Wormadam-G (Update)

Yes, I’m serious. Wormadam-G is often considered a joke in the Pokemon world, mainly of its horrible movepool (it even lacks Stealth Rock, which its brethren possess) and odd typing. However, it does have a couple tricks up his sleeve, which, with the right support, allows Wormadam-G to function in UU. I took this over for Arcticblast, and his thread is located here.
QC Approvals (2/2): (FlareBlitz) (Bluewind)
QC Rejections (0/2):
GP Checks (2/2): (bugmaniacbob) (Flora)
-----------------------------------------------------------------------


http://www.smogon.com/dp/pokemon/wormadam-g

[Overview]

<p>Wormadam-G is often considered a joke, and one does not have to think hard to discover why. It has a mediocre Attack stat, an odd typing, and a horrible movepool that somehow lacks Stealth Rock despite its Ground typing. With Earthquake and Bug Bite as its only worthwhile attacking options, it would seem that Wormadam-G has no hope of ever making any sort of contribution to competitive battling. However, even this bug has a couple of surprises. Its Defense stat is just good enough to tank various physical hits and its rare typing give it resistances to both Fighting and Ground—two very common attacking types in the UU metagame. It also has access to Rain Dance, which allows it to be a decent Rain Dance supporter, especially considering that its typing has good synergy with common rain sweepers. Despite its disadvantages, Wormadam-G’s advantages make it an interesting choice for a UU team.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Bug Bite
move 3: Earthquake
move 4: Toxic
item: Damp Rock
nature: Impish
evs: 240 HP / 216 Atk / 52 Def

[SET COMMENTS]

<p>With a rare typing, good Defense, and Rain Dance, Wormadam-G makes a useful Rain Dance supporter. Rain Dance is a given on a set like this, and it also helps Wormadam-G deal with its Fire-type weakness. Bug Bite discourages Grass-types such as Sceptile, which would otherwise greatly threaten Rain Dance teams, from switching in. Earthquake is a strong STAB attack that allows Wormadam-G to damage Pokemon like Lanturn, which are problematic to rain sweepers. Finally, Toxic helps wear down bulky Pokemon such as Milotic and Blastoise.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Wormadam-G a good amount of bulk and enough power to discourage switch-ins. Wormadam-G lures in many Fire-types, so Omastar and Kabutops make great partners with their 4x resistance to Fire. They are also effective rain sweepers that appreciate Wormadam-G’s ability to cripple bulky Water-types such as Milotic and Slowbro with Toxic. Lanturn is another notable teammate to consider, because it defeats bulky Water-types with ease. Additionally, Lanturn's Water STAB becomes boosted and Thunder receives 100% accuracy with Wormadam-G's rain support. Note that bulky Water-types can also take advantage of Rain Dance, so be prepared with Water immune Pokemon such as Toxicroak. </p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>With a RestTalk set, Wormadam-G can abuse its resistances and good Defense to their fullest potential. Rest allows it to recover off damage and cure status, while Sleep Talk gives it the ability to not be entirely useless for the two turns spent sleeping. Earthquake is recommended so Wormadam-G isn’t completely ruined by Taunt, and it deters opposing Fire-types from switching in. Toxic deals with bulky Pokemon that attempt to switch into Wormadam-G, such as Milotic, Slowbro, and Arcanine.</p>

[ADDITIONAL COMMENTS]

<p>Since Wormadam-G is weak to Fire-, Ice-, and Water-type moves, bulky Waters such as Milotic make great partners. If Wormadam-G manages to Toxic any of these users, then Milotic can stall them to death with Recover. Clefable is a decent special wall that can help out Wormadam-G by setting up Stealth Rock, crippling potential counters with Trick, and draining the foe's HP with Seismic Toss; also, its Fighting weakness can be covered by Wormadam-G. Unfortunately, Wormadam-G has a number of other counters. Weezing completely walls this set, thanks to its immunity to Toxic and Earthquake, and can burn off Wormadam-G with Fire Blast. Moltres also threatens Wormadam-G with STAB Fire Blast and Air Slash, but it does not appreciate Toxic. With its immunity to Earthquake and ability to absorb Toxic with Guts, Swellow can switch in effortlessly and threaten to KO Wormadam-G with STAB Brave Bird. To stop Weezing, Moltres, and Swellow, the aforementioned Milotic in combination with Substitute Rhyperior can help. Both Milotic and Rhyperior can survive most of their attacks, and then strike back with Surf and Stone Edge, respectively; Rhyperior has the added bonus of setting up Substitute to block Weezing's Will-O-Wisp.</p>


