Monotype Waterfront - A Rain Monotype (150th post RMT)

Dharma

komorebi
is a Top Artist
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Welcome to Drama Alert. I'm you're host, Killer Keemstaa...
'Suh everyone. HNBL here, back at it again with the noob RMT. I was just going through Smogon the other day, lurking Firebot, reading locked RMTs, you know, the usual. Suddenly, I got a message.
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And here I am, doing just that.
Let's get roooiiight into the team.
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Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
- U-turn

- Roost

- Hurricane

- Defog


Who could have imagined that a flying toilet bowl would replace dat boi o shit waddup. Pelipper suddenly started winning both hearts and battles once it got access to Drizzle and started making it rain. It's also much more physically bulky than a real life pelican, and has proven to be useful at things other than saving Dory and Nemo's dad. U-turn allows it to act as a slow pivot, something dat boi lacked, setting rain and instantly switching into a suitable teammate to abuse it. Roost gives it a source of reliable recovery, again something dat boi lacked. Hurricane is used to hit Grass types, primarily Mega Venusaur, that troubles unprepared Water teams too damn much, and has perfect accuracy in the rain. Defog allows it to remove hazards, screens, and shitty little webs from the field, which would otherwise hinder a fast, frail, offensive team. The EVs in Speed allow it to outspeed uninvested Mega Venusaur and hit it with Hurricane. The remaining EVs are spread between its HP and Defense, allowing it to act as a physical sponge if need be.



Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf

- Hydro Pump

- Dragon Pulse

- Ice Beam


Kingdra is the cream to the crop. The butter to the bread. The wall to the Trump. With Swift Swim and Drizzle support from toilet-chan, Kingdra is able to outspeed every viable Choice Scarf user is the meta, and with Choice Specs boosted STAB Surf in rain and Choice Specs boosted STAB Hydro Pump in rain, Kingdra is able to severely dent, if not OHKO, almost every relevant threat in the metagame that doesn't resist it (fuck pink blobs). Draco Meteor gives it a way of hitting Dragon types what resist its Water STAB moves, letting it hits things like Kyurem-B, Latios and Latias. Ice Beam is additional coverage that lets it hit Dragonite with Multiscale as well as slower Grass types.



Azumarill @ Choice Band
Ability: Huge Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Aqua Jet

- Waterfall

- Play Rough

- Superpower


Playboy got power. Iced with a Choice Band, Azumarill gives the team a much-needed source of priority in Aqua Jet. This makes it a great revenge killer and late-game cleaner, picking off weakened foes with ease. Waterfall is a much more powerful move that is useful against physically defensive Pokemon like Skarmory and Hippowdon, which usually are able to tank Aqua Jet. Play Rough gives it a way of hitting Dragon types, allowing it to take out the likes of Kyurem-Black, Goodra, and Dragalgae. It also lets it hit Dark types like Mega Sableye and Mandibuzz. With Ferrothorn and Empoleon being common Azumarill switch-ins and threats to Water teams in general, Superpower takes the last slot.
Short but tough. (Probably an innuendo)



Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald

- Earth Power

- Grass Knot

- Stealth Rock


Blue Pepe is better than Green Pepe. The team was in dire need of an Electric immunity, and since Mr. Fuck Leg Day is unreleased, Seismitoad is probably the next best thing. He is the only hazard setter on the team, which helps secure the KOs against stuff that I need to, as well as breaking sashes. I decided to run a fully special set since I wasn't a fan of the low damage output on certain moves from running a mixed set. Scald when used in the rain, along with the Modest nature and Life Orb, hits pretty hard, and fishes for burns. Good stuff. Earth Power is crucial for hitting Electric types, being able to OHKO most Electric types aside from the likes of Zapdos and Rotom-W. Grass Knot lets it hit common switch-ins on Ground teams like Gastrodon and opposing Seismitoad.



Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse

- Scald

- Ice Beam

- Water Shuriken


Greninja is luckily unbanned this gen, Merry Fucking Christmas. It's just a solid teammate have on the team. Fast, hits hard (not an innuendo), and has great coverage. As an added bonus, Water Shuriken is a Special Attack this gen, giving it a form or priority without having to run a mixed set. Water Shuriken is especially useful against Sand Rush Excadrill, which usually has a field day after Azumarill and Pelipper are gone. Scald and Dark Pulse are just good STAB moves, fishing for burns and flinches respectively. Ice Beam gives it a way of hitting Dragon and Grass types for super effective damage, which is always nice.
I wonder how it would be if the internet sexualized Greninja much as Gardevoir. I'd be down for that.
You didn't hear that from me.

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Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance

- Crunch

- Waterfall

- Substitute


"rawr xD" - Mega Gyarados
I decided that my team lacked a good set-up sweeper as well as a mega. Mega Gyarados was the preferredchoice over Mega Sharpedo, due to its bulk and the ease with which it can set up. Waterfall and Crunch give it pretty decent neutral coverage, only being resisted by the likes of Azumarill, Breloom, and Keldeo. Substitute helps Mega Gyarados to avoid being hit my status moves, and thanks to its bulk, it is usually able o retain its Substitute for an extra turn, granting more set-up opportunities.
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The team literally has nothing for the Electric Terrain Core, especially since they usually carry both Electric and Grass attacks, tl;dr ez sweep.


Grass problems are usually still a problem, since Pelipper is one of my only Mega Venusaur checks and Breloom just hits hard every time it comes.


I fucking hate Freeze Dry. Please don't use Freeze Dry over Blizzard and Ice Beam. I lose to Freeze Dry.
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Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 128 Def / 128 Spe
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Dragon Pulse
- Ice Beam

Azumarill @ Choice Band
Ability: Huge Power
EVs: 56 HP / 252 Atk / 200 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Scald
- Earth Power
- Grass Knot
- Stealth Rock

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Dark Pulse
- Scald
- Ice Beam
- Water Shuriken

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Substitute

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor

Azumarill @ Choice Band
Ability: Huge Power
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Hydro Pump
- Earthquake
- Knock Off
- Stealth Rock

Greninja @ Life Orb
Ability: Protean
EVs: 4 Atk / 252 SpA / 252 Spe
Naive Nature
IVs: 0 Atk
- Dark Pulse
- Hydro Pump
- Ice Beam
- Rock Slide

Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Dance
- Crunch
- Waterfall
- Taunt

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The Monotype Room for being dank.
The Ladder for being full of memes.
The Teambuilder for letting me build teams.
Pokemon Showdown for existing.
HNBL for being my one true love.​
 
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hey, cool team! nice to see someone else who likes seismitoad. i have a few suggestions:
On Pelipper, creeping venusaur + slow pivoting doesn't really work out, so you can either go with 148 speed (creeps venu that use 24/28 spe) or 0 speed max defense which helps you get in your other frail pokemon safely. On the 0 Spe set, I would also recommend scald > hurricane because scald is scald and defensive water types really appreciate having it.

On Kingdra, you definitely want Draco Meteor > Ice Beam or Dragon Pulse. It loses a lot of its wallbreaking power without it and it also lets it beat weakened Venu.
252+ SpA Choice Specs Kingdra Draco Meteor vs. 248 HP / 144 SpD Venusaur-Mega: 213-252 (58.6 - 69.4%) -- guaranteed 2HKO

On Azumarill, you have 200 speed which ties with uninvested 75s like bulky scizor and klefki. 168 speed creeps skarmory by two points, 208 creeps 75's by two points if that's what you were aiming for.

On Seismitoad, another special attacker isn't desperately needed especially when greninja is basically a more powerful version of this in terms of offensive capabilities. I would go with Earthquake > Earth Power, Knock Off > Grass Knot, and maybe Hydro Pump > Scald. This changes the EV spread to 252 Atk, 4 Spa, 252 Spe with a Naive Nature. Without a +Spe nature, you lose to things like +2 magearna, Scarf Nihilego, Scarf Terrakion, etc. which are pokemon that you should be beating but don't.

On Greninja, the only change I would suggest is Hydro Pump > Scald. Scald is much simply too weak, even in rain. You could also try Rock Slide > Water Shuriken, which OHKOs Zardy and volcarona without Atk investment and with a negative nature.

Hope I helped!

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 108 Def / 148 Spe
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

OR

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor

Azumarill @ Choice Band
Ability: Huge Power
EVs: 56 HP / 252 Atk / 168 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

OR

Azumarill @ Choice Band
Ability: Huge Power
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower


Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Rock Slide
 

Dharma

komorebi
is a Top Artist
hey, cool team! nice to see someone else who likes seismitoad. i have a few suggestions:
On Pelipper, creeping venusaur + slow pivoting doesn't really work out, so you can either go with 148 speed (creeps venu that use 24/28 spe) or 0 speed max defense which helps you get in your other frail pokemon safely. On the 0 Spe set, I would also recommend scald > hurricane because scald is scald and defensive water types really appreciate having it.

