Magmortified
<b>CAP 8 Playtesting Expert</b>
Our Pokemon so far:
Name: Kitsunoh
Ability: Frisk / Limber
Stats: 80 HP / 103 Atk / 85 Def /55 SpA /80 SpD /110 Spe
Legacy Raider:
Name: Kitsunoh
Type: Steel / GhostName: Ultimate Scout
Description: A Pokemon that is very capable of forcing the opponent to reveal vital information about their team members and their moves using various techniques.
Ability: Frisk / Limber
Stats: 80 HP / 103 Atk / 85 Def /55 SpA /80 SpD /110 Spe
Legacy Raider:
Plus:Code:[b]Level Up[/b] HS. [URL="http://www.smogon.com/dp/moves/ice_fang"]Ice Fang[/URL]* HS. [URL="http://www.smogon.com/dp/moves/thunder_fang"]Thunder Fang[/URL]* --. [URL="http://www.smogon.com/dp/moves/astonish"]Astonish[/URL] --. [URL="http://www.smogon.com/dp/moves/screech"]Screech[/URL]* 07. [URL="http://www.smogon.com/dp/moves/metal_claw"]Metal Claw[/URL] 12. [URL="http://www.smogon.com/dp/moves/shadow_sneak"]Shadow Sneak[/URL] 16. [URL="http://www.smogon.com/dp/moves/fake_out"]Fake Out[/URL] 21. [URL="http://www.smogon.com/dp/moves/confuse_ray"]Confuse Ray[/URL] 25. [URL="http://www.smogon.com/dp/moves/slash"]Slash[/URL] 30. [URL="http://www.smogon.com/dp/moves/copycat"]Copycat[/URL] 34. [URL="http://www.smogon.com/dp/moves/iron_head"]Iron Head[/URL]* 39. [URL="http://www.smogon.com/dp/moves/baton_pass"]Baton Pass[/URL] 43. [COLOR="Red"][U]Shadow Strike[/U][/COLOR]* 47. [URL="http://www.smogon.com/dp/moves/memento"]Memento[/URL]*
Code:[b]TM/HMs[/b] [SIZE="1"]TM01 - Focus Punch TM02 - Dragon Claw TM03 - Water Pulse TM04 - Calm Mind TM05 - [/SIZE][URL="http://www.smogon.com/dp/moves/roar"]Roar[/URL] [SIZE="1"]TM06 - [/SIZE][URL="http://www.smogon.com/dp/moves/toxic"]Toxic[/URL] [SIZE="1"]TM07 - Hail TM08 - Bulk Up TM09 - Bullet Seed TM10 - [/SIZE][URL="http://www.smogon.com/dp/moves/hidden_power"]Hidden Power[/URL] [SIZE="1"]TM11 - Sunny Day TM12 - [/SIZE][URL="http://www.smogon.com/dp/moves/taunt"]Taunt[/URL] [SIZE="1"]TM13 - Ice Beam TM14 - Blizzard TM15 - [/SIZE][URL="http://www.smogon.com/dp/moves/hyper_beam"]Hyper Beam[/URL] [SIZE="1"]TM16 - Light Screen TM17 - [/SIZE][URL="http://www.smogon.com/dp/moves/protect"]Protect[/URL] [SIZE="1"]TM18 - [/SIZE][URL="http://www.smogon.com/dp/moves/rain_dance"]Rain Dance[/URL] [SIZE="1"]TM19 - Giga Drain TM20 - Safeguard TM21 - [/SIZE][URL="http://www.smogon.com/dp/moves/frustration"]Frustration[/URL] [SIZE="1"]TM22 - SolarBeam TM23 - [/SIZE][URL="http://www.smogon.com/dp/moves/iron_tail"]Iron Tail[/URL] [SIZE="1"]TM24 - [/SIZE][URL="http://www.smogon.com/dp/moves/thunderbolt"]Thunderbolt[/URL] [SIZE="1"]TM25 - [/SIZE][URL="http://www.smogon.com/dp/moves/thunder"]Thunder[/URL] [SIZE="1"]TM26 - [/SIZE][URL="http://www.smogon.com/dp/moves/earthquake"]Earthquake[/URL]* [SIZE="1"]TM27 - [/SIZE][URL="http://www.smogon.com/dp/moves/return"]Return[/URL] [SIZE="1"]TM28 - [/SIZE][URL="http://www.smogon.com/dp/moves/dig"]Dig[/URL] [SIZE="1"]TM29 - [/SIZE][URL="http://www.smogon.com/dp/moves/psychic"]Psychic[/URL] [SIZE="1"]TM30 - [/SIZE][URL="http://www.smogon.com/dp/moves/shadow_ball"]Shadow Ball[/URL] [SIZE="1"]TM31 - Brick Break TM32 - [/SIZE][URL="http://www.smogon.com/dp/moves/double_team"]Double Team[/URL] [SIZE="1"]TM33 - Reflect TM34 - [/SIZE][URL="http://www.smogon.com/dp/moves/shock_wave"]Shock Wave[/URL] [SIZE="1"]TM35 - Flamethrower TM36 - Sludge Bomb TM37 - [/SIZE][URL="http://www.smogon.com/dp/moves/sandstorm"]Sandstorm[/URL] [SIZE="1"]TM38 - Fire Blast[/SIZE] [SIZE="1"]TM39 - [/SIZE][URL="http://www.smogon.com/dp/moves/rock_tomb"]Rock Tomb[/URL] [SIZE="1"]TM40 - Aerial Ace TM41 - [/SIZE][URL="http://www.smogon.com/dp/moves/torment"]Torment[/URL] [SIZE="1"]TM42 - [/SIZE][URL="http://www.smogon.com/dp/moves/facade"]Facade[/URL] [SIZE="1"]TM43 - [/SIZE][URL="http://www.smogon.com/dp/moves/secret_power"]Secret Power[/URL] [SIZE="1"]TM44 - [/SIZE][URL="http://www.smogon.com/dp/moves/rest"]Rest[/URL] [SIZE="1"]TM45 - [/SIZE][URL="http://www.smogon.com/dp/moves/attract"]Attract[/URL] [SIZE="1"]TM46 - [/SIZE][URL="http://www.smogon.com/dp/moves/thief"]Thief[/URL] [SIZE="1"]TM47 - Steel Wing TM48 - Skill Swap TM49 - [/SIZE][URL="http://www.smogon.com/dp/moves/snatch"]Snatch[/URL] [SIZE="1"]TM50 - Overheat TM51 - Roost TM52 - Focus Blast TM53 - Energy Ball TM54 - False Swipe TM55 - Brine TM56 - [/SIZE][URL="http://www.smogon.com/dp/moves/fling"]Fling[/URL] [SIZE="1"]TM57 - Charge Beam TM58 - [/SIZE][URL="http://www.smogon.com/dp/moves/endure"]Endure[/URL] [SIZE="1"]TM59 - Dragon Pulse TM60 - Drain Punch TM61 - [/SIZE][URL="http://www.smogon.com/dp/moves/will-o-wisp"]Will-o-Wisp[/URL]* [SIZE="1"]TM62 - Silver Wind TM63 - [/SIZE][URL="http://www.smogon.com/dp/moves/embargo"]Embargo[/URL] [SIZE="1"]TM64 - Explosion TM65 - [/SIZE][URL="http://www.smogon.com/dp/moves/shadow_claw"]Shadow Claw[/URL] [SIZE="1"]TM66 - [/SIZE][URL="http://www.smogon.com/dp/moves/payback"]Payback[/URL] [SIZE="1"]TM67 - Recycle TM68 - [/SIZE][URL="http://www.smogon.com/dp/moves/giga_impact"]Giga Impact[/URL] [SIZE="1"]TM69 - Rock Polish TM70 - Flash TM71 - Stone Edge TM72 - Avalanche TM73 - Thunder Wave TM74 - Gyro Ball TM75 - Swords Dance TM76 - Stealth Rock TM77 - [/SIZE][URL="http://www.smogon.com/dp/moves/psych_up"]Psych Up[/URL] [SIZE="1"]TM78 - [/SIZE][URL="http://www.smogon.com/dp/moves/captivate"]Captivate[/URL] [SIZE="1"]TM79 - [/SIZE][URL="http://www.smogon.com/dp/moves/dark_pulse"]Dark Pulse[/URL] [SIZE="1"]TM80 - [/SIZE][URL="http://www.smogon.com/dp/moves/rock_slide"]Rock Slide[/URL] [SIZE="1"]TM81 - X-scissor TM82 - [/SIZE][URL="http://www.smogon.com/dp/moves/sleep_talk"]Sleep Talk[/URL] [SIZE="1"]TM83 - [/SIZE][URL="http://www.smogon.com/dp/moves/natural_gift"]Natural Gift[/URL] [SIZE="1"]TM84 - Poison Jab TM85 - [/SIZE][URL="http://www.smogon.com/dp/moves/dream_eater"]Dream Eater[/URL] [SIZE="1"]TM86 - Grass Knot TM87 - [/SIZE][URL="http://www.smogon.com/dp/moves/swagger"]Swagger[/URL] [SIZE="1"]TM88 - Pluck TM89 - [/SIZE][URL="http://www.smogon.com/dp/moves/u-turn"]U-turn[/URL]* [SIZE="1"]TM90 - [/SIZE][URL="http://www.smogon.com/dp/moves/substitute"]Substitute[/URL]* [SIZE="1"]TM91 - [/SIZE][URL="http://www.smogon.com/dp/moves/flash_cannon"]Flash Cannon[/URL] [SIZE="1"]TM92 - Trick Room HM01 - [/SIZE][URL="http://www.smogon.com/dp/moves/cut"]Cut[/URL] [SIZE="1"]HM02 - Fly HM03 - Surf HM04 - [/SIZE][URL="http://www.smogon.com/dp/moves/strength"]Strength[/URL] [SIZE="1"]HM05 - Defog HM06 - Rock Smash HM07 - Waterfall HM08 - [/SIZE][URL="http://www.smogon.com/dp/moves/rock_climb"]Rock Climb[/URL]
Code:[b]Tutor Moves[/b] [URL="http://www.smogon.com/dp/moves/knock_off"]Knock Off[/URL] [URL="http://www.smogon.com/dp/moves/ominous_wind"]Ominous Wind[/URL] [URL="http://www.smogon.com/dp/moves/sucker_punch"]Sucker Punch[/URL] [URL="http://www.smogon.com/dp/moves/trick"]Trick[/URL]* [URL="http://www.smogon.com/dp/moves/zen_headbutt"]Zen Headbutt[/URL] [URL="http://www.smogon.com/dp/moves/snore"]Snore[/URL] [URL="http://www.smogon.com/dp/moves/spite"]Spite[/URL] [URL="http://www.smogon.com/dp/moves/iron_head"]Iron Head[/URL] [URL="http://www.smogon.com/dp/moves/superpower"]Superpower[/URL]*
* = highly viable competitivelyCode:[b]Egg Moves[/b] (Ground egg group) [URL="http://www.smogon.com/dp/moves/spite"]Spite[/URL] [URL="http://www.smogon.com/dp/moves/charm"]Charm[/URL]* [URL="http://www.smogon.com/dp/moves/hypnosis"]Hypnosis[/URL]* [URL="http://www.smogon.com/dp/moves/odor_sleuth"]Odor Sleuth[/URL] [URL="http://www.smogon.com/dp/moves/punishment"]Punishment[/URL] [URL="http://www.smogon.com/dp/moves/flail"]Flail[/URL] [URL="http://www.smogon.com/dp/moves/curse"]Curse[/URL] [URL="http://www.smogon.com/dp/moves/yawn"]Yawn[/URL]* [URL="http://www.smogon.com/dp/moves/crunch"]Crunch[/URL]
Will expand on later with explanations, etc. Please comment / criticize, thanks.
