Triple Tera Normal Offense
https://pokepast.es/b899505fd6c332db
Have been meaning to share this team publicly for a while because it is really fun to play and also quite efficient at getting wins on ladder through good positioning, picking a good wincon and letting the rest of the team do the hard work of setting up the win. I also managed to complete my Toxtricity
suspect test requirements using this team with a 30-2 record.
Standard lead that imo is the best in the tier at the suicide lead role. Outside of setting up rocks and dying, lycanroc can be a potential early/mid game wallbreaking tool with the use of endeavor. Tera ghost for spinblocking should be used very rarely since the team is based around tera normal sweepers. Dont be afraid of setting up rocks turn one then switching out lycanroc because it has good potential of setting up the next pokemon on the team.
While adamant seems to be greedy at first sight, it does not miss out of much in the speed department only missing out on tatsugiri (for which we have a decent offensive switch in), jolly skuntank, bombirdier and max speed goodra. While there are others, they are not too commonly seen. The reason why i chose to run adamant over jolly and, should be of no surprise to anyone, is the beloved frog
. Adamant allows you to 2h ko bellibolt with facade into cc while jolly heracross has a much harder time winning as it allows bellibolt to trade taking 45 and volt switching out and now your heracross is quite useless. Endeavor lycanroc can offer good setup opportunities for heracross with trailblaze since nothing realistically wants to switch into heracross and saccing your 1 hp mon tends to be the better play for the opponent.
The best spinner in offense so it definitely wants to be slotted here. White herb allows it to keep its spA neutral after firing off a draco allowing it to remain threatening and not having to rely on nasty plot to bring back its spA to neutral. While tatsugiri is the stronger spinner on offensive teams, it wants to hit the field at an appropiate moment due to its poor bulk. A good spin mid game and some damage can be all the team needs to easily sweep with the rest of the team. Another asset that tatsugiri brings for the team is the move memento which can give a pretty good opportunity for setup (watch out for competitive and defiant abilities however). Tera can be switched around depending on your playstyle but i have found fairy a bit more consistent.
While AV is an uncommon set, it is surprisingly efficient at taking hits. The new technology here is endeavor on this set. The only way to dodge endeavor is well...being a ghost and houndstone just so happens to have the coveted poltergeist stab to dissuade ghosts from switching in if they somehow read this description and know it is coming. Houndstones role is to spinblock tatsugiri being able to live a surf into a draco meteor with this spread, and to weaken opposing walls and clicking sneak when needed.
I want to start talking about the 4th slot because the 1st three moves are very straight forward. Many players will opt for either encore, substitute, or a 3rd attacking move. A very cool tech i found while testing this team was disable. While arguably harder to use than encore and substitute, disable offers a very cool tech for offense teams which is to straight up abuse choiced mons like staraptor, flamigo, intelion, etc.. that look to dish out as much damage as possible to be able to revenge kill scream tail due to its crazy base bulk for a mon in offense. Disable also has other nice applications such as disabling haze/clear smog allowing you to get two turns of calm mind which (if tera normal is available) can deal with spdef milo and gastrodon. Disable also allows you to beat calm mind florges 1v1 and prevent setup that could hinder the rest of your teammates to win.
By now everyone fears the tera normal curse arcanine set, no need to explain what it does. It is best used as a late game cleaner but can also be used throughout the game as an intimidate pivot and a pseudo wallbreaker if there are no fire resists on the opponents team.
Final Thoughts:
As far as offensive teams go, this team might be a bit unorthodox due to its ways to deal damage and how it allows for setup opportunities but once you get the hang of the team, it is quite fun to pilot and very straightforward. The key to victory using this team is to always prioritize having speed control and to have a plan regarding to which pokemon is going to be your endgame sweeper and let the rest of the team do the hard work.