Yeah I'll have to agree here: I use Giga Drain yet I feel like I'm Sludge Bombing everything all the damn time since it is just so safe to spam. Venusaur I feel never really needed Giga Drain for the threats it walled since Sludge Bomb still fared fine, and Sludge Bomb is more effective at limiting offensive switch-ins. It's not like Giga Drain helped too much against Poison switch-ins since Sludge Bomb's poison chance can make up for the resistance while Steels laugh at Giga Drain anyway. Giga Drain isn't particularly essential for Waters: it just made things easier, particularly when burns are involved. Giga Drain's main use over Venusaur's other attacks is its effectiveness at wiping out Ground-types, but since Venusaur doesn't resist Ground it could be better handled by teammates anyway.OK, changed the set to that. I think you are exaggerating when you say giga drain can't be dropped; clearly a number of us have had at least some success without giga drain. I'll try my best to summarize the discussion we've had here in the comments, that venusaur really has a lot of options and is probably going to have to sacrifice coverage against something (mainly ferrothorn, in the case of the given set), but it's best that the main set looks simple.
I personally wouldn't, but Mega Venusaur shouldn't be used on a sun team in the first place (sun teams want Mega Charizard Y for sunlight, and regular Venusaur for Chlorophyll sweeping.)Quick question, while using a sun team, would it be a good idea to put growth onto a MegaVenasaur? I feel like it's at least worth mentioning.
outspeeds max speed adamant Azumarill and Mawile. Yes, this is something people use.Noticed in the latest issue of the Smog, CrashingBoomBang uses a physical wall set with 16 speed evs any reasons why?
Thank you for the answer, i can see both as possibilities ppl would use and was unsure on its purpose since Crash puts anything that threatens or wall it to sleepoutspeeds max speed adamant Azumarill and Mawile. Yes, this is something people use.
I disagree. I think that specific benchmarks such as this are exactly what we need to keep in mind because they translate into real-life scenarios. Let's just say, for argument's sake, we decide that a physically defensive bias is the best for Mega Venusaur. You still want to have enough special bulk to handle some of the special threats that teams often rely on Mega Venusaur to handle. I picked Greninja here because it's a pretty common offensive threat, and many teams often rely on Mega Venusaur as their first line of defense against it. That said, being able to always escape a 2HKO from non-Extrasensory Greninja after Stealth Rock (a very common field condition) is a valuable trait. Sure, Mega Venusaur won't always be at full health, but it's not unusual at all for it to take some damage over the course of the match, heal back up to full health via Synthesis/Leech Seed/Giga Drain, switch out, and then have to switch in to take on Greninja, possibly with Stealth Rock down. Not only that, but this specific benchmark doesn't take much investment to achieve. The second spread in my last post requires only 44 Def EVs to be moved to SpD in order to survive the aforementioned 2HKO, which gives Mega Venusaur the ability to safely take on a common special threat even with Stealth Rock down while keeping its physical bulk mostly intact.While I'm sure that there is a better spread for venusaur than the one I have down currently, bearing in mind that it was just plucked out of the air, I don't think looking for very specific benchmarks is the way to find it either. It's essentially impossible to know what the true "best spread" is because this game is far too complicated. By all means, we should consider whether we want a physical or special bias, and we should possibly consider jump points, but not benchmarks such as that one. The game is complicated enough that the distribution of amounts of damage venusaur will be taking can be seen as continuous, especially bearing in mind the damage variation on each move.