IC3R:Code:Level Up: H. Fire Fang H. Ice Fang H. Thunder Fang - Knock Off - Me First 12. Shadow Sneak 15. Fake Out 20. Screech 20. Charm 20. Fake Tears 29. Body Slam 39. Crunch 44. Baton Pass 50. Shadow Strike 58. Meteor Mash 73. Psycho Shift
Code:TMs: TM05 - Roar TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - Earthquake TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM34 - Shock Wave TM35 - Flamethrower TM36 - Sludge Bomb TM38 - Fire Blast TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch TM54 - False Swipe TM58 - Endure TM61 - Will-o-wisp TM62 - Silver Wind TM63 - Embargo TM65 - Shadow Claw TM68 - Giga Impact TM70 - Flash TM71 - Stone Edge TM74 - Gyro Ball TM77 - Psych Up TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM84 - Poison Jab TM85 - Dream Eater TM87 - Swagger TM89 - U-turn TM90 - Substitute TM91 - Flash Cannon TM92 - Trick Room HM01 - Cut HM04 - Strength HM06 - Rock Smash
Code:Move Tutor: Ominous Wind Helping Hand Last Resort Snore Mud Slap Superpower Magnet Rise Aqua Tail Trick Spite Ice Punch ThunderPunch Fire Punch Sucker Punch
Egg Groups: Ground, IndeterminateCode:Egg Moves Haze Tickle Scary Face Cross Chop Grudge Memento Yawn Curse Perish Song Reversal Destiny Bond Metronome
I took out some moves to make it legal.
WaffleChan:I have decided to post a movepool for Kitsunoh...
================
LEVEL-UP MOVES
Kitsunoh gets three highly useful level-up moves, and several situational moves as well; Shadow Strike and Meteor Mash will easily be some of its most used moves thanks to reliable power and STAB. Glare can be used for crippling faster Pokemon permanently, and Magic Coat can help against crippler leads. Moonlight is a healing option outside of Rest, but is easily ruined due the multitude of Tyranitars running amuck. The Elemental Fangs are included, but are inferior to the Elemental Punches.Code:[COLOR=black][SIZE=2]H -- [I]Thunder Fang[/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]H -- [I]Ice Fang[/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]H -- [I]Fire Fang[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]Lv1 -- Scratch[/COLOR][/SIZE] [COLOR=black][SIZE=2]Lv2 -- [I]Tickle[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]Lv5 -- Astonish[/COLOR][/SIZE] [SIZE=2][COLOR=black]Lv9 -- Fury Swipes[/COLOR][/SIZE] [COLOR=black][SIZE=2]Lv14 -- [/SIZE][/COLOR][COLOR=black][SIZE=2][B]Glare[/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]Lv20 -- Metal Claw[/COLOR][/SIZE] [COLOR=black][SIZE=2]Lv27 -- [I]Magic Coat[/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]Lv35 -- [I]Shadow Punch[/I][/SIZE][/COLOR] [SIZE=2]Lv44 -- [I]Metal Sound[/I][/SIZE] [COLOR=black][SIZE=2]Lv54 -- [I]Scary Face[/I][/SIZE][/COLOR] [SIZE=2]Lv65 -- [B]Shadow Strike[/B][/SIZE] [COLOR=black][SIZE=2]Lv77 -- [I]Moonlight[/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]Lv90 -- [B]Meteor Mash[/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]Move count: 15[/COLOR][/SIZE]
===============
TM & HM MOVES
Kitsunoh gets a wide variety of scouting and annoyance TMs; Substitute, Taunt, and U-Turn are the first to come to mind. Moves like Brick Break and Will-o-Wisp should prove useful as well, and Roar is always good to have waiting in your arsenal.Code:[SIZE=2][COLOR=black]TM03 Water Pulse[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM05 [B]Roar[/B][/SIZE][/COLOR] [COLOR=black][SIZE=2]TM06 [I]Toxic[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM10 Hidden Power[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM11 Sunny Day[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM12 [B]Taunt[/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM15 Hyper Beam[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM17 [B]Protect[/B][/SIZE][/COLOR] [COLOR=black][SIZE=2]TM18 [I]Rain Dance[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM21 [/COLOR][COLOR=black]Frustration[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM23 [I]Iron Tail[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM27 [/COLOR][COLOR=black]Return[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM28 [/COLOR][COLOR=black]Dig[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM29 [/COLOR][COLOR=black]Psychic[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM30 [/COLOR][COLOR=black]Shadow Ball[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM31 [B]Brick Break[/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM32 [/COLOR][COLOR=black]Double Team[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM34[/COLOR][COLOR=black] Shock Wave[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM39 [/COLOR][COLOR=black]Rock Tomb[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM40 [/COLOR][COLOR=black]Aerial Ace[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM41 [I]Torment[/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM42 [/COLOR][COLOR=black]Facade[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM43 [/COLOR][COLOR=black]Secret Power[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM44 [/COLOR][COLOR=black]Rest[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM45 [/COLOR][COLOR=black]Attract[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM46 [I]Thief [/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]TM48 [I]Skill Swap [/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM54 [/COLOR][COLOR=black]False Swipe[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM56 [/COLOR][COLOR=black]Fling (not implemented)[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM58 [/COLOR][COLOR=black]Endure[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM60 [B]Drain Punch [/B][/SIZE][/COLOR] [COLOR=black][SIZE=2]TM61 [B]Will-o-Wisp [/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM62 [/COLOR][COLOR=black]Silver Wind[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM65 [I]Shadow Claw [/I][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM66 [/COLOR][COLOR=black]Payback[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM68 [/COLOR][COLOR=black]Giga Impact[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM70 [/COLOR][COLOR=black]Flash[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM78 [/COLOR][COLOR=black]Captivate[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM79 [/COLOR][COLOR=black]Dark Pulse[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM82 [/COLOR][COLOR=black]Sleep Talk[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM83 [/COLOR][COLOR=black]Natural Gift[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM85 [/COLOR][COLOR=black]Dream Eater[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM87 [/COLOR][COLOR=black]Swagger[/COLOR][/SIZE] [COLOR=black][SIZE=2]TM89 [B]U-Turn[/B][/SIZE][/COLOR] [COLOR=black][SIZE=2]TM90 [B]Substitute [/B][/SIZE][/COLOR] [SIZE=2][COLOR=black]TM91 [/COLOR][COLOR=black]Flash Cannon[/COLOR][/SIZE] [SIZE=2][COLOR=black]TM92 [/COLOR][COLOR=black]Trick Room[/COLOR][/SIZE] HM01 Cut HM04 Strength HM06 Rock Smash HM08 Rock Climb [SIZE=2][COLOR=black]Move count: 46[/COLOR][/SIZE]
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TUTOR MOVES
