CAP 3 CAP 3 - Part 10 (Movepool Discussion)

Status
Not open for further replies.
Code:
Type: Fire/Grass
Stat Spread:  120 HP / 70 Atk / 105 Def / 95 SpA / 90 SpD / 60 Speed
BST: 540
Ability #1: Rock Head
Ability #2: Battle Armor
Pokémon Appearance: [URL="http://i23.photobucket.com/albums/b358/KnightOfLodis/woodman.png"]Woodman+BurnerMan+Lizardman bastard child[/URL]
Jesus...that last poll was hell, but now we can finally move on to discussing Woodman’s movepool. In this discussion we will need to organize and construct a reasonable list for level-up, TM/HM, and egg moves that people can agree on. During all this we will most likely be discussing which egg group this creature will belong in, debate over which move(s) this thing should or shouldn't be learning, and other relative subjects.

Edit: Found a better movepool to show.

Level-Up Moves:
- Wood Hammer (Heart Scale)
- Flare Blitz (Heart Scale)
- Leer
- Growl
- Pound
5. Bullet Seed (Cannon)
9. Focus Energy
13. Ember (Cannon)
17. Growth
21. Leech Seed (Cannon)
25. Stun Spore
29. Ancient Power (Cannon)
33. Synthesis
37. Energy Ball (Cannon)
45. Will-o-Wisp
51. Flamethrower (Cannon)
57. Zap Cannon
63. Flash Cannon (Cannon)
72. Hyper Beam (Cannon)

TM's
5 Roar
9 Bullet Seed
10 Hidden Power
11 Sunny Day
15 Hyper Beam
16 Light Screen
17 Protect
19 Giga Drain
21 Frustration
22 SolarBeam
23 Iron Tail
27 Return
32 Double Team
33 Reflect
34 Shock Wave
35 Flamethrower
36 Sludge Bomb
38 Fire Blast
42 Facade
43 Secret Power
44 Rest
45 Attract
50 Overheat
53 Energy Ball
58 Endure
61 Will-O-Wisp
70 Flash
82 Sleep Talk
83 Natural Gift
86 Grass Knot
87 Swagger
90 Substitute
91 Flash Cannon

Egg Moves

Aromatherapy
Wood Hammer
Worry Seed
Blaze Kick
Counter
Leaf Storm
Mud Bomb
Body Slam
Skull Bash

Debatable Moves:
Ancient Power
Zap Cannon
Lava Plume
Any other move the majority point out.


1.
Should it learn any recovery move other than Rest?

2. Should it get any stat buffs at all? If yes then which one(s)?

3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them?

4. Which Egg group this monster belong in?

5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in.

P.S. Horrible original post is horrible ;_;
 
No instant recovery other than rest

initially i wanted swords dance. however, with rock head, and the recoil moves...no. howl might be acceptable, but...

flash cannon, flamethrower, energy ball...perhaps. maybe hyper beam by level up...

monster/plant

i think the movelist needs a lot of work...i'll come up with something and post it later, i have a final i need to finish...
 

X-Act

np: Biffy Clyro - Shock Shock
is a Site Content Manager Alumnusis a Programmer Alumnusis a Smogon Discord Contributor Alumnusis a Top Researcher Alumnusis a Top CAP Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
I'd remove Hammer Arm from that list, as it provides an excellent counter to Heatran and Tyranitar, two of the best counters to this thing. I daresay that this thing should not have any Rock, Ground or Fighting moves that have more than 70 power for special moves (so AncientPower can stay) and more than 85 power for physical ones (so we can give it Rock Slide, say, or Brick Break, but not Focus Punch or Stone Edge).

I'm also 50-50 on Morning Sun/Synthesis, as I think that Tyranitar can switch in quite calmly on this thing (only Wood Hammer would hit it hard I think), however Hippowdon and Abomasnow can't switch in on this thing at all.

I also believe that this thing should have both Flare Blitz and Wood Hammer somehow... maybe one of them as an egg move?

As for cannon moves: Flamethrower is kinda obvious. Maybe invent a Grass move called Leafbeam or something? Lol. Then Flash Cannon or even Zap Cannon would be fine.

I'll elaborate after the lecture.
 
One thing I'd like to note is that giving Woodman Swords or Dragon Dance might be a safer option if we limited its movepool by doing so. Charizard can pass on both Flare Blitz and DD/SD, but if Wood Hammer is also an egg move then it's limited to Seed Bomb. Likewise, Torterra can pass on SD and Wood Hammer (And Rock Polish/Curse), but if we made Flare Blitz an egg move...etc.

