HEY THERE KIDS! MEGA SWAMPERT JUST GOT RELEASED, AND BOY, DON'T YOU WANNA JUMP ON THE BANDWAGON, DON'TCHA? Well you came to (hopefully) the right place. Because this isn't your Granddad's Oras rain...this is slightly improved (slightly). It's rain with a TWIST! Not one speed sweeper, but TWO! One is physical, one is special! But let's cut this Godawful intro and get on with the freaking team. (Shoutout to NixHex for suggesting the RMT and for the support of this team)
BIGG BOI (Swampert-Mega) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Power-Up Punch
- Ice Punch
- Earthquake
Oh my Lord did Swampert get a MASSIVE buff this generation! When mega evolving, he gains all of the speed the mega does, that turn, and in the rain, is it scary. Waterfall is your standard spammable STAB, with the occasional added flinch, which can be very very clutch. EQ is better for when your main threats are gone and when swamp is out of the rain and you think he can be more useful, like if you have an attack boost. Ice punch is for those pesky grass types this team struggles with, although it's best to use only when the target is in the lower health percentage, because if you through a single leaf at this guy he'd die. Power-up Punch makes Swamp a crazy revenge killing monster, and is usually nice play if your opp is trying to stall out the weather, and switches to landorus (NO INTIMIDATE TODAY!). As for nature, Jolly is better than adamant to outspeed those max speed scarf keldeos.
Seaspray (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 200 HP / 173 Def / 8 SpA / 127 Spe
- Scald
- Hurricane
- Roost
- U-turn
Pelipper is one of your main tech mons. Fat enough to take a hit, and in the rain (which it is 90% of the time) scary enough to dish some out as well. It's mainly there to set rain for swampert, ferro, and koko, but also plays a tremendous role in a slow U-turn user. Peli takes the hit, switches into swamp or Kyurem, and watches from the bench as the opponent scrambles to save the match, when this team pick up that much momentum. AS FOR THE WEIRD SPEED EVs! 127 is exactly one speed point over a mega Venu running 4 in speed, which, if mega venu is running anything in speed, it's most commonly 4. This way, peli can dish out fast hurricanes and really scare opposing grass types. Damp rock is item of choice for long lasting rain that truly brings out the team's potential, and makes it much more difficult for the opponent to stall out the weather.
TapuCocoPuffs (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dazzling Gleam
- Thunder
- Taunt
Tapu Koko is always my Tapu of choice when it comes to team building. And when I was building a swampert team, I thought, hey, "Tapu Koko kind of fits in nicely, and thunder in the rain is awesome!" (it wasn't a genius moment). Koko is here mainly to set terrain, taunt smeargles and other hazard setters, (chansey included) and BRING THE HURT. Thunder can 2HKO Shift Gear Magearna (if it connects), which it does in rain. Sometimes, after a lead mon is taunted, u-turn comes in handy when said mon hard switches out. Terrain extender is here so Raichu gets full use, as well as Kyurem B's Fusion Bolt, and the support nearly the whole team gets by not being able to fall asleep. Crucial mon.
GNARLY, DUDE! (Raichu-Alola) (M) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Hidden Power [Ice]
#MakeRaichuOU Raichu is your second main speed demon sweeper, next to swampert. Surge Surfer doubles your speed, similar to swift swim, in electric terrain. When i was already building with Koko, I decided to try something new and threw raichu on. I realized that mons that raichu struggled with, swampert picked up the slack, and vice versa. His moveset carries a lot of variety, being able to hit a lot of types effectively, and do a boat load of damage to boot. I decided on Tbolt over Thunder here because sometimes you have to sack a bird to keep his friends alive, and Life orb already does so much extra damage, I didn't think I would need it. But the best part about raichu and swampert duo is that if your opponent runs a weather heavy team, but not a Tapu heavy team, Raichu can sneak in and pick up kills where swampert can't, and vice versa. Finally, EVs are special oriented because he's much faster than swampert without boosts, however, he lacks power. So I did the obvious.