Kitsunoh gets some useful Tutor moves like the Elemental Punches and Iron Head, as well as the notable Trick and Knock Off. Spite can be used against a wallish Pokemon that has been Taunted, assuming it has one or two offensive moves (Swampert, Rotom-A).Code:[SIZE=2][COLOR=black]Fury Cutter[/COLOR][/SIZE] [B][COLOR=black][SIZE=2]Thunder Punch[/SIZE][/COLOR][/B] [B][COLOR=black][SIZE=2]Ice Punch[/SIZE][/COLOR][/B] [B][COLOR=black][SIZE=2]Fire Punch[/SIZE][/COLOR][/B] [I][COLOR=black][SIZE=2]Knock Off [/SIZE][/COLOR][/I] [B][COLOR=black][SIZE=2]Iron Head[/SIZE][/COLOR][/B] [I][COLOR=black][SIZE=2]Trick[/SIZE][/COLOR][/I] [COLOR=black][SIZE=2][I]Spite[/I][/SIZE][/COLOR] [COLOR=black][SIZE=2]Uproar[/SIZE][/COLOR] [COLOR=black][SIZE=2]Mud-Slap[/SIZE][/COLOR] [COLOR=black][SIZE=2]Ominous Wind[/SIZE][/COLOR] [COLOR=black][SIZE=2]Icy Wind[/SIZE][/COLOR] [COLOR=black][SIZE=2]Signal Beam[/SIZE][/COLOR] [COLOR=black][SIZE=2]Helping Hand[/SIZE][/COLOR] [COLOR=black][SIZE=2]Snore[/SIZE][/COLOR] [SIZE=2][COLOR=black]Move count: 15[/COLOR][/SIZE]
===========
EGG MOVES
Groups: Monster / Indeterminate
Unlike in most other submissions, I have placed Kitsunoh in the Monster and Interderminate egg groups. This allows for interesting combinations without being able to abuse Smeargle.Code:[I][SIZE=2][COLOR=black][U]Monster Group:[/U][/COLOR][/SIZE][/I] [COLOR=black][SIZE=2][I]Bone Rush[/I] -- [/SIZE][SIZE=1](Cubone, Marowak)[/SIZE][/COLOR] [COLOR=black][SIZE=2]Me First -- [/SIZE][/COLOR][SIZE=1][COLOR=black](Slowpoke, Slowbro, Slowking, Lickitung, Lickilicky)[/COLOR][/SIZE] [I][SIZE=2]Fake Out[/SIZE][/I][SIZE=2] -- [/SIZE][SIZE=1](Squirtle, Wartortle, Blastiose, Kangashkan)[/SIZE] [SIZE=2]Crush Claw --[/SIZE] [SIZE=1](Rhyhorn, Rhydon, Rhyperior, Treecko, Grovyle, Sceptile)[/SIZE] [SIZE=2][B]Yawn[/B] -- [/SIZE][SIZE=1](Squirtle, Wartortle, Blastoise, Slowpoke, Slowbro, Slowking, Snorlax)[/SIZE] [I][SIZE=2][COLOR=black][U]Indeterminate Group:[/U][/COLOR][/SIZE][/I] [SIZE=2][B][COLOR=black]Memento[/COLOR][/B][COLOR=black] -- [/COLOR][/SIZE][COLOR=black][SIZE=1](Koffing, Weezing, Grimer, Muk)[/SIZE][/COLOR] [SIZE=2][I][COLOR=black]Shadow Sneak[/COLOR][/I][COLOR=black] -- [/COLOR][/SIZE][SIZE=1][COLOR=black](Grimer, Muk, Misdreavus, Mismagius, Ralts, Kirlia, Gardevoir, [/COLOR][/SIZE][SIZE=1][COLOR=black]Gallade, Shuppet,[/COLOR][/SIZE] [SIZE=1][COLOR=black]Banette, Dusclops, Dusknoir, Spiritomb)[/COLOR][/SIZE] [I][SIZE=2]Grudge --[/SIZE] [/I][SIZE=1](Gastly, Haunter, Gengar, Koffing, Weezing, Misdreavus, Mismagius, Ralts, [/SIZE][SIZE=1]Kirlia, Gardevoir, [/SIZE] [SIZE=1]Gallade, Shuppet, Banette, Duskull, Dusclops, Dusknoir, Spiritomb)[/SIZE] [I][U][SIZE=2]Both groups:[/SIZE][/U][/I] [SIZE=2]Foresight[/SIZE] -- [SIZE=1](Squirtle, Wartortle, Blastoise, Kangashkan, Lapras, Mudkip, Marshtomp, [/SIZE][SIZE=1]Swampert, [/SIZE] [SIZE=1]Shuppet, Banette, Duskull, Dusclops, Dusknoir)[/SIZE] [SIZE=2][B][COLOR=black]Perish Song[/COLOR][/B][COLOR=black] -- [/COLOR][/SIZE][SIZE=1][COLOR=black](Cubone, Marowak, Lapras, Gastly, Haunter, Gengar, Misdreavus, [/COLOR][/SIZE] [SIZE=1][COLOR=black]Mismagius)[/COLOR][/SIZE] [I][SIZE=2]Haze[/SIZE][/I] -- [SIZE=1](Squirtle, Wartortle, Blastoise, Grimer, Muk, Koffing, Muk, Gastly, Haunter, [/SIZE][SIZE=1]Gengar, [/SIZE] [SIZE=1]Drifloon, Drifblim)[/SIZE] [SIZE=2][I][COLOR=black]Curse[/COLOR][/I][COLOR=black] -- [/COLOR][/SIZE][SIZE=1][COLOR=black](Bulbasaur, Ivysaur, Venusaur, Slowpoke, Slowbro, Slowking, Gastly, Haunter, [/COLOR][/SIZE][SIZE=1][COLOR=black]Gengar, Grimer, [/COLOR][/SIZE] [SIZE=1][COLOR=black]Muk, Lickitung, Lickilicky, Koffing, Weezing, Rhyhorn, Rhydon, [/COLOR][/SIZE][SIZE=1][COLOR=black]Rhyperior, Lapras, Snorlax, Misdreavus, [/COLOR][/SIZE] [SIZE=1][COLOR=black]Mismagius, Slugma, Magcargo, Larvitar, Pupitar, [/COLOR][/SIZE][SIZE=1][COLOR=black]Tyranitar, Mudkip, Marshtomp, Swampert, , Gulpin, Swalot, [/COLOR][/SIZE] [SIZE=1][COLOR=black]Chimecho, Aron, Lairon, [/COLOR][/SIZE][SIZE=1][COLOR=black]Aggron, Tropius, Shuppet, Banette, Duskull, Dusclops, [/COLOR][/SIZE][SIZE=1][COLOR=black]Dusknoir, Turtwig, Grotle, [/COLOR][/SIZE] [SIZE=1][COLOR=black]Torterra, [/COLOR][/SIZE][SIZE=1][COLOR=black]Bastiodon, Shellos, Gastrodon, Bastiodon, Spiritomb) Holy crap X__X[/COLOR][/SIZE] [SIZE=2]Move count: 12[/SIZE]
Memento, Perish Song, and Yawn are all Egg Moves that often encourage switching, or else something nasty happens. Curse is another good example, but sometimes the 50% health drop is undesirable. Fake Out breaks Focus Sashes, and Bone Rush can bust up Subs although the power is not all that reliable; it also checks Magnezone and Heatran since it able to 3-4HKO both (but it's a multi-hit move, so one use can potentially KO both). Shadow Sneak for priority, and Haze when Roar is too risky (like vs Metagross with some Attack boosts).
-----------------------
BOLDED attacks are the probably the most competitive moves for Kitsunoh, and should definitely be used.
ITALICIZED attacks are usable, but not truly gamebreaking.
------------------------
Veedrock:My movepool is slightly more limited then others but lets it do what it was created to do, scout.
The fang's are there though the Punches are in move tutor attacks, something I have no problem with. It could honestly just stand up, plus it's a ghost, it can form it's own hands if it really needs too.Code:Level up Moves -Thunder Fang -Fire Fang -Metal Claw 1. Scary Face 4. Lick 4. Scary Face 6. Screech 11. Shadow Claw 14. Glare 21. Moonlight 27. Shadow Sneak 30. Perish Song 39. Iron Head 48. U-Turn 56. Mist 61. Shadow Strike
I left out all attacking ice moves from it's movepool. Thunder Punch lets it hit Gyarados and other water pokes it's trying to outstall. Fire Punch gives in an option against other steel's but rarely anything overly threatening do to lack of Stab.
Mist, Glare Scary Face give it some interesting options especially since I left Thunder-Wave out of its set. Will 'o' Wisp and Toxic are enough for me.
Perish Song is a great scouting move as it will cause switches, screech can do the same thing at times and Moonlight gives it some recovery options. I wanted Crunch but I'm not sure whether it fits under banned moves or not.
My list is smaller than many others but I believe it gets the job done. It can scout opponents with Substitute and Protect. Torment, Will 'O' Wisp and Toxic let's it hit bulky Water before a switch and can mess up many pokes plans if used correctly.Code:TM's [B]TM06 - Toxic[/B] TM10 - Hidden Power TM11 - Sunny Day [B]TM12 - Taunt[/B] TM15 - Hyper Beam [B]TM17 - Protect[/B] TM18 - Rain Dance TM21 - Frustration TM23 - Iron Tail [B]TM26 - Earthquake[/B] TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM32 - Double Team TM39 - Rock Tomb TM41 - Torment TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM54 - False Swipe TM58 - Endure TM60 - Drain Punch [B]TM61 - Will-o-wisp[/B] TM63 - Embargo TM65 - Shadow Claw TM68 - Giga Impact TM70 - Flash [B]TM76 - Stealth Rock[/B] TM78 - Captivate TM79 - Dark Pulse [B]TM80 - Rock Slide[/B] TM82 - Sleep Talk TM85 - Dream Eater TM89 - U-turn [B]TM90 - Substitute[/B] TM91 - Flash Cannon HM01 - Cut HM06 - Rock Smash HM08 - Rock Climb
For attacking moves, I wanted to hold off on most powerful moves, letting Kitsunoh hit things but not threaten too much as it is meant to be scouting not sweeping. EQ's and Drain Punch are for coverage and Rock Slide is it's best option for hitting dragons.
Egg Groups: Ground, IndeterminateCode:Egg Moves -Confuse Ray -Grudge -Haze -Memento -Fake Out -Crush Claw -Me First -Baton Pass -Charm -Yawn
Nothing really too interesting here except Yawn which is a useful way of causing switches. Baton Pass can't really pass anything and Charm is just doing the same thing as Screech. Me First is a neat option for a scout but is outclassed by most anything.
