Everest-Drampa
Type: Normal/Dragon
Stats: 128/
95/85/
160/91/36
(+50/+35/+0/+25/+0/+0)
Trigger: Reaching 25% health or less.
Move Buffed: Calm Mind: Doubles as Trick Room
Description: Drampas that live on the harshest of mountains are known to have developed a powerful endurance system only to be used as a last resort. However, very few examples have ever been taken off the mountains due to the conditions being too harsh for most humans.
Competitive: Pretty much exactly what Drampa wanted. It can set its own Trick Room up while also boosting, allowing it to threaten a large number of Pokémon almost instantly. The Attack boost makes moves like Earthquake viable coverage options for mons that may otherwise hard-wall, but 95 still isn't all that much. A little Special Attack is also thrown in. The main drawback is that Drampa has so many moves it wants to run, such as Calm Mind, Roost, Draco Meteor, Hyper Voice, Earthquake, Fire Blast, Ice Beam, Thunderbolt and Energy Ball, that it can't beat everything 1v1. Using Calm Mind a second time also removes the Trick Room, making 1 boost all it will really ever achieve (unless it also runs Work Up). Because of this, there are still things that can take its attacks and dispatch of it.
Vulcan-Turtonator
Type: Fire/Dragon
Stats: 60/
88/
215/
111/85/36
(+0/+10/+80/+20/+0/+0)
Trigger: Gaining stat boosts.
Move Buffed: Shell Trap: OHKOs if contact is made rather than dealing damage
Description: Some Turtonators have the potential to be extremely volatile. Upon being charged up they surround themselves entirely with their explosive shielding, waiting for something to draw close.
Competitive: An amazing Physical tank. As well as having a sky-high Defense stat that even puts Stakataka to shame, it also deters a large number of Physical moves from being used at all versus it via its signature move. In order to activate this shielded form it can use Bulk Up, Flame Charge, Shell Smash, Charge Beam, Iron Defense and Work Up, as well as a number of status Z-Moves. Unfortunately its Special Defense is very lacking, making it easy to eliminate or threaten with nearly any good special attacker. Assault Vest can make up for this, but only works alongside Flame Charge or Charge Beam. Its offensive capabilities are also sub-par without boosts, making it easy to switch into and deal with.
Brachio-Exeggutor
Type: Grass/Dragon
Stats: 185/
120/85/
130/75/45
(+80/+15/+0/+5/+0/+0)
Trigger: Getting a K.O.
Move Buffed: Dragon Hammer: 110 BP
Description: When this Pokémon forms a bond with its trainer during battle, its neck grows. Nobody is quite sure why.
Competitive: An amazing bulky mixed attacker. Alolan Eggy has some extremely high power moves, both Physical and Special, and especially when it comes to its STAB. It is both stronger and slightly faster than Guzzlord, with roughly the same bulk. It also has access to recovery in many forms, such as Synthesis, Leech Seed, Wish and Ingrain, making it have the potential to be a big annoyance to the opponent while also dishing out massive hits. Getting a K.O might not be the easiest thing, but Alolan Exeggutor is suitably strong to do so. However, Ice types still ruin it and Steel types wall its dual STAB (albiet, it can hit Steel types with Flamethrower and Earthquake) and its speed makes it easy to revenge kill.
Infested-Druddigon
Type: Dragon/Bug
Stats: 77/
145/85/
80/75/
113 (+0/+25/+0/+20/+0/+65)
Trigger: Being Poisoned.
Move Buffed: Crunch: 100 BP, Bug type
Description: When Druddigons with a genetic mutation get infected, their body becomes a breeding ground for tiny insects. These insects end up becoming part of the Druddigon. The Druddigon also becomes significantly lighter as a result of many of its internal organs being consumed.
Competitive: An offensive powerhouse. It creeps above the 110 Speed tier, one all too common in the OU metagame, allowing it to dispatch of many popular threats if necessary. Its unique typing gives it a 4x resist to Grass, as well as resistances to Ground and Fighting, allowing it to utilise its decent bulk and switch in to certain attacks if necessary. The typing, however, does grant it weaknesses to Flying and Rock in return. Because of this, it becomes easily whittled by Stealth Rocks and highly pressured by threats such as the commonplace Landorus. A large amount of its coverage is not overly strong, making switching in to it a little easier, and several OU mons can actually outspeed and deal with it.