Twinmons

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Approved by Ludicrousity and charizard8888, OP pretty much stolen from leonard (from big bang theory)

Twinmons

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Welcome to Twinmons, the Pet Mod that aims to create new forms of Pokemon, much like Shaymin, and Shaymin-Sky! This will be achieved by slates that consist of a certain theme each time, a way to guide your new form.

RULES:

Submission Rules (read carefully):

Submission phase lasts for around 4-5 days. In the submission phase, users submit existing pokemon altered to fit the current slate. Custom moves/abilities are allowed: these are referred to as Custom Elements, and you are only allowed 2 maximum per submission. Be sure to include a new name for each alternate form (eg, Shaymin-sky). Your BST must not exceed 580. Mega-Evolutions are not allowed unless a slate specifically calls for one.

It’s recommended you use this submission format:

Name: Beedril-Queen

Typing: Bug/Fairy

Ability: Queenly Majesty / Lady’s First* / Serene Grace
*Lady’s First: Bug and Fairy type Gale Wings (it’s both)

Base stats: 90/115/70/100/70/100 (545 BST)

New Moves: Play Rough, Power of the Swarm*, Moonblast,
*Power of the Swarm: Physical 85 Power Bug move that has 40% chance to paralyse the target.

Sprite: Beedril but make it look more majestic and powerful. Maybe have a few small bees swarming around her.

Weight: 100g

Gender: Female

Competitive use: This Pokemon has many ways to compensate for its pretty average speed, which it needs more of. 1. It disables priority with Queenly Majesty, 2. It gets its own priority with it’s signature ability (Lady’s First), which prioritises it’s own STAB. 3. It gets lots of paralyses with Serene Grace Power of the Swarm. It’s pretty average attack means it isn’ broken, combined with the fact it can’t really get many opportunities to come in. Pretty useful for teams that need some speed control though.

Is it broken?: (if you have not covered this in above section, leave blank)


It should be noted that all submissions should be based around the metagame- If "fast" in this pet mod ends up being around 90-100 a powerful attacker with a "poor" speed of 90 wouldn't be appropriate.

Voting Phase
Voting phase lasts for around a day. In the voting phase, users vote for their preferred submissions and the winning submissions are added to the role compendium and spreadsheet.
The voting format is as follows:

Base form 1 (insert name of Pokemon here): [First user], [second user], [third user]
Base form 2: [First user], [second user], [third user]
Base form 3: [First user], [second user], [third user]

Council:

164804
BoopToOblivion
Ardy
PM me on Discord or Smogon to apply

Current slate:

Majesty! (Beedril, Bisharp and Delphox)

Discord:

https://discord.gg/bq9RMbT
Have fun!
 
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Welcome to TwinMons
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(beedril, Delphox, Bisharp)

Hello and welcome to the first round of this pet mod! This time the theme is ‘Majesty’!​


You will have one week to complete your submissions but extensions are possible if we don’t have enough subs.

Rules:
You Base Stat Total may not exceed 600.
No individual stat may exceed 150 (I was told to keep stuff balanced)
You are allowed 2 (max) Custom Elements.
You are only allowed to change 1 typing, the secondary one.
Stick to the theme as much as possible.
Only 1 custom move, and only 10 added normal moves
Have fun!
 
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When you say 1 new move and 1 new ability, do you mean one move the pokemon doesn't learn, or one custom move? I would normally assume the former but your example looks like you did the latter.
 
Name:
Typing:
Ability:
Base stats:
New Moves:
Competitive use:
TEMPLATE HERE
Sorry, it seems your template was an example or even submission. I fixed it for other people, so add it.

When you say 1 new move and 1 new ability, do you mean one move the pokemon doesn't learn, or one custom move? I would normally assume the former but your example looks like you did the latter.
I think it's each 'mon gets 1 new move and ability, but the maximum of custom moves or abilities is 2.

EDIT: Also you say we may have Megas later, is this Megas for the new forms or twin Megas for the old forms? I believe the latter hits into XYmons or w/e that other Pet Mod is.