Despite it all Grudge, Haze, Confuse Ray, Memento and Fake Out give Kitsunoh some interesting options if anyone's going for the surprise factor but would rarely see any use.
Aah the controversial punches. I believe they belong, I didn't want to give it the option of Ice Punch, so that Kitsunoh fears Dragon's for the most part. Knock Off, is a vital move for a scout. Plus if Kitsunoh can some how knock off a Scizor's Choice Band and then Burn it well, it's rendered useless. (Not that anyone would let that happen.)Code:Move Tutors -Thunder Punch -Fire Punch -Knock Off -Ominous Wind -Vacuum Wave -Spite -Mud Slap -Heat Wave -Ancient Power
Spite's the only other even considerable option here, could screw with things if nothing else.
I was definately iffy on including Stealth Rock but included in anyways but I'm seriously including omitting it. Most importantly about my entire movepool is, No Trick, that move is everywhere these days and I don't believe Kitsunoh to need it to efficiently scout.
Vividsketch:Level up:
Notable Attacks: Hypnosis, Shadow Strike*, Meteor Mash* (*explanation at the end)Code:1. Tackle 1. Metal Sound 7. Astonish 10. Metal Claw 13. Yawn 15. Curse 21. Dig 25. Hypnosis 27. Dream Eater 32. Shadow Claw 40. Perish Song 44. Jump Kick 49. Iron Tail 56. Shadow Strike 71. Meteor Mash
Honorable Mention: Curse (ghost), Perish Song, Yawn, Jump Kick
Egg Moves (Ground)
Notable Attacks: Moonlight, Haze, Shadow SneakCode:Moonlight Ice Fang Fire Fang Thunder Fang Double Hit Haze Memento Bounce Helping Hand Shadow Sneak
Honorable Mention: Memento, Thunder Fang, Ice Fang, Fire Fang
TM/HM:
Notable support moves (plus status) are bolded.Code:[B]TM05 - Roar[/B] [B]TM06 - Toxic[/B] TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM15 - Hyper Beam [B]TM17 - Protect[/B] TM18 - Rain Dance [B]TM20 - Safeguard[/B] TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM27 - Return TM28 - Dig TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM36 - Sludge Bomb [B]TM41 - Torment[/B] TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap [B]TM49 - Snatch[/B] TM52 - Focus Blast TM54 - False Swipe TM55 - Brine TM56 - Fling TM58 - Endure [B]TM61 - Will-o-wisp[/B] TM62 - Silver Wind TM63 - Embargo TM65 - Shadow Claw TM66 - Payback TM67 - Recycle TM68 - Giga Impact TM70 - Flash TM71 - Stone Edge [B]TM73 - Thunder Wave[/B] TM74 - Gyro Ball TM77 - Psych Up TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM81 - X-scissor TM82 - Sleep Talk TM83 - Natural Gift TM85 - Dream Eater TM87 - Swagger TM88 - Pluck [B]TM89 - U-turn[/B] [B]TM90 - Substitute[/B] TM91 - Flash Cannon TM92 - Trick Room HM01 - Cut HM04 - Strength HM06 - Rock Smash HM08 - Rock Climb
Notable attack moves: X-Scissor, Stone Edge, Brick Break, Iron Tail
Notable exclusions: Earthquake*, Stealth Rock (*explanation at the end)
Tutor Moves:
Notable Attacks: Superpower, Sucker Punch, Trick, Aqua TailCode:Icy Wind Knock Off Omnious Wind Sucker Punch Trick Helping Hand Last Resort Magnet Rise Spite Swift Aqua Tail Bounce Earth Power Endeavor Iron Head Mud-slap Rollout Superpower
Honorable Mention: Endeavor, Iron Head, Knock Off, Magnet Rise
Don't just look at the notable and honorable mention moves; other moves do exist and can benefit Kitsunoh.
About my movelist: I gave this thing a broad movepool with many options. We voted to 'limit' it's stats to allow this, so I was not about to leave it with linear options. Sticking with flavor, I gave it elemental fangs, but excluded the punches (allowed Sucker Punch because it's not controversial). I know this will be approved by some but rejected by others. Bare in mind that there isn't much difference in them and aren't entirely important anyways. Excluded Stealth Rock because I don't want this to become a (suicide) lead, and left off Earthquake because that's pushing the envelope for beating everything to me. Fighting gives very identical coverage, and I included serveral of those to make up for that loss. Chose the Ground egg group mainly for Arbok (Fangs) and Umbreon (Moonlight). Smeargle came with that package, so I'm not complaining; no complicated illegal combos. I would've liked to allowed Gravity, but if that's going to be used then it may as well be teamed up with Fidgit. Numerous special options are available, but 55 Special Attack is pretty pathetic and won't get Kitsunoh very far. Paired with Metal Sound it could do some damage, but don't count on it.
Since these moves are seem controversial together, I'm going to expand on why I allowed Meteor Mash and Shadow Strike. Shadow Strike should be obvious; better STAB move (it's supposed to "force switches" too). That was the biggest point to a new move, so I allowed it. I allowed Meteor Mash mainly to alleviate for excluding EQ. It's a fantastic STAB move, but kept in check by Heatran and Magnezone since they can come in with a 4x resist, forcing a switch and making any attack boost hard to "abuse." Note that Kit still has Fighting moves at her disposal, giving very similar type coverage. I realize that it gives Kitsunoh sweeping potential, but by removing EQ it also keeps her in line by allowing more checks. A fair trade overall.
Any questions or comments, fire away.
freakyvillain:Ok, here's my submission so far....
Level Up Moves:
Egg Moves:Code:H - Moonlight H - Shadow Sneak H - Psycho Shift - Leer - Astonish 06 - Disable 10 - Headbutt 16 - Screech 22 - Metal Claw 30 - Fake Out 37 - Scary Face [b]42 - Shadow Strike[/b] [b]49 - Meteor Mash[/b] 52 - Destiny Bond 56 - Memento 62 - Shadow Force
Tutor Moves:Code:- Baton Pass - Charm - Fake Tears [b]- Glare[/b] [b]- Yawn[/b] - Bullet Punch [b]- Cross Chop[/b] - Perish Song - Magic Coat - Curse - Haze - Pain Split Groups: Indeterminate/Ground
TM Moves:Code:[b]Fire Punch Ice Punch Thunder Punch Iron Head Super Power[/b] Zen Headbutt Sucker Punch [b]Aqua Tail[/b] [b]Knock Off[/b] Magnet Rise [b]Trick[/b] Bounce Ominous Wind Swift Spite Mud-slap
Notable Inclusions:Code:TM05 - Roar TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day [b]TM12 - Taunt[/b] TM13 - Ice Beam TM15 - Hyper Beam [b]TM17 - Protect[/b] TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration [b]TM23 - Iron Tail[/b] TM24 - Thunderbolt TM25 - Thunder [b]TM26 - Earthquake[/b] TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM35 - Flamethrower TM37 - Sandstorm TM38 - Fire Blast TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch TM53 - Energy Balll TM54 - False Swipe TM56 - Fling TM58 - Endure [b]TM61 - Will-o-wisp[/b] TM63 - Embargo [b]TM65 - Shadow Claw[/b] TM66 - Payback TM68 - Giga Impact TM70 - Flash [b]TM71 - Stone Edge[/b] TM74 - Gyro Ball TM77 - Psych Up TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM84 - Poison Jab TM85 - Dream Eater TM87 - Swagger TM88 - Pluck [b]TM89 - U-turn[/b] [b]TM90 - Substitute[/b] TM91 - Flash Cannon TM92 - Trick Room HM01 - Cut HM05 - Defog HM06 - Rock Smash HM08 - Rock Climb
Baton Pass, Elemental Punches, Meteor Mash, Shadow Force, Cross Chop, Super Power, Moonlight, Magnet Rise, Trick
Notable Omissions:
Hypnosis, Elemental Fangs, Stealth Rock, Bonemerang
I've listed only what seem to the the most controversial moves at the moment.
I'm on the side of 'Punches>Fangs' argument for the sake of competitiveness rather then pure flavor. Beside the 'Fangs' take up precious Level Up and Egg moves space to be included.
I've always been against Hypnosis as I feel it is a fair to direct means for 'Kitsunoh' to shut threats down. Which is note really it's job. All other Status Moves are included.
Don't feel it should be a Stealth Rock carrier when it has 5 other team mates for that purpose. Plus I see to much 'suicide leadness' occurring otherwise.
While technically more useful than Earthquake, I feel the novelty of Bonemerang died off with DougJustDoug's 'Skeleton' art design.
So there it is. Thoughts so far?
ShunWolfKinHaven't seen any sets I really like so far so I've made my own. Since his attack power is too weak to sweep by himself and he lacks stat-raising moves, Kitsunoh should have a large movepool in order to be any sort of threat at all. Otherwise your opponent won't bother switching out when you send him in.