FREE HUGS! (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Power Whip
- Stealth Rock
- Spikes
Ahh, the good ol' metal Cactus. Ferrothorn is here primarily to set up hazards and remove items, while causing residual damage all the time. Layers of Hazards make your two speed demons much more dangerous, and, while ferrothorn is around, not a whole lot of removal will get done. Mew? KNOCK. Fini? WHIP. Zapdos? (knock but in rain). He's also there to challenge and wear away other ferrothorn as I don't pack any fire moves, and I can't really rely on FocusMiss on Raichu, especially as Chopple is so common. Speaking of Chopple, it's the item of choice on a rain team, increasing ferro's longevity, and allowing him to take even more hits and set up
VANILLA ICE (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Finally, BANILLA ICEU, is here as a sort of middle man. He's a great wallbreaker, but typing also lets him take hits relatively easily. He runs a mixed set, because if raichu or swampert becomes unreliable, scarf Kyu can pick up the slack. Fusion bolt is a favorite to spam in terrain, as Kyu gets a boost for it.
IMPORTABLE
HANDFUL OF REPLAYS
BIGG BOI (Swampert-Mega) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Power-Up Punch
- Ice Punch
- Earthquake
Oh my Lord did Swampert get a MASSIVE buff this generation! When mega evolving, he gains all of the speed the mega does, that turn, and in the rain, is it scary. Waterfall is your standard spammable STAB, with the occasional added flinch, which can be very very clutch. EQ is better for when your main threats are gone and when swamp is out of the rain and you think he can be more useful, like if you have an attack boost. Ice punch is for those pesky grass types this team struggles with, although it's best to use only when the target is in the lower health percentage, because if you through a single leaf at this guy he'd die. Power-up Punch makes Swamp a crazy revenge killing monster, and is usually nice play if your opp is trying to stall out the weather, and switches to landorus (NO INTIMIDATE TODAY!). As for nature, Jolly is better than adamant to outspeed those max speed scarf keldeos.
Seaspray (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 200 HP / 173 Def / 8 SpA / 127 Spe
- Scald
- Hurricane
- Roost
- U-turn
Pelipper is one of your main tech mons. Fat enough to take a hit, and in the rain (which it is 90% of the time) scary enough to dish some out as well. It's mainly there to set rain for swampert, ferro, and koko, but also plays a tremendous role in a slow U-turn user. Peli takes the hit, switches into swamp or Kyurem, and watches from the bench as the opponent scrambles to save the match, when this team pick up that much momentum. AS FOR THE WEIRD SPEED EVs! 127 is exactly one speed point over a mega Venu running 4 in speed, which, if mega venu is running anything in speed, it's most commonly 4. This way, peli can dish out fast hurricanes and really scare opposing grass types. Damp rock is item of choice for long lasting rain that truly brings out the team's potential, and makes it much more difficult for the opponent to stall out the weather.
TapuCocoPuffs (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dazzling Gleam
- Thunder
- Taunt
Tapu Koko is always my Tapu of choice when it comes to team building. And when I was building a swampert team, I thought, hey, "Tapu Koko kind of fits in nicely, and thunder in the rain is awesome!" (it wasn't a genius moment). Koko is here mainly to set terrain, taunt smeargles and other hazard setters, (chansey included) and BRING THE HURT. Thunder can 2HKO Shift Gear Magearna (if it connects), which it does in rain. Sometimes, after a lead mon is taunted, u-turn comes in handy when said mon hard switches out. Terrain extender is here so Raichu gets full use, as well as Kyurem B's Fusion Bolt, and the support nearly the whole team gets by not being able to fall asleep. Crucial mon.