I'll get my submissions in a few, felt this needed to be addressed right now. Oh yeah, good for you and your pet mod btw.
 
2 custom elements total. Sorry.
I think it's each 'mon gets 1 new move and ability, but the maximum of custom moves or abilities is 2.
The example he gives in the OP has 3 new abilities and 3 new moves, one of each is custom. So unless his example breaks the rules, you can add more than 1 of each. Please clarify this and tell us both the maximum number of non-custom new moves and abilities, and custom elements ( which you've said is 2 ). Thanks.
 
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EDIT: Also you say we may have Megas later, is this Megas for the new forms or twin Megas for the old forms? I believe the latter hits into XYmons or w/e that other Pet Mod is.
Either/both
I think it's each 'mon gets 1 new move and ability, but the maximum of custom moves or abilities is 2.
Cor-rect
Name:
Typing:
Ability:
Base stats:
New Moves:
Competitive use:
Thanks



To clarify, you are allowed a total of 2 Custom Elements maximum, but only one custom ability and one custom move
 

Name: Beedrill-Sentinel
Typing: Bug / Steel
Ability: Light Metal | Analytic ( HA )
Base stats: 80 / 118 / 65 / 45 / 118 / 105 | BST: 525
New Moves: *Tail Cleaver, Sacred Sword, Smart Strike
Competitive use: A middle speed offensive pivot with high-powered Steel STAB and Analytic U-turn to punish switches. It would likely be seen running choice items, Swords Dance, or 3 attacks Roost sets. It has the best SpD of any Bug / Steel type, which should help it stand out from similar OU pokemon such as Scizor and Kartana. 105 Speed means Scarf sets can outspeed +2 Magearna.
Is it Broken?: There are common walls that deal with it, its defense is low, and its speed tier is middling.
Flavor: In the middle ages, specially trained guards would use huge weapons like halberds and claymores to guard areas such gates and building entrances. By swinging thier weapon in large arcs, they could hold the area against multiple enemies. Beedrill-Sentinel's tail stinger has turned into a sword, which it uses to guard the entrances of major Beedrill hives. This forme spontaneously appears when large enough numbers of Beedrill gather in one place, causing a few members of the hive to change their gene expression.

*Tail Cleaver | Steel type | 110 BP | Physical | 85% Acc. | 20% chance to Poison opponent



Name: Bisharp-Knight
Typing: Dark / Steel
Ability: Defiant / Inner Focus | Pressure (HA)
Base stats: 65 / 115 / 85 / 50 / 60 / 115 | BST: 490
New Moves: High Horsepower, Bounce
Competitive use: A faster form of Bisharp that's harder to switch in or set up, but ultimately more offensively threatening and much less reliant on Sucker Punch. Defiant is very good as always and might shine even more on a pokemon that is a bit harder to revenge kill. It's also more able to utiltize Pursuit or choice items in this form.
Is it Broken?: It's very frail and common attackers exist that outspeed it and resist Sucker Punch.
Flavor: Bisharp becomes a centaur, a nod to the knight chess piece, which fits with the Pawniard line's naming scheme.



Name: Delphox-Possessed
Typing: Fire / Ghost
Ability: Flash Fire | Levitate ( HA )
Base stats: 75 / 94 / 112 / 124 / 125 / 54 | BST: 584
New Moves: *Cleansing Fire, Morning Sun, Pain Split, Curse, Hex
Competitive use: A hazard-clearing tank with a cool typing usually seen on glass cannons. It has a nice set of resistances and immunities, able to deal with Ground, Fighting, Ice, Fairy, Fire, Grass, Steel, Bug, and Poison type attacks, with balanced defenses to take full advantage of these resistances. It can deal with stuff like Celesteela, Magearna, Ferrothorn, Hippowdon, Mega-Charizard-Y, Nidoking, any many others. It could also function as a Trick Room setter that covers Magearna's weaknesses.
Is it Broken?: Stealth Rock will severely hamper its walling potential, and low speed makes it easy to pressure.
Flavor: Delphox stared too long into the flame... and something else stared back.

*Cleansing Fire | Fire type | Status | 15-24 PP | Clears Hazards, Screens, Leech Seed from both sides, cures all active pokemon's status conditions, and deals 12.5% damage multiplied by weakness or resistance to Fire to both sides. | Z-Effect Health Refill
 
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Name: Bisharp-White
Typing:

Ability: Sheer Force / Inner Focus | HA: First Move*
Base stats: 95 / 105 / 70 / 60 / 100 / 80 | BST: 510
New Moves: Play Rough, Moonblast, Dazzling Gleam, Draining Kiss, Moonlight, Crafty Shield, Misty Terrain, Charm, Bulk Up, Drain Punch
Competitive use: Bulky physical setup sweeper.
Is it Broken?: I don't think it is broken now, it has pretty average stats, but would it be broken with Belly Drum (if I remove Moonlight)? What do you guys think? Attack is not too high, but typing can be risky.
Flavor: Bisharp has more heart shapes white, pink and gold instead of blades, black and red on its body (it's the gay/drag queen version). I think I'll draw it.

*First Move: Holder's moves gain +3 priority only for the turn it switches in.
[ if it cannot be coded, give it Pressure instead ]
EDIT: Added some moves, mainly flavour.
 
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Name: Feywild Delphox
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Ability: Serene Grace (Fey Magic)
  • Fey Magic: User and allies' SpA and SpD are boosted by 50% in Misty Terrain (Flower Gift clone w/o the transformation)
Base stats: 72/69/58/114/137/84 (534)
New Moves: Moonblast, Moonlight
Weight: Same as Delphox
Gender: Same as Delphox
Flavor: The original version of Delphox which came from the Feywilds, an untamed forest filled with fairies and their arcane magics. Delphox would selectively burn parts of the Feywilds, to control the spread of the flora and fauna. It's magic power comes from the Feywild, and it's magic gets more powerful if it's closer to that fairy realm.
Competitive use: SpDef wall/tank that is able to become a powerful wall breaker in Misty Terrain. With Max Investment, boosting Nature, and an Assault Vest, Fey-Delphox can boost it's SpDef to over 900 in Misty Terrain.
Is it broken?: Physically frail, and far slower than it's twin, it risks being forced out by many faster physical attackers with fairly common Ground, Rock, Water, or Poison moves.


Name: Underdark Beedrill
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Ability: Swarm (Tough Claws)
Base stats: 75/130/120/15/100/55 (495, same as Mega Beedrill)
New Moves: Twin Stinger,
  • Twin Stinger: Dark Type, 45 BP, 100 Acc, Physical: Hits twice. Each hit has a 30% chance to poison. (Makes Contact)
Weight:
Gender: Same as Beedrill
Flavor: These Beedrill are key to the ecosystem of the Underdark, as they drain energy from mushrooms, they get covered with spores, and help spread them through the various caves and tunnel systems. Their carapace is far tougher than Beedrill from the surface, and their stingers can be even more devastating, as they have developed to be strong enough to drill through rock, to build their own dens and tunnels for laying eggs.
Competitive use: Wall breaker/bulky pivot.
Is it broken?: Its stats are good, but its type holds it back, since it has 5 weaknesses, (fire, flying, bug, fairy and rock), and as a bulky pivot, that kinda reduces your switch in opportunities, and you can be forced out a lot, since nearly every offensive mon will outspeed you.