Level:
Fake Out is used to break sashes that he frisks. Yawn and Glare cause statuses which can encourage switching. Confuse Ray, Curse, and the stat-debuffs too, to a lesser extent. Bullet Punch is for a priority move so that he can at least make enemy Dugtrios hesitate before switching in for a revenge kill though most sets probably won't have room for it. Shadow Strike and Meteor Mash are for reliable STAB options.Code:H. [B]Fake Out[/B] - Night Shade - Leer - Disable 4 Astonish 9 [B]Yawn[/B] 12 [B]Glare[/B] 16 Tickle 20 Metal Claw 23 [B]Bullet Punch[/B] 25 Confuse Ray 28 Scary Face 30 Curse 35 Me First 44 [B]Shadow Strike[/B] 52 [B]Meteor Mash[/B]
TM/HM:
Most of these are fairly standard moves found on everything. Toxic and WoW for status support, Taunt to force attacks. EQ stops non-scarfed Heatrans and Magnezones while Brick Break is used only to break screens.Code:TM03 - Water Pulse TM05 - [B]Roar[/B] TM06 - [B]Toxic[/B] TM10 - Hidden Power TM11 - Sunny Day TM12 - [B]Taunt[/B] TM13 - Ice Beam TM14 - Blizzard TM15 - Hyper Beam TM17 - [B]Protect[/B] TM18 - Rain Dance TM19 - Giga Drain TM20 - Safeguard TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM25 - Thunder TM26 - [B]Earthquake[/B] TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - [B]Brick Break[/B] TM32 - Double Team TM34 - Shock Wave TM36 - Sludge Bomb TM37 - Sandstorm TM39 - Rock Tomb TM40 - Aerial Ace TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - [B]Rest[/B] TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch TM54 - False Swipe TM56 - Fling TM58 - Endure TM60 - Drain Punch [B]TM61 - Will-o-wisp[/B] TM63 - Embargo TM65 - Shadow Claw TM66 - Payback TM68 - Giga Impact TM70 - Flash [B]TM71 - Stone Edge[/B] TM72 - Avalanche TM74 - Gyro Ball TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM84 - Poison Jab TM85 - Dream Eater TM87 - Swagger [B]TM89 - U-turn[/B] [B]TM90 - Substitute[/B] TM91 - Flash Cannon HM01 - Cut HM04 - Strength HM06 - Rock Smash HM08 - Rock Climb
Egg Moves: (Indeterminate/Ground)
Fangs are here mostly for flavor. Body Slam will do little damage but can be used for chance of paralysis. Cross Chop goes well with Shadow Strike for perfect coverage. Perish Song forces switches while Pain Split provides unreliable healing. Haze is here to kill stat boosts but Roar is generally better. Finally, Memento and Baton Pass are to provide safe entrances for your own team.Code:Astonish (Misdreavus, Duskull, Driftblim) Fire Fang (Snubbull, Rhyhorn, Poochyena) Ice Fang (Snubbull, Rhyhorn, Poochyena) Thunder Fang (Snubbull, Rhyhorn, Poochyena) [B]Body Slam[/B] (Hippopotas, Torkoal, Spheal)[B] Cross Chop[/B] (Teddiursa, Psyduck, Mankey) [B]Perish Song[/B] (Misdreavus, Gastly) Fake Tears (Teddiursa, Eevee, Skitty) Haze (Koffing, Grimer, Gastly) [B]Memento[/B] (Grimer, Koffing, Driftloon) [B]Baton Pass[/B] (Skitty, Eevee, Driftloon) [B]Pain Split[/B] (Misdreavus, Duskull, Gulpin)
Tutor Moves:
The punches are here to threaten enemies that are 4x weak. They really aren't very useful against most water/ground/steel counters as the damage calcs show. As Mag said, we shouldn't be basing its movepool on art in any way. Knock Off and Trick are just support options while Sucker Punch can threaten faster psychics and ghosts. Magnet Rise is occasionally useful to cause EQ users to switch but I doubt it will be used much. Aqua Tail gives limited coverage but still not doing much to Hippowdon. Finally, Superpower is for a strong one-shot fighting attack though Cross Chop is probably better in most situations.Code:[B]Fire Punch Ice Punch[/B] [B]Knock Off[/B] Ominous Wind [B]Sucker Punch[/B] [B]Trick[/B] [B]ThunderPunch[/B] Zen Headbutt Helping Hand Last Resort [B]Magnet Rise[/B] Snore Spite Swift Uproar [B]Aqua Tail[/B] Iron Head Mud-Slap Rollout Signal Beam [B]Superpower[/B]
Omissions:
Shadow Sneak - Already has Bullet Punch and Sucker Punch for priority so unnecessary.
Shadow Force - Shadow Strike is the superior option.
Bonemerang - Has Earthquake already and should not be able to bypass subs.
Whirlwind - Already has Roar.
Charm/Screech - Has Tickle which is a much more interesting option in terms of lowering stats.
Hypnosis - Already has Yawn which is better at forcing switches.
Thunder Wave - Already has Glare.
Magic Coat - Not really necessary since it can sub to prevent status.
Heart Swap - Overpowered along with Baton Pass.
Moonlight - Pain Split better at forcing switches.
Psycho Shift - He can already inflict all statuses anyway.
Kaxtar:First attempt at this kinda thing so no doubt it is riddled with mistakes. But, you know what they say; "Be thankful for your mistakes. They will teach you valuable lessons."
TM Moves:TM05 - RoarEgg Moves(Ground): 7 Moves
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM30 - Shadow Ball
TM32 - Double Team
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM56 - Fling
TM58 - Endure
TM60 - Drain Punch
TM61 - Will-o-Wisp
TM65 - Shadow Claw
TM68 - Giga Impact
TM70 - Flash
TM78 - Captivate
TM82 - Sleep Talk
TM83 - Natural Gift
TM85 - Dream Eater
TM89 - U-turn
TM90 - Substitute
HM05 - Defog
HM08 - Rock Climb
Feather DanceTutor Moves:
Moonlight
Scary Face
Lick
Mudslap
Shadow Punch
Screech
ThunderPunchLevel up Moves(* are TM's as well): 13 Moves
FirePunch
Spite
Trick
Sucker Punch
Helping Hand
Swift
Signal Beam
Iron Head
Astonish(-)Notes: Didn't give it hypnosis since I gave it yawn. I really didn't figure it needed two sleep moves. Has U-turn so didn't see the need for Baton Pass. Signal Beam is just me being silly(scouts signal people, right?) and acts as filler. I tried to bold all of them that were competitive but I probably made mistakes. And since that is likely that probably means I loaded it with too many competitive moves in the egg/level up bit :/.
Tail Whip(-)
Smoke Screen(5)
Glare(8)
Thief*(12)
Curse(17)
Confuse Ray(22)
Metal Claw(25)
Yawn(28)
Fake-Out(33)
Shadow Ball(39)
Iron Tail*(44)
Shadow Strike(50)
Rad3n:Well, here is yet another movepool for Kitsunoh. All compettive moves will be bolded. Please comment on my movepool so I can improve further. And also, this movepool follows all of the requirements in X-Act's movepool guide (1-3 compettive level up, 13-16 level up moves, 2-4 compettive egg, 4-12 egg moves and all required TMs).
Level Up Moves
- Lick
- Scatch
06. Shadow Sneak
10. Theif
15. Knock Off
19. Quick Attack
25. Curse
29. Fake Out
35. Yawn
41. Shadow Strike
45. Whirlwind
50. Memento
54. Psycho Shift
60. Glare
67. Perish Song
Shadow Srike is for the good, physical Ghost STAB. Glare is a good, 75% paralyzing move, and I have it over t-wave beacuse it might become too broken if allowed on Kitsunoh. Perish Song is a cool move for forcing switches, and can be helpful if Kitsunoh is still around when a last opposing pokemon is. There are also other good scouting moves in here, such as Yawn, Whirlwind, Knock Off and Fake Out. Memento is for one last "parting gift." Other moves are mainly filler, though a Curse set is possible.
TMs List
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM13- Ice Beam
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM24 - Thunderbolt
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM32 - Double Team
TM35 - Flamethrower
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM48 - Skill Swap
TM49 - Snatch
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM57 - Charge Beam
TM58 - Endure
TM59 - Dragon Pulse
TM60 - Drain Punch
TM61 - Will-o-wisp
TM63 - Embargo
TM65 - Shadow Claw
TM66 - Payback
TM67 - Recycle
TM68 - Giga Impact
TM71 - Stone Edge
TM72 - Avalanche
TM74 - Gyro Ball
TM77 - Psych Up
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM81 - X-scissor
TM82 - Sleep Talk
TM83 - Natural Gift
TM84 - Poison Jab
TM85 - Dream Eater
TM86 - Grass Knot
TM87 - Swagger
TM88 - Pluck
TM89 - U-turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM01 - Cut
HM03 - Surf
HM06 - Rock Smash
HM08 - Rock Climb
Nothing that notable here, except a good bevy of physical movs for some type coverage. U-Turn, Sub, Theif, Protect, Tauant and Roar are all your typical scout TMs, and Will-O-Wisp forces switches and offers support. Also put on Grass Knot/Energy Ball if people care too much about Swampert. Also enough special moves for a gimmick Charge Beam/specs set.
Egg Moves
Ground Egg Group
- Cross Chop
- Haze
- Moonlight
- Featherdnace
- Shadow Punch
- Meteor Mash
- Scary Face
- Metal Claw
- Grudge
- Baton Pass
Ground Egg group so that all moves are compatable with each other. Cross Chop is for a physical fighting move that has more power than Brick Break, Meteor Mash hits very hard, and Featherdance reduces physical damage done to Kitsunoh as well as forcing switches. Other semi-competive moves are Haze, for well, hazing. Moonlight is a recovery move, yet is allowed because it does not always heal by 50%. Scary Face lowers speed, making opponents eaiser to scout. Gurdge is an option, I suppose, over Memento. Baton Pass is there for those who prefer dry-passing, however it is not competttive because we have U-Turn, which gets all atvantages of BP but does damage. And I'd rather use U-Turn on Kitsunoh rather than BP when the only passable things it gets are Subs and maybe a Charge Beam boost. Shadow Punch and Metal Calw are filler moves.
