[Overview]
- Hard Hitting force
- No life orb recoil so it can last longer and actually gain HP from horn leech
- Great Ferroseed counter as it can switch in on leech seed and 2HKO with Jump kick and its sap sipper so it gets plus 1 attack
- Good with heavy hitting moves like Mega horn Horn Leech Nature Power which turns into Earth quake and Jump Kick
[SET]
name: CB sweeper
move 1: Mega Horn
move 2: Wild Charge
move 3: Horn Leech
move 4: Jump Kick/Nature Power
item: Choice Band
ability:Sap Sipper
nature: Jolly/
EVs: 4 HP / 252 Atk / 252 Speed
[SET COMMENTS]
- Jump Kick is great for taking out Ferroseed it 1HKOs with sap sipper boost unless its physical defensive then it 2HKOs but standard is sp def
- Wild charge Helps you take care of flying types that would wall you otherwise
-Megahorn will do massive damage to tangrowth especially with the sap sipper boost if he sleep powders if that happens its a 2HKO
-Nature Power is a preference but entei is faster so i don't recommend it
-Horn Leech for stab and recover wild charge recoil or any damage you might take [ ADDITIONAL COMMENTS]
- Can be run in sun but since there aren't any ninetails in RU i use sableye to set up sunny day
- I find it better than Life orb set because of the coverage you get when you take out Sword dance and you wont die from Wild charge recoil plus life orb
- If you have problem with sleep powder, lilligant or tangrowth Sawsbuck will take care of it as saws can outspeed lilligant
-Pair him with qwilfish as it can take fighting,ice and fire aimed at him [CHECKS AND COUNTERS]
- Golbat and Moltres both wall him if he dosnt have wild charge
- Sableye can switch in on a Jump kick and will o wisp
- Weezing counters is completely regardless of set or item (shout out to EnragedBeast for helping me out with this thread)
- Hard Hitting force
- No life orb recoil so it can last longer and actually gain HP from horn leech
- Great Ferroseed counter as it can switch in on leech seed and 2HKO with Jump kick and its sap sipper so it gets plus 1 attack
- Good with heavy hitting moves like Mega horn Horn Leech Nature Power which turns into Earth quake and Jump Kick
[SET]
name: CB sweeper
move 1: Mega Horn
move 2: Wild Charge
move 3: Horn Leech
move 4: Jump Kick/Nature Power
item: Choice Band
ability:Sap Sipper
nature: Jolly/
EVs: 4 HP / 252 Atk / 252 Speed
[SET COMMENTS]
- Jump Kick is great for taking out Ferroseed it 1HKOs with sap sipper boost unless its physical defensive then it 2HKOs but standard is sp def
- Wild charge Helps you take care of flying types that would wall you otherwise
-Megahorn will do massive damage to tangrowth especially with the sap sipper boost if he sleep powders if that happens its a 2HKO
-Nature Power is a preference but entei is faster so i don't recommend it
-Horn Leech for stab and recover wild charge recoil or any damage you might take [ ADDITIONAL COMMENTS]
- Can be run in sun but since there aren't any ninetails in RU i use sableye to set up sunny day
- I find it better than Life orb set because of the coverage you get when you take out Sword dance and you wont die from Wild charge recoil plus life orb
- If you have problem with sleep powder, lilligant or tangrowth Sawsbuck will take care of it as saws can outspeed lilligant
-Pair him with qwilfish as it can take fighting,ice and fire aimed at him [CHECKS AND COUNTERS]
- Golbat and Moltres both wall him if he dosnt have wild charge
- Sableye can switch in on a Jump kick and will o wisp
- Weezing counters is completely regardless of set or item (shout out to EnragedBeast for helping me out with this thread)