[Team Options]

<p>Omastar makes a great partner to Wormadam-G, thanks to its ability to set up entry hazards and switch into Fire-type attacks aimed at Wormadam-G. In exchange, Wormadam-G provides Rain Dance support, enabling Omastar to sweep. Kabutops also appreciates rain support, and its ability to destroy opposing Fire-types is impossible to ignore. Other bulky Water-types, such as Milotic and Slowbro, deal with Wormadam-G’s counters easily; both Water-types also have a reliable 50% recovery move to boot. Arcanine loves Wormadam-G's talent of crippling bulky Water- and Fire-type Pokemon. Additionally, it can switch into Fire-type attacks with ease and either stall the enemy with Toxic and Morning Sun or attack back with ExtremeSpeed.</p>

[Optional Changes]

<p>Unfortunately, Wormadam-G barely has any viable options that are not already listed on the sets above. Sucker Punch can be used to hurt faster attackers, while Rock Blast can help it take down Substitutes and Flying-types immune to Earthquake. It can also use Endeavor and Flail on a gimmick set, but it will most likely die before it is able to use them. Wormadam-G has Earth Power, Psychic, Signal Beam, and Shadow Ball on the special side, but its base Special Attack stat is truly appalling. Skill Swap has a chance to steal a useful ability on Wormadam-G, such as Arcanine’s Flash Fire.</p>

[Counters]

<p>Weezing is the best counter to Wormadam-G, due to its immunity to both Earthquake and Toxic, resistance to Bug Bite, and access to Will-O-Wisp and Fire Blast. Bulky Water-types such as Milotic and Blastoise can absorb Wormadam-G’s attacks easily, and take advantage of the rain that Wormadam-G provides. RestTalk Milotic is especially threatening, as it can Rest off Toxic, and then attack with super effective Surfs and Ice Beams via Sleep Talk. Moltres is immune to Earthquake, and can OHKO Wormadam-G with STAB Fire Blast and Air Slash. However, it must be wary of Toxic.</p>
 
I tested this a while ago and forgot to post, sorry.

It really was...well...nothing special. Bug/Ground is cool, but it doesn't have the stats to do anything with them.
 
FlareBlitz sent me a VM, which is quoted below:
Been busy, sorry. I looked at your update, just get rid of the Sucker Punch slash and move it into AC, and you can take the stamp I gave to the previous Wormadam-G update and consider it applicable to yours.
Therefore, I just need one more QC stamp. Any more comments?
 

Bluewind

GIVE EO WARSTORY
is a Top Contributor Alumnus
Uhh, this thing really sucks, but at least counters Toxicroack and does nothing better anyways. I'd de-slash Leftovers though, found it somewhat misleading on a set purely dedicated to setting up rain:

QC Approved 2/2
 

Aeron Ee1

Nom nom nom
is a Top Contributor Alumnus
Changes in bold
Removals in red

[Overview]
<p>Wormadam-G is often considered a joke Pokemon by many players, and one does not have to think hard for the reasons why. It has only a mediocre Attack stat, an odd typing, and it has a horrible movepool that somehow lacks Stealth Rock. With Earthquake and Bug Bite as its only worthwhile attacking options, it would seem that Wormadam-G has no hope. However, even this bug has a couple surprises. Its good base Defense stat, and its unique typing gives it resistances to both Fighting and Ground, two very common attacking types in the UU metagame. It also has access to Rain Dance, which coupled with its synergistic typing, allows it to be a decent Rain Dance supporter. Despite its disadvantages, Wormadam-G’s advantages make it a decent choice for a UU team.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Bug Bite
move 3: Earthquake
move 4: Toxic
item: Damp Rock
nature: Impish
evs: 240 HP / 216 Atk / 52 Def

[SET COMMENTS]
<p>With access to a unique typing, good Defense, and Rain Dance, Wormadam-G makes a useful Rain Dance supporter. Rain Dance is a given on a set like this, and it also helps Wormadam-G deal with its Fire-type weakness. Bug Bite discourages Grass-types, such as Sceptile, which would otherwise hinder Rain Dance teams from switching in. Earthquake is a strong STAB option that allows Wormadam-G to threaten Pokemon like Lanturn, that are problematic to rain sweepers. Finally, Toxic helps to wear down bulky Pokemon such as Milotic and Blastoise.</p>