Tutor Moves
- Aqua Tail
- Thunder Punch
- Fire Punch
-Ice Punch
- Iron Head
- Super Power
- Spite
- Swift
- Magnet Rise
- Last Resort
- Snore
- Zen Headbutt
- Ominous Wind
- Trick
Last but not least, the tutor moves. Aqua Tail is a good, strong water move, and I prefer it over Waterfall because it has more power, less accuracy and I don't want Kitsunoh to be a flinch abuser. Thunder, Ice and Fire Punch all give great coverage, as well as checking many pokemon with 4x weaknesses. Iron Head is for if you prefer accuracy and the flinches over power and the possibility to raise attack. Super Power is a strong, one shot fighting move, but one can opt for Drain Punch if Stat drops do not appeal to you. Magnet Rise grants temporary immunity to Ground moves. And Zen Headbutt can handle troublesome bulky fighters if they decide to stay in on you. The rest is flavor/filler.
So all in all, a good movepool with pleanty of type coverage, scouting options and various other ways to supprot a team. I'll add on later key moves that I dropped and why I left them out. And once again, plaese comment on this movepool so I can change it to your likings and improve these options so Kitsunoh can become the best scout it can be.
Leman:4 competitive moves.Code:- Night Shade - Lick 5 - Confuse Ray 8 - Screech 12 - Curse 15 - Leer 18 - Night Shade 23 - Metal Claw 29 - Bonemerang 34 - Dream Eater 37 - Meteor Mash 42 - Magic Coat 45 - Memento
~ Meteor Mash
~ Bonemerang
~ Magic Coat
~ Screech
2 competitive moves.Code:Egg Moves. Indeterminate Group. Perish Song (Misdreavus, Gastly, Haunter, Gengar) Baton Pass (Drifblim, Drifloon) Psywave (Misdreavus, Mismagius, Chimecho, Gastly, Haunter, Gengar) Astonish (Misdreavus, Duskull, Dusclops, Chimecho, Drifloon, Drifblim, Mismagius, Dusknoir, Gastly, Haunter, Gengar) Fake Out (Sableye) Destiny Bond (Misdreavus, Duskull, Dusclops, Chimecho, Drifloon, Drifblim, Mismagius, Dusknoir, Gastly, Haunter, Gengar, Spiritomb, Bannete, Shuppet)
~ Fake Out
~ Destiny Bond
3 competitive moves.Code:TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM27 - Return TM30 - Shadow Ball TM32 - Double Team TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM58 - Endure TM65 - Shadow Claw TM68 - Giga Impact TM74 - Gyro Ball TM78 - Captivate TM79 - Dark Pulse TM82 - Sleep Talk TM83 - Natural Gift TM85 - Dream Eater TM89 - U-turn TM90 - Substitute TM91 - Flash Cannon TM92 - Trick Room HM05 - Defog
~ U-turn
~ Shadow Claw
~ Toxic
I have severely limited the attacking movepool to Steel/Ghost/Ground/Bug so that Cap7 is forced to focus more on support moves. Meteor Mash, U-Turn and Bonemerang are also unreliable attacks. The only solid offensive move I have given Cap7 is Shadow Claw.
I have restricted the status inflicting movepool to Toxic, once again forcing Cap7 to make use of more unorthodox options.
Cap7 has U-Turn, Substitute, Baton Pass, Destiny Bond, Confuse Ray, Perish Song, Fake Out, Torment, Safeguard, Magic Coat, Screech and Memento to make use of. All of these moves are more about mind games than anything else. People are prone to switching when confronted with mind games.
EDIT: I did forget move tutors. I'll get to that.
hydrolphin:Kitsunoh Movepool
Level Up:
H: Thunder Fang
- Shadow Sneak
- Smokescreen
6 - Scary Face
11 – Quick Attack
16 – Ominous Wind
20 – Confuse Ray
27 – Curse
32 –Metal Sound
36 - Smog
41 – Leer
48 – Will-o-Wisp
56 – Shadow Ball
61 – Iron Head
66 – Shadow Strike
15 Moves
Competitive: Shadow Strike, Thunder Fang, Shadow Sneak (3), Metal Sound sort of.
Breeding Moves (Intermediate):
- Baton Pass (Drifblim)
- Mean Look (Gengar/Dusknoir/Gardevoir/Gallade/Muk)
- Perish Song (Mismagius/Gengar)
- Nightmare (Gengar)
- Spite (Banette/Gengar/Mismagius/Spiritomb/Weezing)
- Shadow Ball (Gardevoir/Gallade/Gengar/Spiritomb/Mismagius/Dusknoir/Driftlim)
- Assurance (Weezing)
- Lick (Gengar)
8 Moves
Competitive: Baton Pass, Mean Look, Perish Song (3)
TMs:
- Roar
- Toxic
- Hidden Power
- Sunny Day
- Taunt
- Hyper Beam
- Protect
- Rain Dance
- Safegaurd
- Frustration
- Iron Tail
- Thunderbolt
- Thunder
- Return
- Dig
- Psychic
- Shadow Ball
- Double Team
- Shock Wave
- Sandstorm
- Rock Tomb
- Torment
- Facade
- Secret Power
- Rest
- Attract
- Skill Swap
- Snatch
-Thief
- Focus Blast
- Energy Ball
- Endure
- Will-o-Wisp
- Silver Wind
- Embargo
- Payback
- Recycle
- Giga Impact
- Flash
- Thunder Wave
- Stealth Rock
- Psych Up
- Captivate
- Dark Pulse
- Sleep Talk
- Natural Gift
-Dream Eater
- U-Turn
- Flash Cannon
-Trick Room
- Defog
- Rock Smash
53 Moves
Competitive: Roar, Toxic, Taunt, Light Screen, Protect, Rest, Skill Swap, Thief, Snatch, Will-o-Wisp, Thunder Wave, Stealth Rock, Psych Up, Sleep Talk, U-turn
Move Tutors:
- Knock Off
- Ominous Wind
- Sucker Punch
- Trick
- Zen Headbutt
- Snore
- Last Resort
- Spite
- Swift
- Uproar
- Aqua Tail
- Endeavor
- Iron Head
- Mud Slap
- Signal Beam
- Superpower
16 Moves
Competitive: Knock Off, Trick, Zen Headbutt, Spite, Aqua Tail, Iron Head, Superpower? (I'm considering removing this)
I specifically left out Brick Break/Cross Chop, Earthquake, and the elemental Punches/Fangs (except Thunder Fang), since I really don't think It should be getting past Steels. I also think it makes it a better scout, drawing out your opponent's Steel types, so you might be able to easier find a way for a Dragon sweep without revealing your Dragons. Otherwise its pretty standard, with a rather large special based movepool (No Fire attacks), and pretty much all electric attacks. Otherwise its pretty standards with a bunch of moves s that help with scouting, like Taunt, Torment, Knock Off, etc.
KnightoftheWind:Pretty Basic. Has both allowed STABs (Meteor Mash and Shadow Strike), Scary Face, Tickle and Fake Out for the competetive moves not already in TM/Tutors. Tickle was one of my more intresting choices, as I saw it forcing switches on more things than Charm and Screech.Code:Level-Up: Level Up: H.Glare - Tickle - Bite 04. Growl 09. Beat Up 16. Fake Out 23. Metal Claw 23. Shadow Claw 27. Switcheroo 30. Mirror Shot 36. Scary Face 39. Psycho Shift 45. Torment 51. Shadow Strike 60. Meteor Mash
Mostly adds marginally competietive moves. everything her barring lick is usable, but nothing really stands out as a great move.Code:Egg Moves: -Shadow Sneak -Memento -Grudge -Lick -Me First -Fire Fang -Ice Fang -Thunder Fang -Hypnosis
Egg Groups are Intermediate and Ground
Basic Stuff here, except that there are no Fire moves and no SR.Code:TM List: TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM10 - Hidden Power TM11 - Sunny Day TM12 - Taunt TM13 - Ice Beam TM15 - Hyper Beam TM17 - Protect TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM22 – Solar Beam TM23 - Iron Tail TM24 - Thunderbolt TM26 - Earthquake TM27 - Return TM28 - Dig TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM34 - Shock Wave TM41 - Torment TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - Thief TM48 - Skill Swap TM49 - Snatch TM54 - False Swipe TM56 - Fling TM58 - Endure TM60 - Drain Punch TM61 - Will-o-wisp TM63 - Embargo TM65 - Shadow Claw TM66 - Payback TM68 - Giga Impact TM71 - Stone Edge TM74 - Gyro Ball TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM83 - Natural Gift TM85 - Dream Eater TM87 - Swagger TM89 - U-turn TM90 - Substitute TM91 - Flash Cannon TM92 - Trick Room HM01 - Cut HM03 - Surf HM04 - Strength HM06 - Rock Smash HM08 - Rock Climb
Stuff Left Out:Code:Tutor Moves: Fury Cutter Icy Wind Knock Off Ominous Wind Sucker Punch Trick Helping Hand Last Resort Snore Spite Swift Uproar Ancient Power Aqua Tail Iron Head Mud Slap Rollout Signal Beam
Baton Pass-U-Turn is better anyway
Magnet Rise-We voted against Levitate for a reason
Elemental Punches-not Flavourful, and it has the fangs
Superpower/Cross Chop-Brick Break is decent, and it already hits Steels with EQ
Fire Moves: See above
Moonlight/Synthesis-This thing has no need to be healing.
Hybrid99:UPDATE: I made the Egg moves semi randomly. I'm revising them. The Egg group is Field and Amorphous. I'm also bolding the competitive moves.
UPDATE 2: I am now explaining the movesets.
UPDATE 3: My, my. I'm sure updating this alot! Anyway, I'm adding Baton Pass to the egg moveset. Kitsunoh can now learn Superpower from a move tutor.
