So this is my second ubers team that I think is worth making a RMT for, I'm still fairly new to ubers and competative pokemon in general so I do really appreciate suggestions.
Evolution of Team:
The Major Change I made was getting rid of heatran. I originally used heatran to roar things like xerneas out, and get up rocks, and also force ferrothorn to switch. I ended up dropping it because I would still lose sometimes to focus blast xern, and I would automatically lose to any yveltal that has taunt. I fixed that be replaceing heatran with CM clefable. Calm mind clefable gives me the much needed fairy and and a way to beat taunt yveltal, as long as still have a decent check to geoxern.
So no longer the game is decided by taunt yveltal and I feel safer dealing with geoxern, and now have a dragon immunity. The biggest lost I gained with this trade is that ferrothorn does a lof of work versus my team, and I don't have a SR setter anymore.
Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Clefable is my most solid although a little shaky geoxern check, also is the mon that stops taunt yveltal from beating me. The fairy typing is great as it forces a lot of things out. The EV spread allows me to take the first couple hits before I set up calm minds as best as I can. Unaware is need for geoxern and allows it to beat gothitelle (usually it just forces a switch), and the stupid evasionpass teams. Moonblast is my attack of choice, calm mind alows me to beat geoxern and if it gets set up a lot of mons like palkia and kyogre can't come in.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 4 Atk / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Taunt
- Roost
- Toxic
Yveltal is probaly the best E-killer check in the game. I have a very bulky spread with a bit of speed to outspeed some ho-ohs, groudons, landerous-T, etc. Foul play allows me to kill arceus and blaziken if the swords dance on the switch (or if they are dumb and do it after my switch) Roost let's me recover HP so I can stay in and expand my life span. I need Toxic for non banded ho-ohs. and is good in general to catch thing on the switch. I recently replaced sucker punch with taunt so that I could break stall.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Spikes
- Gyro Ball
Another physical wall, self explanitory spread and protect+leech seed allow me to stall things out and hit them on the switch. plus it easy to predict things to swith out so I can get spikes up easy. Also is my best zekrom switch-in. Gyro ball allows me to have an attacking move, and hits speedy mons pretty hard. and still inflicts nice chip damage on mons with mediocre speed. Ferrothorn has enough natural physical bulk so I can beat physical attackers as well as special attackers with him.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
The Great pink blob, is by best palkia and kyogre check, and lot of other special attacking mons. The EV spread is standard and wish protect > soft-boiled since it lets me restore things like giritina and aerodactyl that have no way to recover HP otherwise, and if something switchs in on a wish that beats blissey I can switch into something else and come back to full HP or almost full.
Haxadactyl (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- stealth rocks
My pursuit trapper that keep me form losing to gengar. This guy is stupidly fast and speed ties mega gengar before I mega, and outspeed mgar after I mega. Pursuit is needed to kill gengar and keep it form switching. Rock slide ohkos ho-oh which is a big threat, and has a flinch chance against other stuff, eq is needed at times for perish song and can finish things off like diagla. And right now I'm not sure if I want taunt, to help break stall since I can't fit taunt on yveltal or if I want iron head for fairys and more hax.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 212 Atk / 252 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Defog
- Will-o-Wisp
Another mon that can stop physical sweepers and my normal lead, as well as my defogger, it allows me to hit things fairly hard with prority, take hits from physical attacker pretty well and phase things with D-tail (as well as an attack to hit normals with) and willo-wisp things on switch or even come in and wisp.
Common Threats:
Importable:
Peak So Far:
Change Log:
Evolution of Team:
The Major Change I made was getting rid of heatran. I originally used heatran to roar things like xerneas out, and get up rocks, and also force ferrothorn to switch. I ended up dropping it because I would still lose sometimes to focus blast xern, and I would automatically lose to any yveltal that has taunt. I fixed that be replaceing heatran with CM clefable. Calm mind clefable gives me the much needed fairy and and a way to beat taunt yveltal, as long as still have a decent check to geoxern.
So no longer the game is decided by taunt yveltal and I feel safer dealing with geoxern, and now have a dragon immunity. The biggest lost I gained with this trade is that ferrothorn does a lof of work versus my team, and I don't have a SR setter anymore.
Clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Clefable is my most solid although a little shaky geoxern check, also is the mon that stops taunt yveltal from beating me. The fairy typing is great as it forces a lot of things out. The EV spread allows me to take the first couple hits before I set up calm minds as best as I can. Unaware is need for geoxern and allows it to beat gothitelle (usually it just forces a switch), and the stupid evasionpass teams. Moonblast is my attack of choice, calm mind alows me to beat geoxern and if it gets set up a lot of mons like palkia and kyogre can't come in.