GNARLY, DUDE! (Raichu-Alola) (M) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Hidden Power [Ice]
#MakeRaichuOU Raichu is your second main speed demon sweeper, next to swampert. Surge Surfer doubles your speed, similar to swift swim, in electric terrain. When i was already building with Koko, I decided to try something new and threw raichu on. I realized that mons that raichu struggled with, swampert picked up the slack, and vice versa. His moveset carries a lot of variety, being able to hit a lot of types effectively, and do a boat load of damage to boot. I decided on Tbolt over Thunder here because sometimes you have to sack a bird to keep his friends alive, and Life orb already does so much extra damage, I didn't think I would need it. But the best part about raichu and swampert duo is that if your opponent runs a weather heavy team, but not a Tapu heavy team, Raichu can sneak in and pick up kills where swampert can't, and vice versa. Finally, EVs are special oriented because he's much faster than swampert without boosts, however, he lacks power. So I did the obvious.
FREE HUGS! (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Power Whip
- Stealth Rock
- Spikes
Ahh, the good ol' metal Cactus. Ferrothorn is here primarily to set up hazards and remove items, while causing residual damage all the time. Layers of Hazards make your two speed demons much more dangerous, and, while ferrothorn is around, not a whole lot of removal will get done. Mew? KNOCK. Fini? WHIP. Zapdos? (knock but in rain). He's also there to challenge and wear away other ferrothorn as I don't pack any fire moves, and I can't really rely on FocusMiss on Raichu, especially as Chopple is so common. Speaking of Chopple, it's the item of choice on a rain team, increasing ferro's longevity, and allowing him to take even more hits and set up
VANILLA ICE (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Finally, BANILLA ICEU, is here as a sort of middle man. He's a great wallbreaker, but typing also lets him take hits relatively easily. He runs a mixed set, because if raichu or swampert becomes unreliable, scarf Kyu can pick up the slack. Fusion bolt is a favorite to spam in terrain, as Kyu gets a boost for it.
IMPORTABLE
BIGG BOI (Swampert-Mega) (M) @ Swampertite
Ability: Damp
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Power-Up Punch
- Ice Punch
- Earthquake
Seaspray (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 200 HP / 173 Def / 8 SpA / 127 Spe
- Scald
- Hurricane
- Roost
- U-turn
TapuCocoPuffs (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dazzling Gleam
- Thunder
- Taunt
GNARLY, DUDE! (Raichu-Alola) (M) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Hidden Power [Ice]
FREE HUGS! (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Power Whip
- Stealth Rock
- Spikes
VANILLA ICE (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
Ability: Damp
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Waterfall
- Power-Up Punch
- Ice Punch
- Earthquake
Seaspray (Pelipper) (F) @ Damp Rock
Ability: Drizzle
Shiny: Yes
EVs: 200 HP / 173 Def / 8 SpA / 127 Spe
- Scald
- Hurricane
- Roost
- U-turn
TapuCocoPuffs (Tapu Koko) @ Terrain Extender
Ability: Electric Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- U-turn
- Dazzling Gleam
- Thunder
- Taunt
GNARLY, DUDE! (Raichu-Alola) (M) @ Life Orb
Ability: Surge Surfer
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Thunderbolt
- Psychic
- Focus Blast
- Hidden Power [Ice]
FREE HUGS! (Ferrothorn) (F) @ Chople Berry
Ability: Iron Barbs
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Knock Off
- Power Whip
- Stealth Rock
- Spikes
VANILLA ICE (Kyurem-Black) @ Choice Scarf
Ability: Teravolt
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Ice Beam
- Fusion Bolt
- Earth Power
- Outrage
HANDFUL OF REPLAYS
https://replay.pokemonshowdown.com/gen7ou-597087220 verses mega mawile and friends
https://replay.pokemonshowdown.com/gen7ou-597125526 Verses memes (mono ice) (comeback kid)
http://replay.pokemonshowdown.com/gen7ou-597125526 Verses mega ttar (some hax required)
https://replay.pokemonshowdown.com/gen7ou-597125526 Verses memes (mono ice) (comeback kid)
http://replay.pokemonshowdown.com/gen7ou-597125526 Verses mega ttar (some hax required)