UPDATE 4: I think you know the drill. Swapped Take Down for Cross Chop
Level Up:
1. Magnet Rise (Heart Scale)
1. Cross Chop(Heart Scale)
1. Ice Punch (Heart Scale)
1. Metal Claw
6. Disable
9. Foresight
14. Scary Face
17. Pursuit
22. Bullet Punch
25. Shadow Strike
30. Curse
33. Will-O-Wisp
37. Shadow Punch
43. Meteor Mash
51. Payback
61. Hyper Beam
The moves here are a combination of moves learnt by Dusknoir and those learnt by Metagross. The level up system is like Dusknoir's as well, The highest being at level 61. There is a nice selection of viable moves here.
Egg Moves:
Astonish
Covet
Fire Fang
Ice Fang
Thunder Fang
Sucker Punch
Yawn
Shadow Sneak
Poison Fang
Baton Pass
These moves are inspired by the egg moves learnt by Mightyena and Banette. Not much here, but there are some priority moves and Baton Pass.
TMs:
TM01- Focus Punch
TM06- Toxic
TM10- Hidden Power
TM11- Sunny Day
TM12- Taunt
TM13- Ice Beam
TM14- Blizzard
TM15- Hyper Beam
TM17- Protect
TM18- Rain Dance
TM20- Safeguard
TM21- Frustration
TM23- Iron Tail
TM26- Earthquake
TM27- Return
TM28- Dig
TM29- Psychic
TM30- Shadow Ball
TM31- Brick Break
TM32- Double Team
TM36- Sludge Bomb
TM37- Sandstorm
TM39- Rock Tomb
TM40- Aerial Ace
TM41- Torment
TM42- Facade
TM43- Secret Power
TM44- Rest
TM45- Attract
TM46- Theif
TM48- Skill Swap
TM49- Snatch
TM52- Focus Blast
TM56- Fling
TM57- Charge Beam
TM58- Endure
TM60- Drain Punch
TM61- Will-O-Wisp
TM63- Embargo
TM65- Shadow Claw
TM66- Payback
TM68- Giga Impact
TM70- Flash
TM71- Stone Edge
TM74- Gyro Ball
TM77- Psych Up
TM78- Captivate
TM79- Dark Pulse
TM80- Rock Slide
TM82- Sleep Talk
TM83- Natural Gift
TM85- Dream Eater
TM86- Grass Knot
TM87- Swagger
TM89- U-turn
TM90- Substitute
TM91- Flash Cannon
TM92- Trick Room
HM01- Cut
HM04- Strength
HM06- Rock Smash
More inspiration from Dusknoir and Metagross, with extras. U-turn is the most notable addition. Some decent attack options.
Tutor Moves:
Fire Punch
Fury Cutter
Ice Punch
Icy Wind
Iron Defense
Iron Head
Magnet Rise
Mud-Slap
Ominous Wind
Rollout
Signal Beam
Snore
Spite
Sucker Punch
Superpower
Swift
Thunderpunch
Trick
Zen Headbutt
More attacks, including the elemental punches (I was thinking that the tail can be shaped into any form, so a fist would let Kitsunoh punch. I was thinking of mentioning it in a Pokedex entry, if it is being run) and Trick as a support option.
I will be updating this later on.
Deck Knight:Three amazing moves in it's level-up list. Perish Song is one of the best ways to force switches, while Meteor Mash and Shadow Strike provides great STAB power.Code:Level-Up: H. Scratch - Tickle - Thief 09. Quick Attack 13. Shadow Sneak 17. Confuse Ray 22. Yawn 27. Crush Claw 32. Glare 36. [B]Shadow Strike[/B] 42. Metal Sound 46. [B]Perish Song[/B] 54. [B]Meteor Mash[/B]
Code:Egg Moves: Moonlight Thunder Punch Fire Punch Ice Punch Aqua Tail Featherdance Psycho Shift Cross Chop
Toxic is a great choice of an non-attacking moves against bulky water types. Taunt will be able to stop Stealth Rock, Spikes, Toxic Spikes and other supporting moves like Trick Room etc. Willo-O-Wisp with help against Tyranitar and other pokemon that puts a threat to Kitsunoh. Thunder-Wave will cripple fast sweepers. U-turn, obiviously an amazing move for the Ultimate Scout.Code:TM List: TM03: Water Pulse [B] TM06: Toxic[/B] TM10: Hidden Power [B] TM12: Taunt[/B] TM13: Ice Beam TM14: Blizzard TM15: Hyper Beam TM17: Protect TM18: Rain Dance TM20: Safeguard TM23: Iron Tail TM24: Thunderbolt TM25: Thunder TM28: Dig TM30: Shadow Ball TM31: Brick Break TM32: Double Team TM34: Shock Wave TM36: Sludge Bomb TM36: Flamethrower TM38: Fire Blast TM39: Aerial Ace TM41: Torment TM42: Façade TM43: Secret Power TM44: Rest TM45: Attract TM46: Thief TM49: Snatch TM52: Focus Blast TM53: Energy Ball TM56: Fling TM57: Charge Beam [B] TM61: Will-O-Wisp[/B] TM62: Silver Wind TM63: Embargo [B] TM65: Shadow Claw[/B] TM66: Payback TM68: Giga Impact [B] TM73: Thunder Wave[/B] TM78: Captivate TM79: Dark Pulse TM82: Sleep Talk TM84: Poison Jab TM85: Dream Eater [B]TM89: U-turn[/B] TM90: Substitute TM91: Flash Cannon TM92: Trick Room HM04: Strength HM05: De Fog HM06: Rock Smash HM08: Rock Climb
Ice punch for great coverage over ground types. Iron Head for STAB and flinch. Maybe Super Power to OHKO Tyranitar.Code:Tutor Moves: [B]Ice Punch[/B] [B] Iron Head[/B] Last Resort Screech Icy Wind Knock Off Magnet Rise Superpower
ferron:Humbly submitted for your approval.
Directly viable, non-TM, and competitively reliable: Shadow Strike, Glare, Meteor Mash.Code:[B]Level-Up:[/B] H. Me First - Scratch - Growl 07. Fake Out 11. Metal Claw 14. Shadow Sneak 17. Yawn 22. Confuse Ray 25. Magic Coat 29. Scary Face 33. [B]Shadow Strike[/B] 36. Screech 36. Metal Sound 43. [B]Glare[/B] 49. Perish Song 56. [B]Meteor Mash[/B] [B]Level-Up Move count: 16[/B]
Useful but not game-breaking: Me First, Fake Out, Shadow Sneak, Yawn, Confuse Ray, Magic Coat, Scary Face, Screech, Metal Sound, Perish Song.
Directly viable, non-TM, competitively reliable: Memento, Moonlight, Destiny Bond.Code:[B]Egg Moves: Egg Group: Ground/Indeterminate[/B] Charm Poison Fang Pain Split Curse Fire Punch Thunderpunch Ice Punch [B]Moonlight Destiny Bond[/B] Double Kick [B]Memento[/B] Haze [B]Egg Move count: 12[/B]
Useful but not game-breaking: Charm, Elemental Punches, Pain Split, Curse, Haze
Code:[B]TM List:[/B] TM03: Water Pulse TM05: [B]Roar[/B] TM06: Toxic TM10: Hidden Power TM11: Sunny Day TM12: [B]Taunt[/B] TM13: [B]Ice Beam[/B] TM14: [B]Blizzard[/B] TM15: Hyper Beam TM17: Protect TM18: Rain Dance TM20: [B]Safeguard[/B] TM21: Frustration TM23: [B]Iron Tail[/B] TM24: [B]Thunderbolt[/B] TM25: [B]Thunder[/B] TM26: [B]Earthquake[/B] TM27: Return TM28: Dig TM29: Psychic TM30: [B]Shadow Ball[/B] TM31: [B]Brick Break[/B] TM32: Double Team TM34: Shock Wave TM36: Sludge Bomb TM37: Sandstorm TM39: Rock Tomb TM40: Aerial Ace TM41: [B]Torment[/B] TM42: Facade TM43: Secret Power TM44: Rest TM45: Attract TM46: Thief TM48: [B]Skill Swap[/B] TM49: [B]Snatch[/B] TM54: False Swipe TM58: Endure TM61: [B]Will-O-Wisp[/B] TM63: Embargo TM65: [B]Shadow Claw[/B] TM66: Payback TM67: [B]Recycle[/B] TM68: Giga Impact TM70: Flash TM71: [B]Stone Edge[/B] TM72: [B]Avalanche[/B] TM77: [B]Psych Up[/B] TM78: Captivate TM79: Dark Pulse TM80: [B]Rock Slide[/B] TM82: Sleep Talk TM83: Natural Gift TM85: Dream Eater TM87: Swagger TM89: [B]U-turn[/B] TM90: Substitute TM91: [B]Flash Cannon[/B] TM92: [B]Trick Room[/B] HM01: Cut HM04: Strength HM06: Rock Smash HM08: Rock Climb
Notable TMs and Tutors:Code:[B]Tutor Moves:[/B] Fury Cutter Icy Wind [B]Knock Off[/B] Ominous Wind [B]Sucker Punch Trick Vacuum Wave Zen Headbutt[/B] Helping Hand Last Resort [B]Magnet Rise[/B] Snore Spite [B]Aqua Tail[/B] [B]Iron Head[/B] Mud Slap [B]Superpower[/B]
Attacks:
Earthquake, Iron Tail, Brick Break, Stone Edge, Avalanche, Rock Slide, U-turn
Knock Off, Sucker Punch, Vacuum Wave, Zen Headbutt, Aqua Tail, Iron Head, Superpower
Support:
Roar, Taunt, Safeguard, Torment, Skill Swap, Snatch, Will-O-Wisp, Psych Up, Trick Room
Trick, Magnet Rise
Notable omissions:
Special fire moves, Baton Pass.
I've slightly come around on the Punches and have decided that the elemental punches themselves are not particularly egregious (Cross Chop, Drain Punch, and Focus Punch however, are.) I have them in Egg Moves and not tutors, but it's largely a distinction without a difference since I'm assuming Ground Egg group. The reason I don't support special fire moves is because most Ghost and Steel types do not learn them, and while I want a Metal Sound set to be viable, I thought fire moves and Earth Power would be too much.
darkie:level up:
the majority of this movepool is based off the list provided, so i still am slightly in the air about which moves will or will not see play from this list. i did not include thunder fang on this list b/c more than once bulky waters were listed as possible checks and counters.Code:-fire fang (h) -ice fang (h) -[B]fake out[/B] -scratch -tail wag 5- confuse ray 11- quick attack 16- metal claw 22- metal sound 27- knock off 33- [B]destiny bond[/B] 38- crunch 43- psycho shift 49- [I][B]shadow strike[/B][/I] 54- memento
i listed fake out, destiny bond and shadow strike as my major competitive moves of this list, b/c i can see them being the most used. fake out is a scout classic and a focus sash breaker, meaning its always useful. destiny bond allows this poke to take out slower, more destructive pokes a la froslass (also, many people would prefer the kill over a stat down from memento). shadow strike is a good STAB for this poke, and also completely takes crunch out of the running.
as for the other moves; this thing will have too much to do to worry about the fangs. metal sound may find its place on a gimmick set, but that should be all. this thing is fast and fragile, not suitable for a status transferer like cres is, so psycho shift won't be used much. knock off is a great move, but how often will losing an item cause a switch? the rest are likely to be unusable.
tm list:
highlighted all the classic scout moves and moves that affect enemy items, plus EQCode:TM02 - Dragon Claw TM03 - Water Pulse TM05 - Roar TM06 - Toxic TM09 - Bullet Seed TM10 - Hidden Power TM11 - Sunny Day TM12 - [B]Taunt[/B] TM13 - Ice Beam TM15 - Hyper Beam TM17 - [B]Protect[/B] TM18 - Rain Dance TM20 - Safeguard TM21 - Frustration TM23 - Iron Tail TM24 - Thunderbolt TM26 - [B]Earthquake[/B] TM27 - Return TM28 - Dig TM29 - Psychic TM30 - Shadow Ball TM31 - Brick Break TM32 - Double Team TM39 - Rock Tomb TM40 - Aerial Ace TM41 - [B]Torment[/B] TM42 - Facade TM43 - Secret Power TM44 - Rest TM45 - Attract TM46 - [B]Thief[/B] TM49 - [B]Snatch[/B] TM52 - Focus Blast TM54 - False Swipe TM57 - Charge Beam TM58 - Endure TM59 - Dragon Pulse TM60 - Drain Punch TM61 - Will-o-wisp TM65 - Shadow Claw TM66 - Payback TM68 - Giga Impact TM70 - Flash TM71 - Stone Edge TM78 - Captivate TM79 - Dark Pulse TM80 - Rock Slide TM82 - Sleep Talk TM85 - Dream Eater TM88 - [B]Pluck[/B] TM89 - [B]U-turn[/B] TM90 - [B]Substitute[/B] TM91 - Flash Cannon HM01 - Cut HM05 - Defog HM06 - Rock Smash HM08 - Rock Climb
tutor moves:
iron head (which i mentioned before would be the bread and butter), superpower and aqua tail for their power and coverage.Code:icy wind vaccuum wave fury cutter swift [B]superpower[/B] [B]iron head[/B] [B]aqua tail[/B] earth power last resort heat wave
egg moves (ground, indeterminate):
i would also like to add healing wish (chimecho, loppuny) to the egg list, but that depends on if it is considered competitive or not.Code:baton pass [B]yawn[/B] charm astonish shadow claw moonlight [B]glare[/B] [B]perish song[/B] grudge spite mist
i highlighted what i saw to be the three most likely picks from the list, as all of these are useful moves that cause switches.
as for the rest; baton pass is nice, but i doubt a dry pass will be chosen over u-turn by most people. charm is a nice move, but the fact that it leaves you so open to mixed attackers and special pokes leaves this wanting. the poke isn't defensive enough to use moonlight on a regular basis. why knock out some pp with grudge when you can knock out a poke with destiny bond? shadow claw likely won't be used over SS. spite, astonish and mist are hardly usable...
general comments:
i choose the fangs over the punches for non-aesthetic reasons. specificly, that it has a 10% flinch rate, which i find better for a scout.
i tried to make the total moves able to go in multiple directions. it should allow for scouting through threats, roaring, and status/stat-downs.
due to mag's comment before, i left in many special moves that could be used after a metal sound. it might be at best a gimmick, but if bastiodon can do it at 47 base SpA then this should be able to as well.
comments would be much appreciated and i will try to make changes based on them.
edit-i'm wondering if i should list the elemental punches in the tutors section...seems a bit overkill considering i already have the fangs. as stated, comments would be appreciated.
Bold vote for fun times (and for the movepool you think would do best).I've updated a couple facets of my movepool. The most important was probably changing the egg moves slightly and adding Superpower and Brick Break (on popular request!). It still follows X-Act's guidelines and competitive moves will still be bolded.
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LEVEL UP MOVES
--------------------------
Ice Fang (Heart)
Thunder Fang (Heart)
Scratch (-)
Tail Whip (-)
Lick (6)
Odor Sleuth (10)
Faint Attack (14)
Shadow Sneak (18)
Copycat (22)
Metal Claw (27)
Memento (31)
Fake Out (35)
Shadow Claw (40)
Revenge (44)
Shadow Strike (49)
Perish Song (55)
Memento allows Kitsunoh to bring in another Pokemon safely after its scouting duties have finished. Due to its high Speed, it will normally be able to Memento before the opponent kills it. Perish Song does a great job of forcing switches and can aid the team in the event of a last-Pokemon set up. Shadow Strike is a great STAB option that vastly outpowers any of Kitsunoh's other attacking options.
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TMs & HMs
----------------
TM05 - Roar
TM06 - Toxic
TM10 - Hidden Power
TM11 - Sunny Day
TM12 - Taunt
TM15 - Hyper Beam
TM17 - Protect
TM18 - Rain Dance
TM20 - Safeguard
TM21 - Frustration
TM23 - Iron Tail
TM26 - Earthquake
TM27 - Return
TM28 - Dig
TM29 - Psychic
TM30 - Shadow Ball
TM31 - Brick Break
TM32 - Double Team
TM40 - Aerial Ace
TM41 - Torment
TM42 - Facade
TM43 - Secret Power
TM44 - Rest
TM45 - Attract
TM46 - Thief
TM49 - Snatch
TM53 - Energy Ball
TM54 - False Swipe
TM56 - Fling
TM61 - Will-o-Wisp
TM63 - Embargo
TM65 - Shadow Claw
TM66 - Payback
TM68 - Giga Impact
TM70 - Flash
TM74 - Gyro Ball
TM77 - Psych Up
TM78 - Captivate
TM79 - Dark Pulse
TM80 - Rock Slide
TM82 - Sleep Talk
TM83 - Natural Gift
TM85 - Dream Eater
TM87 - Swagger
TM89 - U-Turn
TM90 - Substitute
TM91 - Flash Cannon
TM92 - Trick Room
HM01 - Cut
HM03 - Surf
HM04 - Strength
HM06 - Rock Smash
HM07 - Rock Climb
Toxic is Kitsunoh's best option against Suicune and other bulky Waters. Taunt can stop the set up of Stealth Rock and other support moves, gathering vital information regarding the makeup of the opponent's set. Protect is the quintessential scouting move, allowing Kitsunoh to see one of the opponent's moves without taking direct damage. Earthquake gives Kitsunoh a stronger option against Metagross and Jirachi, however it still suffers against Skarmory and Bronzong. However, due to lack of STAB and extremely high base attack, Kitsunoh will not wreak unnecessary havoc with the move. Will-o-Wisp helps against Tyranitar and Metagross hoping to switch in against Kitsunoh. Brick Break is an option to hit Rock/Steel-types if you are uncomfortable with the Steel + Ground combo.
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TUTOR MOVES
----------------------
Ice Punch
ThunderPunch
Knock Off
Ominous Wind
Trick
Iron Head
Snore
Spite
Superpower
Icy Wind
I decided to give this the punches for a couple reasons. One big reason was the great coverage they give: With Meteor Mash and Earthquake, they provide key coverage on many threats. This scout needs some firepower in order to force out big threats, so thats why they went in over the Fangs. However as you can see, the fangs are still in the movepool as flavor moves. Trick and Knock off are obvious tools for a scout, because both reveal the item of the opponent, and unlike Frisk, cripple them in the process. Iron Head is a reliable STAB move that can be used well due to its ability to flinch and Kitsunoh's high Speed. You can use Superpower if you want, in place of Steel + Ground to hit Rock/Steel-types.
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EGG MOVES (Ground Group)
------------------
Featherdance
Metal Sound
Curse
Flail
Psycho Shift
Mud Slap
Yawn
Meteor Mash
Featherdance provides a good alternative for WoW, in that it can lower attack repeatedly, and to statused opponents. Psycho Shift is not competitive, as Kitsunoh has access to WoW, Toxic, and limber. The only status it could pass is Sleep, from a rest talk set. That uses up 3 of 4 moves, and leaving room for only 1 offensive move or U-Turn, which is rarely useful. Yawn is yet another status, it is a scouting status, as most would prefer to switch than take the sleep. With Kitsunoh's overall type coverage, anything with -2 defense will take a decent hit. Meteor Mash provides an alternative to Iron Head as steel STAB.
The Egg group is Ground, so Kitsunoh can get all its egg moves from Smeargle.