On Kingdra, you definitely want Draco Meteor > Ice Beam or Dragon Pulse. It loses a lot of its wallbreaking power without it and it also lets it beat weakened Venu.
252+ SpA Choice Specs Kingdra Draco Meteor vs. 248 HP / 144 SpD Venusaur-Mega: 213-252 (58.6 - 69.4%) -- guaranteed 2HKO

On Azumarill, you have 200 speed which ties with uninvested 75s like bulky scizor and klefki. 168 speed creeps skarmory by two points, 208 creeps 75's by two points if that's what you were aiming for.

On Seismitoad, another special attacker isn't desperately needed especially when greninja is basically a more powerful version of this in terms of offensive capabilities. I would go with Earthquake > Earth Power, Knock Off > Grass Knot, and maybe Hydro Pump > Scald. This changes the EV spread to 252 Atk, 4 Spa, 252 Spe with a Naive Nature. Without a +Spe nature, you lose to things like +2 magearna, Scarf Nihilego, Scarf Terrakion, etc. which are pokemon that you should be beating but don't.

On Greninja, the only change I would suggest is Hydro Pump > Scald. Scald is much simply too weak, even in rain. You could also try Rock Slide > Water Shuriken, which OHKOs Zardy and volcarona without Atk investment and with a negative nature.

Hope I helped!

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 108 Def / 148 Spe
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

OR

Pelipper @ Leftovers
Ability: Drizzle
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- U-turn
- Roost
- Hurricane
- Defog

Kingdra @ Choice Specs
Ability: Swift Swim
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Surf
- Hydro Pump
- Dragon Pulse
- Draco Meteor

Azumarill @ Choice Band
Ability: Huge Power
EVs: 56 HP / 252 Atk / 168 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower

OR

Azumarill @ Choice Band
Ability: Huge Power
EVs: 48 HP / 252 Atk / 208 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Play Rough
- Superpower


Seismitoad @ Life Orb
Ability: Swift Swim
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Scald
- Earthquake
- Knock Off
- Stealth Rock

Greninja @ Life Orb
Ability: Protean
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dark Pulse
- Hydro Pump
- Ice Beam
- Rock Slide
Thanks for the rate! I found most of those pretty good, so I went ahead and changed it. The only thing I'm reluctant about is Rock Slide on Greninja, as I don't really know if Volcarona and Zard Y are that big of threats to a Swift Swim team. Will definitely try it out, though!
 

iLlama

Nothing personal, I protect my people
I don't really know if Volcarona and Zard Y are that big of threats to a Swift Swim team.
Thanks to Drought, Zard-Y can be a major threat to SS teams simply because you almost completely depend upon either the speed that you gain in rain, or the boost in power. What 6ti was eluding to was how Zard-Y Flying can be a difficult matchup so having extra precautions is a great asset to have. QD Volcarona at +2 can have a field day with SS thanks to Giga and Buzz, and since the only thing that really beats it outright on your team is Azumarill, so that's what he meant there. Otherwise, nice team dude. Keep it up.
 

Dharma

komorebi
is a Top Artist
Thanks to Drought, Zard-Y can be a major threat to SS teams simply because you almost completely depend upon either the speed that you gain in rain, or the boost in power. What 6ti was eluding to was how Zard-Y Flying can be a difficult matchup so having extra precautions is a great asset to have. QD Volcarona at +2 can have a field day with SS thanks to Giga and Buzz, and since the only thing that really beats it outright on your team is Azumarill, so that's what he meant there. Otherwise, nice team dude. Keep it up.
I see, seems good, edited the set. Thanks!
 
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maroon

free palestine
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RMT & Mono Leader
Hey, HNBL cool team! I just have a small suggestion to help the team. :]

Taunt -> Substitute while both are good options I believe Taunt is better for a few reasons. Many pokemon that are Mega Gyarados weak like Slowbro on psychic run Grass Knot to break Substitute. Also phasing pokemon such as Skarmory and Hippowdon struggle to really check Gyarados when it uses Taunt. Also Substitute takes a huge chunk of Gyarados's health which can make it annoying to switch in and out of after a few substitutes or attacks. Also moves like Scald are much less common in Gen 7 then they were in Gen 6 and pokemon that had access to priority status are completely shutdown by Taunt since Prankster no longer affects dark types. Also due to Mold Breaker Mega Gyarados's taunt even works on Magic Bounce pokemon such as Mega Sableye.
 
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