La La (Cresselia) (F) @ Rocky Helmet
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonlight
- Psyshock
- Ice Beam
Cresselia is my primary Trick Room setter. Of course it runs TR, and because of it, it gets a fast Moonlight. Due to a sun setter later on, it can get back lost health even better then before. Psyshock for dealing with special walls and for STAB, and Ice Beam to cover my team's weakness to Ground. Rocky Helmet is just for chip damage to physical attackers.
Hala (Torkoal) @ Assault Vest
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Rapid Spin
- Solar Beam
- Earth Power
Torkoal provides the "sun" in my TR/Sun team. Taking advantage of TR with one of the lowest speeds in the game, it can launch a 150 BP STAB Sun Boosted Eruption. Rapid Spin can deal with hazards while Solar Beam covers a ground weakness. Assault Vest to make it even more bulky, and Earth Power covers Rock weaknesses.
Backstabbed (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance
Mawile is a fairly slow but absurdly powerful mon that can sweep unboosted. Intimidate is obviously the best pre-mega ability. Sucker Punch to hit slower mons in TR or faster mons outside of it. Play Rough and Iron Head for STAB, and Sword Dance to abuse the intimidate. get them to switch and get free +2.
Revengeance (Mimikyu) @ Lum Berry
Ability: Disguise
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Mimikyu is a secondary TR setter abusing it's ability to get a free TR. Play Rough and Shadow Sneak for obvious reasons, and Swords Dance to set abuse Disguise if you already have TR up. Lum Berry to stop a WoW.
The Hunter (Marowak-Alola) @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Earthquake
- Double-Edge
Double Edge and Flare Blitz to abuse Rock Head, Shadow Ball for STAB and Earthquake for Rock Types. There really is,'t much too Alolawack.
Flexin' (Buzzwole) @ Fightinium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Leech Life
- Stone Edge
- Ice Punch
Hammer Arm to lower speed even more and for STAB. This gives a high BP All Out Pummeling. Leech Life to make it even more bulky. Stone Edge is for Fire types and Flying types that Ice is neutral against like Pelipper. Ice Punch for other flying types and Ice types.
Ability: Levitate
EVs: 252 HP / 252 SpA / 4 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Trick Room
- Moonlight
- Psyshock
- Ice Beam
Cresselia is my primary Trick Room setter. Of course it runs TR, and because of it, it gets a fast Moonlight. Due to a sun setter later on, it can get back lost health even better then before. Psyshock for dealing with special walls and for STAB, and Ice Beam to cover my team's weakness to Ground. Rocky Helmet is just for chip damage to physical attackers.
Hala (Torkoal) @ Assault Vest
Ability: Drought
EVs: 248 HP / 252 SpA / 8 SpD
Quiet Nature
IVs: 0 Atk / 0 Spe
- Eruption
- Rapid Spin
- Solar Beam
- Earth Power
Torkoal provides the "sun" in my TR/Sun team. Taking advantage of TR with one of the lowest speeds in the game, it can launch a 150 BP STAB Sun Boosted Eruption. Rapid Spin can deal with hazards while Solar Beam covers a ground weakness. Assault Vest to make it even more bulky, and Earth Power covers Rock weaknesses.
Backstabbed (Mawile-Mega) @ Mawilite
Ability: Intimidate
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Sucker Punch
- Play Rough
- Iron Head
- Swords Dance
Mawile is a fairly slow but absurdly powerful mon that can sweep unboosted. Intimidate is obviously the best pre-mega ability. Sucker Punch to hit slower mons in TR or faster mons outside of it. Play Rough and Iron Head for STAB, and Sword Dance to abuse the intimidate. get them to switch and get free +2.
Revengeance (Mimikyu) @ Lum Berry
Ability: Disguise
Shiny: Yes
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Trick Room
- Play Rough
- Shadow Sneak
- Swords Dance
Mimikyu is a secondary TR setter abusing it's ability to get a free TR. Play Rough and Shadow Sneak for obvious reasons, and Swords Dance to set abuse Disguise if you already have TR up. Lum Berry to stop a WoW.
The Hunter (Marowak-Alola) @ Thick Club
Ability: Rock Head
EVs: 248 HP / 252 Atk / 8 SpD
Brave Nature
IVs: 0 Spe
- Flare Blitz
- Shadow Bone
- Earthquake
- Double-Edge
Double Edge and Flare Blitz to abuse Rock Head, Shadow Ball for STAB and Earthquake for Rock Types. There really is,'t much too Alolawack.
Flexin' (Buzzwole) @ Fightinium Z
Ability: Beast Boost
EVs: 252 HP / 252 Atk / 4 SpD
Brave Nature
IVs: 0 Spe
- Hammer Arm
- Leech Life
- Stone Edge
- Ice Punch
Hammer Arm to lower speed even more and for STAB. This gives a high BP All Out Pummeling. Leech Life to make it even more bulky. Stone Edge is for Fire types and Flying types that Ice is neutral against like Pelipper. Ice Punch for other flying types and Ice types.