by: Galvilon
Name: Butterfly Switch (Quiver Dance + Volt-Switch)
New Type: Bug
Classification: Status
Power Points: 20 (max 32)
Effect: User switches. Repleacement gets +1 in SpA, SpD and Spe.
Z-Effect: Restores replacement’s HP.
Target: Itself
Learned By: Galvillon
Name: Sweeping Flight (Volt Switch + Defog)
New Type:

Classification:

Base Power: ---
Accuracy: ---
Power Points: 15 (max 24)
Effect: Clears the field of screens and hazards. User switches out after use.
Z-Effect: Fully heals replacement
Target: Entire Field


Learned By: Kyonun
Name: Destructive Storm (Thunder + Water Spout)
Type:

Classification:

Base Power: 150
Accuracy: 100%
Power Points: 10
Effect: Less power the lower the user's HP. Always hits for max power in Rain.
Z-Power: 200
Target: All opposing targets
Overview: With this move, Kyonun is amazing under Rain. Guess what its ability summons? I'll just let this calc speak for itself:
252 SpA Electron Rain Kyonun Destructive Storm (150 BP) vs. 252 HP / 0 SpD Chazma-Egg: 270-318 (45.7 - 53.8%) -- 43% chance to 2HKO
Learned By: Kyonun
Name: Ionized Brine (Brine + Thunder)
New Type: Water
Classification: Special
Base Power: 110
Accuracy: 70%
Power Points: max 16
Effect: Never misses in Rain. Power doubles if opponent is paralyzed.
Z-Effect [revised]: Hydro Vortex 160 BP
Target: Foe
More reliable Hydro Pump I guess


Learned by: Abomasorus
Name: Cold Fissure (Fissure + Sheer Cold) Icequake (Icy Wind + Earthquake)
New Type: Ice
Classification: Physical
Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 10 (max 16)
Effect: Lowers foes' Speed by one stage.
Target: All adjacent Pokémon


Learned By: Toxicario
Name: Iron Bar (Low Sweep + Iron Defense)
New Type: Steel
Classification: Physical
Base Power: 65
Accuracy: 100%
Power Points: 24
Effect: The user's Defense and Speed are raised sharply.
Z-Effect: 120 Power
Target: Single Adjacent Foe
Niche: Toxicario has good STABs and coverage, but has meh stats overall. This fixes that issue by boosting the stats that Toxicario would like boosted most- Defense and Speed! While SpDef is still somewhat lacking, there's nothing running Iron Bar/Gunk Shot/Drain Punch/filler with Assault Vest can't fix!


Next up!
[
+
]
[
+
]

Washox, Hoorbok, Ninetales-Prime (no sprite yet), Blampa, Origami-Swan, Kecleus, Fear-Roh (no sprite yet), Neoprene
 
Last edited:
Learned By: Washox
Name: Aqua Boost (Aqua Tail + Psycho Boost)
New Type: Water
Classification: physical
Base Power: 140
Accuracy: 90%
Power Points: 5 (8)
Effect: Lowers user's Attack by 2.
Target: default is 1 opponent

A counterpart to Psycho Boost, for the other attack stat, and for the other STAB.

Learned By: Hoorbok
Name: Hyperspace Shot (Gunk Shot + Hyperspace Fury)
New Type: Dark
Classification: Physical
Base Power: 120
Accuracy: 80%
Power Points: 5 (8)
Effect: 30% chance to lower target's Defense by 1. Breaks protection.
Target: default is 1 opponent

A stronger Dark STAB with an effect that's positive instead of negative.

Learned By: Ninetales-Prime
Name: Heat-Dry (Fire Blast + Freeze-Dry)
New Type: Fire
Classification: Special
Base Power: 100
Accuracy: 100%
Power Points: 10 (16)
Effect: 10% chance to burn. Super-Effective against Water.
Target: default is 1 opponent

Fire STAB with higher power and better coverage.

