Hello everyone, I have this Sun Team that I enjoy using this Sun Team. It has undergone numerous iterations, especially with Roaring Moon banned to Uber. This is the current iteration, with details on each. It got me up to 1490 ELO before falling quite heavily (losing streaks and saltiness on my part).
Torkoal (M) @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp
Torkoal is my lead, with its setting sun and Stealth Rock. I wish they would give a better Fire Pokemon Drought, but alas Torkoal is the best option for OU. Torkoal is bulky, which helps against Gliscor and Great Tusk. It also allows me to hit those Pokemon back with Will-o-Wisp (especially on Gliscor if it is opposing lead and opponent does not protect or Wisp does not miss).Torkoal plays back-up hazard detterent to Hatterene and Tusk. Lava Plume for offense and some burn capability. Torkoal also really really against Kingambit and Ogerpon, taking its hits like a champ and getting a burn on them to cripple them.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ice
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Fang
- Rapid Spin
With Gliscor in the meta (hopefully not much longer), Great Tusk is my primary check for it. With Bulk Up and Ice Spinner, it also handles Enamorus, Dragapult and Dragonite decently (if has the Proto Speed boost). First line of defense against hazards, if gets a rapid spin + sun, outspeeds almsot everything in the game. Can absolutely wreck if has a couple Bulk Ups to go with it.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Flip Turn
Standard set, nothing fancy. Added Flip Turn to give it some much needed pivoting against checks such as Galarian-Slowking and Toxapex. Choice Specs for raw offensive power, coupled with sun, which annihilates most Pokemon with a single Hydro Steam. Flamethrower and Draco for coverage. My primary Tera target. Struggles with Iron Valiant (Booster Energy Speed/Scarf) and Enamorus-I Scarf.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Bulky hazard denial. A Fairy to check the dragons of the meta that may target Walking Wake. Gav it nuzzle to slow down some speedyPokemon. Tera Steel so it can stay in against Kingambit, Dragapult or Gholdengo if needed. Healing Wish is useful to give another teammate a new lease on life, Walking Wake primarily, sometimes Bonnet or Tusk if the matchup calls for it.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Psychic
Was one of the most annoying Pokemon I encountered on ladder. If you can't beat it, put it on your team! A solid special sweeper to work with WW, is only outsped by Valiant and Unburden Sneasler, which Moth has a decent matchup against either of them. Can set-up SP ATK boosts with FD, and destory other Moths with Psychic and Fairies with Sludge Wave (too bad no sludge bomb). Substitute is useful to take advantage of opponent's mistakes.
Brute Bonnet @ Assault Vest
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD/ 252 Spe
Careful Nature
- Close Combat
- Bullet Seed
- Sucker Punch
- Tera Blast
Lastly, Brute Bonnet. I know this may be an eye-raiser, but it has been quite effective as a SP D wall and counter to Gambit, Ghold and Pult. Also threatens faster Pokemon with Sucker Punch + Proto Atk boost. Can even shut down walls like Slowking-G. Assault Vest ensures it can take a Sp Atk well enough and throw a hit back.
That concludes my team breakdown. I want to make it to 1500 with this team. While the next DLC will bring some new Pokemon that can fit on this style of team (i.e. Venusaur, my favorite starter), I would like to get soem feedback to improve it now.
Thank you all in advance.
Torkoal (M) @ Heat Rock
Ability: Drought
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpA
Bold Nature
- Lava Plume
- Rapid Spin
- Stealth Rock
- Will-O-Wisp
Torkoal is my lead, with its setting sun and Stealth Rock. I wish they would give a better Fire Pokemon Drought, but alas Torkoal is the best option for OU. Torkoal is bulky, which helps against Gliscor and Great Tusk. It also allows me to hit those Pokemon back with Will-o-Wisp (especially on Gliscor if it is opposing lead and opponent does not protect or Wisp does not miss).Torkoal plays back-up hazard detterent to Hatterene and Tusk. Lava Plume for offense and some burn capability. Torkoal also really really against Kingambit and Ogerpon, taking its hits like a champ and getting a burn on them to cripple them.
Great Tusk @ Leftovers
Ability: Protosynthesis
Tera Type: Ice
EVs: 248 HP / 4 Atk / 4 Def / 252 Spe
Jolly Nature
- Bulk Up
- Headlong Rush
- Ice Fang
- Rapid Spin
With Gliscor in the meta (hopefully not much longer), Great Tusk is my primary check for it. With Bulk Up and Ice Spinner, it also handles Enamorus, Dragapult and Dragonite decently (if has the Proto Speed boost). First line of defense against hazards, if gets a rapid spin + sun, outspeeds almsot everything in the game. Can absolutely wreck if has a couple Bulk Ups to go with it.
Walking Wake @ Choice Specs
Ability: Protosynthesis
Tera Type: Water
EVs: 12 HP / 244 SpA / 252 Spe
Timid Nature
- Hydro Steam
- Draco Meteor
- Flamethrower
- Flip Turn
Standard set, nothing fancy. Added Flip Turn to give it some much needed pivoting against checks such as Galarian-Slowking and Toxapex. Choice Specs for raw offensive power, coupled with sun, which annihilates most Pokemon with a single Hydro Steam. Flamethrower and Draco for coverage. My primary Tera target. Struggles with Iron Valiant (Booster Energy Speed/Scarf) and Enamorus-I Scarf.
Hatterene @ Leftovers
Ability: Magic Bounce
Tera Type: Steel
EVs: 252 HP / 208 Def / 48 SpD
Bold Nature
- Healing Wish
- Psychic
- Dazzling Gleam
- Nuzzle
Bulky hazard denial. A Fairy to check the dragons of the meta that may target Walking Wake. Gav it nuzzle to slow down some speedyPokemon. Tera Steel so it can stay in against Kingambit, Dragapult or Gholdengo if needed. Healing Wish is useful to give another teammate a new lease on life, Walking Wake primarily, sometimes Bonnet or Tusk if the matchup calls for it.
Iron Moth @ Booster Energy
Ability: Quark Drive
Tera Type: Grass
EVs: 124 Def / 132 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Substitute
- Fiery Dance
- Sludge Wave
- Psychic
Was one of the most annoying Pokemon I encountered on ladder. If you can't beat it, put it on your team! A solid special sweeper to work with WW, is only outsped by Valiant and Unburden Sneasler, which Moth has a decent matchup against either of them. Can set-up SP ATK boosts with FD, and destory other Moths with Psychic and Fairies with Sludge Wave (too bad no sludge bomb). Substitute is useful to take advantage of opponent's mistakes.
Brute Bonnet @ Assault Vest
Ability: Protosynthesis
Tera Type: Fire
EVs: 252 Atk / 4 SpD/ 252 Spe
Careful Nature
- Close Combat
- Bullet Seed
- Sucker Punch
- Tera Blast
Lastly, Brute Bonnet. I know this may be an eye-raiser, but it has been quite effective as a SP D wall and counter to Gambit, Ghold and Pult. Also threatens faster Pokemon with Sucker Punch + Proto Atk boost. Can even shut down walls like Slowking-G. Assault Vest ensures it can take a Sp Atk well enough and throw a hit back.
That concludes my team breakdown. I want to make it to 1500 with this team. While the next DLC will bring some new Pokemon that can fit on this style of team (i.e. Venusaur, my favorite starter), I would like to get soem feedback to improve it now.
Thank you all in advance.
Last edited: