Minus
get a dog little longy, get a dog
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"I have a head made of rock...Y u no give me Rock Head Gamefreak?!?!?!"
Overview
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- Great attack + defense
- Good STABs
- Strong Jaw essentially give Tyrantrum STAB elemental fangs + Crunch
- Head Smash
- Good Boosting moves with RP and DD
- Mediocre SpD, HP, and Speed
- Worse off Dragon-Type Tyranitar
- Priority Weak
- Weak to common attacking types (fighting)
Dragon Dance
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name: Dragon Dance
move 1: Dragon Dance
move 2: Head Smash
move 3: Ice Fang
move 4: Earthquake
ability: Strong Jaw
item: Focus Sash / Life Orb / Lum Berry
evs: 4 HP / 252 Atk / 252 Spd
nature: Jolly
Moves
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- Dragon Dance gives Tyrantrum a much needed boost to its speed and, powers up Ice Fang and Earthquake, and boosts Head Smash to ridiculous levels. At +1, Tyrantrum can outspeed all of the unboosted tier bar some Deoxys formes, Mega Alakazam, and Mega Aersodactyl.
- Head Smash turns into a 225 BP attack after applying STAB, but has a severe 50% recoil. It can OHKO or 2HKO all of the tier at +1 bar Ferrothorn and Mega Aggron.
- Ice Fang is used for coverage and getting in KOs on Dragons and some other pokes, such as Garchomp, Dragonite, Gliscor, and Landorus-T. Not to mention the 10% freeze chance and flinch chance (if Tyrantrum goes last only).
- Earthquake and Stone Edge / Head Smash give Tyrantrum almost perfect coverage. Earthquake can deal with Steel-types that take minimal damage from Ice Fang and Head Smash / Stone Edge, for instance (Mega) Lucario and Excadrill.
Set Details
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- The HP EVs are to give Tyrantrum on more total, giving Tyrantrum a little more bulk.
- The Attack EVs are to make Tyrantrum hit as hard as it can without an Adamant nature.
- The speed EVs give Tyrantrum the much needed speed to outpace certain opponents.
- Jolly nature is recommended in order to outspeed a majority of the unboosted tier.
- Adamant can be used to give more power when running Rock Polish.
- Focus Sash gives Tyrantrum the ability to almost always set up DD, but is broken with hazards and multi-hit moves.
- Life Orb Gives Tyrantrum enough power to make up for Adamant and can get in more KOs.
- Since Burn makes Tyrantrum much less threatening, a Lum Berry can be used to stop a burn in its tracks. Since Tyrantrum is weak in common attacks and is KO'd by a variety of Pokemon, sleep can be used for an easy switch and KO for the oppposing team; a Lum Berry can prevent this.
Usage Tips
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- If Focus Sash is used, make sure Tyrantrum is sent out when no entry hazards are on the field to keep the Sash intact. Keep in mind that if the Sash activates, Head Smash can only be used once and will always result in Tyrantrum fainting.
- If using Life Orb / Lum Berry, try to switch into a physical Fire-type attack and set up on the switch.
- Tyrantrum does well with late-game sweeping as it has almost unresisted coverage in this set.
- If Tyrantrum is on low HP, almost always go for Head Smash, even if it is resisted by the opponent because it tends to do more than EQ or IF.
- DD should almost always be the first move because Tyrantrum just doesn't have the raw power to do much without it.
Team Options
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- Pokemon that are weak to fire-types make for great partners as they can bait fire-type attacks that Tyrantrum can switch into and set up on, like Mega Scizor and Mega Lucario. Both of them also have access to Bullet Punch, which can make Fairies and Ice types that threaten Tyrantrum cry.
- Pokemon that can set up entry Hazards make Tyrantrum's life a little easier as it doesn't have to suicide with Head Smash and can resort to other moves that will also KO after entry hazard damage. Forretress works well, and can also bait fire-type attacks for Tyrantrum.
- Thunder Wave support from Kelfki or WoW support from Sableye help Tyrantrum's speed and defense respectively and sweeping capabilities.
- Tailwind support can also be a boon to Tyrantrum because it can bolster its low speed without DD.
Rock Polish
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name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Ice Fang
move 4: Earthquake
ability: Strong Jaw
item: Life Orb / Focus Sash / Lum Berry
evs: 4 HP / 252 Atk / 252 Spd
nature: Jolly / Adamant
Moves
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Set Details
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Usage Tips
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Team Options
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name: Rock Polish
move 1: Rock Polish
move 2: Head Smash
move 3: Ice Fang
move 4: Earthquake
ability: Strong Jaw
item: Life Orb / Focus Sash / Lum Berry
evs: 4 HP / 252 Atk / 252 Spd
nature: Jolly / Adamant
Moves
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- Rock Polish boosts Tyrantrum's speed higher all of the unboosted tier except Deoxys-S.
- Moves are essentially the same as the last set with the biggest difference with Rock Polish instead of DD.
Set Details
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- EVs are to build up Tyrantrum's attacking capabilities
- Jolly nature is recommended in order to outspeed Choice Scarf Latios at +2 and KO
- Adamant can be used to give more power to the Attack stat because of losing out on +1 from DD.
- Items are the same, except Life Orb is the best option to increse damage output.
Usage Tips
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- Same as last time. Switch into Talonflame.
Team Options
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- Same.
Other Options
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- Tyrantrum can opt for a Dragon STAB, such as Dragon Claw, but it is generally outclassed by Ice Fang due to coverage.
- Tyrantrum can effectively run a defensive Stealth Rock set in the sand, but is usually outclassed by Tyranitar.
- It can also run an Assualt Vest set in the sand, but once again, (Mega) Tyranitar does this better.
- Crunch is a viable move that becomes a Base 120 attack after Strong Jaw, but does not provide anymore coverage than the set above, though it can hit Bronzong hard.
- Stone Edge is a safer alternative with a lower BP and no recoil, though Tyrantrum misses out on many OHKOs, even at +1.
Checks & Counters
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- Mega-Lucario poses a great threat because it has access to both Bullet Punch and Mach Punch boosted by Adaptability and can OHKO Tyrantrum.
- Anything faster that can hit Tyrantrum Super effectively, especially Special Attackers.
- Levitating / Air Balloon Steel-Types resist all of Tyrantrum's attacks and can KO with their Steel STAB, like Bronzong.
- Faster Pokemon are a nuisance to DD when while Defensive Pokemon are a pain to RP
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