LucarioOfLegends
Master Procraster
Thank you so much SwampySwampert! I will update my list right now!
I hope you don't mind the late timing of this challenge, but I present Warrior the Magby. This Magby is the sort that cannot properly enjoy a battle until it has physically damaged the opponent. So, for every battle in which it participates, Warrior must use a physical attack before using any other move. As another consequence of the warrior spirit within: For all "must switch out" restrictions of other Scramblemons, as long as Warrior draws breath (i.e., is not fainted), it must switch in for that Scramblemon. To evolve into Magmar, Warrior must have all attacking moves, at least two of which are physical, and this must remain the case for the rest of the challenge (although its attacks do not necessarily have to remain the same). To evolve into Magmortar, it must solo at least one of Clair's Pokémon. Furthermore, it must solo at least one Pokémon in every single Team Rocket and Elite Four battle (except Koga, who is already covered by Shedinja).Thank you for your challenges! My team so far:
- Shedinja
- Sandshrew (Shrewd)
- Chatot (Adele)
- Pineco (Time Bomb)
- Baby Teeth (Totodile)
- open
There's only one left to go! My team is currently lacking a strong attacker outside of Totodile, and to a lesser extent Sandshrew, so one would be appricieted :) Also, I might begin my challenge today, if I can finish my presentation in time.
Reserving a Zubat.Asking for a Hard challange of Sun. However: nothing that comes after the last trial, and nothing that requires trading. Other than that, as long as you see the difference between "hard" and "impossible" anything should be fine.
Take Gimmick the Pyukumuku. Gimmick really wants to be a powerful fighter, yet is disappointed by it's lack of offencive firepower. Therefore, it want's to try a variety of strategies to make opponents sweat. Gimmick is stubborn about which moves and items to use, and will only be able to use items and moves designated as rewards for each challenge listed below. Each challenge refers to a specific gimmick Gimmick must try in order to unlock new moves/items, and can be done in any order. Note that, for any challenge to count, the opposing pokemon must be an equal or higher level than Gimmick.Asking for a Hard challange of Sun. However: nothing that comes after the last trial, and nothing that requires trading. Other than that, as long as you see the difference between "hard" and "impossible" anything should be fine.
2.Take Trauma the Bagon
This Bagon has headbutted so many times, that he now gives himself blunt force trauma. So, after attacking with a physical move, it must rest the next turn to get his bearings back. Unfortunately, this also applies to getting hit with a physical move, since he would be given a concussion. Finally, since Trauma still has the desire to get stronger, you must solo both Grant and Corrina before evolving into Shelgon.
As said Shelgon, Trauma learns that through the solos, he broke numerous bones in his body, and must be fit in a full body cast. At this point, Trauma may not use physical moves. Additionally, if it is hit by a physical move, it must switch out as soon as possible, and may not fight until A. a recovery item is used, or B. It is healed at a Pokemon center. Only after a miracle medicine in Anistar City is used, can it be cured. Solo Olympia to evolve.
While the medicine may have cured physical problems, it did not fix the mental ones. All the symptoms Trauma had as a Bagon return, and they go back into affect. The head trauma also messes with Trauma's balance, and cannot keep airborne. Put an Iron ball on it to keep it grounded.
That is all!
3.Leafstorm121 take NeverUsed the Trubbish.
This Trubbish is upset that his line is tiered in NU and wants to prove that he can compete against RU mons.
Too easy? Solo UU mons as well as RU mons. Too hard? Drop the solo on the final Lysandre battle (in which case, NeverUsed can evolve after the first Lysandre battle in the Team Flare Secret HQ).
- Solo all mons tiered in RU according to Smogon's Strategy Dex, as well as all mons that evolve into a mon tiered in RU. Other mons' solos take priority over this.
- NeverUsed may not participate in any battle against any mon tiered in PU, nor may he participate in any battle against any mon that evolves into a mon tiered in PU. They're just not worth his time.
- Solo both Lysandre battles in the Team Flare Secret HQ to evolve into Garbodor.
4.Leafstorm121
- Klefki named Greed.
- Teach it thief ASAP, and use it the first turn out.
- Must always learn a new move when it can.
- Minus solos, always have it in the front of the party.
- Solo an e4 member (not Drasna).
Leafstorm 121, take Chivalry the Honedge. Chivalry always wants to have a fair fight, and as such, made it's own battle code. Force it to disobey this code will lead to it chopping off your head in spite.
- Thou shalt not strike an adversary prior to when thee strike Chivalry. Chivalry must use Automize to prepare for battle.
- Thyne bonuses from Affection are henseforth unfair and illegal. This decree applies to all thou Scramblemons.
- Chivalry does not deign to use thyne items that heal, in the midst of a duel.
- Ye held items grant Chivalry an unfair advantage, thou can not use them.
- Shalt another pokemon faint, Chivalry must fight to the death to defeat them. The only move you can use is Realitate, if it runs out of PP, you must use Automize. In this situation, Rule 1 has't not apply.
- If thou find another Honedge, Doublade, or Aegislash, Chivalry must defeat them in a righteous duel. Ignore Rule 1 here too.
- To evolve into Doublade, Chivalry must solo lady Valerie.
- Due to Aegislash's immense power, Chivalry shall not want to evolve further in fear of gaining unfair amounts of power.
If I may ask, what exactly do you mean by this? Is it that I have to get a new "host" for the Team Plasma section, and drop it after, or keep the old host, and drop it after?For all intents and purposes, all the Team Plazma stuff counts as the period of one gym.
After the 8th gym, get a new host. Keep said host until you beat Ghestis.If I may ask, what exactly do you mean by this? Is it that I have to get a new "host" for the Team Plasma section, and drop it after, or keep the old host, and drop it after?
Besides that, accepted! Definitely a very interesting challenge, and it isn't one that takes a really long time to get, either.
Accepted! This makes a total of at least 4 gyms to solo, between two of my pokemon, one of which has a life restriction, along with an entire Victory Road Solo. Well, I'm definitely going to be stocking up on escape ropes. This is getting to the difficult stuff I'm looking for!Hitmonleet take Not Alolan the Grimer.
This Grimer desperately wants to be its Alola Form, but isn't. Thus, it will try to defeat things that aren't in Alola...
Too easy? Add two more Gym solos. Too hard? Drop the Victory Road solo.
- Yup, this is another of my type-change challenges. For all calculations involving type, treat Not Alolan as Poison/Dark instead of the pure Poison typing it actually is.
- For all calculations involving ability, treat Not Alolan as having Poison Touch (its hidden ability) even if it actually has a different ability.
- Solo all Pokemon that get an Alola Form. Other mons' solos take priority over this.
- Solo two Gyms (all trainers and the Gym Leader) to evolve into Muk.
- Solo all of Victory Road. Yes, all of it. You must defeat all the accessible Trainers in Victory Road using only Not Alolan, and defeat all wild Pokemon you encounter using only Not Alolan. Also, no using Repels in Victory Road!
Accepted! Also, it is about the difficulty I want. A Pokemon I might never end up getting, possibly, that solos the entire Plasma Frigate, forced to use a move whenever it is out, required to lead the party, and with a lower level limit, to actively keep me from doing the grinding I didn't want challenges to make me do!Hitmonleet, take Supermon the ???
1. Supermon is the first Pokémon (past the fixed Minccino) that you catch in a Hidden Grotto, its hideout.
2. It wants to show the world its sense of justice, and as such may not use any Poison-type or Dark-type moves. Those moves make it seem unjust!
3. Additionally, it must solo every grunt you battle on the Team Plasma Frigate.
4. Supermon can't fight any opponent more than 5 levels below it, though, as it doesn't want to pick on the weak. You must immediately switch out against these opponents if possible.
5. If Supermon stars in the movie Invaders, and gets any ending other than Bad, then it feels that people know how righteous it is. After this, you may lift the restriction on Poison- and Dark-type moves.
6. Sound too easy? Here's one last thing:
Supermon must have one move, designated at the time of capture, that it must use upon entering battle, and 7. Supermon must lead your party at all times. Unless you are facing a Pokémon that forces Supermon to switch out as per Rule 4, Supermon must use this move immediately after entering battle. The move may only be replaced once.
Too easy? Too hard? Let me know and I can think of something else!
Good luck and have fun!
Post 12000!
AOPSUser, take Rival the Gible! Rival is rivals with its counterpart, Axew, in Unova. It wants to distinguish itself from the single-typed dragon, and this means that whenever it enters a battle, it may not use a Dragon-type move the first turn it's out.
Additionally, Haxorus has the word "hax" in it. Can't have that now, can we? Rival may not use any moves that have less than 100% Accuracy or have a chance of otherwise failing.
Solo Byron to evolve into Gabite. Rival wants to show it can beat Steel-types.
Finally, Rival thinks that unlike the Axew family, it can withstand the bitter cold... That's right. Solo 3 Trainer owned Ice-types to get Garchomp.
Something nice, simple, yet difficult. Accepted!
Anyways, you may have Masamune the Scyther.