[ADDITIONAL COMMENTS]
<p>The EVs and nature give Wormadam-G a good amount of bulk, while also giving it enough power to discourage switch-ins. Wormadam-G lures in many Fire-types, so Omastar and Kabutops make great partners with their 4x resistance to Fire. They are also effective Rain sweepers, and they appreciate Wormadam-G’s ability to cripple bulky Waters such as Milotic and Slowbro with Toxic. Lanturn also makes a good teammate, because it defeats bulky Waters with ease. However, the bulky Waters can also take advantage of Rain Dance, and they threaten to swamp Wormadam-G if it stays in.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
<p>While Wormadam-G makes a great Rain Dance supporter, (i hear you shouldn't refer to other sets) A RestTalk set allows Wormadam-G to abuse its resistances and good Defense to their fullest potential. Rest allows it to recover damage and cure status, while Sleep Talk gives it the ability to use the two turns spent sleeping not being useless. Earthquake is so Wormadam-G’s attacking move of choice, isn’t completely ruined by Taunt, and detering opposing Fire-types from freely switching in. Toxic deals with bulky Pokemon that attempt to switch into Wormadam-G, such as Milotic, Slowbro, and Arcanine.</p>

[ADDITIONAL COMMENTS]
<p>The EVs and nature make Wormadam-G as physically bulky as possible, while Leftovers provide it with decent recovery. Since Wormadam-G is weak to Fire-, Ice-, and Water-type moves, bulky Waters such as Milotic make great partners. Clefable is a decent special wall, and it can help out Wormadam-G by setting up Stealth Rock, crippling potential counters with Trick, and can fall back to Wormadam-G for Fighting-type moves. Unfortunately, Wormadam-G also has a number of counters. Weezing completely walls this set, thanks to its immunity to Toxic and Earthquake, as well as having access to Fire Blast and Flamethrower to burn off Wormadam-G. Moltres also threatens with STAB Fire Blast and Air Slash, but it does not appreciate Toxic. Swellow is immune to Earthquake and can absorb Toxic with Guts, while also threatening with STAB Brave Bird or a boosted Facade.</p>

[Team Options]
<p>Omastar makes a great partner to Wormadam-G, thanks to its abilities to set up entry hazards and switch into the Fire-type attacks aimed at Wormadam-G. In exchange, Wormadam-G provides great Rain Dance support, enabling Omastar to sweep an opposing team. Kabutops also appreciates Rain support, and its ability to destroy opposing Fire-types is impossible to ignore. Other bulky Waters, such as Milotic and Slowbro, deal with Wormadam-G’s counters easily. Arcanine can switch into Fire-type attacks, and it loves Wormadam-G’s talent of crippling bulky Water-type switch-ins.</p>

[Optional Changes]
<p>Unfortunately, Wormadam-G barely has any viable options left. Sucker Punch can be used to hurt faster attackers, while Rock Blast can help it take down Substitutes and Flying-types immune to Earthquake. It can also use Endeavor and Flail on a gimmick set, but it will most likely die before it is able to use them. Wormadam-G has Earth Power, Psychic, Signal Beam, and Shadow Ball on the special side, but its base Special Attack stat kills any hope for a special attacking set. Skill Swap has a chance to get a useful ability on Wormadam-G in return, say Arcanine’s Flash Fire. Since Wormadam-G is always female, Attract and Captivate can catch people off guard, because many use all-male teams. However, this strategy is easily defeated if the opponent uses an all-female team. (wow, he can't have that little options.. my god, he does..)</p>

[Counters]
<p>Weezing is the best counter to Wormadam-G, due to its immunity to Earthquake and Toxic, resistance to Bug Bite, and access to Will-O-Wisp and Fire Blast. Bulky Waters such as Milotic and Blastoise also take Wormadam-G’s attacks easily, and they become even more threatening in the rain. A RestTalk Milotic is especially threatening, as it can Rest off Toxic, while also threatening with Surf and Ice Beam thanks to Sleep Talk. Moltres is immune to Earthquake, and it threatens to kill Wormadam-G with STAB Fire Blast and Air Slash. However, it must also be wary of Toxic.</p>
 
I contacted GP checkers a couple days ago, but they haven't responded yet...If anyone else sees any problems with this write-up, feel free to tell me.
 