On the other hand, it might not even be worth considering given how badly physical sets will probably be walled by Mence/Nite, unless we consider Rock Slide.

edit: For egg groups, I see either Monster/Plant or Monster/Dragon.
 
Plant/Ground why because the egg group combo doesn't exist outside of seedot line

or if you want to whine alot because of the benifit of ground egg grouping (smeargle can give all of its breeding moves thus no illegal egg move combos)

Plant/Dragon
 
Monster/Plant. Fer shure.

As for the movepool:
Level Up Moves:
1. Leer
1. Pound
5. Growl
9. Bullet Seed / Ember (Or like both)
13. Focus Energy
16. Growth
18. Stun Spore (Or howl)
21. Leech Seed
24. AncientPower
28. Cannon/Beam related move FLAMETHROWERZ
32. Cannon/Beam related move Thunderbolt?
36. Cannon/Beam related move lik Energy Ball or something similar.
45. Hammer Arm (Wood Hammer.)
52. Will-o-Wisp (Or just drop this or else we'll get SubSeed/DoubleStatus)
57. Synthesis / Morning Sun (How about no. Rest.)
65. Wood Hammer / Flare Blitz (Flare Blitz)

Will post later on other things cause i've got work to do.
 
Maybe invent a Grass move called Leafbeam or something?
Coconut Blaster.
BP: 95
Accuracy: 100%
PP: 10
Special
Effect: High critical ratio.

Believe me, If a coconut was shot from a barrel of a cannon at around 100 plus mph, it would probably be a critical hit too especially when it collides with your skull.
 

Aldaron

geriatric
is a Tournament Director Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
lol

I think Hyper Beam deserves a mention for one of the upper level cannon moves, as Gamefreak does seem to just give Hyper Beam at high levels, thinking it is some good move :P

Fits in with the Cannon / Beam bit.

I approve of Flash Cannon, Flamethrower, and Solarbeam being the other three cannon moves.

I did lol at the custom move, GT, but I don't have a probem with it. It looks good to me ;)

Also throwing in my support for no sleep move more accurate than Grasswhistle, and for this to get Reflect, Light Screen and Worry Seed (thinking ahead for future double battles).

Also, yea, agreeing with X-Act...no Hammer Arm please :X

Let Tyranitar remain arguably the best "check."
 

evan

I did my best -- I have no regrets
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnus
Energy Ball is probably beam enough, and then there's Solarbeam which was made for this guy. I'm not a fan of giving this Pokemon any sort of Speed boosting ability, be it Rock Polish, Dragon Dance (espcially Dragon Dance), Agility etc.

Speaking of stuff coming from his cannons, I definitely want Lava Plume on this guy, but I understand that some people might find the high burn rate a bit troublesome. Thoughts?

I agree with X-Act's stance on Rock/Ground/Fighting attacks and how weak they should be. Hyper Beam is fine. I'm glad to see no Sleep Powder.

Since this did get Rock Head we kinda have to include recoil moves. I would choose one of Wood Hammer/Flare Blitz for level up and then the other for breeding and make it illegal with Howl (if it gets that).

Oh, and if we're giving it a stat up move it should be limited to howl/growth/curse. I can't see Curse being too broken on this thing when considering that Pokemon like Togekiss will be very happy to see this guy slow down. Then again, this Pokemon is already very bulky and Curse could give it Snorlax level power except with actual type coverage.

I am against instant recovery like Synthesis/Morning Sun.

Gonna throw in a pre-emptive: No Charge Beam.

Further, we can probably go ahead and give it take down/double edge. I can't really see those being too bad.

If it's a part of the plant breeding group we can have him learn the drains by breeding/TM.

Sunny Day won't be too broken if he has to waste a moveslot to set it up, I don't think.

Hidden Power via TM, duh. Same with Rest. I would be okay with Roar via TM. Rock Slide as well. Might be able to make a case for Sludge Bomb on this guy.

Worthless/Given TM moves/level ups: Endure, Flame Wheel?, Return, Frustration, Strength lol, Substitute

just kinda stream of consciousness there. I'm too exhausted to make sense of it.
 
