Have you ever wanted to be a hot dancer? With this team you can, well at least your pokemon can! This team is a fantastic Bulky Offense team that could just break and whittle down opposing teams while keeping your Pokemon relatively healthy. There are many ways to play a team like this and I suggest you try the team out and adapt it to your style of play. This current build is the one me and my boy Jackinthebox1210 made and tested. He got to 1752 on his alt account: http://prntscr.com/bbqew1 and this is the team he used:
Lets start off with the star of the show...
Hot Dancer (Charizard-Mega-X) (F) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Will-O-Wisp
- Roost
Right now in this current meta this Charizard can just 6-0 unexpected teams with minimum effort, like so: http://replay.pokemonshowdown.com/ou-380904167 With this defense investment you can live Lando/Garchomp earthquakes pretty well after a burn and they just become setup fodder while being fast enough to outspeed Mega Beedrill, Mega Lopunny, and Adamant Scarf Excadrill after 1 Dragon Dance. Having Amoongus and Clefable to support this makes this set feel almost unbreakable. I know what you're thinking: "Doesn't this just lose to Clefable?" While this set itself gets walled by fairies, it's not really an issue with Scarf Excadrill and Amoongus in the back to somewhat deal with the fairies.
Feelin Myself (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]
The secondary star of the show, Manaphy is still a force to be reckoned with even though it has a drop in usage. Being able to dish out heavy +3 or +6 Scalds hurts the opponent so bad. We run Scald over Surf because if we get the burn we can 1v1 Chansey, and lets face it.. Scald is the 2nd best move in the game. With Energy Ball it lets us beat volcanion 1v1 at +3 and lets us not lose to Quagsire LOL. I decided on hidden power fire to help our team threaten Ferrothorn which otherwise this team might have a problem with. We run 96 HP to guarantee living a scarf Magnezone tbolt while having enough speed to outspeed 192 +Speed Kyurem Black and possibly get a burn on it.
Make Yourself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire] / Clear Smog / Stun Spore
The annoying backbone of the team: This Pokemon is essentially the glue of the team. Amoongus checks Serperior, Breloom, Clefable, Sylveon, and other Fairy types that could bother this team. Nothing is really out of the ordinary on this set and you can use either Clear Smog, HP Fire, or Stun Spore as the fourth move. Personally Me and my friend have been using HP Fire to hurt Bulky Scizor and Ferrothorn a little bit while clear smog makes sense to punish CM Clefable and Serperior.
Nowhere Fast (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
The Main Fairy Check: We decided for our 4th slot that we'd use Scarf Excadrill. Having Charizard on the team means we needed a spinner and since we already have a water type, Starmie was out of the question. We decided on Scarf Drill because of its purpose as a spinner and a main fairy check. With this set you can spam earthquake on grounded teams and Iron Head hurts fairies obviously. We decided on Jolly Scarf to outspeed Adamant Scarf Drill and other slower scarfers.
Stellar (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave / Fire Blast
Arguably the best Pokemon in the game: We decided on Clefable because it just checks so much in the metagame right now. It's ability to just tank hits and it's amazing pure Fairy type gives it a perfect spot on this team. Being able to set up Calm Minds and Thunder Wave opposing Pokemon lets this become a very deadly sweeper on its own. You can run Fire Blast over Thunder Wave and Stun Spore on Amoongus over HP Fire / Clear Smog if you want to check Steel types with this set. I personally like Thunder Wave more because It's the best move in the game and on its own can change the outcome of the game. #BanThunderWave.
Pardon Me (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance / Taunt
- Close Combat
- Stone Edge
The hidden star of the team: We needed a very strong physical threat that can set up rocks as well as take dark type attacks like knock off. Terrakion was our choice and because of needing rocks we decided on Focus Sash over Scarf or Band... That's probably the best choice we've made on the team. +2 Terrakion is STILL a threat just in case you forgot how strong it was in 5th gen. If their team is slower than Terrakion it can just leave a huge dent in the opposing teams, if not than outright win. Taunt is a move you could also run on Terrakion but I rather just punch holes in teams.
Threatlist:
Unaware Clef: Normally this Pokemon isn't so bad but with Unaware our setup sweepers can't touch it. Excadrill is the only thing that can hurt it very hard and even then if the opponent keeps up pressure with hazards it can lose and Unaware Clef can just win if the opponent doesn't mess up.
Double Dance Lando: Any other type of Landorous I can deal with.. just this set bodies the whole team. Double Dance can breakthrough our setup sweepers even if its burned and beat the whole squad so watch out for that.
Mega Slowbo: This thing is so fat that it can eat a +2 stone edge from terrakion and ask for second helpings like the fatass it is. The main ways of beating this thing on your team is Manaphy and CM Clef if you're ahead on CMs..
Besides those major threats I don't think many other things can threaten this team that is commonly used. I am happy with how the team feels and looks and I encourage you to try it out and maybe adapt it to your play style. If you have any suggestions, if you have any questions, and if I pull a me and missed any obvious huge threats let me know.
Hot Dancer (Charizard-Mega-X) (F) @ Charizardite X
Ability: Tough Claws
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Will-O-Wisp
- Roost
Feelin Myself (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]
Make Yourself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Nowhere Fast (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Stellar (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Pardon Me (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Stone Edge
Ability: Tough Claws
EVs: 248 HP / 100 Def / 160 Spe
Impish Nature
- Dragon Dance
- Dragon Claw
- Will-O-Wisp
- Roost
Feelin Myself (Manaphy) @ Leftovers
Ability: Hydration
EVs: 96 HP / 252 SpA / 160 Spe
Modest Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Tail Glow
- Scald
- Energy Ball
- Hidden Power [Fire]
Make Yourself (Amoonguss) @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 168 Def / 92 SpD
Bold Nature
IVs: 0 Atk / 30 SpA / 30 Spe
- Spore
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
Nowhere Fast (Excadrill) @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Rock Slide
Stellar (Clefable) @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 172 Def / 84 SpD
Calm Nature
IVs: 0 Atk
- Calm Mind
- Moonblast
- Soft-Boiled
- Thunder Wave
Pardon Me (Terrakion) @ Focus Sash
Ability: Justified
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Stealth Rock
- Swords Dance
- Close Combat
- Stone Edge
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