Learned By: Blampa
Name: Jet Pulse (Aqua Jet + Dragon Pulse)
New Type: Water
Classification: Special
Base Power: 65
Accuracy: 100%
Power Points: 15 (24)
Effect: +1 priority. Pulse move (boosted by Mega Launcher).
Target: default is 1 opponent

S P E C I A L P R I O R I T Y that's boosted by mega launcher and actually stronger than water pulse

Learned By: Origami-Swan
Name: Mind Cannon (Calm Mind + Fleur Cannon)
New Type: Psychic
Classification: Special
Base Power: 130
Accuracy: 90%
Power Points: 10 (16)
Effect: Lowers user's Special Attack by 2. Raises user's Special Defense by 1.
Target: default is 1 opponent

Psychic Fleur Cannon with additional Special Defense boost

Learned By: Kecleus
Name: Secret Judge (Secret Power + Judgment)
New Type: Normal
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 15 (24)
Effect: Type changes based on held Plate. Has a secondary effect that varies by Terrain like Secret Power (default: 30% paralysis)
Target: default is 1 opponent

Physical multitype STAB.

Learned By: Fear-Roh
Name: Quick Cut (Quick Attack + Aerial Ace)
New Type: Flying
Classification: Physical
Base Power: 60
Accuracy: -%
Power Points: 20 (32)
Effect: +1 priority. Always hits.
Target: default is 1 opponent

A reasonably strong STAB priority so Fear-Roh is slightly less totally outclassed.

Learned By: Neoprene
Name: Flash Jet (Aqua Jet + Flash Cannon)
New Type: Steel
Classification: Special
Base Power: 60
Accuracy: 100%
Power Points: 15 [24]
Effect: +1 priority. 10% chance to lower target's Special Defense by 1.
Target: default is 1 opponent

Special Priority again from me.
 

AquaticPanic

Intentional Femboy Penguin
is a Community Leaderis a Community Contributor
Community Leader
Learned By: Kecleus
Name: Secret Judge (Secret Power + Judgment)
New Type: Normal
Classification: Physical
Base Power: 100
Accuracy: 100
Power Points: 15 (24)
Effect: Type changes based on held Plate. Has a secondary effect that varies by Terrain like Secret Power (default: 30% paralysis)
Target: default is 1 opponent
Imo make secondary effect change based on the plate.


Learned By: Primetales
Name: Lunar Flame (Blizzard + Overheat)
New Type: Ice
Classification: Special
Base Power: 130
Accuracy: 90
Power Points: 8
Effect: -2 Sp. Atk. Under sun or hail, never misses and the drop is nulled
Target: Adjecent foes


Learned By: Washox
Name: Boiled Food (Scald + Dream Eater)
New Type: Water
Classification: Special
Base Power: 100 (180)
Accuracy: 100
Power Points: 24
Effect: Heals for 50% hp, raising to 88% if foe is burned
Flavor: Fish are friend, rest is food
Target: One foe

Learned By: Hoobok
Name: Serpent Venom (Throat Chp + Coil)
New Type: Dark
Classification: Physical
Base Power: 80 (160)
Accuracy: 100
Power Points: 24
Effect: For two turns, foe cannot have stat changes
Target: One foe


Learned By: Blampa
Name: Kraken Crash (Aqua Jet + Glare)
New Type: Water
Classification: Special
Base Power: 40 (100)
Accuracy: 100
Power Points: 24
Effect: Paralyzes the foe (+1 prio)
Target: One foe


Learned By: Kecleus
Name: Top Kek (Hidden Power+ Return)
New Type: Variable (Base normal)
Classification: Special / Physical (Depends on Happiness)
Base Power: 102 (180)
Accuracy: 100
Power Points: 24
Effect: Physical is max Happiness, Special if lowest. Changes types based on IVs, with Fairy being Perfect IVs
Target: One foe

Edit: Sorry rev your comment wasn't loaded when I was writing. Tho reserving moves is not a thing. You can still do Overheat + Blizzard, as long as it has a different effect
 
Last edited:
Imo make secondary effect change based on the plate.


Learned By: Primetales
Name: Lunar Flame (Blizzard + Overheat)
New Type: Ice
Classification: Special
Base Power: 100
Accuracy: 90
Power Points: 8
Effect: -2 Sp. Atk. Under sun or hail, never misses and the drop is nulled
Target: Adjecent foes


Edit: Sorry rev your comment wasn't loaded when I was writing. Tho reserving moves is not a thing. You can still do Overheat + Blizzard, as long as it has a different effect
Nah I’m good. I’m sorta reserving them cause it’s late at night and I’m not making it tonight.
 

Learned By: Washox
Name: Dream Pool (Whirlpool + Dream Eater)
New Type:

Classification:

Base Power: 70
Accuracy: 95
Power Points: 10 (max 16)
Effect: Traps the target for 4-5 turns, dealing damage equal to 1/8th of their max HP at the end of each turn. The user recovers half of the damage taken by the target by both the attack and the passive damage.
Z-Effect: 120 BP
Target: Selected target
Flavor: The user traps the opponent in a dream regardless of their state of consciousness, draining their vitality over time.
Uses: A trapping move that can be useful against bulky opponents. Also helps keep Washox's hitpoints up so it can stay in Chromosome forme.


Learned By: Hoorbok
Name: Venospace Fury (Hyperspace Fury + Venoshock)
New Type:

Classification:

Base Power: 100
Accuracy: --
Power Points: 10 (max 16)
Effect: Lowers the user's Def by 1 stage. If the target is poisoned, the move's power is doubled and the Def drop is ignored. Hits through Protect. Does not make contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: Using its many serpent-headed arms, the user unleashes a barrage of bites that does more damage to poisoned targets.
Uses: A strong and reliable Poison STAB that goes well with Toxic Spikes support.


Learned By: Ninetales-Prime
Name: Ember Wave (Heat Wave + Ice Shard)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 15 (max 24)
Effect: +1 priority. 10% chance to burn.
Z-Effect: 120 BP
Target: All adjacent foes
Flavor: With a swift flick of its tails, the opposing Pokemon are attacked with a beautiful red and blue wave of flame. This move always goes first.
Uses: Priority special Fire-type attack with decent power.


Learned By: Blampa
Name: Stormforce Pulse (Water Pulse + Dragon Rush)
New Type:

Classification:

Base Power: 100
Accuracy: 90
Power Points: 10 (max 16)
Effect: 20% chance to cause confusion. Pulse move.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user blasts the opponent with a powerful pulse of water with the strength of a storm. The force may cause them to become confused.
Uses: A strong Water STAB that is boosted further by Mega Launcher if you decide to go Mega.


Learned By: Origami-Swan
Name: Radiant Cyclone (Flash Cannon + Hurricane)
New Type:

Classification:

Base Power: 110
Accuracy: 85
Power Points: 10 (max 16)
Effect: 30% chance to confuse or lower the target's SpD by 1 stage. Hits Pokemon using Fly. Never misses in rain but has halved accuracy in sun.
Z-Effect: 185 BP
Target: Selected target
Flavor: The user attacks by wrapping its opponent in a magnificent spiral of light that flies up into the sky.
Uses: A much stronger Steel STAB that is best used in rain, but doesn't have terrible accuracy outside of rain either.


Learned By: Kecleus
Name: False Judgment (Judgment + Fake Out)
New Type:

Classification:

Base Power: 60
Accuracy: 100
Power Points: 10 (max 16)
Effect: +3 priority. Makes the target flinch, only works on the first turn out. Changes type based on the held Plate.
Z-Effect: 120 BP
Target: Selected target
Flavor: The user quickly fires a shot of light at the target. It makes the target flinch, but it only works on the first turn the user is in battle.
Uses: A stronger special Fake Out that changes type based on the held Plate.

[
+
]
Learned By: Fear-Roh
Name: Sacred Roost (Roost + Sacred Fire)
New Type:

Classification:

Base Power: 100
Accuracy: 95
Power Points: 10 (max 16)
Effect: Recovers half the damage taken by the target. Removes the user's Flying type for the rest of the turn. Makes no contact.
Z-Effect: 180 BP
Target: Selected target
Flavor: The user attacks the opponent with a mystical strike before landing on a rainbow. The user's HP is restored by half the damage taken by the target.
Uses: Strong spammable Flying STAB that heals the user rather than hurts it. Also makes Fear-Roh Normal-type for the rest of the turn, which could help protect it against moves that could otherwise hit it super effectively.


Learned By: Neoprene
Name: Laser Cannon (Fleur Cannon + Flash Cannon)
New Type:

Classification:

Base Power: 120
Accuracy: 90
Power Points: 10 (max 16)
Effect: Lowers the user's SpA by 1 stage. 10% chance to lower the target's SpD by 1 stage.
Z-Effect: 185 BP
Target: Selected target
Flavor: The opponent is blasted by a powerful ray of concentrated light. The attack's recoil lowers the user's SpA stat.
Uses: A powerful Steel STAB that can easily make up for its SpA drop.
 
Last edited:

Tuthur

haha
is a Site Content Manageris a Top Social Media Contributoris a Forum Moderatoris a Community Contributoris a Top Tiering Contributoris a Top Contributoris a Top Smogon Media Contributor
1527606955884.png

Learned By: Washox
Name: Boiling Boost (Psycho Boost+ Scald)
New Type:
1527608387301.png

Classification:

Base Power: 140 (Z-200)
Accuracy: 100
Power Points: 5 (max 8)
Effect: Lowers the user's Special Attack by two stages. Burns the target. Thaws the user.
Target: Selected target
Flavor: The user shoots boiling hot water at its target at full power. This also leaves the target with a burn. The attack's recoil harshly lowers the user's Sp. Atk stat.
Uses: A strong nuke with a cool secondary effect.

1527607441807.png

Learned By: Hoorbok
Name: Hyperspace Venom (Gastro Acid+ Hyperspace Fury)
New Type:
1527607802480.png

Classification:
1527607739173.png

Base Power: 100 (Z-180)
Accuracy: 100
Power Points: 5 (max 8)
Effect: This move ignores target's ability and protection.
Target: Selected target
Flavor: Using its many heads, the user unleashes a venom that ignore the target's Ability and the effects of moves like Protect and Detect.
Uses: A solid STAB without any drawback.

1527607912459.png

Learned By: Ninetales-Prime
Name: Aurora Flames (Aurora Veil + Incinerate)
New Type:
1527608123961.png

Classification:
1527608143797.png

Base Power: 60 (Z-120)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Sets up on Aurora Veil if under Hail or Sun.
Target: Selected target
Flavor: The user attacks opposing Pokémon with a frozen fire. If used under hailstorm or intensified sun, this move reduces damage from physical and special moves for five turns.
Uses: A way to set up Veil which is not blocked by Taunt and can't be stolen by Snatch.

1527608315605.png

Learned By: Blampa
Name: Dragon Jet (Draco Meteor + Aqua Jet)
New Type:
1527608394613.png

Classification:
1527608143797.png

Base Power: 70 (Z-130)
Accuracy: 100
Power Points: 20 (max 32)
Effect: +1 Priority.
Target: Selected target
Flavor: A shock wave lunges at the target. This move always go first.
Uses: A STAB priority.

1527608737623.png

Learned By: Origami-Swan
Name: Origami Dance (Iron Defense + Calm Mind)
New Type:
1527608776926.png

Classification:
1527608686300.png

Power Points: 20 (max 32)
Effect: Boosts the user's Defense and Special Defense by two stages.
Z-Effect: Resets user's lowered stats.
Target: Itself.
Flavor: The user sharpens its body's face and its mind to sharply raise its Defense and Sp. Def stats.
Uses: A boosting move which increases Origami-Swan's staying power for a potential sweep thanks to Fluttering Heart's boosts.

1527608972619.png

Learned By: Kecleus
Name: Fast Facade (Extreme Speed + Facade)
New Type:
1527609424285.png

Classification:
1527609072577.png

Base Power: 75 (Z-140)
Accuracy: 100
Power Points: 5 (max 8)
Effect: Base Power doubles if the user is burned, paralyzed, or poisoned. +2 Priority.
Target: A single target.
Flavor: The user charges the target at blinding speed. This move doubles its power if the user is poisoned, burned, or paralyzed and always goes first.
Uses: Allows Kecleus not to be useless when statused.

1527609281742.png
1527609289833.png

Learned By: Fear-Roh
Name: Wind Pass (Tail Wind + Baton Pass)
New Type:
1527609443274.png

Classification:
1527608686300.png

Power Points: 30 (max 48)
Effect: Sets the Tailwind up. User switches out.
Z-Effect: Fully restores switched-in ally's HP.
Target: Itself
Flavor: The user whips up a turbulent whirlwind that ups the Speed stat of the user and its allies for four turns. The user switches places with a party Pokémon.
Uses: A move that gives a lot of mementum.

