Pet Mod VaporeMons

Name: Underdog
Power: 75
Accuracy: 100%
PP: 10 (max 16)
Category: Physical
Type: Normal
Effect: +25 BP per stats lower than the opponent's (bar HP). BP x2 if the user's Atk < the opponent's Atk.
Priority: 0
Flags (ex: Contact, Sound): /
Potential Pokémon With This Move: Eevee, Tauros, Tauros-Paldea (the 3 of them), Lucario, Arcanine, I don't know who else
Justification: Another high BP conditional move! But this one requires you to have no stats in order to be effective. Should be fine yet could be interesting (Scarf vs a glass cannon, or for wallbreak against slow passive walls...)
Resub:

Name
: Indecisive Orb
Effect: The holder's move have x1.2 BP, but it cannot select the same move twice in a row.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP, inflicts Torment
Justification: Torment items from Sylvemons are back, with a little twist. Now, it acts more like a Life Orb than a Choice item, as well, I like them but I find the x1.2 Speed to be a bit funky. Like OG Torment items, interesting on every sweeper with setup, that has at least a bit of bulk and doesn't want it reduced by Life Orb recoil.

New stuff:

:greninja-ash:
Name: Ash Cap
Effect: If the holder is Greninja and has the ability Battle Bond, its ability becomes Torrent, and it gets Atk and SpA x1.5. x1.3.
Can Be Knocked Off: No if Greninja, yes otherwise
Ignored by Klutz: Yes
Fling Power & Effect: 30 BP
Justification: Cope Greninja-Ash, but different. It hits less hard than Greninja-Ash and is slower, but isn't Choice locked and doesn't have to get a KO. Should bring the frog back to relevance.
Resub:

Name
: Justified
Effect: This Pokemon's Attack is raised by 1 stage if hit by a Dark-type move; Dark type immunity.
Potential Pokémon With This Ability
: (Gallade, Lucario, Arcanine), Iron Leaves, Ceruledge, Armarouge, Chesnaught
Justification: Knock Off immunity? Taunt immunity? Ceaseless Edge immunity? Sucker Punch immunity? All in one ability? Yes, it would definitively make Justified worth using at all.

New stuff:

Name
: Sheer Heart
Effect: Special attacks have 1.3 power; stat changes to the Special Attack stat have no effect.
Potential Pokémon With This Ability: Hatterene, Florges, Gardevoir, Indeedee (both), Hoopa, Medicham
Justification: Resub from FEUU, this is an ability I kinda like. Gives a new interesting power boost for Choice sets without being too overbearing as it means no Calm Mind/Nasty Plot/etc.
Resub:

:sm/zacian:
Name: Zacian
Type: Fairy
Abilities: Steadfast / Outclass
New Moves: Moonlight, Stealth Rocks
Removed Moves: Swords Dance, Close Combat, Wild Charge
Justification: Gonna cook with this one. Zacian-H is D rank in SV Uber, because it's just like... bad. So let's try to give it a spin here. Losing Intrepid Sword for Steadfast is a huge nerf per se, and without Swords Dance, it loses its way to setup (has to use Howl now). Close Combat removes a powerful STAB option, in favor of Sacred Sword with 30 less BP. Sure, it should be balanced, but what niche can it occupy in OU, you may ask? The answer is simple: we have a lot of offensive Fairies, we have a lot of bulky Fairies, but we don't have a lot of bulky non-passive ones. So Zacian can occupy this niche with Moonlight and its good 92/115/115 bulk, as well as boasting a 138 Speed (only tying with Zamazenta-H, and outsped by Dragapult, Regieleki and both Electrode), as well as having a good 120 Atk. Overall, it should be fine and occupy its own niche.

:sm/articuno-galar: :sm/zapdos-galar: :sm/moltres-galar:
Name: Articuno-Galar | Zapdos-Galar | Moltres-Galar
Type: Psychic/Flying | Fighting/Flying | Dark/Flying
Abilities: Competitive/Magic Guard | Defiant/Reckless | Berserk/Intimidate
New Moves:
:articuno-galar: Heat Wave
:zapdos-galar: High Jump Kick, Blaze Kick, (got Throat Chop last slate)
:moltres-galar: Roost
Removed Moves:
Justification: Gotta try a different approach compared to Joltemons on those 3. Articuno-Galar gets a life changing ability as well as coverage to allow it to not get hardwalled by Steels anymore. Zapdos-Galar is still good, but Iron Valiant etc existing makes its life rough, so here's a bone thrown at it. Moltres can abuse the dangerous Berserk + Roost combo, or instead be an all around good wall, abusing Intimidate to patch its low Def.

New stuff:

:sm/greninja:
Name: Greninja
Type: Water/Dark
Abilities: Torrent/Protean/Battle Bond
New Moves: Extreme Speed, Fake Out, Close Combat, Sludge Wave, Sludge Bomb, Aqua Jet, Throat Chop
Removed Moves: /
Justification: Make the frog great again. Greninja ended up UU due to a nerf to both of its abilities, so I'm gonna throw a bone at it. I want it to use physical sets so let's give it STAB Extreme Speed with Swords Dance. Also a bunch of coverage, and Aqua Jet/Throat Chop if it ever wants to use a physical set with Battle Bond.

:sm/eevee: :sm/jolteon: :sm/vaporeon: :sm/flareon: :sm/espeon: :sm/umbreon: :sm/leafeon: :sm/glaceon: :sm/sylveon:
Name: Eevee | Jolteon | Vaporeon | Flareon | Espeon | Umbreon | Leafeon | Glaceon | Sylveon
Type: Normal | Electric | Water | Fire | Psychic | Dark | Grass | Ice | Fairy
Abilities:
Outclass / Adaptability/ Anticipation
Volt Absorb / Tinted Lens / Muscle Memory
Water Absorb / Natural Cure / Hydration
Flash Fire / Overcoat / Fluffy
Synchronize / Opportunist / Magic Bounce
Synchronize / Poison Heal / Counteract
Seed Sower / Sharpness / Chlorophyll
Snow Cloak / Ice Scales / Ice Body
Cute Charm / Natural Cure / Pixilate
New Moves:
:eevee: Recover
:jolteon: Spikes
:vaporeon: Flip Turn, Rapid Spin
:flareon: Rapid Spin
:espeon: Aura Sphere
:umbreon: Knock Off
:leafeon: Sacred Sword
:glaceon: Earth Power
:sylveon: Mystical Fire
Removed Moves: /
Justification: Alright, time to try and make an adjustment to Eeveelutions that would be very different from both Sylvemons and Joltemons. After all, what's a Sylvemod without a Eeveemon adjustment?

:jolteon: Now, it actually has a tool to compensate over its lack of coverage: a powerful spamming ability. And, for those pesky Ground mons stopping it from clicking Thunderbolt or Volt Switch, it can just Spikes on switch in.
:vaporeon: Gets Flip Turn back. Flip Turn and Recover actually turn it into a great wall, able to pivot, with only the problem of being a bit on the passive side. Wish + Flip Turn is also nice.
:flareon: Guts on a Fire mon just like, sucks. So I made an exception and gave it a tool it got back in Joltemons. Also Overcoat, nice for it to not have to be worried with Rocks, and be able to use an item. Also being able to threaten Gholdengo while being able to remove hazards is nice.
:espeon: Didn't really need anything due to having good stats and a good ability. Gets Aura Sphere based on recommandations.
:umbreon: Non-passive Umbreon with an actual ability. It can also be funky and go for Curse + Facade + Knock Off, but it'd be more of a niche set.
:leafeon: Actually threatening with a 135 BP Leaf Blade STAB. Sacred Sword and X-Scissor coverage is also incredibly funny, and overall it should now be able to kill many threats.
:glaceon: I got funky and gave it Ice Scales, so it can be a "proper tank" despite its horrible typing. Can also try and be an offensive threat with Freeze-Dry + Earth Power (albeit, more on the slow side).
:sylveon: Yeah no Mystical Fire and Healing Stones as well as Recover are enough, no need to go for a huge buff on this one.
 
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Name: Opportunist
Potential Pokémon With This Ability: :scovillain: :zarude: :grimmsnarl: :weavile: :cacturne: :honchkrow: :skuntank: :overqwil:
Justification: anaconja resub. I like this idea a lot as its a cool ability on a pokemon that doesn't particularly care about it. Also Scovillain with this ability is crazy funny when combined with Spicy Extract.

:sv/tyranitar:
Name: Tyranitar
New Moves: Shore Up, Stone Axe, Sucker Punch, Meteor Beam, Switcheroo
Justification: Bring back the king.
 
New Subs
Name: Mortal Spin
Power: 20
Accuracy: 100%
PP: 20
Category: Physical
Type: Poison
Effect: Removes entry hazards on the allied side, frees the user from binding effects/Leech Seed, badly poisons the target(s).
Priority: 0
Flags: Contact
Potential Pokémon With This Move: :Shellder::Qwilfish: :Qwilfish-Hisui: :Cacnea::Mareanie::Pincurchin: :Bramblin: :Clodsire::Glimmora:
Justification: If Mortal Spin took half a page from Nuzzle's homework. I figured with all these new hazards, we might as well bring some status to counteract.

Name: Freezer Burn
Power: 80
Accuracy: 100%
PP: 20
Category: Special
Type: Ice
Effect: 30% chance to burn the target.
Priority: 0
Flags: Defrost
Potential Pokémon With This Move: :Marill: :Luvdisc: :Rotom-Frost: :Samurott: :Alomomola: :Avalugg: :Glastrier: :Basculegion: :Frigibax:
Justification: People like Scald; here's it with a better attacking profile.
Resubs
Name: Pointy Lens | Glossy Band
Effect: Holder's special/physical attacks become physical/special. Any stat changes they recieve to their Special/Physical stats by using a damaging move is transferred to the opposing stat. (Ex. If a Dragapult holding a Pointy Lens uses Draco Meteor, it is treated like a physical move and lowers its Attack by two stages. If an Enamorus holding a Glossy Band uses Superpower, it is treated like a Special move and lowers its Sp Atk and Sp. Def by one stage each)
Can be knocked off: Yes
Ignored by Klutz: No
Fling Power & Effect: 30
Justification: Hailing from the defunct Item Factory, this gives physical/special attackers that don't mind using a item slot more coverage.

Name: Mirror Herb
Effect: Current Effects + If the opponent attempts to lower the holder's stats (Intimidate Lumina Crash), the Mirror Herb is consumed and the opponent's stats are lowered instead.
Can be knocked off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 30, doubles the stat changes of the target, if any.
Justification: Mirror Herb + an alternative meaning of Mirror Herb.
Resub
Name: Stat Leech
Effect: When the Pokemon/an opposing Pokémon damages an opposing Pokemon/the Pokémon sucessfully with a move, lowers the opposing Pokémon's highest stat by one stage and boosts the same stat of the Pokémon by one stage.
Permanent: Yes
Mold Breaker: No
Potential Pokémon With This Ability: :Delphox: :Oranguru:
Justification: Pokémon Masters Passives!
New Subs:
Name: Clear Advantage
Effect: Reduces damage from moves by 25% to allied Pokémon and increases the power of the Pokémon and its allies's moves by 30% if no Weather/Terrains/Rooms are in effect.
Permanent: No
Mold Breaker: Yes
Potential Pokémon with this Ability: :Spidops:
Justification: With all the buffs to terrain and weather, here's a bone thrown to those who don't fare as well.

Name: Backfire
Effect: Lowers the Attack and Sp. Attack of all opposing Pokémon by two stages if the Pokémon faints.
Permanent: No
Mold Breaker: No
Justification: Memento as an Ability; something for suicide leads to abuse.

Name: Ruthless
Effect: Boosts the power of the Pokémon's move by 30% if it is executed before the targeted Pokémon have made their move.
Permanent: No
Mold Breaker: No
Justification: Inverse Analytic. Good for faster Pokémon.
Resubs
:Avalugg-Hisui:
Name: Avalugg-Hisui
Type: Ice/Ground
Abilities: Mold Breaker / Ice Body / Sturdy
New Moves: Freeze-Dry, Spikes, Earth Power, Counter, Ice Shard, Icicle Spear, Gyro Ball.
Removed Moves: Mirror Coat
Justification: Ice/Ground is a much better defensive profile; Strong Jaw only boosted two moves, now it affects a lot more.
:Farigiraf:
Name: Farigiraf
Type: Normal/Psychic
Abilities: Inner Focus / Armor Tail / Counteract
New Moves: Boomburst, Focus Blast, Aura Sphere, Earth Power.
Justification: Trick Room Niche, with spammable Normal Stab and options to hit Steel-types.
 
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Name: Last Respects
Power: 50
Accuracy: 100
PP: 5
Category: Physical
Type: Ghost
Effect: + 50 damage and -1 priority for each fainted party member.
Priority: see above
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: Houndstone, Banette, Sableye
Justification: Keeps the initial idea of the move while preventing scarf Houndstone sweeps late game.

Name: Volt Pinball
Power: 100
Accuracy: 100
PP: 15
Category: Special
Type: Electric
Effect: At the beginning of the turn, a message saying that “user is surrounded with ball lightning!” If the user is hit before they use the attack, the opponent is trapped in a Thunder Cage for 3 turns.
Priority: -3
Flags (ex: Contact, Sound): Protect
Potential Pokémon With This Move: Magnezone, Rotom, Bellibolt, Eelektross
Justification: Beak Blast. Cool trapping and residual damage move + very solid base power. You be goin last though, so hopefully you are either already slow and bulky, or predicted a switch or something.

Name: Darkest Lariat | Blaze Kick | Sky Uppercut
Power: 85
Accuracy: 100
PP: 15
Category: Physical
Type: Dark | Fire | Fighting
Effect: Ignores target stat changes and abilities | Ignores target abilities and items | Ignores target items and stat changes
Priority: 0
Flags (ex: Contact, Sound): Contact | Contact, Kick | Contact, Punch
Potential Pokémon With This Move: Rillaboom, Grimmsnarl, Krookodile, Zarude, Brute Bonnet | Cinderace, Zapdos-Galar, Charizard, Lucario, Tauros-Paldea-Blaze | Breloom, Lucario, Hariyama, Pawmot, Toxicroak
Justification: Darkest Lariat was a cool idea, so I buffed it and made semi-clones of dexited moves.

Name: Roomba | Swiffer
Effect: Rooms set by the holder do not affect your side | opponent side of the field. Rooms set by the holder last for 8 turns instead of 5.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 120 damage, raises target speed by 1 | 60 damage lowers target speed by 1
Justification: Imagine setting trick room, but only to make opponent Dragapult sad, or to make only your Ursaluna fast. Imagine only opponent items not working for 8 turns. This seems really cool. Maybe the 8 turns is broken. Also, the fling power is high on Roomba because getting hit by a Roomba is not fun.
Not sure how to rework this, so it’s just gone. RIP

Name: Royal Flush
Effect: Boosts the holder’s damage based on how many of the same type of moves they have. 1.2x if two of the same type move, 1.3x if three of the same type of move, and 1.5x if 4 of the same type of move.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 50 damage
Justification: This would either be really good or really bad depending on the mon. I can see quite a few mons who could use this with 3 of the same type moves, but I don’t know any who could actually afford to use 4 of the same type of move, even for the ridiculous power.

Name: Spidops-Man Mask
Effect: When the holder is hit by a contact attack, the attacker’s speed is lowered by one stage. If the item would be knocked off, the attacker speed is lowered by two stages. If the holder is Spidops, holders attacks hit targets before they switch out, but the secondary effects are negated.
Can Be Knocked Off (Yes or No): Yes if Spidops, No if else
Ignored by Klutz (Yes or No): No
Fling Power & Effect: 20 damage, lowers opponent speed by 3 stages.
Justification: On its own, this acts as gooey but an item, which is pretty cool. With Spidops, it gives its attacks a Pursuit quality, but the effects are removed so we don’t have infinite loops of Circle Throw or something like that.

Name: Flash Flood | Flash Freeze
Effect: Immune to Water | Ice attacks. When hit by one, boost the power of users next Water | Ice attack.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Some water and ice types that want to switch in on other water and ice types.
Justification: Flash Fire is a cool ability, and these would also be cool. Water types and ice type coverage are both very common, so these could see some use on whatever mons they go to.

Name: State Change
Effect: If hit by a Fire attack, ignore the damage and effects, change the users Ice type to Water.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: Avalugg, Cetitan, Beartic, Articuno, Greninja, Floatzel, Crabominable?
Justification: How does one code this. Funny Tera Shard interactions for non ice mons.

Name: Camouflage Mimicry
Effect: Users type changes to be the type of Weather or Terrain in effect. If there is a Weather and Terrain in effect, gain both types. Keep STAB of previous type (like Tera) and if the new type is the same as a previous type, STAB becomes x2 rather than x1.5.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: Dragalge, Clodsire, Barraskewda, Coalossal, Krookodile, Cryogonal, Kilowatrel, Wo-Chien, Farigaraf, Mimikyu, Spidops
Justification: This was a useless, but interesting move that got Dexited, but now could function like a pseudo tera under certain conditions. Useful both on defensive mons with bad types, and offensive mons with good coverage. I just put down mostly random mons up there, distributing this might be tricky.

:Volcanion:
Name: Volcanion (Resub)
Type: Fire/Water
Abilities: Water Absorb/Misty Surge
New Moves: Moonlight, Dazzling Gleam, Play Rough, Healing Stones
Removed Moves: Scald
Justification: We need a Misty Surge user with the Rune Drive mons. New moves for a more defensive play style. Likes weakening dragons, who resist both STABs. Hot take, removing scald is fine cause it’s got Steam Eruption, which burns like scald, but with less stall potential due to less pp.

:Iron-Bundle:
Name: Iron Bundle
Type: Water / Flying
Abilities: Neuron Drive
New Moves: Defog
Removed Moves: Flip Turn, Freeze Dry
Justification: Iron Bundle is funny, Jugulus needs a Neuron Drive buddy. Without STAB for Ice Beam, or Freeze Dry to hit bulky waters, or pivoting, this guy might be legal. Nuzzle and TWave for utility, if anyone would use that. Totally forgot the thing about Paradoxes sharing types. More hazard removers is always fun.

:Eelektross:
Name: Eelektross
Type: Electric
Abilities: Earth Eater / Analytic
New Moves: Swords Dance, Nasty Plot, Gunk Shot, Ice Fang, Psychic Fangs
Removed Moves: Nope
Justification: Previously, Eelektrosses whole thing was that it had no weakness, and in a way, it still does. No matter which ability you are running, the opponent doesn’t know if you have Earth Eater at first, and they don’t really want to know. This allows all sorts of mind games depending on your ability. Extra moves for fun.

:Moltres: :Articuno:
Name: Moltres | Articuno
Type: Fire / Flying | Water / Flying
Abilities: Pressure / Flame Body | Pressure / Damp
New Moves: Revival Blessing | Hydro Pump, Surf, Chilling Water, Heat Wave
Removed Moves: Nah | Nope
Justification: Moltres is a phoenix so Revival Blessing makes sense. It’s a cool move and needs a bit better distribution. Articuno needs a complete overhaul. The switch to water type makes it a much better defensive mon, and Damp would let it fill an interesting niche, as we keep talking about Damp and nobody uses it. The water moves are for STAB and Heat Wave because the other 2 have it.
 
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anaconja

long day at job
is a Community Contributoris a Tiering Contributor
Name: Spin Out
Power: 75
Accuracy: 100%
PP: 15
Category: Physical
Type: Steel
Effect: Target takes 1/8 max HP of additional damage for each hazard on their side.
Priority: 0
Flags: Contact
Potential Pokémon With This Move::revavroom:+ :forretress::bronzong::iron-hands::chesnaught:+ maybe some stuff that get rollout/gyro ball/rapid spin
Justification: healing stones punisher and hazard stack abuser.
Name: Bulletproof
Effect: original effect but also blocks: snipe shot, mud shot
Permanent (Yes or No): No
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: original distribution + :volcanion::armarouge:(replaces flash fire):iron-treads:
Justification: adds a couple checks to inteleon/gholdengo ig, also bulletproof is kinda neat in general

Name: Anticipation
Effect: On switchin, if the opponent has a supereffective move, this Pokemon shudders and its first move moves first in its priority bracket.
Permanent (Yes or No): No
Mold Breaker (Yes or No): N/A
Potential Pokémon With This Ability: original distribution + :iron-hands::zarude::spidops::avalugg-hisui:(replaces ice body)
Justification: helps slow mons and/or mons with a lot of weaknesses to have more viability.
:sv/hariyama:
Name: Hariyama
Type: Fighting
Abilities: Thick Fat / Guts / Purifying Salt
New Moves: Court Change, Salt Cure, Slack Off, Swords Dance
Justification: an attempt at a defensive court changer. it has sd too so gluke can run cool offensive sets
 
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the kitchen is open

Name: Soul Siphon
Power: 70
Accuracy: 100%
PP: 10
Category:

Type:

Effect: The user heals 50% of the damage dealt. This move is unaffected by Heal Block.
Priority: 0
Flags: Draining, Mirror, Protect
Potential Pokémon With This Move: :basculegion::basculegion-f::gengar::polteageist::brambleghast::houndstone::palossand::drifblim::froslass::spiritomb:
Justification: Goes crazy on the right mons. Also Death Aura counterplay except you get hit super effectively by every Death Aura mon. Distrib should probably be a bit limited; I’m thinking mainly mons that are actually known to consume souls/life force.

Name: Chisel
Power: 45
Accuracy: 100%
PP: 10
Category:

Type:

Effect: Sets a Substitute on the opponent’s side, then hits 4 times.
Priority: 0
Flags: Contact, Mirror, Protect
Potential Pokémon With This Move: :garganacl::arcanine-hisui::diancie::kleavor::tyranitar::drednaw::lycanroc:(all forms):avalugg::avalugg-hisui::iron-thorns::carbink::stonjourner::sableye::glastrier::weavile::froslass::beartic::great-tusk::iron-valiant::breloom::gallade::zapdos-galar::toxicroak::falinks:
Justification: Funny idea I had. If you can break the sub on the first hit, you’re hitting a clean 135 BP. The second hit still nets you 90 BP, but if you can’t break it until the third hit you’re only getting 45 BP, and if you can’t break the sub at all… might as well forfeit lol. Should still be a very good option for Physical Rock types, since even a reliable 90 BP STAB is valuable for them.
Name: Hand Mirror
Effect: The holder takes 2/3 damage from Pokemon it shares a type with.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect:
Justification: Cute Charm as an item. Should be pretty cool on some walls to enable them to answer specific matchups better, and just generally seems like a cool niche item.
Name: Battle Spines
Effect: This Pokemon’s attacks do an additional 1/8 of the target’s max HP in damage. This occurs after the move’s normal damage and announces itself a la Rocky Helmet. Multi-hit moves only activate this effect once.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability: :thundurus::overqwil::jolteon::toxapex::cloyster::cacturne::pincurchin:
Justification: Weird take on a boosting ability. Makes for some VERY strong wallbreakers.
:sv/brambleghast:
Name: Brambleghast
Type:

Abilities: Wind Rider / Sand Rush | Infiltrator
New Moves: Ice Spinner, Poltergeist, Nasty Plot, Swords Dance, Weather Ball
Removed Moves: none
Justification: Last try for this one. Sand is a really weird playstyle right now. Every setter and every viable abuser are weak to Grass and Water, which is just sad, so I figured I’d provide another option. Brambleghast perfectly complements the defensive profiles of the current Sand options, while also offering a powerful offensive tool. Grass/Ghost coverage is not bad at all in OU, only struggling to get past Kingambit, the Dark/Flyings (both of which are offensive), and whatever mons decide to run itemless in order to stop a Brambleghast lol. Ice Spinner provides the coverage to hit both Dark/Flyings as well as Hydreigon, though most teams will probably just run Strength Sap for longevity and disruption. Also gave it Nasty Plot and Weather Ball because plot sets sure would be funny! Should help out an otherwise struggling playstyle quite a lot.

:swsh/wigglytuff:
Name: Wigglytuff
Type:

Abilities: Cute Charm / Competitive | Cloud Nine
New Moves: Boomburst, Moonblast, Tidy Up, U-Turn
Removed Moves: N/A
Justification: Return of the Wigglytuff sub. This mon could be so cool as a fat wishpasser and Roaring Moon check, so let’s give it the moves it needs to actually perform in that role. Geomancy is dexited so don’t ask.
 
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Glad to see Tinkaton got other buffs. Apologies if I came off overly harsh yesterday, especially since it's not your fault that Magearna won at the same time, NANI?!., and the buffs that you gave Tinkaton before that were fine, just immediately put in an awkward place.

Anyway, continuing my masochistic streak of trying to submit two new things for each Slate, though I've only done one new adjustment even if it's two mons this time unlike last Slate. Hurray.... Regardless, I look forward to Sunday, for which I hope that I am actually around this time:

NEW SUBMISSIONS:
Name:
Snatch (revival & adjustment)
Power: -
Accuracy: -%
PP: 10 (max. 16)
Category: Status
Type: Dark
Effect: "The user steals the effects of any healing or stat-changing move the opponent attempts to use. If the user is successful, it disables that move for 1 turn 3 turns."
Priority: +4
Flags (ex: Contact, Sound): Authentic [I can't remember if this went through Subs, but now it does. Otherwise it wouldn't have any flags I think since it's not affected by Mirror Move OR Protect OR itself and definitely isn't Contact.]
Potential Pokémon With This Move: :chansey:, :croagunk:, :fletchling:, :froslass:, :gastly:, :gulpin:, :litleo:, :meowth:, :meowth-alola:, :mew:, :misdreavus:, :murkrow: :noibat:, :ralts:, :rotom:, :salandit:, :sableye:, :seviper:, :shuppet:, :shroomish:, :sneasel:, :spiritomb:, :spoink:, :stunky:, :umbreon:, :zorua: (a.k.a. all the still existent mons and implicitly their evolutions that already had gotten Snatch at some point before it got removed) + :brute bonnet:, :meowscarada:, :meowth-galar:, :snorunt:, :sneasel-hisui:, :zarude: (maybe not Zarude-Dada though), :zorua-hisui:, etc. + :espathra: (and other potential Opportunist mons I guess)
Justification: A fun move that sadly both barely got used and also got needlessly murdered. It also seems weird to me that one of the Flags is still Snatch when it just no longer exists and hasn't for a while. Snatch coming back would give some active counterplay for the people who dislike Healing Stones, and it should generally be more usable now especially since now it briefly disables the move it successfully steals.

Name: Mirror Move (revival & adjustment)
Power: -
Accuracy: -%
PP: 20 (max. 32)
Category: Status
Type: Flying
Effect: "The user counters the target by mimicking the target's last move. If the move would otherwise fail due having nothing to call, instead default to Gust."
Priority: 0
Flags (ex: Contact, Sound): Authentic, Wind [otherwise wouldn't haven't any flags at all like Snatch above by itself since it otherwise just mimics other moves]
Potential Pokémon With This Move: Basically all (bird) Flying types + maybe :mew: if you want to make Mew even more potentially obnoxious.
Justification: I feel a bit hypocritical for only thinking to try to reintroduce this after saying that we could stop trying to add Flying moves now between the adjusted Pluck and the original Wind Breaker both winning both last slate, but I figure a revival of what was a fun if inconsistent move doesn't go against that; it also shares Snatch in being still existent flag for now a defunct move. Attempting to buff this one is trickier though, but I figured I would try to do so by just focusing on said consistency issues even if Gust is weak. That's fine since now this too ignores Substitutes, so you'll "always" hit with something even if it's weak.

RESUBMISSIONS: (Elegant Punch from Slate 01 and Hyper Fang | Stone Fang [II] from Slate 04)
Name: Elegant Punch (original)
Power: 75
Accuracy: 100%
PP: 15 (max. 24)
Category: Physical
Type: Fairy
Effects: Ignore screens and substitutes (but does not remove them). Power boosted by 30% in Misty Terrain.
Priority: 0
Flags: Authentic, Contact, Dancer, Mirror, Protect, Punch
Potential Pokémon With This Move: :azumarill:, :enamorus:, :gallade:, :gardevoir:, :magearna:, :meowscarada:, :mimikyu: (is so very elegant), all four :oricorio: forms, :quaquaval:, :tinkaton:, etc.
Justification: Speaking of "annoyed with missing the only widely available strong physical attack"...category, Fairy still also falls into that despite Spirit Break now existing and also now being on (literally one) more than one mon since Spirit Break is a bit too...obnoxiously strong in its current form's effect to distribute widely. So here comes an odd sidegrade to my winning Shadow Punch idea from Joltemons (which I don't want to resubmit right now since I'm masochistic enough to try to make everything new apparently). This would allow those privileged Fairy jerks who might tend towards the physical to have something more reliable than Play Rough but to not have it be too strong.

Name: Hyper Fang | Stone Fang [II] (revival & adjustment | original)
Power: 80 | 80
Accuracy: 100% | 100%
PP: 15 (max. 24) | 15 (max. 24)
Category: Physical | Physical
Type: Normal | Rock
Effect: Destroys screens. Deals 1.5x damage to Steel types (after resistances). | 30% chance to drop target's Defense by 1 stage. Deals 1.5x damage to Steel types (after resistances).
Priority: 0 | 0
Flags (ex: Contact, Sound): Bite, Contact, Mirror, Protect | Bite, Contact, Mirror, Protect
Potential Pokémon With This Move: (Hyper Fang) :arcanine:, :arcanine-hisui:, :avalugg-hisui:, :greedent:, :gumshoos:, :maushold:, :oinkologne:, :oinkologne-f:, :pachirisu:, :ursaluna:
(Stone Fang [II]) :arcanine-hisui:, :avalugg-hisui:, :drednaw:, :hippowdon:, :iron thorns:, :klawf:, :lycanroc:, :lycanroc-dusk:, :lycanroc-midnight:, :tyranitar:, etc. (basically Rock mons with toothy mouths--screw you, :garganacl: Garganacl--and even potentially Strong Jaw mons that aren't Rock)
Justification: I'm "cheating" a bit by bundling what's technically a resubmission with the revival of move that got nixed but might as well be new anyway beyond its BP. Stone Fang's would-be distribution would more or less be the same despite its effects being completely different now beyond "100% accurate Rock-type move that literally Bites". Hyper Fang's distribution would be far more limited given how many rodent mons just aren't in Gen 09--poor :bidoof: Bidoof--at all, but that's likely for the better as much as I have an apparent hatred for Screens--I blame :grimmsnarl: Grimmsnarl and Aurora Veil--since some people simply don't; also, like Psychic Fangs (which is annoyingly plural for some reason), Normal innately has a type immunity unlike Rock. Finally, both deal essentially 75% of their damage to Steel types after resistances given that rats are known to be able to chew through even some metals and given that some rocks can be harder than many metals (and given that Steel is still extremely privileged).


NEW SUBMISSIONS:
Name:
:covert cloak: Covert Cloak (adjustment)
Effect: "Holder is not affected by the secondary effect of another Pokemon's attack. Holder's wind-based attacks have 1.2x power (and do not make contact...even though no Wind moves currently do anyway)."
Can Be Knocked Off (Yes or No): Yes.
Ignored by Klutz (Yes or No): Yes.
Fling Power & Effect: 30 (its official power)
Justification: This thing still needed a bit of a buff even before Sunblock and its kin won, but Yoshiblaze (and presumably other members of the council) felt like making it reduce the damage of would-be secondary effect-inflicting moves too would be a bit much. So instead I have decided to continue my motto for this Pet Mod of "try to kill as many birds with one stone while keeping things balanced" and just have it be an item that also buffs Wind that is in line with the buffs received by Punching Glove, Razor Claw, and, uh, (has to check) Razor Fang (which doesn't seem like it shows up on Dragon Heaven right now). It also seems better than making another separate item just to buff wind-based attacks, especially when Air Freshener now also interacts with Wind but didn't bother directly buffing Wind moves' damage. So, yeah. Besides, what good is a cloak if it doesn't look good when dramatically billowing in the wind?

Name: :tatsugiri: Decoy Dondozo (original)
Effect: "If holder is a Tatsugiri, then it gains Mold Breaker Unaware as its ability, [and] gains 1.3x 1.5x Def, and takes 0.5x damage from Flying and Fairy attacks." {Display message is "...Something looks off fishy about this Dondozo." If it wasn't for Illusion and how much work it would be, then making a janky :dondozo: Dondozo sprite for this item too would be funny.}
Can Be Knocked Off (Yes or No): No (only on a Tatsugiri)
Ignored by Klutz (Yes or No): No (only on a Tatsugiri)
Fling Power & Effect: 130 (since an actual Dondozo is huge)
Justification: Yes, yes, another mon-specific item. I can particularly hear you rolling your eyes understandably, but I sort of like where this ended up at. I was vaguely considering this last slate and with Water Bubble as the ability, but doing :masquerain: Masquerain last slate reminded me how stupid strong Water Bubble actually is and the idea of Tatsugiri using the decoy to also potentially backstab its partner (and other Unaware mons) is more amusing anyway. (I also figure that going with Mold Breaker is more interesting than just going the ":kingdra: Kingdra at home" route and giving it Swift Swim as I also vaguely considered.)

REBSUBMISSIONS: (Ability Shield from Slate 03 and A Salt Vest from Slate 04)
Name: :ability shield: Ability Shield (adjustment)
Effect: "Holder's Ability cannot be changed by any effect. On the following turn after holder is sent out, identifies and suppresses opponent's ability for that turn.
Can Be Knocked Off (Yes or No):
No.
Ignored by Klutz (Yes or No):
No.
Fling Power & Effect:
Can't be used with Fling.
Justification:
Ability Shield is horrible, to the point that apparently even Doubles won't touch it and the forums doesn't have its sprite still--yes, even with a hyphen. So this attempts to improve it significantly without making it too obnoxious I would hope by way of making it the Ability version of Frisk and also maybe allowing for Defog to finally be used in Gen 9's meta due to getting around Good as Gold's stupid aspect if only for one turn. (Admittedly I'm unsure how difficult this might be to code, especially since you'd have make the item's delayed effect activate after whatever flag is used for normal switching to maximize the effect, right? Shrug.) [As of this entry, it seems like Ability Shield finally has a sprite on here. Good for it.]

Name: :assault vest: A Salt Vest ("original")
Effect: "Holder's Def is 1.5x in Sand. Sandstorm and Salt Cure immunity."
Can Be Knocked Off (Yes or No): Yes.
Ignored by Klutz (Yes or No): No.
Fling Power & Effect: 80, inflicts Salt Cure {same as Assault Vest's Fling BP + Salt Cure "status"}
Justification: I swear I had this "totally original" idea before Cozy Sweater was submitted last Slate, though ironically I didn't think to combine it with my mostly joking Salt Cube entry until right now. Not much else to say.


NEW SUBMISSIONS:
Name:
Corrosion (adjustment)
Effect: "This Pokemon can poison or badly poison a Pokemon regardless of its typing. Its Poison moves affect Steel types as if they are resistant rather than immune."
Permanent (Yes or No): No.
Mold Breaker (Yes or No): No.
Potential Pokémon With This Ability: :glimmora: & :salazzle: (a.k.a. the mons that already have it) + :dragalge: (over Poison Touch), :muk: (over Sticky Hold), :muk-alola: (over Power of Alchemy), :revavroom:
Justification: In continuing to try to kill at least two birds with one stone, I figure that trying to make Corrosion more appealing makes sense now after Hazardous Waste won but likely won't see much use otherwise. Additionally, Corrosion only affecting essentially Toxic has always bothered the hell out of me, even more so than it being somewhat redundant on Salazzle in the first place who already super-effectively hits Steel types and neutrally hits most other Poison mons with her Fire STAB. (I'm unsure of a way to have this buff Toxic Spikes without being obnoxious unfortunately, so the only other real reasonable buff I can see is perhaps making it Permanent since making it just outright make Poison moves neutral ala Scrappy seems like it might be a bit much even as much as I liked to melt Magearna.)

Name: Shield Dust (adjustment)
Effect: "This Pokemon is no affected by the secondary effect of another Pokemon's attack and such attacks are reduced to 75% of their damage."
Permanent (Yes or No): No.
Mold Breaker (Yes or No): Yes.
Potential Pokémon With This Ability: :frosmoth: & :vivillon: (a.k.a. the still existent mons that already have it) + :forretress:, :garganacl: (not like it's ever using it), :kleavor: (over Swarm), :lokix:, :masquerain:, :rabsca:, :slither wing:, etc. (maybe even :falinks: and :zamazenta: if going with the "shield" part of this changed name)
Justification: Just subbing the suggestion that Yoshiblaze gave all the way back in Slate 01 when it came to Covert Cloak since I don't think anyone ever did. Shrug.

RESUBMISSIONS: (Fairy Ringer & Justified from Slate 02 and Iron Fist & Iron Foot from Slate 03)
Name: Fairy Ringer ("original"...from Regional Evolutions) | Justified (resubbed adjustment)
Effect: "This Pokémon draws Fairy moves towards to itself to raise Special Atk by 1; Fairy immunity." | "This Pokémon's Attack is raised 1 stage if hit by a Dark move; Dark immunity."
Permanent: No. | No.
Mold Breaker: Yes. | Yes.
Potential Pokémon With This Ability: (Fairy Ringer) :brute bonnet: (only because the original mon I made it for was a mushroom and this is easily the mushroom mon that could use it the most without also being obnoxious about it like actual :amoonguss: who would just use Regenerator anyway), :calyrex:, :electrode-hisui: (over Aftermath), :hoopa: (NOT :hoopa-unbound:...probably), :mismagius:, :muk-alola: (over Power of Alchemy), :salazzle:, :umbreon:
(Justified) :arcanine:, :gallade:, and :lucario: (a.k.a. the still existent mons currently with the ability) + :decidueye:, :honchkrow: (crosses wingtips behind back while replacing Insomnia), :iron leaves:, and :zarude-dada: (for clarification, this is Zarude-Dada)
Fairy Ringer Justification: I was originally going to try to readd the adjustment to Pastel Veil from JolteMons but then I realized that even with all of the free hazards around, Toxic Spikes are still the weakest of them and it doesn't feel fit any non-Poison new Gen 9 pokemon on top of half of the things that got it in JolteMons being removed. So instead I was reminded of a surprisingly one-off ability for the Regional Evolutions Pet Mods (that I never finished the cataloging of--sigh) despite my perverse love of Storm Drain clones, and Fairies could certainly stand to be brought down a peg, so here we go.
Justified Justification: With all of the Swords of Justice gone outside of the random robot version of the worst one (that's still currently a bit bad), changing Justified becomes a lot more easy to do without worrying about automatically breaking any of the mons that still have it. I figure given how obnoxiously free both Ceaseless Edge and what remains of Knock Off currently are to click, a Dark-absorbing ability has good merit even before :kingambit: Kingambit's and the Ruination legendaries' additional existences. That three of the most appropriate new instances for it--really, the "only" ones since Honchkrow is a largely a joke--all happen to also be Grass to absorb :samurott-hisui: Samurott-Hisui's other STAB is genuinely coincidental, not that it helps the non-Robin Hood ones much since they both get exploded by X-Scissor and, in Zarude-Dada's case, also Sacred Sword to a lesser degree. (Regular :samurott: Samurott could be given this for maximum irony even though it's going to need more boosts than just this, and I guess we can give this to :palafin: Palafin if we care about its regular form being unbanned but then likely still never seeing usage anyway.)


Name: Iron Fist | Iron Foot (adjustment | "original")
Effect: "This Pokemon receives 1/2 damage from punching | kicking moves. Its own have 1.3x power."
Aqua Step
Axe Kick
Blaze Kick
Double Kick
High Horsepower
High Jump Kick
Ice Spinner
Jump Kick
Low Kick
Low Sweep
Mega Kick
Rolling Kick
Stomp
Stomping Tantrum
Thunderous Kick
Triple Axel
Triple Kick
Trop Kick

Permanent (Yes or No): No.
Mold Breaker (Yes or No): Yes (as far as receiving damage goes).
Potential Pokémon With This Ability: :crabominable: & :pawmot: + :breloom: (over Effect Spore), :hariyama: (over Sheer Force, which I don't think Hariyama has ever used), :iron hands:, :lucario: (over Steadfast), :primeape: (over Vital Spirit) (and :annihilape: and both :urshifu:, not that it matters--ha) | :flamigo:, :glastrier:, :hawlucha: (over Limber, which I don't think Hawlucha has ever used), :lokix:, :lucario: (over Inner Focus or maybe Justified), :quaquaval: (maybe--Moxie might be better and less problematic to keep), :tsareena: (over Leaf Guard or, if my Tsareena entry somehow wins at the same time this does, over Chlorophyll I guess), and :zapdos-galar: (fits but might be too much)

Justification: In another of my many "kill as many birds with one stone" tendencies thus far, I figure I would combine two or three previous entries in here into one while keeping the power scaled down a bit since 50% boosts for either of these seem like they'd be...problematic given Drain Punch and High Jump Kick (& Axe Kick...& Aqua Step) respectively. Annoyingly, all of the good kicking are pretty spread out unless I go out of my way to extend the ability to moves that just involve footwork like Glubflubb did with "Surefooted" that included Acrobatics and Flying Press too, which is all the more reason to rein it in if I do. Regardless, as it stands making Iron Fist into a Punk Rock clone does seem the best way to make it more viable without going overboard, and it helps buff two already good mons more in the form of Pawmot and VaporeMons's version of Crabominable; Iron Foot at least still gives Tsareena and maybe the actual Fighting mons with it a decent boost even with Triple Axel currently gone.


NEW SUBMISSION:
:sm/zarude: :sm/zarude-dada:
Name: Zarude | Zaruda-Dada
Type: Dark/Grass | Fighting/Grass {EDIT: previously Normal/Grass}
Abilities:
(Zarude) Sunblock (just gotten from Slate 04 over Leaf Guard) / Intimidate / Sheer Force (hidden ability)
(Zarude-Dada) Sunblock (just gotten from Slate 04 over Leaf Guard) / Parental Bond / Sand Rush (hidden ability)
New Moves: Both: Aura Sphere, Echoed Voice, Leaf Blade, Knock Off, Solar Blade, Sucker Punch, Superpower, X-Scissor {previously Quick Attack}
:zarude: Zarude: Dire Claw, Hone Claws, Throat Chop
:zarude-dada: Zarude-Dada: Earth Power, Power Gem, Vacuum Wave {EDIT: previously Fake Out}
Removed Moves:
Close Combat [replaced by Superpower]
Justification: I figure that I might as well try to make my Zarude items into more direct adjustments since even I wasn't really supporting said items. Additionally this way I can actually add moves and abilities since Zarude doesn't actually need that much to be (a lot) more useful. It finally getting a new ability in the form Sunblock, which is effectively just Leaf Guard+, just last Slate makes this seemingly the best time to do this:

:zarude: Zarude: The default Zarude almost exclusively gets more physically oriented moves and abilities since that's the easiest thing for it excel at with what it already has, with the two Normal-moves more for Dada's sake than its own even if at least some priority is nice. I'm a bit reluctant to give it both Knock Off and especially Sucker Punch, but I'll see what the council says on both. I at the very least know that as it is otherwise I can't really give it Chlorophyll since then it would become :shiftry: Shiftry on crack, and given that Shiftry was a legitimate threat in Sun despite otherwise unfortunately being a garbage mon while Zarude is already a good mon despite its meh typing and effective lack of ability...yeah. (Granted, Heat Wave helped with that for Shiftry, but Zarude basically has everything else that Shiftry does and more, so....) Hell, as it is, I just realized that even Tough Claws is probably a bit much, so now it instead has Sheer Force, which is overall weaker--Life Orb aside--given that it doesn't boost Knock Off, Zarude's new priority, or Zarude's Grass attacks (outside of Trailblaze) like Tough Claws would.

:zarude-dada: Zarude-Dada: The abnormal Zarude is now ironically Normal type in an effort both to finally get a good physical Normal/Grass Fighting/Grass type--I'll try to save you some day I swear, :sawsbuck: Sawsbuck--and also lessen the weird glut of Grass/Dark types this gen. I also figure that turning it Normal Fighting both helps Parental Bond fit a bit more and be more balanced than if it kept its Dark typing, especially with it having Knock Off now, which is actually the lesser evil compared to all the other Dark moves it could get now to replace the unfortunately gone Darkest Lariat. It got more special moves than regular Zarude to give it more of a niche in the sense of being more able to use the fact that Zarude already randomly had Nasty Plot (and Growth) despite never using it; I'd give it Boomburst if it wasn't for that or wanting to try to give it Parental Bond, and it already has Hyper Voice anyway. Finally, it got Sand Rush both in my continued attempts to buff Sand every slate and because it at least somewhat fits with rushing out to find your dumbass kid that blundered into the most immediately hazardous weather. It would also just be nice to have a Sand "abuser" that was actually resistant or just not weak to Water and/or Ground, and Grass's middling typing conveniently covers both. (If Parental Bond is too much, then I'll probably just go with Defiant or maybe Guts or something instead.)

RESUBMISSIONS: (Wugtrio, Dugtrio, & Dugtrio-Alola from Slate 01, Rotom and its forms from Slate 03, and Masquerain from Slate 04)
1. Wugtrio got Choke in the Slate 03 Distribution.
2. Rotom still reluctantly gets Choke and Chain Lightning (and I think technically already got Defog back).
3. I will also reluctantly give Wugtrio Healing Stones just to grief people because it makes sense.
4. Rotom-Fan got Wind Breaker over Air Slash in the Slate 04 Distribution.
5. Wind Breaker got Masquerain as well even though I think it already did.
6. Finally, Throat Chop to Wugtrio as well.

{probably forgot something--will edit later anyway since I have to double check things and am so tired}

(currently PU)
:sm/masquerain:
Name: Masquerain
Type: Bug/Water
Abilities:
Intimidate / Levitate / Water Bubble (hidden ability; replaces Unnerve)
New Moves: Flip Turn, Life Dew, Rapid Spin, Snipe Shot, Wind Breaker (already got Electroweb in a previous slate)
Removed Moves: Quiver Dance {EDIT: Hydro Pump is apparently fine, so it gets to keep that}
Justification:
:araquanid: Araquanid at home...is still probably surprisingly decent given how powerful Water Bubble is as an ability and given that Masquerain has at least both better SpA and Speed even though it's far frailer. Regardless, it has always bothered me how cute little :surskit: Surskit goes from its unique Bug/Water typing to the banal and doomed Bug/Flying typing, especially since it took forever to actually decent Flying STAB. While Araquanid finally rectified that (...four entire gens later), Araquanid is unfortunately gone now, so this will have to do, as seen with people already using it as a suicide lead Sticky Webs setter (just because the pickings are that slim). Unfortunately due to Water Bubble, it needs to lose both Hydro Pump and Quiver Dance, otherwise it would just outright masquerade massacre things, which is funny until it happens to you. Even letting it have Snipe Shot is a bit...tenuous, honestly. (I imagine its new Levitate ability never actually gets used, but it does at least let it still pretend to be the Bug/Flying mon it unfortunately became in addition to just being what Game Freak should done from the beginning if they wanted yet another Bug off the ground just because it had wings; much like making a special-oriented Grass/Ghost mon, Game Freak seems weirdly allergic to just giving any Bug the Levitate ability since even the most obvious one of :beedrill: Beedrill doesn't get it, only general disappointment :vikavolt: Vikavolt who would prefer almost any other ability.)

(currently below PU, actual PU, and actual PU now)
:sm/wugtrio:, :sm/dugtrio:, and :sm/dugtrio-alola:
Names: Wugtrio, Dugtrio, and Dugtrio-Alola (hereafter referred to as Wug, Dug, and Bob)
Types: Water/Rock, Ground/Psychic, and Ground/Steel
Abilities: (Wug) Water Absorb / Technician / Sand Rush (hidden)
(Dug) Oblivious / Psychic Surge / Sand Force (hidden)
(Bob) Queenly Majesty / Galvanize / Sand Force (hidden)
New Moves: (Wug) Accelerock, Choke, Earthquake, Flip Turn, Healing Stones, Rock Blast, Rock Slide, Smack Down, Spiky Shield, Stealth Rock, Stone Edge, Throat Chop
(Dug) Expanding Force (for laughs), Psychic Fangs, Psychic Terrain, Rapid Spin, Zen Headbutt
(Bob) Electric Terrain, Rapid Spin, Spikes, Taunt, Volt Switch
Justification: This is another instance in which I already quite like another version submitted, in this case Xrn's Wugtrio, but figured I would still submit my own since it was different enough even before I added the other two Dugtrios as afterthoughts. I figured I might as well since gods do they all need a lot of help:

:wugtrio: Wug: If Dudunsparce is the piece de resistance in terms of Gen 9's wasted visual designs, then Wug(trio) is the piece de resistance in everything else save for most terrible new ability--poor Toedscruel. Its movepool is bad to the point it doesn't even get Stealth Rock despite living in a rock. Its abilities are bad, especially on something that basically falls apart if touched once. Its signature move is both mediocre at best and a touch inaccurate. About the only good thing it has going for it is its type, which is the most common type meaning even in National Dex there are (far) better pure Water mons alone. So Wug needs all the help it can get, to the point that I was genuinely considering Magic Guard for it, something I never do. Instead, I've decided to focus on priority for it (and for its brethren), with Technician giving it the strongest Accelerock in the game. It also has a strong Flip Turn even with Palafin now unbanned, so those are already two decent niches even before its other boosts.

:dugtrio: Dug: This looks weird and probably is on top of somewhat screwing over Indeedee(-M), but, meh, Dug was here first, so that can get in line. This is basically my Dugtrio-Mega idea from Megas For All as a normal mon, with it hitting on the physical Psychic side where Indeedee can't and where almost no other Psychic mon does. Dug is still squishy as hell and would probably only be a suicide lead and/or Psychic Surge bot, even more so than Indeedee, but that's already more than Dug has had going for it for like the past five gens combined.

:dugtrio-alola: Bob: This looks even weirder, I'm sure, but I can explain. On top of both of its new abilities conveniently being from Alola, its Alola dex flavor weirdly had it being viewed as always female even though it can be male, which is basically the inverse of things like Mr. Mime, Slowbro, and Slowking, who all show there's precedent for names transcending seeming gender; besides, I don't care to argue with fictional Hawaiians or about gender politics. Galvanize is mostly there a) because Golem isn't here, b) because Golem-Alola rather sucked at using Galvanize anyway outside of maybe Explosion, and c) because it gives Bob two more niches of Electric-type Rapid Spin and of smacking Corviknight the best of the tripled trio aside from Wug in rain. (That Electric-type Rapid Spin may be worse than Normal-type Rapid Spin even with Gholdengo's stupid self around is, uh, inconsequential since unlike Dug Bob can still bluff all its abilities.)

(currently NU, PU, PU, UU, RU, and OU respectively)
:sm/rotom: :sm/rotom-fan: :sm/rotom-frost: :sm/rotom-heat: :sm/rotom-mow: :sm/rotom-wash:
Name: Rotom and his brothers its forms
Type: (Rotom) Electric/Ghost
(Rotom-Fan) Electric/Flying
(Rotom-Frost) Electric/Ice
(Rotom-Heat) Electric/Fire
(Rotom-Mow) Electric/Grass
(Rotom-Wash) Electric/Water
Abilities: (Rotom) Levitate / Adaptability / Pure Power (hidden ability)
(Rotom-Fan) Neutralizing Gas / Gale Wings (obtained from Slate 02) / Wind Power (hidden ability)
(Rotom-Frost) Levitate / Refrigerate / Overcoat (hidden ability)
(Rotom-Heat) Levitate / Harvest / Electric Surge (hidden ability)
(Rotom-Mow) Levitate / Chlorophyll / Grassy Surge (hidden ability)
(Rotom-Wash) Levitate / Storm Drain / Misty Surge (hidden ability)
New Moves: (Rotom and thus all forms) Chain Lightning, Choke, Defog, Pain Split, Poltergeist, Shadow Claw, Shadow Sneak, Weather Ball, and Zing Zap
(all Rotom forms but not Rotom) Rapid Spin
(Rotom-Fan only) Hurricane Air Cutter, Wind Breaker and Tailwind
(Rotom-Frost only) Chilly Reception and Ice Beam
(Rotom-Heat only) Flamethrower and Heal Bell
(Rotom-Mow only) Energy Ball and Solar Beam
(Rotom-Wash only) Heal Bell and Surf
Removed Moves: (Rotom-Fan only) Air Slash (replaced by Wind Breaker)
Justification: Despite how much was already submitted for Slate 03 by time I returned, Rotom and its forms were not among them. Despite having voted for them before, I was disappointed that the changes when I did so were so meager, so I've decided to make them far more involved this. This especially since asymmetry bugs me so much; while Rotom-Fan is deserving of an ability other than Levitate, it rather threw everything out of sync there. So here's an massive attempt to fix that and so many other things, with each form getting three new moves and two new abilities in addition to base-Rotom's changes in part to keep that symmetry and in part to be faithful to in-game and how the form changing and move reminding works--thus only ever gaining or losing four new moves in all when changing forms:

:rotom: Rotom: Despite amusingly being in a tier above its Fan and Frost forms, it still needs the most changes overall, so it gets two very different but strong abilities. Adaptability makes its special attacks quite strong but not overwhelming and probably best on Rain where it can spam (Specs) Thunder without fear of missing. Meanwhile while through the power of TV yoga Pure Power makes its physical attacks as strong as :azumarill: Azumarill's while having much more Speed but held back by having half of the base HP and intentionally by its still very limited physical movepool that includes no way to boost its Attack presently; it literally had no STAB physical moves before this, and it briefly had Wild Charge before I pulled back on that for now due to Electric Terrain existing. It also got back Defog and Pain Split, which means all the forms did too, though Toxic can stay gone for all that I care, and while its physical prowess is actually stronger than its special one now (which only got Weather Ball), it can effectively bluff either of its non-Levitate abilities that hit completely different sides until it attacks and all of its abilities benefit from Trick--hello Iron Ball.

:rotom-fan: Rotom-Fan: Technically already touched by Slate 02 due to the recent victory of compromise Gale Wings, it doubtless needs more still. So it gets rid of its useless Levitate ability that it was never using again for the apparently beloved Neutralizing Gas as sort of an inversion of the joke it used to be in terms of having a Flying mon having Levitate as an "ability". It also gains Hurricane and Tailwind, both more moves for it to actually (ab)use with Gale Wings, in addition to the Rapid Spin that all Rotom forms (but not base Rotom) get to go with their physicality and to be more supportive. (As such, due to Gale Wing Hurricane, this is the likeliest reason that all of the Rotoms may need to lose Nasty Plot, though maybe they can get Work Up instead, which would benefit base Rotom more at this point anyway.)

:rotom-frost: Rotom-Frost: The bulkiest (in Snow) but still by far crappiest Rotom gets on the Overcoat train to help with Ice's crippling defensive weaknesses even in the face of Snow boosting Defense, and most of its other additions are effectively window-dressing, with it being the start of all the non-Rotom-Fan forms getting 100% accurate but lower powered STABS in addition to at least one other move and Rapid Spin. Chilly Reception fulfills the "is your refrigerator running?" joke (that it tells) arguably better than Slush Rush would, and unlike the :slowking: :slowking-galar: Slow-and-Glow siblings, this wouldn't have to wear Boots with Overcoat in use even if it lacks the brokenness of Regenerator. It also benefits the most from Rapid Spin with Refrigerate telling :gholdengo: Gholdengo to sit down, shut up, and freeze in Hell if it should try to spinblock, and with Refrigerate also being usable with Hyper Voice to be a better Ice Beam that's almost as strong as Blizzard but actually, you know, accurate outside of Snow.

:rotom-heat: Rotom-Heat: Probably the Rotom form that gets screwed the most in terms of abilities, especially since it didn't get Neutralizing Gas in the end, in part due to being a microwave oven. Flame Body would have made sense, but of its many resistances, most of them lean special outside of Bug, Steel (which just got the non-contact Shrapnel Shot), and arguably Fire (which...can't be burned). Given that it's the form most likely to still use Levitate anyway due to being the only form quad-weak to Ground, I figured I should give it abilities and moves that worked 100% of the time (...in Sun). So Harvest is just an attempt at a possibly interesting non-Grass user of it (since Ripen still sucks) and Electric Surge is both a concession to "VaporeMons can probably have a better Electric Surge user than Pincurchin now" and to force Pure Power Rotom-base teams to still use :pincurchin: Pincurchin if they want to abuse Rotom's new physical Electric STAB to its maximum power. (Flamethrower and Heal Bell are self-explanatory, though Heal Bell might have instead been Aromatherapy if that hadn't randomly just got deleted wholesale from Gen 9.)

:rotom-mow: Rotom-Mow: Easily the most straightforward change even if Grassy Pelt existing now makes Grassy Surge even more underwhelming, especially as someone who wasn't ever that impressed with Grassy Surge Rotom-Mow in JolteMons (where, admittedly, :rillaboom: Rillaboom still had the oppressive Grassy Glide). As such there's nothing to note, since I already just noted the above Aromatherapy deletion, beyond that it's probably the Rotom form that benefits the most from the addition of Weather Ball.

:rotom-wash: Rotom-Wash: Easily the Rotom form that needs the least help even if too has suffered a small decline of sorts in part due to power creep despite being one of the few Water types that didn't even lose Scald...due to never having it. It will continue to never have it, in part because I feel like giving Rotom-Wash back Pain Split in addition to an anti-Water ability already makes it a griefer mon to Rain even without the chance to randomly get Rain-boosted burns on their sweepers. The 100% accuracy of Surf is honestly already a big buff to it since we've all missed vital Hydro Pumps with it at one point or another, and I can't exactly give it Chilling Water when Chilling Water still...rather sucks. Misty Surge is there mainly just to have another setter (that can actually use its item slot freely) as well to make it so that the Rotom forms cover all Terrains that existed (and were never used) before Psychic Terrain and Psychic Surge were introduced.
 
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Name: Mind Rend
Power: 120
Accuracy: 100%
PP: 10
Category: Special
Type: Psychic
Effect: The user takes 1/3 of damage dealt as recoil. If the user faints upon using this move, summons Trick Room.
Flags:
Potential Pokémon With This Move: :Hoopa: :Hatterene: :Armarouge: :Articuno-Galar: :Azelf: :Mesprit: :Uxie: :Rabsca: :Gardevoir: :Braviary-Hisui: :Indeedee: :Mew: :Gothitelle: :Veluza: :Hypno:
Justification: A reworking of my Brain Buster submission from a couple slates ago. For one, it's special now, meaning it has users that are better than Wyrdeer, but most importantly it summons Trick Room instead of Psychic Terrain. If you play your cards right, this can deal huge damage and allow you to wring an extra turn out of Trick Room by bringing in someone else on the turn you faint. Massive momentum swing.

Name: Spider Ring
Effect: Moves used against Pokemon with a non-volatile status condition deal 20% more damage and heal the user for 50% of the damage dealt.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling: 30 BP, inflicts Infestation.
Justification: It's hard to make a leftovers alternative for bulky attackers without just being outclassed by Leftovers. Here's an attempt - the healing here is huge, but conditional on being able to spread status first.
[EDIT] At Yoshiblaze's suggestion, I've added some extra damage to statused foes as well, which should further justify dedicating team space towards spreading the necessary status.
 
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Name: Body Armor
Effect: Holder's Def is 1.5x, but it can only select damaging moves.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 80
Justification: It just always bugged me that there was never a counterpart to Assault Vest.


Name: Dubious Disc
Effect: Holder's STAB is 2 instead of 1.5, but halves the holder's speed.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 50
Justification: Trick Room. Also love things where you have to decide whether the risk is worth the gain.

Name: Destiny Knot
Effect: Any changes of the holder's stats are reflected onto the opponent.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Mirror Herb I don't know what you'd call it-grade. It's a multi-use item unlike Mirror Herb, but it also registers negative stat changes as well as positives, so you can't boost yourself without your opponent getting them too, but it'll punish Mons trying to lower your stats, and stat-reducing moves like Close Combat and Superpower may be fun with it.

Name: Catfish Figure
Effect: If held by Whiscash, its Defense is 2x
Can Be Knocked Off (Yes or No): No (For Whiscash only)
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 10
Justification: Part 1 of Whiscash Rework

Name: Immolate | Mortify | Petrify | Psychokinesis
Effect: This Pokemon's Normal-type moves become Fire | Ghost | Rock | Psychic-type moves and have their power multiplied by 1.2.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
|
|
|

Justification: Im love -ate guys

Name: Triage
Effect: Unchanged except for the fact it now includes Bitter Blade.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:

Justification: Freeage Triage.

Name: Reckless
Effect: Unchanged
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability:
(both over Hustle)
(over Wonder Skin)
Justification: Just trying to give a tiny boost to low tier Pokemon whose most useful STAB is a Recoil Move.