Name: Shadowfell Bisharp
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Ability: Defiant / Cursed Body (Pressure)
Base stats: 75/135/80/60/110/70 (530, +10 HP, Atk, Def, SpD, and swap Def with SpD)
New Moves: Soul Rend, Shadow Sneak
  • Soul Rend: Ghost Type, 100 BP Physical: Calculates damage using the target's SpD instead of their Def (Psystrike clone, Makes Contact)
Weight: 21 Kg
Gender: Same as Bisharp
Flavor:
Competitive use:
Is it broken?:
 
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Name: Beedrill-Noble
Typing:

Ability: Justified / Noble Barrier*
*Noble Barrier - Takes 25% less damage from super effective and not very effective attacks
Base stats: 80 / 105 / 80 / 45 / 100 / 90 | BST: 500
New Moves: Sacred Sword, Leaf Blade, Leech Life, Drain Punch
Sprite: Beedrill with swordlike stingers and golden wings
Weight: 85 lbs
Competitive use: Beedrill-Noble is a bulky Beedrill form which easily switches into Dark and Ground type moves thanks to its ability. It gets STAB Leech Life and Drain Punch which can increase its longevity.
Is it broken?: Its stats are overall average, so it would really need a Swords Dance boost to really do significant damage. Common Fairy-types resist both of its STABs, and even with Noble Barrier it can still be overwhelmed by powerful attackers.



Name: Delphox-Sorcerer
Typing:

Ability: Blaze / Magic Guard
Base stats: 95 / 69 / 62 / 114 / 120 / 94 | BST: 554
New Moves: Dark Pulse, Memento, Healing Wish, Thunderbolt, Ice Beam, Recover, Heal Bell
Sprite: Delphox wearing a witch hat, with dark flame patterns on its leg fur
Weight: 106 lbs
Competitive use: Delphox-Sorcerer is fast and tanky, especially on the special side, with access to reliable recovery and Heal Bell. Offensively, It gains Dark Pulse for a new STAB as well as Thunderbolt and Ice Beam for more coverage. Magic Guard protects it against passive damage, without which it otherwise hates Stealth Rock and Toxic damage. Memento and Healing Wish allow it to help bring in teammates after its job is done.
Is it broken?: It physical bulk is exploitable, being weak against moves like Earthquake and rain teams.



Name: Bisharp-Crestmaster
Typing:

Ability: Defiant / Technician / Pressure
Base stats: 80 / 125 / 100 / 60 / 100 / 80 | BST: 545
New Moves: Outrage, Bulldoze, Earthquake, Power Trip
Sprite: Bisharp with a much larger, double-pronged crest
Weight: 184 lbs
Competitive use: Bisharp-Crestmaster gains significant bulk and a Dragon typing, along with a great ability in Technician. This turns Dual Chop into a twice-hitting 160 BP attack, breaking through Focus Sashes and Substitutes. Swords Dance boosts its wallbreaking ability, and Knock Off is still a powerful Dark STAB that removes items.
Is it broken?: Base 80 Speed isn't amazing, and its lack of reliable recovery and vulnerability to all passive damage and status mean it can be worn down quickly. Its typing gives it a 4x weakness to Fairy with several others.
 
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Question: Do we have to say how the Pokemon switch between forms? Like using a knowing/using a certain move, holding a certain item, etc.


Name: Beedrill-Noble
Typing:

Ability: Justified / Noble Aura*
*Noble Aura - Fairy/Dark Aura clone that boosts all Fighting moves
Base stats: 65 / 120 / 80 / 45 / 100 / 90 | BST: 500
New Moves: Sacred Sword, Close Combat, Leaf Blade, Drain Punch
Sprite: Beedrill with swordlike stingers and golden wings
Weight: 85 lbs
Competitive use:
Is it broken?:



Name: Delphox-Sorcerer
Typing:

Ability: Blaze / Magic Guard
Base stats: 95 / 69 / 72 / 124 / 100 / 104 | BST: 564
New Moves: Nasty Plot, Dark Pulse, Memento, Thunderbolt, Ice Beam, Recover
Sprite: Delphox wearing a witch hat, with dark flame patterns on its leg fur
Weight: 106 lbs
Competitive use:
Is it broken?:



Name: Bisharp-Crestmaster
Typing:

Ability: Defiant / Technician / Pressure
Base stats: 90 / 125 / 100 / 60 / 100 / 80 | BST: 555
New Moves: Outrage, Bulldoze, Earthquake, Power Trip
Sprite: Bisharp with a much larger, double-pronged crest
Weight: 184 lbs
Competitive use:
Is it broken?:
nice subs thanks. You don't have to say how they switch. Also try to include their competitive niches and if it's broken or not.


One thing I should have mentioned in the premise is, the alternate forms are meant to contradict the base form


E:

New Moves: Twin Stinger, Drain Essence
To clarify, you are allowed a total of 2 Custom Elements maximum, but only one custom ability and one custom mov
PokemonMasterDebater please pick one of these 2 custom moves
 
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This looks like a good meta to go for.
Some notes though-
150 as the max stat seems very high for a meta thats just starting out. Imho, if we want to balance power creeps and insane defense levels and bring it to a more stable meta, low BSTs (500 or under should be ideal) should be emphasized, as well as serious drawbacks for Pokemon with stats over 100 (Low Speed, bad movepool, mediocre ability choices). The power creep in recent gens is insane and lowering the average stats and balancing them in this manner will help make the meta more stable, and thus more diverse than normal OU.


Name: Beedrill-Bishop
Typing: Bug/Steel
Ability: Natural Cure / Analytic [HA]
Base stats: 90 / 60 / 100 / 85 / 90 / 75 [500 BST]
New Moves: Bug Buzz, Ice Beam, Flash Cannon, Light Screen, Thunder Wave
Competitive use: Whereas vanilla Beedrill is a powerful, fast physical attacker brought down by its typing, Beedril-Bishop is a tank with good stats that is elevated by its amazing typing, giving it only one 4x weakness to Fire. As this is the first pool, I thought that the stats should be scaled down to a reasonable level to not necessitate a premature power creep, so no single stat is higher than 100, and the base speed benchmark for a tank is a not-at-all-bad 75, which should provide interesting stat spreads for future submissions to go off.
In a more flavorful sense, I wanted this pokemon to have multiple different avenues to go off movepool wise, as a Bishop can move diagonally strategically, but still stick to a central concept of tank, as the Bishop doesnt have any other moves to make.
A few possible sets that Beedrill-Bishop could utilise could be:
Beedrill-Bishop @ Rocky Helmet
Ability: Natural Cure
EVs: 252 Def, 252 HP, 4 Sp.Def [EVs could be optimised but since we dont really have a meta to go off this is prolly the best for now]
Calm Nature
-Roost
-Thunder Wave
-Bug Buzz / Ice Beam
-Flash Cannon / Ice Beam

Beedrill-Bishop @ Assault Vest
Ability: Natural Cure / Analytic
EVs: 252 HP, 252 Sp.Atk, 4 Def
Modest Nature
-Ice Beam
-Giga Drain
-Bug Buzz
-Flash Cannon

Beedrill-Bishop @ Light Clay
Ability: Natural Cure
EVs: 252 Def, 252 HP, 4 Sp.Def
Calm Nature
-Roost
-Reflect / Light Screen
-Light Screen / Bug Buzz
-Flash Cannon / Ice Beam


Name: Delphox-Queen
Typing: Fire / Psychic
Ability: Blaze / Download / Levitate [HA]
Base stats: 60 / 90 / 75 / 100 / 80 / 95 [500 BST]
New Moves: Thunderbolt, Sky Uppercut, Play Rough, Ice Beam, Earth Power, *Geobeam, Flare Blitz
*Geobeam: Rock, Special, 80 BP, 10% Chance to lower Opponents speed by 1 stage
Competitive use: Delphox goes from a pokemon with good stats brought down by its movepool to a pokemon with a good movepool but slightly lowered stats. However, Delphox can now go mixed, as it has many more options than it could have imagined, as well as three very good abilities to go along with it. Geobeam is good rock coverage that can even be used by other mons in later slates, and its decentish Defenses are brought down by a terrible HP stat. 95 base speed is good but a very low benchmark for later slates to outspeed.
Again with the flavor, like a queen Delphox has multiple avenues to go through, even in a single moveset, but can still be played around as it can only handle so many threats at once.