1527609606105.png

Learned By: Washox
Name: Flood Canon (Fleur Canon+ Scald)
New Type:
1527608387301.png

Classification:

Base Power: 80 (Z-160)
Accuracy: 100
Power Points: 15 (max 24)
Effect: Lowers the target's Sp. Atk by 1.
Target: Selected target
Flavor: The user unleashes a strong wave. The attack lowers the target's Sp. Atk.
Uses: A set up move which is also an offensive move (just like Contrary Pokémon).
 
Last edited:
Learned By: Kecleus
Name: Perfect Camo (Extreme Speed + Camoflauge)
New Type: Normal
Classification: Physical
Base Power: 80
Accuracy: 100%
Power Points: 10 (max 16)
Effect: +2 priority. Works like Revelation Dance.
Z-Effect: 160 BP I thinks
Target: Selected target
Uses: better espeed
 
Last edited:

Learned By: Ninetales-Prime
Name: Sunstorm (Fire Blast + Blizzard)
New Type:

Classification:

Base Power: 110
Accuracy: 70% (Guaranteed hit under Sun)
Power Points: 10-16
Effect: 10% chance to inflict Burn.
Target: Adjacent Enemies
Flavor: A fiery burst of energy is summoned to hit the targets, as if it were from the sun itself.
Uses: A powerful Fire STAB for Primetales that doesn't have shaky accuracy. This and Blizzard are both guaranteed hits under its weather.
 
Last edited:

Learned By: Ninetales-Prime
Name: Solar Flare (Fire Blast + Blizzard)
New Type:

Classification:

Base Power: 110
Accuracy: 70% (Guaranteed hit under Sun)
Power Points: 10-16
Effect: 10% chance to inflict Burn.
Target: Adjacent Enemies
Flavor: A fiery burst of energy is summoned to hit the targets, as if it were from the sun itself.
Uses: A powerful Fire STAB for Primetales that doesn't have shaky accuracy. This and Blizzard are both guaranteed hits under its weather.
You're gonna have to come up with a different name there. Solar Flare is Hitachi's Fusion Move.
 

Learned By: Washox
Name: Adaptive Mutation (Psycho Shift + Aqua Ring)
New Type:

Classification:

Base Power: --
Accuracy: 100%
Power Points: 10-16
Effect: Heals the user for 1/12th of each opposing Pokémon's maximum HP per turn, rising to 1/8th if the opposing Pokémon is afflicted with a Major Status Effect. If the user is afflicted with a Major Status Effect when it uses the move, the Effect is transferred to a random opposing Pokémon.
Target: Self
Flavor: Washox's tentacles shift and dance with power, the hypnotic display masking its analysis of, and adaptation to, the enemy Pokémon's strengths.
Uses: Allows for a little more reliable recovery than might otherwise be available, what with Washox having one of the worst HP stats in the FE meta. Gen 7's nerfs to Burn actually make tank play more possible with this move, and I think it'd be fun to have a defensive Pokémon using a Flame Orb as its key item. =]

Learned By: Hoorbok
Name: Sleight Of Hand (Venoshock + Fling)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10-16
Effect: Deals double damage if the user is not holding an item. Removes the user's Held Item.
Target: Single enemy
Flavor: Hoorbok moves its many disembodied hands in a frightening style, leaving its movements impossible to track. Just when the enemy Pokémon is completely bamboozled, Hoorbok unleashes a spinning backhand strike that knocks the target flying.
Uses: This is great for countering enemy Iron Ball or Ring Target strats, and it makes for a fantastic physical Poison STAB, of which Hoorbok is not exactly overburdened.

Learned By: Ninetales-Prime
Name: Powder Burn (Fire Blast + Freeze-Dry)
New Type:

Classification:

Base Power: 95
Accuracy: 95%
Power Points: 10-16
Effect: Super-effective against Water-types. 20% chance to Burn the target, rising to 40% against Water-types
Target: Single enemy
Flavor: Ninetales-Prime summons an array of glittering ice crystals that dance around its body. As they move faster, they glow with light, and the internal light is built up until it blasts forth in a searing beam.
Uses:In a meta rich in Water/Steel-types, a move like this is a blessing, especially when it receives the power boost from Solar Snow. Okay, imperfect accuracy isn't the greatest thing in the world, but it's still a really good move.