Masamune is a villainous, roguish knave, who attacks everything in its path. Whenever Masamune is sent out, it must ko a Pokemon before it is "sheathed" (switched). Masamune is more interested in defeating foes than anything else, so Masamune must only use physical attacks, with the exception of Swords Dance. (Yeah, this isn't too much of a challenge itself.) However, it takes great pleasure in lengthening the suffering of others, so Masamune may never use super-effective attacks. Despite being so evil, Masamune values honour, and insists your party do the same, so, to keep things fair, You may never use healing items on your party once you obtain Masamune. Finally, you may never evolve Masamune.
However, once you obtain Masamune, you may choose to instead evolve it into Scizor. In that case, instead, name it Murasame. Murasame is the epitome of chivalry, and demands the same of your party. As such, once you obtain Murasame, you may never use healing items on your party. Furthermore, your party may never have held items, excluding any Scramble requirements. Also, Murasame does not believe in undue fighting, so You may only send out Murasame if an ally is fainted or lowered below half health in one attack. Finally, to be able to protect the party, Murasame must learn Iron Defense ASAP, and use it the first turn it is out.
Either way you choose, Masamune/Murasame must solo Cyrus. They must prove that they are the greatest evil/good always overcomes evil.
Is it too easy? Too hard? I can change it if it is.
Preparing for Sinnoh remakes eh?
Catch Wrestler theHappinyChansey.
Wrestler aims to be a professional wrestler. Everyone always told Wrestler that she's too weak, but because the only damaging move she knows is Pound, she believes that she was meant to be a wrestler.
Wrestler needs to practice! For this reason, it may only know (/use) Tough moves! Additionally, it wants to solo all Battle Girls, to prove that she is the best fighter!After solo'ing one Battle Girl, she may evolve into Chansey.
Wrestler must solo Maylene to evolve into Blissey, for the same reason that she has to battle Battle Girls. (I think it is possible, reach Route 212 via Pastoria. If it isn't possible, then solo Byron if you want to evolve it.)
If Wrestler is knocked out by a physical move, she must be revived immediately and solo the Pokemon that knocked her out, if you have any revival items. You must make sure that they are bought in Eterna City. If, after getting access to Eterna City, Wrestler is ever not immediately revived, she must solo a gym leader / elite four member / rival fight / galactic boss fight / champion fight of your choice.
Good luck; have fun spamming X-Items against Maylene, while she is using Fake Out.
(sorry for doublepost but it doesn't alert otherwise)
You don't have any early game mons, so...
Take Autotune the (male) Kricketot! Autotune is very unfortunate, he's completely tone deaf! This means that he cannot learn any sound based moves other than Growl, which must always remain on his moveset. Growl must be the first move used in every battle; if it runs out of PP, you must use Ethers etc, or backtrack. Autotune is jealous of other musicians, so must solo every Guitarist, every Chatot, and every Kricketune you encounter. In addition, if another mon uses Sing, Autotune must immediately switch in and KO that mon.
As a result of his jealousy, Autotune is something of a lone ranger, at first. Once you catch him (and you should do so as soon as possible), he must solo the game up until you leave Eterna Forest, at which point he must evolve, and then realise that teammates are not the same as bandmates. This shocking realisation forces him to sit out Eterna Gym entirely.
Autotune must win a Contest sometime before you beat Team Galactic; once he does, then he is permitted to learn one (and only one) sound-based move. This must be learnt as soon as possible via the Heart Scale move relearner, and Autotune is unable to participate in any further battles until you do (I suggest waiting until you can Fly to Pastoria).
Finally, Autotune must prove that he is the best bug (better than Masamune/Murasame!) by solo'ing Bugsy in the E4. Content with himself, he then sits out the rest of the E4 except the Champion, where he must get one KO.
(If you're doing postgame then have him solo Heatran)
If any of these restrictions conflict with another mon's, that mon takes priority. The male thing is also optional, I just couldn't be bother to reword the flavour
Actually, double posting to make sure you you see this
AOPSUser Take Scaredy the Pachirisu
Scaredy, as you can tell, isn't very brave, as thus it's nature can't be Brave. Because of this, it refuses to face big, scary Pokemon. This includes all Ghost, Dark, and Poison-types, as well as Pokemon with the ability Intimidate or Rivalry. Scaredy is also very afraid of powerful moves, as it's easily startled. So, Scaredy will also refuse to use any move with mover than 75 Base Power (moves with varying base power or fixed damage are not restricted). Scaredy, at least, loves to eat andm ust always be holding a consumable item. Scaredy is determined to get over it's fear, so it must solo Fantina, though after the experience, it just gets more scared of Ghosts. So scared, in fact, that it thinks Ghosts are coming for it, and thus as soon as possible, it must learn Dig and use it at the start of every battle that it can participate in. Lastly, to attempt to get over it's fear, it must KO at least 2 of Cyrus' Pokemon in every battle against him, regardless of restriction and lead off against Giratina.