Delphox-Queen @ Life Orb
Ability: Download / Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-Fire Blast
-Psyshock
-Ice Beam
-Sky Uppercut

Delphox-Queen @ Life Orb
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
-Fire Blast
-Psyshock
-Ice Beam
-Calm Mind

Delphox-Queen @ Life Orb
Ability: Blaze
EVs: 4 Atk / 252 SpA / 252 Spe
Hasty Nature
-Flare Blitz
-Psyshock
-Fire Blast
-Sky Uppercut


Name: Bisharp-King
Typing: Dark / Steel
Ability: Flash Fire / Filter [HA]
Base stats: 80 / 120 / 80 / 50 / 80 / 60 [470 BST]
New Moves: Bulk Up, Fell Stinger
Competitive use: Bisharp-King is a pokemon that requires a good deal of support, but one that can be absolutely lethal once that support has been given. With a very high attack stat of 120, as well as decent-ish defenses, it can sweep with Swords Dance and priority STAB Sucker Punch once the opponents team has been weakened enough. It needs its common weaknesses to Fire, Fighting and Ground eliminated, as well as some chip damage here and there, as the low base power of its moves is an issue, and it LOVES paralysis and sleep support(maybe from Beedrill-Bishop?) to circumvent its low speed. If these issues are helped with, it can easily make short work of teams and be a lethal force to be dealt with. You dont want to sacrifice a pokemon, either, as Fell Stinger will only ensure its reign of terror.

Bisharp-King @ Life Orb
Ability: Flash Fire
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Sucker Punch
- Knock Off
- Brick Break
 

Name: Hive Mind Beedrill
Typing: Bug/Psychic
Ability: Hive Mind (Telepathy)
-
Hive Mind: User's attacks hit an extra time, with the bonus hit using 1/4th power. (Parental Bond clone)
Base stats: 65/95/40/45/150/105 | BST: 500
New Moves: Zen Headbutt, Psycho Cut, Psychic, Psyshock, Hive Might
-Hive Might: Physical | Psychic | 80 BP | 100% Acc | 50% chance to raise Attack by 1 stage | Makes contact.
Competitive use: Mega Kengaskahn, but balanced. Fast attacking sweeper, with good STAB combo. Bug + Psychic + Drill Run hits everything except Shedinja, Skarmory, and Celesteela for at least neutral coverage. Signature move can boost its main attacking stat while dealing damage.
Is it Broken?: Very weak to physical attacks, especially priority, and starts out with relatively low attack stats compared to Mega-Kenga, equivalent to a base 132 attack without an item. It's special attack is so low that it can't go mixed to counter its checks, and it is vulnerable to burn, and can be warn down quickly by Rocky Helmet/Rough Skin/Iron Barbs.
 
Submission time is over! Voting now! You can find voting rules in the OP.

You can vote for yourself but only in the 2nd or 3rd slot.
 
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Beedrill: PokemonMasterDebater, Absol-ution, Scoopapa
Delphox: Scoopapa, Origin0, PokemonMasterDebater
Bisharp: Origin0, Ardy, PokemonMasterDebater
 
Beedrill: PokemonMasterDebater, Scoopapa, Ardy ,
Delphox: Origin0, Scoopapa, PokemonMasterDebater
Bisharp: Origin0, Ardy, PokemonMasterDebater
 
Beedrill: Scoopapa, PokemonMasterDebater, Absol-ution
Delphox: Scoopapa, Origin0, PokemonMasterDebater
Bisharp: Stitch98, Origin0, Scoopapa
 
Beedrill: Ardy, Scoopapa, PokemonMasterDebater,
Delphox: Scoopapa, PokemonMasterDebater, Origin0
Bisharp: Ardy, Origin0, PokemonMasterDebater
 
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