bugmaniacbob

Was fun while it lasted
is an Artist Alumnusis a CAP Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP check on request - next time, when I say I have exams, please don't request checks

GP Check [1/2]

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[Overview]

<p>Wormadam-G is often considered a joke, and one does not have to think hard for the reasons to discover why. It has only a mediocre Attack stat, an odd typing, and a horrible movepool that somehow lacks Stealth Rock despite its Ground typing. With Earthquake and Bug Bite as its only worthwhile attacking options, it would seem that Wormadam-G has no hope of ever making any sort of contribution to competitive battling. However, even this bug has a couple of surprises. Its good base Defense stat,(remove) and unique rare typing [It's not unique, Nincada also has Bug/Ground typing] give it resistances to both Fighting and Ground, two very common attacking types in the UU metagame. It also has access to Rain Dance, which coupled with its synergistic typing, allows it to be a decent Rain Dance supporter, especially considering that its typing has good synergy with common rain sweepers. Despite its disadvantages, Wormadam-G’s advantages make it a decent an interesting choice for a UU team.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Bug Bite
move 3: Earthquake
move 4: Toxic
item: Damp Rock
nature: Impish
evs: 240 HP / 216 Atk / 52 Def

[SET COMMENTS]

<p>With a unique rare typing, good Defense, and Rain Dance, Wormadam-G makes a useful Rain Dance supporter. Rain Dance is a given on a set like this, and it also helps Wormadam-G deal with its Fire-type weakness. Bug Bite discourages Grass-types, such as Sceptile, which would otherwise hinder greatly threaten Rain Dance teams,(comma) from switching in. Earthquake is a strong STAB that allows Wormadam-G to threaten Pokemon like Lanturn, that which are problematic to rain sweepers. Finally, Toxic helps to wear down bulky Pokemon such as Milotic and Blastoise.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Wormadam-G a good amount of bulk, while also giving it enough power to discourage switch-ins. Wormadam-G lures in many Fire-types, so Omastar and Kabutops make great partners with their 4x resistance to Fire. They are also effective Rain rain sweepers, and they appreciate Wormadam-G’s ability to cripple bulky Waters Water-types such as Milotic and Slowbro with Toxic. Lanturn also makes a good teammate, because it defeats bulky Waters Water-types with ease. However, bulky Waters Water-types can also take advantage of Rain Dance, and they threaten to swamp Wormadam-G if it stays in.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>A RestTalk set allows Wormadam-G to abuse its resistances and good Defense to their fullest potential. Rest allows it to recover off damage and cure status, while Sleep Talk gives it the ability to not be entirely useless for use the two turns spent sleeping not being useless. Earthquake is recommended so Wormadam-G isn’t completely ruined by Taunt, and detering deters opposing Fire-types from switching in. Toxic deals with bulky Pokemon that attempt to switch into Wormadam-G, such as Milotic, Slowbro, and Arcanine.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature make Wormadam-G as physically bulky as possible. Since Wormadam-G is weak to Fire-, Ice-, and Water-type moves, bulky Waters such as Milotic make great partners. Clefable is a decent special wall, and it can help out Wormadam-G by setting up Stealth Rock, crippling potential counters with Trick, and can fall back to Wormadam-G for Fighting-type moves. Unfortunately, Wormadam-G also has a number of other counters. Weezing completely walls this set, thanks to its immunity to Toxic and Earthquake, as well as having access to Fire Blast and Flamethrower to burn off Wormadam-G. Moltres also threatens with STAB Fire Blast and Air Slash, but it does not appreciate Toxic. Swellow is immune to Earthquake and can absorb Toxic with Guts, while also threatening with STAB Brave Bird or a boosted Facade.</p>

[Team Options]

<p>Omastar makes a great partner to Wormadam-G, thanks to its abilities ability to both set up entry hazards and switch into the Fire-type attacks aimed at Wormadam-G. In exchange, Wormadam-G provides great Rain Dance support, enabling Omastar to sweep. Kabutops also appreciates Rain rain support, and its ability to destroy opposing Fire-types is impossible to ignore. Other bulky Waters Water-types, such as Milotic and Slowbro, deal with Wormadam-G’s counters easily. Arcanine can switch into Fire-type attacks, and it loves Wormadam-G’s talent of crippling bulky Water-type switch-ins.</p>

[Optional Changes]

<p>Unfortunately, Wormadam-G barely has any viable options left not already on the sets above. Sucker Punch can be used to hurt faster attackers, while Rock Blast can help it take down Substitutes and Flying-types immune to Earthquake. It can also use Endeavor and Flail on a gimmick set, but it will most likely die before it is able to use them. Wormadam-G has Earth Power, Psychic, Signal Beam, and Shadow Ball on the special side, but its base Special Attack stat kills any hope for attacking on the special side is truly appalling. Skill Swap has a chance to get a useful ability on Wormadam-G, such as Arcanine’s Flash Fire.</p>

[Counters]

<p>Weezing is the best counter to Wormadam-G, due to its immunity to both Earthquake and Toxic, resistance to Bug Bite, and access to Will-O-Wisp and Fire Blast. Bulky Waters Water-types such as Milotic and Blastoise also take Wormadam-G’s attacks easily, and they become even more threatening in the rain. A RestTalk Milotic is especially threatening, as it can Rest off Toxic, while threatening with Surf and Ice Beam thanks to Sleep Talk. Moltres is immune to Earthquake, and it threatens to kill Wormadam-G with STAB Fire Blast and Air Slash. However, it must also be wary of Toxic.</p>


 

Flora

Yep, that tasted purple!
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Researcher Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnus
GP Check 2/2:
additions/changes in blue
removals in red
comments in navy

[Overview]

<p>Wormadam-G is often considered a joke, and one does not have to think hard to discover why. It has only a mediocre Attack stat, an odd typing, and a horrible movepool that somehow lacks Stealth Rock despite its Ground typing. With Earthquake and Bug Bite as its only worthwhile attacking options, it would seem that Wormadam-G has no hope of ever making any sort of contribution to competitive battling. However, even this bug has a couple of surprises. Its good base Defense stat is just good enough to tank various physical hits and its rare typing give it resistances to both Fighting and Ground(emdash)two very common attacking types in the UU metagame. It also has access to Rain Dance, which allows it to be a decent Rain Dance supporter, especially considering that its typing has good synergy with common rain sweepers. Despite its disadvantages, Wormadam-G’s advantages make it an interesting choice for a UU team.</p>

[SET]
name: Rain Dance Support
move 1: Rain Dance
move 2: Bug Bite
move 3: Earthquake
move 4: Toxic
item: Damp Rock
nature: Impish
evs: 240 HP / 216 Atk / 52 Def

[SET COMMENTS]

<p>With a rare typing, good Defense, and Rain Dance, Wormadam-G makes a useful Rain Dance supporter. Rain Dance is a given on a set like this, and it also helps Wormadam-G deal with its Fire-type weakness. Bug Bite discourages Grass-types, (remove comma) such as Sceptile, which would otherwise greatly threaten Rain Dance teams, from switching in. Earthquake is a strong STAB attack that allows Wormadam-G to threaten damage Pokemon (Any way you can make the "Pokemon" more specific? If you can't, ignore this.) like Lanturn, which are problematic to rain sweepers. Finally, Toxic helps to wear down bulky Pokemon such as Milotic and Blastoise.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature give Wormadam-G a good amount of bulk, (remove comma) while also giving it and enough power to discourage switch-ins. Wormadam-G lures in many Fire-types, so Omastar and Kabutops make great partners with their 4x resistance to Fire. They are also effective rain sweepers, (remove comma) and they that appreciate Wormadam-G’s ability to cripple bulky Water-types such as Milotic and Slowbro with Toxic. Lanturn also makes a good is another notable teammate to consider, because it defeats bulky Water-types with ease. Additionally, Lanturn's Water STAB becomes boosted and Thunder receives 100% accuracy with Wormadam-G's rain support. (Feel free to reword as always.) However, Note that bulky Water-types can also take advantage of Rain Dance, so be prepared with Water immune Pokemon such as Toxicroak. and they threaten to swamp Wormadam-G if it stays in.</p>

[SET]
name: RestTalk
move 1: Rest
move 2: Sleep Talk
move 3: Earthquake
move 4: Toxic
item: Leftovers
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]