:sm/noivern:
Name: Noivern
Type: Flying/Dragon
Abilities: Frisk/Infiltrator/Punk Rock (replaces Telepathy)
New Moves: None
Removed Moves: Flamethrower
Justification: I love Punk Rock and Throat Spray sets and Noivern already has the flavor and moves (Punk Rock Boomburst, anyone). Torch Song was added to lean into the flavor more as well as give Noivern a chance to boost.



Name: Whiscash
Type: Water/Ground
Abilities: Analytic/Poison Heal/Mold Breaker
New Moves: Body Press, Wave Crash, Swords Dance, Ice Spinner, Poison Jab
Removed Moves: None
Justification: Part 2 of Whiscash's buff.
 
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Name: Eviolith
Effect: If holder's species can evolve, its Attack and Sp. Atk are 1.5x
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 40, no additional effect.
Justification: this item was mighty underrated last gen, but i feel as though this gen it might be able to shine, with pokemon like Bisharp, White Stripe Basculin, Primeape and perhaps even Girafarig. Ursaring will make great use too. and of course, whatever we decide to buff.

Name: Ghoul Presence
Effect: Opponent dos not switch out upon using pivot moves (U-Turn, Parting Shot, Flip Turn, etc) until the user switches. if a pivotting move is used, the user receives -1 Attack & Sp. Atk.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: Banette, Cacturne, Spiritomb, Palossand, Mismagius, Houndstone
Justification: neat ability that'd be a boost to some mons, specially neat because it stops pivotting mons right on their tracks, wich is always nice. and with a neat little downside

:sv/goodra: :sv/goodra-hisui:
Name: Goodra(-Hisui)
Type: Dragon / Water | Dragon / Steel
Abilities: Poison Heal / Hydration / Gooey | Overcoat / Shell Armor / Gooey
New Moves: Toxic Spikes | none
Removed Moves: none
Justification: hisuian goodra is alright, and overcoat will definetly be a boost to its viability, but regular goodra really lacks stuff, but the buff to life dew along with the new and much better defensive typing, along with a better ability in poison heal, wich makes it a good tank. also toxic spikes should be good as well
 
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LOrd Fernado

I COULD BE BANNED!
Name: Crippling Boost
Effect: If this Pokemon is paralysed, boosts Speed by 2x, ignores regular paralysis effects
Permanent: Yes
Mold Breaker: No
Potential Pokémon With This Ability: :hawlucha::urshifu:
Justification: equivalent of poison heal and guts to complete the status trio

Name: Moody
Effect: If this Pokemon has a stat lowered by an opposing Pokemon, a random stat is boosted by 1
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: Original users (:glalie::scovillain:)
Justification: time to heavily nerf a broken ability into something decent. the ability doesn't seem too bad and could definitely be utilised nicely
 
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Name: Flying Press | Oxidize
Power: 70 BP
Accuracy: 100%
PP: 32
Category:
|

Type:
|

Effect: Deals super-effective damage to Flying-type | Steel-type targets. 10% chance to paralyze | poison (ignores Steel immunity). Non-grounded targets are forced to the ground (FP Only).
Priority: +0
Flags (ex: Contact, Sound): Contact | N/A
Potential Pokémon With This Move: :hawlucha::lilligant-hisui::hawlucha::slither-wing::flamigo:| :clodsire::muk-alola::overqwil::dragalge::revavroom:
Justification: Funny Freeze-Dry clones.

Name: Psych Out | Wind Storm
Power: 130 BP
Accuracy: 90%
PP: 8
Category:

Type:
|

Effect: Lowers the user's SpA by 2 stages on hit.
Priority: +0
Flags (ex: Contact, Sound): Wind (WS only)
Potential Pokémon With This Move: :mew::delphox::farigiraf: | :kilowattrel::oricorio::altaria:
Justification: More Draco Meteor/Overheat/Leaf Storm clones, for more strong STAB options and to open new doors for potential Contrary mons.
Name: Friendship Bracelet
Effect: The holder establishes a bond with the opposing Pokemon upon entry. Both Pokemon learn the other's strongest move, gain the other's ability along with their own, and deal x0.75 damage to each other. Effect ends if the holder switches out or either Pokemon faints.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: tbd
Justification: Goofy item with a strong effect, but reliant on who you switch-in on for the best effect. Uniquely threatens potential checks or counters depending on what move/ability you steal, but it's also a two-way street.

Name: Refined Metal
Effect: If the holder is a pure Steel-type, Steel moves gain x1.5 power, super-effective attacks deal x0.75 damage and 1/8 max HP is restored at the end of each turn. All other methods of healing fail while holding this item.
Can Be Knocked Off: No (if pure Steel)
Ignored by Klutz: Yes
Fling Power & Effect: 40 BP, considered a Steel move instead of Dark
Justification: Signature item without being a signature item. atm the only mons this item affects are :orthworm::copperajah: and :perrserker:, but other non-primary Steels could potentially run this as big-brain Outclass counterplay.
Name: Hoarder
Effect: The first time this Pokemon loses its item, it's immediately replaced by an identical one. Damage from Knock Off is halved.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :gholdengo:(lol) :ursaluna::tinkaton::chansey:
Justification: Pseudo Knock Off absorber, but also nullifies Trick attempts or lets you reuse one-time use items without Recycle. Alternatively, use it for Fling shenanigans if you are a true believer.

Name: Disguise | Ice Face (RESUB)
Effect
: The first hit it takes in battle deals 0 damage, loses 1/8 max HP and changes into Busted Form/Noice Form. 1 full turn after changing form, if Misty Terrain/Snow is active, change back into Base Form and reset ability.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :mimikyu::eiscue:
Justification: Standardizing both abilities, as well as letting the abilities regen during their weather/terrain rather than only when it is summoned or if it switches into it. Eiscue no longer gets screwed over if hit by a special move, but this probably benefits Mimikyu more and might help edge it out of UU.
:sm/gyarados:
Name: Gyarados
Type:
/

Abilities: Intimidate / Moxie
New Moves: Breaking Swipe, Flip Turn, Gunk Shot, Head Smash, Scale Shot, Liquidation, Wave Crash
Removed Moves: N/A
Justification: Gyarados should be terrifying to face again, so here's a better defensive typing that means it won't fold to a Thunderbolt and some improved phys coverage.

:sm/farigiraf:
Name: Farigiraf
Type:
/

Abilities: Contrary / Armor Tail / Counteract
New Moves: Cutting Remark, Defog, Leaf Storm, Headlong Rush
Removed Moves: N/A
Justification: Farig's design and stats make it feel like a Contrary-coded mon, just without Contrary or moves to abuse Contrary with. Also yes, all I did was swap its types because that feels like how it should've already been.
 
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Name: Mind Burn
Power: 70
Accuracy: 100
PP: 10
Category: Physical
Type: Psychic
Effect: 30% chance to burn the target. If the target is burnt, double the move's power.
Flags: Protect, Mirror
Potential Pokémon With This Move: :wyrdeer: :bronzong: :medicham:
Justification: Psychic type Infernal Parade/Barb Barrage? yippie?
Name: Explosive Hazard
Effect: If a Fire-type move is used while this Pokemon is active, it fails and all Pokemon on the field take 1/4 max HP as damage.
Permanent (Yes or No): Yes
Mold Breaker (Yes or No): Yes
Potential Pokémon With This Ability: :electrode: :muk: :muk-alola:
Justification: funny ability go boom, i vaguely remember this in another mod it was probably Two Step Mons
:sv/braviary:
Name: Braviary
Type: Normal/Flying
Abilities: Counteract | Sheer Force | Defiant
Added Moves: Last Resort, Extreme Speed, False Surrender
Removed Moves: Bulk Up
Justification: The hero of the skies already got Pluck as its better Flying STAB, so here's more Normal STAB for this guy along with a way to hit Ghosts. It also got robbed of Swords Dance so er, here. Swords Dance.

:sv/palossand:
Name: Palossand
Type: Ground/Water
Abilities
: Water Compaction | Sand Spit | Sand Veil
Added Moves: Surf, Life Dew
Justification: Palossand needs a better typing to be a good physical spitter, so here's Quagsire and Gastrodon's new member of the water/ground gang.
 
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Mintly

formerly Spook
is an Artist
Name: Parry
Power: 80
Accuracy: 100
PP: 10
Category: Physical
Type:

Effect: If the target is using a priority attack, this move goes first and has a 100% chance to flinch. Else, this move has no additional effect.
Priority: Varies / 0
Flags (ex: Contact, Sound): Contact
Potential Pokémon With This Move: :iron-valiant: :zamazenta: :iron-hands: :breloom: :chesnaught: :decidueye-hisui: :gallade: :lucario: :flamigo: :hariyama: :primeape: :samurott-hisui: :kleavor: :iron-leaves: :palafin: :lokix:
Justification: Finally, Sucker Punch counterplay! also slaps ExtremeSpeed Normal Dragonite, and shuts down Kingambit.


Name: Iron Thorns
Type:

Abilities: Quark Drive | Technician
New Moves: Shift Gear, Rapid Spin, Accelerock
Removed Moves: None
Justification: Just some small tweaks to Iron Thorns to allow it to profit off of having dual STAB multi hit in Chain Lightning and Rock Blast. adding Accelerock and Rapid Spin allow it to have some alternate options, with Accelerock becoming a useful Technician-boosted move. Shift Gear is a better Dragon Dance, giving Thorns twice the speed, which it sorely needs.

:bw/ampharos:
Name: Ampharos
Type:

Abilities: Static | Magic Bounce
New Moves: Nasty Plot, Body Press, Parabolic Charge
Removed Moves: None
Justification: Something something Nasty Plot. pair with Parabolic Charge + Cotton Guard + Coverage.
 
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Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Name: Psycho Boost
Power: 120
Accuracy: 100
PP: 5
Category:

Type:

Effect: Lowers the user's SpA by 1 stage after use. Hits all adjacent foes.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move::espathra::espeon::braviary-hisui::gardevoir::indeedee::indeedee-f::delphox::mesprit::raichu-alola::wyrdeer::calyrex::grumpig::hypno::rabsca:
Justification: Psychic-types suck -> Psycho Boost isn't in the game but likely wouldn't help most of them cuz Overheat isn't a great move (plus if I wanted THAT big of nuke I'd distribute Expanding Force to fast mons and make PsySpam viable) -> Remember Make It Rain -> Profit. Also opens up Eject Pack Trick Room shenanigans on more setters (though you're likely best off using Hoopa-U or Magearna).

Name: Heart Swap
Power: --
Accuracy: --
PP: 10
Category:

Type:

Effect: Swaps the user's stat changes with the target's.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move::magearna::medicham::espeon::espathra::mesprit::azelf::uxie::farigiraf::rabsca::klefki::gardevoir::mimikyu::luvdisc: (:enamorus:?)
Justification: Haze but based and Psychic/Fairy-flavored. Thought this move was dexited, but turns out it's actually coded into the game despite Magearna not having it anymore, so it's fair game for adjustments. However, if you want it back on Magearna, this'll likely be the only way, so might as well throw in a couple other mons as well. Distribution should low, as Heart Swap is a really powerful anti-sweeping tool, but between Magearna and the always-getting-buffed Uxie, you'll be seeing this move in OU occasionally

Name: Spit Up / Brine
Power: 80
Accuracy: 100
PP: 15
Category:
(SU) /
(B)
Type:
(SU) /
(B)
Effect: Lowers the foe's Defense (SU) / Special Defense (B) by 1 stage. (SU only) Base power changes depending on how many Stockpile levels the user has (1 level = 120 BP, 2 levels = 160 BP, 3 levels = 200 BP)
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move: Old distribution + :cyclizar::grafaiai::braviary::dudunsparce::farigiraf::komala::gumshoos::slaking::eelektross: / Old distribution + :azumarill::gastrodon::quagsire::cloyster::vaporeon::qwilfish::lumineon::whiscash::basculin::tatsugiri::barraskewda:
Justification: Attempting to kill two birds with one stone, giving us a Return replacement in Spit Up and a move that bulky Waters can use to keep themselves from being passive in Brine, all in the package of Fire Lash. People love their Fire Lash and the Normals and Waters that'll get this will love it too.

Name: Peekaboo
Power: 140
Accuracy: 100
PP: 20
Category:

Type:

Effect: Charges at the beginning of the turn, hits at -3 priority. If the user gets hit while charging, this move deals 50% damage.
Priority: -3
Flags: Protect, Mirror, Contact
Potential Pokémon With This Move::azumarill::enamorus::hatterene::diancie::mimikyu::pikachu::tinkaton::scream tail::ralts::grimmsnarl::dachsbun::carbink::dedenne::wigglytuff::mabosstiff::arcanine::arcanine-hisui::luxray::persian::persian-alola::lucario::blissey::toxtricity::sudowoodo::meowscarada::banette::zoroark-hisui::zoroark::sableye::meloetta::mew::farigiraf::hypno::slowpoke::slowpoke-galar::eevee::rowlet::houndstone::luvdisc::alomomola::dudunsparce::polteageist:
Justification: Focus Punch is a sick concept, but it hasn't been successful since Gen 3, so I figured I'd try to make the drawback less harsh, so either you get a big hit off or a weak hit but still a hit, balanced by the fact that it's -3 priority. However, a big reason why Focus Punch hasn't been seen since Gen 3 is because Fighting moves sucked back then but now we have Close Combat, distributed Superpower, and Drain Punch, plus Storm Throw in this mod, so Focus Punch isn't gonna work for this. On the other hand, Fairy is a type that lacks physical moves, is a pretty decent offensive type, and also provides the perfect name for this effect in Peekaboo. Plus, Fairy coverage is an option for Dark-types, which means that Stakeout Mabosstiff gets to use this (in like NU). In practice, this'll be an option on stuff like Azumarill, being a bit risky with the negative priority, but having a very high reward
Name: Energy Drain
Effect: This Pokémon's moves heal it for 33% of the damage they deal. This effect is blocked by Heal Block but moves can still be used
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::iron hands::greedent::mudsdale::vaporeon::whiscash::noivern::eelektross:
Justification: The inverse of one of the abilities I subbed last slate, this gives bulky attackers some nice extra bits of recovery while they sit there and click big moves.

Name: Receiver
Effect: This Pokémon's bullet and bomb moves (moves blocked by Bulletproof and bounced back by Baseball Bat) deal 30% more damage and it takes 50% damage from bullet and bomb moves.
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::passimian::electrode::electrode-hisui::lucario::toxicroak::forretress::rotom:
Justification: You know, this ability's flavor is kinda backwards cuz in rugby and American Football the receiver is the one catching the balls, so technically this ability should really be called Quarterback or something but whatever. Receiver's effect is cool in doubles, but adapting it in singles is tough without either making it worse Trace or broken, so here's something completely different. This is a standard boosting ability, being a Punk Rock clone, and for the most part, bullet and bomb moves are pretty high in BP, so an additional power boost is great. While Baseball Bat exists, the power reduction on opposing bullet and bomb moves kinda makes up for Bulletproof being non-existent with only Ursaluna having it out of fully evolved mons.

Name: Accumulate
Effect: This Pokémon always acts as if it has 2 Stockpile levels. Cannot gain more Stockpile levels. At 2 Stockpile levels, Spit Up has 200 BP and Swallow heals the user for 50% of its max HP
Permanent (Yes or No): No
Mold Breaker (Yes or No): No
Potential Pokémon With This Ability::muk::muk-alola::seviper::oinkologne::camerupt::swalot::pelipper:(:wigglytuff::kilowattrel:?)
Justification: SylveMons reference???? This ability never got coded in the original SylveMons, but iirc it was basically Stamina for Stockpile. Stockpile is an interesting concept that's never worked at despite having theoretically insane potential due the slowness of setting up Stockpile just to blow it all on one Swallow or Spit Up isn't worth it. So, being able to skip the setup and not losing the benefits would help a lot. Extremely held back by the Stockpile trios' distribution, but even still this ability gives 50% recovery and a 200 BP Normal move to a bunch of mons. May require some adjustments or move distribution to get the most out of it, but there's some potential already with the Muks and especially Wigglytuff if we allow it. Normal Tera Shard Kilowattrel with 200 BP Spit Up would also be really funny but that's probably broken unfortunately.
:sm/snorunt::sm/glalie::sm/froslass:
Name: Snorunt line
Type:
(Snorunt),
(Glalie),
(Froslass)
Abilities-
Snorunt & Glalie - Refrigerate / Ice Body / Moody
Froslass - Magic Guard / Death Aura / Cursed Body
New Moves:
All - Quick Attack, Shelter, Earth Power, Double-Edge, Recover
Glalie - Explosion, Headlong Rush, Head Smash
Froslass - Nasty Plot, Freeze-Dry, Memento, Knock Off, Calm Mind
Removed Moves: N/A
Justification: We have 0 special Ice-types that even sniff OU viability, so let's try to make one. The easy way out would be to just nerf Iron Bundle into OU but we don't take the easy way out. The second option is Refrigerate Rotom-Frost, but we've been there and done that. The third option is Froslass here. With its good Speed tier, great offensive typing, Nasty Plot, some coverage, and Magic Guard, Froslass can be a deceptively strong attacker, launching Life Orb-boosted Frost Breaths, Freeze-Dries, and Shadow Balls to its heart's content while not having to worry about hazards. Memento is also great for Spikes lead sets, giving it a way to KO itself that it lacked. The star of the show here is Froslass, but might as well buff Glalie while we're at it. This is basically Mega Glalie-lite, with strong Refrigerate-boosted STABs in Double-Edge and Explosion, backed up by great Ground STAB in Headlong Rush (it's a floating head, feels justified enough). Glalie is probably not quite viable just because of its awful statline, but it'd be really fun to use.
Froslass (F) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frost Breath
- Shadow Ball
- Freeze-Dry
- Nasty Plot

Froslass (F) @ Life Orb
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Frost Breath
- Hex
- Will-O-Wisp
- Recover

Froslass @ Focus Sash
Ability: Magic Guard
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Spikes
- Taunt
- Memento
- Thunder Wave

Glalie @ Choice Band
Ability: Refrigerate
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Double-Edge
- Explosion
- Headlong Rush
- Quick Attack


:sm/tauros::sm/tauros-paldea-combat::sm/tauros-paldea-blaze::sm/tauros-paldea-aqua:
Name: Tauros & the Paldean Tauroses
Type:
(Kanto),
(Combat),
(Blaze),
(Aqua)
Abilities-
Kanto - Intimidate / Guts / Sheer Force
Combat - Intimidate / Adaptability / Cud Chew
Blaze - Intimidate / Sunblock / Cud Chew
Aqua - Intimidate / Counteract / Cud Chew
New Moves:
All - Morning Sun, Stealth Rock, Thunder Wave, Rock Blast, Swords Dance, Throat Chop, Ice Spinner, Recycle
Kanto - Sucker Punch
Combat - Accelerock, Power Gem, Head Smash
Blaze - Raging Fury
Aqua - Life Dew
Removed Moves: N/A
Justification: There's been a few attempts to buff these guys up so far, so here's my take. The main goal of this sub is make Aqua Tauros a viable bulky Water with two great abilities in Intimidate and Counteract, now aided by reliable recovery and some more utility in TWave and Rocks, while throwing a bone to the rest of them. The main highlight for all 4 is Swords Dance, a move that many thought the Paldean forms gained during pre-release but unfortunately didn't get, being a huge boon to offensive sets, especially for the 3 non-Aqua forms. Going over each one:
- Kanto - Sheer Force is sick and still useful if you want to Ice Beam a Landorus or something, but between Close Combat, Earthquake, and the new Sucker Punch, Sheer Force is a bit difficult to use on Tauros' coverage. Iron Head, Zen Headbutt, and the new Throat Chop are certainly useable, but if I want Kanto Tauros to see even a lick of OU usage I'm gonna have to go bigger. Now, Tauros is basically a really big Zangoose, sporting Swords Dance, a good Speed tier, Guts-boosted STAB Facades, and adequate coverage. A hopefully terrifying sweeper and breaker.
- Combat - Imagine Terrakion but with worse stats but with Adaptability Accelerock and Head Smash. Can be a crazy early game wallbreaker, though you have to make your hits count cuz it's not long for this world (especially if you run Head Smash)
- Blaze - Can be a good defensive presence between its pretty good typing, Will-O-Wisp, and newfound recovery and extra utility, basically a better Arcanine. Can also serves as a sort of replacement for Darmanitan and Victini on Sun with powerful Sun-boosted Flare Blitzes at no cost thanks to Sunblock. What it lacks in the raw power that Darm and Victini had it makes up for with Swords Dance and a better secondary typing.
- Aqua - Likely still the best of the bunch, it's a new addition to the bulky Water collection that can either handle physical threats with Intimidate or be more of an all-rounder with Counteract. Competes with Crabominable as a defensive Fighting/Water, with Crab having better physical bulk and more offensive potential thanks to Jet Punch, but Tauros having better utility.
Tauros (M) @ Flame Orb
Ability: Guts
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Facade
- Close Combat
- Sucker Punch / Throat Chop

Tauros-Paldea-Combat (M) @ Choice Band / Baseball Bat
Ability: Adaptability
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Stone Edge
- Close Combat
- Accelerock
- Head Smash / Earthquake / Swords Dance

Tauros-Paldea-Blaze @ Leftovers
Ability: Intimidate
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Will-O-Wisp
- Body Press
- Raging Bull
- Morning Sun

Tauros-Paldea-Blaze (M) @ Life Orb
Ability: Sunblock
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Flare Blitz
- Close Combat
- Trailblaze / Wild Charge

Tauros-Paldea-Aqua @ Leftovers
Ability: Intimidate / Counteract
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Bulk Up
- Liquidation
- Body Press
- Morning Sun

Tauros-Paldea-Aqua @ Leftovers
Ability: Intimidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Stealth Rock
- Raging Bull
- Body Press
- Morning Sun


:sm/spectrier::sm/glastrier:
Name: Spectrier & Glastrier
Type:
(Spectrier),
(Glastrier)
Abilities:
Spectrier - Grim Neigh / Overcoat
Glastrier - Chilling Neigh / Overcoat
New Moves:
Spectrier - High Horsepower, Poltergeist, Shadow Sneak, Destiny Bond, Misty Terrain, Confide, Simple Beam, Roar
Glastrier - Recover, High Horsepower, Stone Edge, Liquidation, Ice Spinner
Removed Moves:
Spectrier - Calm Mind, Confuse Ray, Disable, Draining Kiss, Mud Shot, Nasty Plot, Taunt, Will-O-Wisp
Glastrier - N/A
Justification: This sub is mostly here to buff Glastrier but I also just think that gutting Spectrier is really funny, regardless of whether or not we even unban it, but unbanning it also adds another good Ghost-type which is rare rn, so it's a potential win-win-win. When thinking og ways to buff Glastrier, I wanted to lean into its previous gen niche of being a threatening setup sweeper that can abuse slow walls like Toxapex. A type change was an option, but all the non-Rocks weak options were awkward as the added weaknesses meant that it'd be harder to setup on certain walls (i.e. Ice/Steel means you can't setup on Landorus and likely lose to Garganacl, Ice/Ground can't setup on Slowking, Ice/Fighting can't set up on Glowking, etc.). Then I looked at another often niche pure Ice-type and said "What if Glastrier just had what Avalugg had?" While I didn't throw in Rapid Spin, just giving Glastrier Overcoat and Recover pretty much fixes all of its problems instantly, now having the hazard immunity, typing, and longevity it needs to threaten a sweep against bulkier teams. Hates the multitude of powerful Fighting-types and Kingambit running around, but Glastrier's bulk is so insane that it can easily take at least 1 hit in a pinch, so it's not all bad. As for Spectrier, it'd be cool if we unbanned it, but honestly I wouldn't care either way, I just felt like sending to the glue factory. If we do unban it, it's still a terrifying cleaner with Grim Neigh despite losing basically everything that allowed it to cheese past checks thanks to an amazing 145 SpA and 130 Speed. Very easy to wall, but with the right team support it'll go crazy. Might remove Shadow Ball too, but that's likely not necessary.
Glastrier @ Leftovers / Heavy-Duty Boots
Ability: Overcoat / Chilling Neigh
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Ice Spinner
- High Horsepower
- Recover

Glastrier @ Water Tera Shard
Ability: Overcoat
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Liquidation
- Ice Spinner / Swords Dance
- High Horsepower / Swords Dance
- Recover

Glastrier @ Fairy Tera Shard
Ability: Overcoat
EVs: 252 HP / 252 SpD / 4 Spe
Careful Nature
- Body Press
- High Horsepower
- Iron Defense
- Recover

Spectrier @ Choice Specs
Ability: Grim Neigh
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Shadow Ball
- Psychic
- Tera Blast
- Hex


:sm/cyclizar:
Name: Cyclizar
Type:

Abilities: Shed Skin / Oblivious / Regenerator
New Moves: Wave Crash, Liquidation, Aqua Ring, Aqua Jet, Surf, Hydro Pump, Whirlpool, Thunder, Flamethrower, Fire Blast, Ice Beam, Blizzard, Fake Out
Removed Moves: N/A
Justification: I love offensive Regen and Cyclizar is honestly really close to being a real mon in spite of its low stats. It has all the utility and coverage you could ever want on top of a great Speed stat and usable bulk and attacking stats for a utility pivot. However, it just can't quite cut if when it comes to OU and I think a big reason for that is its typing. I see what they were going for making it a Normal-type, as it's the normal version of Cyclizar compared to the paradoxes of Koraidon and Miraidon, plus Regenerator mitigates Double-Edge recoil, but Dragon/Normal simply isn't a good enough typing offensively or defensively in an OU context, especially when its coverage for Steels is so weak. Thus, let's take a different typing with a Double-Edge of their own and make Cyclizar that. Can't make it Fire or Flying since it like AV, can't make it Electric since that's Miraidon, and can't make it Grass because that sucks, so that leaves Water with Wave Crash, a great typing both offensively and defensively, allowing Cyclizar to go either way much more easily.
Cyclizar @ Life Orb
Ability: Regenerator
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Wave Crash
- Knock Off
- U-turn
- Power Whip / Ice Spinner

Cyclizar @ Heavy-Duty Boots / Assault Vest
Ability: Regenerator
EVs: 180 HP / 104 SpA / 224 Spe
Timid Nature
- Hydro Pump
- Knock Off
- U-turn
- Rapid Spin

Cyclizar @ Life Orb
Ability: Regenerator
EVs: 4 Atk / 252 SpA / 252 Spe
Timid Nature
- Draco Meteor
- Overheat / Ice Beam
- Hydro Pump
- U-turn
 
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Name: Chloroblast | Extrasensory | Steel Beam
Power: 120
Accuracy: 100
PP: 5
Category: Special
Type: Grass | Psychic | Steel
Effect: This move deals recoil damage to the user equal to 33% of the damage dealt.
Priority: 0
Flags: Protect, Mirror
Potential Pokémon With This Move: :electrode-hisui:, :arboliva:, :appletun:, :lilligant:, :rotom-mow: | :gothitelle:, :gardevoir:, :oranguru:, :oricorio:, :rabsca:, :slowbro:, :azelf: | Original distribution
Justification: I think that the moves that kill half your health when you use them are cringe. I think that Extrasensory sucks. I think that special moves with recoil are based af. All of these moves are changed to essentially special versions of Flare Blitz, which turns them into powerful moves, and strong new STABs for some types that lack widely available strong ones (Especially Steel and Psychic, which are stuck with low-BP moves like Flash Cannon and Psychic). If only Mind Blown was in the game and had flavor that wasn't incredibly specific to Blacephalon...
Name: Zoom Lens
Effect: If this Pokemon moves last in a turn, its move has 1.5x accuracy and it deals 1.2x damage.
Can Be Knocked Off (Yes or No): Yes
Ignored by Klutz (Yes or No): Yes
Fling Power & Effect: 20 BP, does not check accuracy
Justification: Zoom Lens is an item that I would not be shocked if you've just never heard of. There are literally zero sets on Smogon that make use of it. The original effect is that if the holder moves after its target, its moves have 1.2x accuracy. This is obviously very niche, and just generally not worth it at all. This new effect is a reimagining of my Focus Band/Lens sub from last slate, with some extra mustard in that it removes the risk of missing the move (for the most part. i realized while writing this that i didn't want to add unmissable zap cannon to the game lmao)
:sm/delphox:
Name: Delphox
Type: Fire / Psychic
Abilities: Blaze (Magic Guard)
New Moves: +Teleport, Healing Wish, Dark Pulse, Lunar Blessing
Removed Moves: none
Justification: Resub from the first slate but with a little bit of extra mustard. All of these move additions are justified flavor-wise, I don't care what society says. Delphox is a wizard, wizards have moon associations with them pretty much constantly. Teleport and Lunar Blessing let Delphox serve as a cleric + pivot when combined with Magic Guard. It also is a potent offensive option with Magic Guard + Life Orb. With how wet the meta is right now, I don't think this is currently too much? It's probably kept in check by the accursed lizard at least somewhat.
 
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Name: Mind Crush
Power: 120
Accuracy: 100
PP: 5 (max 8)
Category: Physical
Type: Psychic
Effect: Lowers the user's Attack and Defense by 1.
Priority: 0
Flags: Protect, Mirror, Contact
Potential Pokémon With This Move: :hoopa_unbound: :iron_leaves: :azelf: :gallade: :wyrdeer: :veluza: :mew:
Justification: Psychic type Superpower, since physical Psychic types don't have a nuke option. A lot of them have signature moves or Sharpness-boosted Psycho Cut, but they just don't compare to a 120 BP STAB.
Name: Leather Belt :expert_belt:
Effect: Holder's attacks that are neutral against the target do 1.2x damage.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Cool tool for types that don't have too many supereffective hits, like Normal, Dragon, and Ghost. Mostly just an alternative to Life Orb in case you don't want to take damage all the time.

Name: Power Herb :power_herb:
Effect: Holder's two-turn moves complete in one turn (except Sky Drop). Holder's recharge moves skip the recharge turn. Single use.
Can Be Knocked Off: Yes
Ignored by Klutz: Yes
Fling Power & Effect: 10
Justification: Minor buff to Power Herb so that it also includes recharge moves. Functions on the same principle of a powerful nuke that you can only click once, and helps proc Unburden sometimes.
Name: Optimist
Effect: This Pokemon draws Dark moves to itself to raise Sp.Atk by 1; Dark immunity.
Permanent: No
Mold Breaker: Yes
Potential Pokémon With This Ability: :hatterene: :enamorus_therian: :mew: :hoopa: :mesprit: :raichu_alola: :diancie:
Justification: Dark type Storm Drain, to absorb Knock Off and Ceaseless Edge mainly. Additionally, checks a lot of the relevant Dark type Pokemon.

Name: Color Change
Effect: Before being hit by a move, this Pokemon's type changes to the type of that move (unless it is already that type).
Permanent: No
Mold Breaker: No
Potential Pokémon With This Ability: :kecleon: :bellibolt: :dragalge:
Justification: Funny ability that effectively grants a new typing. It's weak to Ghost and Dragon, while resisting Poison, Steel, Fire, Water, Grass, Electric, Psychic, Ice, and Dark. Also stops stuff like Toxic, Thunder Wave, and Will-O-Wisp.
:sv/grafaiai:
Name: Grafaiai
Type: Dark / Poison
Abilities
: Unburden / Poison Touch / Prankster
New Moves: Sucker Punch, Toxic Spikes, Dark Pulse.
Removed Moves: None.
Justification: Just wanted to give Grafaiai STAB on Knock Off, and the ability to set hazards through Toxic Spikes (Dire Claw gets blocked a lot). Allows it to make progress pretty easily. Added Sucker Punch as priority.

Apologies if I came off overly harsh yesterday, especially since it's not your fault that Magearna won at the same time, NANI?!., and the buffs that you gave Tinkaton before that were fine, just immediately put in an awkward place.
It's all good. I just read your original post; you weren't even that harsh about it.
 
Good Morning Pet Mods Enjoyers

:zarude:
Name: Zarude | Zarude-Dada
Type: Dark/Fairy
Abilities
Zarude: Intimidate | Mold Breaker
Zarude-Dada: Intimidate | Prankster
New Moves: Moonblast, Spirit Break, Dazzling Gleam, Play Rough, Charm, Lunge, Stun Spore
Removed Moves: Stomping Tantrum, False Surrender, Synthesis
Justification: So Zarude kind of sucks atm, and I went for a slightly different approach. Zarude base form is said to be very aggressive, so I made it a more threatening offensive threat. It can run Bulk Up Jungle Healing sets, or even Choiced offensive sets. I removed Stomping Tantrum and Dark stab to make it more wallable, rather than just a moving truck which can't be stopped. With Zarude-Dada I decided to go to a more supportive role for the parental figure. Prankster Taunt, Stun Spore, Healing, Encore, and U-Turn could make it into a rather interesting Bulky Support. Overall this removes one of the MANY Dark/Grass Types, and adds more viability to a very interesting Pokémon lore-wise.

:alomomola:
Name: Alomomola
Type: Water/Fairy
Abilities: Healer | Water Absorb | Regenerator
New Moves: Flip Turn, Knock Off, Dazzling Gleam, Charm, Moonblast, Fairy Lock
Removed Moves: N/A
Justification: Return to Alomomother. Flip Turn gives it reliable pivoting and knock off makes it less passive. Water/Fairy is a better defensive typing giving it more resistances and makes it more reliable at taking hits, while still being weak to one of the most popular special attacking moves in electric. While we do already have water regen mons this Pokémon has a reliable set apart, being wish-passing.

Name: Overgrow/Blaze/Torrent
Effect: Pokemon with this ability have the power of their Grass/Fire/Water moves multiplied 1.2x; 1.5x when under 33% HP
Permanent(YES/NO): Yes
Mold Breaker(YES/NO): No
Counteract(YES/NO): Yes
Pokemon with this ability: Starters
Justification: Resub as this got votes, adds more versatilities to starters, as Overgrow/Blaze/Torrent are no longer useless.
 
Last edited:

zxgzxg

scrabble
is a Forum Moderator
Moderator
more later
:twisted spoon:
Name: Mind Games
Effect: If this Pokemon selects a move of the same type the opponent selected, disables the move the opponent selected at the start of the turn.
Mold Breaker: No
Potential Pokémon With This Ability: A bunch of Psychic-types.
Justification: Resub from ReGeneration. It's a tricky ability that gives Psychic's a little more defensive edge.
:tornadus::tornadus-therian:|:electrode::electrode-hisui:
:sm/tornadus::sm/tornadus-therian:
Name: Tornadus
Type:

Abilities:
Base - Prankster / Outclass
Therian - Regenerator​
New Moves: Brave Bird, Earthquake, Ice Punch, Pluck
Removed Moves: N/A
Justification: more outclass hooray!!! Also may lead to physical Torn T in which case tee hee


:ss/electrode::ss/electrode-hisui:
Name: Electrode
Type:
|

Abilities:
Base - Soundproof / No Guard / Aftermath
Hisui - Soundproof / Seed Sower / Aftermath
New Moves:
Both - Blizzard, Flamethrower, Fire Blast, Focus Blast, Ice Beam, Overheat, Trick​
Hisui - N/A​
Removed Moves: N/A
Justification: manectric at home. hisui is manectric outside
 
Last edited:

Gravity Monkey

Que des barz comme si jtais au hebs
is a Top Artist
Name: Baseball Glove
Effect: If the holder spends three turn in a row using status moves, it switches out to an ally of your choice after using the third move. If the holder is knocked out by a move, the attacker switches out to a random ally.
Can Be Knocked Off Yes
Ignored by Klutz Yes
Fling Power & Effect: 30 BP
Justification: This is both a counterpart to the Baseball Bat and a nice item for defensive pivots and HO leads. Basically something that can lend you a lot of potential momentum but that costs you lefties and hdbs. Can also save you from sweeps while also having another effect.

Name: Jaboca / Rowap Berry
Effect: Raise the holder's Attack / SpA by one stage when hit by a physical / special move. Single use.
Can Be Knocked Off Yes
Ignored by Klutz Yes
Fling Power & Effect: 10 BP
Justification: Liechi / Petaya berries available for a more attainable cost. Sort of a less feast or famine version of Weakness Policy.
 
Last edited:

Yoshiblaze

ye
is a Forum Moderatoris a Community Contributor
Moderator
Hello!

Today is now Sunday, which would be when our roomtour for Slate 4 would be. However, Slate 4 will not be live on DH until after DH's upcoming Gen 9 update, which hasn't happened quite yet. Thus, we can't quite playtest Slate 4 yet. In light of this, unless the update comes before 3 PM EST today, the roomtour will be pushed back to after Slate 5, with the next two roomtours after that being moved from Slates 6 & 8 to Slates 7 & 9.

This slate will still be extended (though it might be shortened to allow the timing to line up with a roomtour being on next Sunday, will let you know any updates after I talk to the rest of council about that), so keep the submissions coming! See you soon!
 

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