1. Yes! I know Swampert exists as one of the best examples of a pokemon that uses Rest well. But this pokemon doesn't have swampert's typing. It's another flying weak CaP pokemon and it's weak to rock...ugh. Swampert on the other hand is 4x weak to a type that's pretty useless as a non-STAB attack in comparison to types we commonly think of as good attacking types. Bronzong also uses rest excellently but levitate makes it completely immune to the uber-common ground and it's worst weakness isn't as bad as Rock. This thing isn't as bulky as Cress and it gets moonlight yet Cress is not brokenly tanky. Basically, the best things with just rest as recovery tend to have better typing.
However, this pokemon has far superior offensive abilities and thus shouldn't try to outank the above examples. Synthesis would increase it's walling abilities dramatically and would make it's walling abilities too close if not surpassing the above examples. I will however, advocate for wish. Wish and protect may skyrocket it's abilities to wall beyond that of a synthesis version but it does so at the expense of two moveslots instead of one. While a Synthesis version can annoy Blissey with leech seed or run Hidden Power to beat up some fires at least on the switch. The Wish Protect version would only leave two moveslots effectively limiting it's other abilities. Oh, and I just noticed leech seed counts so it should have that too.

2. I'm not too sure about it but it's probably unnecessary. It's very solid as a tanky attacker. What else with these kinds of defenses and special attack get a useful statup? Imo, for one, no nasty plot. The combination of special attack and defensive stats for a nasty plotter seems very unprecedented to the level that it has a very high potential potential to be broken. One could say the same thing about Calm Mind though to a much lesser degree. Getting calm mind might not be broken. It is sort of meh, given that nasty plot likes stealing the spotlight this generation. When was the last time you saw a Raikou (though it has other problems like predictable movepool)? Bulk Up reminds me of Rev too much. Swords Dance seems like the most best fitting statup option if it gets anything usable (not counting charge beam). Though with Rock Head even that might be too much. If Charge Beam counts I'd love it though and fail to see how it'd be broken. Agility would make it fast even though this pokemon was meant to be really slow so no on that.

3. Flamethrower and Energy Ball are given. I'd like Grass knot as well but that's probably almost as given. Pretty much the only other moves that interest me is Charge Beam just cause I like 81% chance of upping my special attack during attacking and doubt that'd be broken. This pokemon has a nice 95 special attack stat with awesome STABs. I don't think anything beyond hidden power (which it will obviously get) are really necessary. I guess weak or sort of worthless stuff can be added as filler if you want. Filler really doesn't matter to me.

4 and 5. I have no idea. Ask someone else, please, at least for now. I just don't feel keen on that at all.

I hope my post was worth you reading it.
 
Seconding Monster/Dragon for the egg group, it fits best I think.

Charge beam for one of them possibly? Even though it's an electric move, it fits. Other beam moves: Hyper Beam, Ice Beam (not likely), Signal Beam, Aurora Beam, Solar Beam, Luster Cannon and that's all I have. It should learn fire blast by level up.
 
A. Recovery moves. Don't see Woodman with Morning Sun, but Synthesis could be an option. Then again, we already have Moonlight on Revy...

B. Stats buffs. Um... does Charge Beam count?

C. Cannon/Beam/Artillery moves. Listing 'em all now
Hyper Beam - fits, but we all know no-one smart uses it anyways. if it must be in, it must be in tms
Flamethrower - it is a FIRE/Grass isn't it? add in lvl up
Fire Blast - same ordeal as above, but needs to be tm cause lv36 is too early for it
Octazooka - since when do fire guys know water moves other than HP Water? don't include it
Solar Beam - lv36 is too early for it. include in tms
Charge Beam - upgrades sp attack, which is the better attacking stat. makes a good tm move
Zap Cannon - lv36 is too early for it. don't include it, cause unfortunately its not a tm move
Aurora Beam - same as octazooka. don't include it
Ice Beam - same as above. don't include it
Sludge Bomb - dont ask 'bout this one... not sure about it
Gunk Shot - same as above, but it's not a tm move...
Aeroblast - used by Lugia only atm, but could be interesting. then again, this thing can't fly, can it? not sure about this one
Psybeam - same as sludge bomb. not sure about it
Signal Beam - no obvious connection, but then again that's also the same for dewgong and lumenion and they get it. put in level if you wish
Rock Blast - think this works... not sure about it
Confuse Ray - not sure if this thing needs it or not, but it works. in level if necessary
Flash Cannon - also works. to be put in level and/or tm

If I missed any, tell me

D. Egg Group(s). Plant/Ground plz

E. Egg Moves. I'll fetch them in a moment
 

evan

I did my best -- I have no regrets
is a Forum Moderator Alumnusis a Smogon Discord Contributor Alumnus
Gonna throw in a pre-emptive: No Charge Beam.
Yes, let's give him an attack that is super effective on most of his counters and checks. Let's also let it boost his already great special attack.
 
uh, doesn't charge beam have only 50 base power? 50 x 2 = 100...not so impressive. It comes down to the special attack boost that is worrying.

*Waits to be reminded of counters and checks*
 
I compiled a list about a week ago of moves I thought would be viable from a flavor standpoint. Feel free to add your input, but refrain from saying x doesn't belong because it's too powerful; like I said, this is flavor only. Also, point out anything odd that got on or slipped off and I'll try to explain if possible.



Bide
Blaze Kick
Body Slam
Bullet Seed
Counter
Dig
Double Hit
Double Kick
Double Edge
Earthquake
Explosion
Flare Blitz
Frustration
Giga Impact
Hammer Arm
Headbutt
Iron Head
Iron Tail
Last Resort
Leaf Blade
Low Kick
Natural Gift
Payback
Punishment
Pursuit
Return
Revenge
Reversal
Rock Blast
Rock Slide
Rock Smash
Rock Throw
Secret Power
Seed Bomb
Selfdestruct
Skull Bash
Slam
Spike Cannon
Stomp
Stone Edge
Strength
Submission
Tackle
Takedown
Thrash
Wood Hammer
Zen Headbutt

Absorb
Ancientpower
Aurora Beam
Blast Burn
Charge Beam
Dragon Pulse
Ember
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Grass Knot
Heat Wave
Hidden Power
Hyper Beam
Lava Plume
Mirror Shot
Mud Bomb
Mud Shot
Overheat
Psybeam
Signal Beam
Solar Beam
Uproar
Zap Cannon

Assist
Block
Confuse Ray
Defense Curl
Detect
Double Team
Endure
Flash
Focus Energy
Follow Me
Glare
Growl
Growth
Harden
Howl
Ingrain
Leech Seed
Leer
Mean Look
Metal Sound
Miracle Eye
Nature Power
Protect
Rest
Roar
Sand-attack
Scary Face
Sleep Talk
Smokescreen
Substitute
Sunny Day
Swagger
Tail Whip
Will-o-wisp
Withdraw
Yawn



I'll get my take on it when I have time (right after that sprite is done!)
 
Level Up Moves:
1. Leer
1. Pound
5. Growl
9. Bullet Seed / Ember
13. Focus Energy
16. Growth
18. Stun Spore
21. Leech Seed
24. AncientPower
28. Heat Wave
32. Energy Ball
36. Skull Bash
45. Hammer Arm
52. Will-o-Wisp
57. Synthesis
65. Wood Hammer / Flare Blitz

Egg Moves: (???/???)
Will be added as soon as possible

TM/HM List:
Will be added as soon as possible.


1.
Should it learn any recovery move other than Rest? (Yes)

2. Should it get any stat buffs at all? If yes then which one(s)? (Yes, Calm Mind & Bulk Up)

3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them? (------)

4. Which Egg group this monster belong in? (Monster)

5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in. (Leaf Storm [Torterra], Power Gem [Ampharos])
 

Aldaron

geriatric
is a Tournament Director Alumnusis a Battle Simulator Admin Alumnusis a Smogon Discord Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis an Administrator Alumnus
I like the list, am currently looking at what could be added from a flavor standpoint.

I will however go through and rate the moves on from a "power perspective."

Fine means I'm going to go through Hell to argue for it.

No means I am going to g through Hell to argue against it.

Questionable means I'll provide input for or against it, but will be fine with general consensus.

Insignificant means I don't care either way.



Bide - Insignificant
Blaze Kick - Fine.
Body Slam - Fine.
Bullet Seed - Insignificant.
Counter - Questionable.
Dig- Fine.
Double Hit - Insignificant.
Double Kick - No.
Double Edge - Fine.
Earthquake - No.
Explosion - No.
Flare Blitz - Fine.
Frustration - Fine.
Giga Impact - Fine.
Hammer Arm - No.
Headbutt - Insignificant.
Iron Head - Questionable.
Iron Tail - Questionable.
Last Resort - No.
Leaf Blade - Fine.
Low Kick - No.
Natural Gift - Insignificant.
Payback - Fine.
Punishment - Fine.
Pursuit - Fine.
Return - Fine.
Revenge - No.
Reversal - No.
Rock Blast - No.
Rock Slide - No.
Rock Smash - Fine.
Rock Throw - Fine.
Secret Power - Fine.
Seed Bomb - Fine.
Selfdestruct - No.
Skull Bash - Insignificant.
Slam - Insignificant.
Spike Cannon - Insignificant.
Stomp - Insignificant.
Stone Edge - No.
Strength - Insignificant.
Submission - No.
Tackle - Insignificant.
Takedown - Insignificant.
Thrash - Insignificant.
Wood Hammer - Fine.
Zen Headbutt - Questionable.

Absorb - Insignificant.
Ancientpower - Fine.
Aurora Beam - Insignificant.
Blast Burn - Fine.
Charge Beam - No.
Dragon Pulse - Questionable.
Ember - Insignificant.
Energy Ball - Fine.
Fire Blast - Fine.
Fire Spin - Fine.
Flamethrower - Fine.
Flash Cannon - Fine.
Grass Knot - Fine.
Heat Wave - Questionable.
Hidden Power - Fine.
Hyper Beam - Fine.
Lava Plume - Fine.
Mirror Shot - No.
Mud Bomb - No.
Mud Shot - No.
Overheat - Fine.
Psybeam - Insignificant.
Signal Beam - Fine.
Solar Beam - Fine.
Uproar - Insignificant.
Zap Cannon - Cooooooooooooool. (Fine.)

Assist - Fine.
Block - No.
Confuse Ray - Questionable.
Defense Curl - No.
Detect - Fine.
Double Team - Fine.
Endure - Fine.
Flash - Insignificant.
Focus Energy - Fine.
Follow Me - Insignificant.
Glare - Insignificant (Stun Spore)
Growl - Insignificant.
Growth - Questionable.
Harden - No.
Howl - Fine.
Ingrain - Questionable. (leaning towards Fine though)
Leech Seed - Fine.
Leer - Insignificant.
Mean Look - No.
Metal Sound - No.
Miracle Eye - Insignificant.
Nature Power - Insignificant.
Protect - Fine.
Rest - Fine.
Roar - Fine.
Sand-attack - Fine.
Scary Face - Insignificant.
Sleep Talk - Fine.
Smokescreen - Fine.
Substitute - Fine.
Sunny Day - Fine.
Swagger - Fine.
Tail Whip - Insignificant.
Will-o-wisp - Fine.
Withdraw - No.
Yawn - Questionable.
 

Sunday

God Bless Nintys Incompetence :*)
is a Forum Moderator Alumnusis a CAP Contributor Alumnus
1. Should it learn any recovery move other than Rest?
Leechseed, but that's it.
2. Should it get any stat buffs at all? If yes then which one(s)?
The absic Grown etc. Fake Tears I would like to see. Also perhaps Iron Defece since even Lucario gets that and it's not particularily useful.
3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them?

4. Which Egg group this monster belong in?
Ground / Plant?
5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in.

P.S. Horrible original post is horrible ;_;
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
I will try to write up a TM/HM list.

1. Should it learn any recovery move other than Rest?
Leach Seed. nothing else
2. Should it get any stat buffs at all? If yes then which one(s)?
Yes. BU, Agility, Howl, Maybe SD, Growth.
3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them?

Hmmmm, Leaf Storm, Larva Plume, Energy Ball


4. Which Egg group this monster belong in?

Plant/Monster


5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in.

Wood Hammer, Yawn, Ingrain, Iron Head, Zen Headbutt. some other stuff.
 
Posting this before reading any replies.

1. Should it learn any recovery move other than Rest?
Definitely include Synthesis, and add it to the list of things that could be removed if it becomes too broken.

2. Should it get any stat buffs at all? If yes then which one(s)?
I would like to see Growth and at least Howl, however I have no real issue with a surprise Swords Dance set as long as, again, if it proves broken we remove it.

3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them?

Many cannon based moves either suck, or they are the opposite: too good, remove counters. Think Charge Beam, Ice Beam, etc. I do think that in addition to its standard Grass/Fire stuff (Energy Ball, Grass Knot, Giga Drain, Fire Blast, Flamethrower) it should get Lava Plume. Eruption is obviously a novelty, but I can see it being on him. Flash Cannon has no use whatsoever, but it has cannon in it, so why not. Focus Blast doesn't really do anything to any of its flying counters (however it rapes Tyranitar, so maybe not), and again fits the blasting theme. Heat Wave suits him and does nothing. Leaf Storm is a bit iffy, but I think it will do in the testing department.

4. Which Egg group this monster belong in?

No idea, Monster suits him, but I think we should look at what its egg moves should be first before you determine group.

5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in.

Egg Moves are really only good for excluding particular illegal combo's. I have no idea yet what should be illegal combinations, as nothing about it seems too broken yet.
 

X-Act

np: Biffy Clyro - Shock Shock
is a Site Content Manager Alumnusis a Programmer Alumnusis a Smogon Discord Contributor Alumnusis a Top Researcher Alumnusis a Top CAP Contributor Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
I think this is a better level-up list (the one posted has too many level-up moves):

- Wood Hammer (Heart Scale move)
- Flare Blitz (Heart Scale move)
- Pound
- Growl
- Bullet Seed
5. Growl
9. Bullet Seed
13. Ember
17. Growth
21. Stun Spore
23. Leech Seed
28. AncientPower
33. Energy Ball / Cannon/Beam move
39. Flash Cannon / Cannon/Beam move
45. Seed Bomb / Cannon/Beam move
51. Flamethrower
57. Will-o-Wisp

I removed Hammer Arm and Focus Energy, and changed the level numbers to be more Pokemon-like.

Most people seem to have forgot about Seed Bomb. I can definitely see this thing shooting bombs of seeds. :)
 
finally the moment i've been waiting for.

ULTRA SUPER LONG POST AHEAD. ONLY READ IF YOU'RE GOOD.

For others, use the Find function and search for @imp for the Goodies.

1.
Should it learn any recovery move other than Rest?

Like how about NO. Synthesis/Moonlight would be utterly broken with Sunny Day, and recover is just ;_;

2. Should it get any stat buffs at all? If yes then which one(s)?

lik wow let's have revenankh all over again

Seriously though, this thing is Bulky. Really Bulky. We don't need ANY boosts whatsoever, except Howl. RECOIL GIMMICK SET FTW!

3. Which theme related moves should fill in those slot with “Cannon/Beam related move” in them? If there’s no cannon/beam moves you want in those slots, then what moves do you want in them?

C. Cannon/Beam/Artillery moves. Listing 'em all now
Hyper Beam - This thing screams level 75 Lev up move.
Flamethrower - Level up.
Fire Blast - TM.
Octazooka - No.
Solar Beam - TM
Charge Beam - No.
Zap Cannon - not as broken as Charge Beam. For the hell of it, let's give it mind reader as well. FUCK YES.
Aurora Beam - No.
Ice Beam - No.
Sludge Bomb - Yes.
Gunk Shot - base 120 power poison move? FUCK YEA!
Aeroblast - no. Uber exclusive please.
Psybeam - how the fuck does this thing get this?
Signal Beam - Yes. Not utterly broken and still hits cresselia for half decent damage (Though who would use it is beyond me >=V)
Rock Blast - NO.
Confuse Ray - No.
Flash Cannon - TM.


4. Which Egg group this monster belong in?

Plant/???. We need to balance stuff out, but we need more Movepool input first.

5. Saying of Egg groups, which egg move should it be able to learn? This question is most likely reflected on what egg group we will be in.

See above.

------------------

Now for the list of great justice:

Good means i'll argue for it.

bad means i'll argue against it.

idc means just that, but they're generally useless moves.

Broken is also just that.


Bide-Don't care
Blaze Kick-Good.
Body Slam-Idc
Bullet SeedGood.
Counter-idc
Dig-Bad
Double Hit-idc
Double Kick-idc
Double Edge-Good
Earthquake-Broken
Explosion-what the fuck
Flare Blitz-Good
Frustration-Good
Giga Impact-Good
Hammer Arm-Broken
Headbutt-good
Iron Head-eh? idc
Iron Tail-idc
Last Resort-idc
Leaf Blade-Leaning towards good, but on the whole i see nither how it fits nor to i care.
Low Kick-idc
Natural Gift-Bad
Payback-idc
Punishment-idc
Pursuit-No. Just no.
Return-Good
Revenge-idc, dosen't fit though.
Reversal-idc, dosen't fir though.
Rock Blast-Broken
Rock Slide-idc, leaning towards good.
Rock Smash-gogogo HM moves
Rock Throw-idc, useless though.
Secret Power-idc
Seed Bomb-Good.
Selfdestruct-what the fuck, an exploding ent?
Skull Bash-Good.
Slam-Good.
Spike Cannon-idc
Stomp-Good.
Stone Edge-Broken.
Strength-YET ANOTHER HM MOVES =DDD
Submission-Bad.
Tackle-like just give it pound, it has 5 more pp and 5 more Bp and more acc
Takedown-Good.
Thrash-idc
Wood Hammer-Good.
Zen Headbutt-Bad.

Absorb-Good.
Ancientpower-Good.
Aurora Beam-no. just no.
Blast Burn-It's a starter only move, but this thing wants the CANNONS OF JUSTICE.
Charge Beam-Bad.
Dragon Pulse-idc
Ember-idc
Energy Ball-Good. Prefer Coconut Blaster though.
Fire Blast-Good.
Fire Spin-Good.
Flamethrower-Good
Flash Cannon-Good.
Grass Knot-Good
Heat Wave-Good
Hidden Power-Good
Hyper Beam-Good
Lava Plume-Good
Mirror Shot-what the fuck is this
Mud Bomb-Bad
Mud Shot-Bad
Overheat-Good
Psybeam-what the fuck
Signal Beam-Good, leaning towards Idc
Solar Beam-More Cannons of justice.
Uproar-no rest = Bad
Zap Cannon-this thing wants the CANNONS OF JUSTICE.

Assist-No.
Block-what?
Confuse Ray-No.
Defense Curl-Just no.
Detect-Fighting type protect that has less pp? Hell yea.
Double Team-like what the fuck
Endure-idc
Flash-idc
Focus Energy-idc
Follow Me-Bad.
Glare-just give it stun spore if you want status ffs
Growl-idc
Growth-idc
Harden-Bad.
Howl-Good.
Ingrain-idc
Leech Seed-Good
Leer-idc
Mean Look-Bad.
Metal Sound-effectivly a +2 SpA booster. Nauo.
Miracle Eye-how does this thing learn psychic moves
Nature Power-what?
Protect-Too stally. Give it detect.
Rest-Good.
Roar-Good.
Sand-attack-idc
Scary Face-idc
Sleep Talk-idc
Smokescreen-idc
Substitute-Good.
Sunny Day-Good
Swagger-how about no
Tail Whip-idc
Will-o-wisp-idc
Withdraw-Bad.
Yawn-Bad.

------------------

Let's take a look at the movepool options out of these that i've answered good.

Blaze Kick
Bullet Seed
Double Edge
Flare Blitz
Frustration
Giga Impact
Headbutt
Leaf Blade
Return-Good
Rock Slide
Rock Smash
Seed Bomb
Skull Bash
Slam-Good.
Stomp-Good.
Strength
Takedown
Wood Hammer
Absorb
Ancientpower
Blast Burn
Ember
Energy Ball
Fire Blast
Fire Spin
Flamethrower
Flash Cannon
Grass Knot
Heat Wave
Hidden Power
Hyper Beam
Lava Plume
Overheat
Signal Beam
Solar Beam
Zap Cannon
Detect
Howl
Leech Seed
Rest
Roar
Substitute
Sunny Day
Sludge Bomb
Gunk Shot
Flash Cannon

------------------

Now out of those, what should be allocated to where?

Level up = just that or allocate it to an egg group

TM = Explanitory

Tutor = just give it blast burn ffs

Blaze Kick-Level up
Bullet Seed-TM
Double Edge-Level up
Flare Blitz-Level up
Frustration-TM
Giga Impact-Tm
Headbutt-Level up
Leaf Blade-Level up
Return-TM
Rock Slide-Tm
Rock Smash-Hm
Seed Bomb-Level up
Skull Bash-Level up (Bash dem noobs)
Slam-Level up
Stomp-Level up
Strength-Hm
Takedown-Level up
Wood Hammer-Level up
Absorb-level up
Ancientpower-Level up
Blast Burn-TUTOR
Ember-level up
Energy Ball-Tm/Level up
Fire Blast-Tm/levelup
Fire Spin-Levelup
Flamethrower-Levelup/Tm
Flash Cannon-Tm
Grass Knot-Tm, IIRC Nothing learns GK by level up
Heat Wave-Level up
Hidden Power-Tm
Hyper Beam-LEVEL UP
Lava Plume-Level up
Overheat-Tm
Signal Beam-Level up
Solar Beam-Level up
Zap Cannon-Level up
Detect-Level up
Howl-Level up
Leech Seed-Level up
Rest-Tm
Roar-Tm
Substitute-Tm
Sunny Day-Tm
Sludge Bomb -tm
Gunk Shot-Level up
Mind Reader-Level up

That gives us the list of the following:

Level up:
Blaze Kick-Level up
Double Edge-Level up
Flare Blitz-Level up
Headbutt-Level up
Leaf Blade-Level up
Seed Bomb-Level up
Skull Bash-Level up (Bash dem noobs)
Slam-Level up
Stomp-Level up
Takedown-Level up
Wood Hammer-Level up
Absorb-level up
Ancientpower-Level up
Ember-level up
Fire Spin-Levelup
Flamethrower-Levelup
Heat Wave-Level up
Hyper Beam-LEVEL UP
Lava Plume-Level up
Signal Beam-Level up
Solar Beam-Level up
Zap Cannon-Level up
Detect-Level up
Howl-Level up
Leech Seed-Level up
Gunk Shot-Level up
Mind Reader-Level up

Tm's/HM's:
TM 05-Roar
TM 09-Bullet Seed
TM 10-Hidden Power
TM 11-Sunny Day
TM 21-Frustration
TM 27-Return
TM 36-Sludge Bomb
TM 38-Fire Blast
TM 44-Rest
TM 50-Overheat
TM 53-Energy Ball
TM 68-Giga Impact
TM 80-Rock Slide
TM 86-Grass Knot
TM 90-Substitute
TM 91-Flash Cannon

HM 04-Strength
HM 06-Rock Smash

Tutor:
Blast Burn

------------------


Now there's only so many level up moves we can give out pokemon. Out of the earlier list of level up moves, these are the ones that i've decided to be viable:

Double Edge-Level up
Flare Blitz-Level up
Seed Bomb-Level up
Skull Bash-Level up (Bash dem noobs)
Wood Hammer-Level up
Absorb-level up
Ancientpower-Level up
Ember-level up
Flamethrower-Levelup
Hyper Beam-LEVEL UP
Lava Plume-Level up
Solar Beam-Level up
Zap Cannon-Level up
Detect-Level up
Howl-Level up
Leech Seed-Level up
Gunk Shot-Level up
Mind Reader-Level up

Obviously some of those will be Egg moves, so that list looks good., barring support moves. Now for the actual leveling up moves:


Level Up Moves:
0. Wood Hammer
0. Flare Blitz
1. Leer
1. Pound
5. Absorb
9. Ember
13. Focus Energy
16. Detect
18. SUPPORT MOVE
21. Leech Seed
24. AncientPower
28. Skull Bash
32. Flamethrower
36. Zap Cannon
36. Solar Beam
36. Gunk Shot
45. Double Edge
52. SUPPORT MOVE
57. Synthesis / Morning Sun/SUPPORT MOVE
65. Hyper Beam

Egg moves:
Lava Plume (Ground)
Howl (Ground)
Seed Bomb (Plant)
Mind Reader (Plant)

The ground group is shaky due to Smeargle, but we can re-accommodate the movepool for that if moves are taken in/out.

@imp

So Basically, i'm suggesting this:


Level Up Moves:
0. Wood Hammer
0. Flare Blitz
1. Leer
1. Pound
5. Absorb
9. Ember
13. Focus Energy
16. Detect
18. SUPPORT MOVE
21. Leech Seed
24. AncientPower
28. Skull Bash
32. Flamethrower
36. Zap Cannon
36. Solar Beam
36. Gunk Shot
45. Double Edge
52. SUPPORT MOVE
57. Synthesis / Morning Sun/SUPPORT MOVE
65. Hyper Beam

Egg moves:
Lava Plume (Ground)
Howl (Ground)
Seed Bomb (Plant)
Mind Reader (Plant)

Egg group:

Plant/Ground (For now)

TM's:

Tm's/HM's:
TM 05-Roar
TM 09-Bullet Seed
TM 10-Hidden Power
TM 11-Sunny Day
TM 21-Frustration
TM 27-Return
TM 36-Sludge Bomb
TM 38-Fire Blast
TM 44-Rest
TM 50-Overheat
TM 53-Energy Ball
TM 68-Giga Impact
TM 80-Rock Slide
TM 86-Grass Knot
TM 90-Substitute
TM 91-Flash Cannon

HM 04-Strength
HM 06-Rock Smash

Basically i'm doing a GameFreak: Giving a pokemon with bad Attacking Stats an excellent attacking movepool (It's still totally useable >:D), and limiting the support options. Of course, that adds to the fun because it makes it nither broken nor shit.

*Inserts 3c*
 

eric the espeon

maybe I just misunderstood
is a Forum Moderator Alumnusis a Researcher Alumnusis a Top CAP Contributor Alumnusis a Tiering Contributor Alumnusis a Top Contributor Alumnus
X-act Fthrower and W-o-W can be TM moves, can you put in Larva Plume and Leaf Storm?

Edit: Aki...... I LIKE THAT, maybe not Blast Burn though... unless we make it a starter had have our startes as Fire/Grass, Grass/Water, Water/Fire.
mmmm that would be cool, we could give it Frenzy Plant too.

Anyway needs more TM moves but looks great.

For TMs:
Toxic, Hyper Beam, Protect, Giga Drain, Iron Tail, Dig, Brick Break(maybe), Double Team, Flamethrower, Aerial Ace (maybe), Facade, Secret Power, Attract, Endure, Drain Punch(Maybe), W-o-W, Sword Dance(maybe), Stelth Rock, Poison Jab(maybe), U-Turn(maybe).

for HMs
maybe Cut and Rock Climb?
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top