<p>A RestTalk set allows Wormadam-G to With a RestTalk set, (comma) Wormadam-G can abuse its resistances and good Defense to their fullest potential. Rest allows it to recover off damage and cure status, while Sleep Talk gives it the ability to not be entirely useless for the two turns spent sleeping. Earthquake is recommended so Wormadam-G isn’t completely ruined by Taunt, and it deters opposing Fire-types from switching in. Toxic deals with bulky Pokemon that attempt to switch into Wormadam-G, such as Milotic, Slowbro, and Arcanine.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature make Wormadam-G as physically bulky as possible. (Simple spread.) Since Wormadam-G is weak to Fire-, Ice-, and Water-type moves, bulky Waters such as Milotic make great partners. If Wormadam-G manages to Toxic any of these users, then Milotic can stall them to death with Recover. Clefable is a decent special wall, (remove comma) and it that can help out Wormadam-G by setting up Stealth Rock, crippling potential counters with Trick, and draining the foe's HP with Seismic Toss; (semi-colon) also, (comma) its Fighting weakness can be covered by Wormadam-G. fall back to Wormadam-G for Fighting-type moves. Unfortunately, Wormadam-G also has a number of other counters. Weezing completely walls this set, thanks to its immunity to Toxic and Earthquake, as well as having access to and can burn off Wormadam-G withFire Blast and Flamethrower to burn off Wormadam-G. Moltres also threatens Wormadam-G with STAB Fire Blast and Air Slash, but it does not appreciate Toxic. With its immunity to Earthquake and ability to absorb Toxic with Guts, Swellow can switch in effortlessly and threaten to KO Wormadam-G with STAB Brave Bird. Swellow is immune to Earthquake and can absorb Toxic with Guts, while also threatening with STAB Brave Bird or a boosted Facade. To stop Weezing, Moltres, and Swellow, the aforementioned Milotic in combination with Substitute Rhyperior can help. Both Milotic and Rhyperior can survive most of their attacks, and then strike back with Surf and Stone Edge, respectively; Rhyperior has the added bonus of setting up Substitute to block Weezing's Will-O-Wisp.</p>

(Off-topic, but I really wanted to mention Magcargo because it totally walls and destroys all three mentioned Pokemon, lol.)

[Team Options]

<p>Omastar makes a great partner to Wormadam-G, thanks to its ability to both set up entry hazards and switch into the Fire-type attacks aimed at Wormadam-G. In exchange, Wormadam-G provides great Rain Dance support, enabling Omastar to sweep. Kabutops also appreciates rain support, and its ability to destroy opposing Fire-types is impossible to ignore. Other bulky Water-types, such as Milotic and Slowbro, deal with Wormadam-G’s counters easily; (semi-colon) both Water-types also have a reliable 50% recovery move to boot. Arcanine loves Wormadam-G's talent of crippling bulky Water- and Fire-type Pokemon. (period) Additionally, it can switch into Fire-type attacks with ease and either stall the enemy with Toxic and Morning Sun or attack back with ExtremeSpeed. Arcanine can switch into Fire-type attacks, and it loves Wormadam-G’s talent of crippling bulky Water-type switch-ins.</p>

[Optional Changes]

<p>Unfortunately, Wormadam-G barely has any viable options that are not already listed on the sets above. Sucker Punch can be used to hurt faster attackers, while Rock Blast can help it take down Substitutes and Flying-types immune to Earthquake. It can also use Endeavor and Flail on a gimmick set, but it will most likely die before it is able to use them. Wormadam-G has Earth Power, Psychic, Signal Beam, and Shadow Ball on the special side, but its base Special Attack stat is truly appalling. Skill Swap has a chance to get steal a useful ability on Wormadam-G, such as Arcanine’s Flash Fire.</p>

[Counters]

<p>Weezing is the best counter to Wormadam-G, due to its immunity to both Earthquake and Toxic, resistance to Bug Bite, and access to Will-O-Wisp and Fire Blast. Bulky Water-types such as Milotic and Blastoise can also take absorb Wormadam-G’s attacks easily, and they take advantage of the rain that Wormadam-G provides. become even more threatening in the rain. A RestTalk Milotic is especially threatening, as it can Rest off Toxic, while threatening and then attack with super effective Surfs and Ice Beams thanks to via Sleep Talk. Moltres is immune to Earthquake, and it threatens to kill can OHKO Wormadam-G with STAB Fire Blast and Air Slash. However, it must also be wary of Toxic.</p>


Some rewording and additions because I felt more picky today than usual but otherwise, great (junky) analysis!

Oh, and lower the amount of "threatening"s because I think you're overusing it a bit and it might even be threatening the reader that way.
 

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