Learned By: Blampa
Name: Crashing Wake (Water Pulse + Razor Wind)
New Type:

Classification:

Base Power: 80
Accuracy: 100%
Power Points: 10-16
Effect: High critical hit rate. 20% chance to lower the target's critical hit rate. Pulse move.
Target: All enemies
Flavor: Blampa's furious rage boils over, and it sends an arc of boiling foam at its opponents, seeking to strike them all down at once. The foam is slick and slippery, dodging past defences and keeping the targets off-balance.
Uses: Hey, it's a use for Razor Wind at last! Also, this is just a better Water-type pulse move, so it's something that both formes can take advantage of.

Learned By: Origami-Swan
Name: Pounding Heart (Calm Mind + Shift Gear)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 10-16
Effect: Raises the user's Special Attack and Special Defence by 1 Combat Stage. Raises the user's Speed by 2 Combat Stages.
Target: Self
Flavor: Origami-Swan's resting heartbeat slows drastically, but the sound of each beat echoes throughout the air, providing a rhythm for its powerful attacks.
Uses: It's a better Quiver Dance. What more do you want? =]

Learned By: Kecleus
Name: Mysterious Force (Camouflage + Natural Gift)
New Type:

Classification:

Base Power: --
Accuracy: 100%
Power Points: 15-24
Effect: This move deals damage of the user's primary and secondary typing simultaneously. If the user does not possess a secondary typing, this attack hits twice. This move's damage dealt is dependent on the elemental type or types it is.
Bug: 30
Dark: 40
Dragon: 60
Electric: 80
Fairy: 50
Fighting: 80
Fire: 40
Flying: 60
Ghost: 50
Grass: 50
Ground: 60
Ice: 30
Normal: 60
Poison: 60
Psychic: 70
Rock: 40
Steel: 50
Water: 50
Dual-type versions of this move add the two types together. For example, if the user was Bug/Flying, this move would deal both Bug-type and Flying-type damage and have 30+60=90 Base Power.
Target: Single enemy
Flavor: Kecleus glows with inner power and summons all its strength to lash out at its foes.
Uses: ... It works on all the formes, I guess?

Learned By: Fear-Roh
Name: Focus Fire (Fury Attack + Aerial Ace)
New Type:

Classification:

Base Power: 40
Accuracy: --
Power Points: 15-24
Effect: Hits between 2 and 5 times. This attack cannot miss. Makes contact.
Target: Single enemy
Flavor: Fear-Roh's keen eyes glimmer with intent, and once it spies a weak spot it burst forward, perfectly predicting the enemy's movement and breaking down its defences.
Uses: A strong, reliable Flying-type move without a single downside. At minimum, it's 80 BP STAB that crits and hits through subs. At maximum, it's 200 BP STAB that crits and hits through subs. =]

Learned By: Neoprene
Name: Special Suit (Water Sport + Gear Up)
New Type:

Classification:

Base Power: --
Accuracy: --
Power Points: 15-24
Effect: Reduces the effectiveness of Fire-type moves targeting the user by 50% and raises the user's Special Attack and Special Defence by 1 Combat Stage. The user's Special Attack and Special Defence are raised by an additional 1 Combat Stage if there is a Fire-type Pokémon on the field.
Target: Self
Flavor: Neoprene puts on its special rubber suit. The very special rubber suit. For special times. Avert your gaze, children, this is not for your eyes. Neoprene doesn't want the council to put an electronic tag on her again.
Uses: Partly it's a great way to make a common counter to Steel-types work in this mon's favour. Mostly it's a great way to creep people out. =]
 
Kecleus
Learned By: Kecleus
Name: Rejuvenate
New Type: Normal
Classification: Status
Base Power: -
Accuracy: -
PP: 24
Effect: This move recovers 50% of the user's maximum HP and heals all major status conditions.
Z-Move: User regains all HP
Target: User
Overview: A better version of Recover, with higher PP and the added benefit of healing status.
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top