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 4 Atk / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Taunt
- Roost
- Toxic
Yveltal is probaly the best E-killer check in the game. I have a very bulky spread with a bit of speed to outspeed some ho-ohs, groudons, landerous-T, etc. Foul play allows me to kill arceus and blaziken if the swords dance on the switch (or if they are dumb and do it after my switch) Roost let's me recover HP so I can stay in and expand my life span. I need Toxic for non banded ho-ohs. and is good in general to catch thing on the switch. I recently replaced sucker punch with taunt so that I could break stall.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 8 Def / 252 SpD
Relaxed Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Spikes
- Gyro Ball
Another physical wall, self explanitory spread and protect+leech seed allow me to stall things out and hit them on the switch. plus it easy to predict things to swith out so I can get spikes up easy. Also is my best zekrom switch-in. Gyro ball allows me to have an attacking move, and hits speedy mons pretty hard. and still inflicts nice chip damage on mons with mediocre speed. Ferrothorn has enough natural physical bulk so I can beat physical attackers as well as special attackers with him.
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
The Great pink blob, is by best palkia and kyogre check, and lot of other special attacking mons. The EV spread is standard and wish protect > soft-boiled since it lets me restore things like giritina and aerodactyl that have no way to recover HP otherwise, and if something switchs in on a wish that beats blissey I can switch into something else and come back to full HP or almost full.
Haxadactyl (Aerodactyl) @ Aerodactylite
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- stealth rocks
My pursuit trapper that keep me form losing to gengar. This guy is stupidly fast and speed ties mega gengar before I mega, and outspeed mgar after I mega. Pursuit is needed to kill gengar and keep it form switching. Rock slide ohkos ho-oh which is a big threat, and has a flinch chance against other stuff, eq is needed at times for perish song and can finish things off like diagla. And right now I'm not sure if I want taunt, to help break stall since I can't fit taunt on yveltal or if I want iron head for fairys and more hax.
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 212 Atk / 252 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Defog
- Will-o-Wisp
Another mon that can stop physical sweepers and my normal lead, as well as my defogger, it allows me to hit things fairly hard with prority, take hits from physical attacker pretty well and phase things with D-tail (as well as an attack to hit normals with) and willo-wisp things on switch or even come in and wisp.
Common Threats:
Major:
gothitelle
Wobbuffet
Banded Ho-oh
Medium:
Dark rai
Ferrothorn
Specs ogre
Mixed Scarfxern
Minor:
Geo Xerneas
Blaziken
Non-banded ho-oh
Roar ST ogre
Mega gengar (becomes a major threat if I fail to kill with aerodactyl)
and some random shit.
gothitelle
Wobbuffet
Banded Ho-oh
Medium:
Dark rai
Ferrothorn
Specs ogre
Mixed Scarfxern
Minor:
Geo Xerneas
Blaziken
Non-banded ho-oh
Roar ST ogre
Mega gengar (becomes a major threat if I fail to kill with aerodactyl)
and some random shit.
Importable:
clefable @ Leftovers
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: NaN Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 4 Atk / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Roost
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 SpD / 8 Def
Sassy Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Spikes
- Gyro Ball
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- Stealth rocks
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 212 Atk / 252 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Defog
- Will-o-Wisp
Ability: Unaware
Shiny: Yes
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: NaN Atk
- Moonblast
- Calm Mind
- Wish
- Protect
Yveltal @ Leftovers
Ability: Dark Aura
EVs: 232 HP / 4 Atk / 252 Def / 16 Spe
Impish Nature
- Foul Play
- Sucker Punch
- Roost
- Toxic
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 248 HP / 252 SpD / 8 Def
Sassy Nature
IVs: 0 Spe
- Protect
- Leech Seed
- Spikes
- Gyro Ball
Blissey (F) @ Leftovers
Ability: Natural Cure
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Seismic Toss
- Heal Bell
- Wish
- Protect
Aerodactyl @ Aerodactylite
Ability: Rock Head
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Pursuit
- Rock Slide
- Earthquake
- Stealth rocks
Giratina-Origin @ Griseous Orb
Ability: Levitate
Shiny: Yes
EVs: 212 Atk / 252 Def / 44 Spe
Adamant Nature
- Dragon Tail
- Shadow Sneak
- Defog
- Will-o-Wisp
Peak So Far:
Change Log:
8/3/14: Thread Posted, Heatran replaced with clefable
8/8/14: Taunt added on yveltal; SR added on aerodactyl; ferro is now specially defensive and spikes added.
8/8/14: Taunt added on yveltal; SR added on aerodactyl; ferro is now specially defensive and spikes added.
Last edited: