Akir
A true villain!
[OVERVIEW]
Stunfisk hits the stage of BW PU as one of the best utility walls in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team, and its ability Static makes any contact moves, especially from Pokemon like Monferno and Stoutland, risky and potentially crippling. Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-types like Torterra resisting both of Stunfisk's STAB moves for an easy switch in.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set it up. Discharge is both for a STAB option and for an additional 30% paralysis chance that can threaten common usually-safe switch-ins like Shiftry and Bronzor. Earth Power is for an additional STAB move to better threaten Zebstrika, Klang, and Arbok. Toxic is used in the fourth slot to spread chip damage on to opposing walls that aren't threatened by Stunfisk's STABS or paralysis, while Thunder Wave can be used to instead spread paralysis to slow foes down for a later sweep by a teammate. Stunfisk's ability should also always be Static, as the combination of Static and Ground typing means that Stunfisk can effectively stop VoltTurn in its tracks.
Stunfisk forces out many Pokemon but also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry. Teammates such as Jumpluff and Monferno can help mitigate Ground- and Grass-types on offensive teams, and other choices like Bronzor and Audino can help on defensive teams. Water-type attacks are also a notable threat to Stunfisk, so partners like Vileplume, Maractus, and Tentacool also make for good partners. Stunfisk is also heavily reliant on just its Leftovers for healing, so clerics and Wish passers such as Aromatherapy Vileplume and Wish Audino can make Stunfisk stay around for a long time. Stunfisk is also excellent at checking threats like Zebstrika and Monferno, so partners such as Swanna and Shiftry always appreciate having Stunfisk around.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/autumn.384270/
Stunfisk hits the stage of BW PU as one of the best utility walls in the format. Stunfisk's unique typing grants it a useful array of resistances to common attacking types such as Flying, Rock, Poison, and even an immunity to Electric. Stunfisk also has access to Stealth Rock to set for the team, and its ability Static makes any contact moves, especially from Pokemon like Monferno and Stoutland, risky and potentially crippling. Combine all of this with Stunfisk's great bulk and it stands as one of the most solid anchors a team could ask for. Weaknesses to Grass, Ground, and Water do make Stunfisk's job difficult sometimes, especially with Grass-types like Torterra resisting both of Stunfisk's STAB moves for an easy switch in.
[SET]
name: Utility
move 1: Stealth Rock
move 2: Discharge
move 3: Earth Power
move 4: Toxic / Thunder Wave
item: Leftovers
ability: Static
nature: Bold
evs: 252 HP / 252 Def / 4 SpD
[SET COMMENTS]
Stealth Rock is always a boon and Stunfisk's ability to force switches gives it plenty of opportunities to set it up. Discharge is both for a STAB option and for an additional 30% paralysis chance that can threaten common usually-safe switch-ins like Shiftry and Bronzor. Earth Power is for an additional STAB move to better threaten Zebstrika, Klang, and Arbok. Toxic is used in the fourth slot to spread chip damage on to opposing walls that aren't threatened by Stunfisk's STABS or paralysis, while Thunder Wave can be used to instead spread paralysis to slow foes down for a later sweep by a teammate. Stunfisk's ability should also always be Static, as the combination of Static and Ground typing means that Stunfisk can effectively stop VoltTurn in its tracks.
Stunfisk forces out many Pokemon but also invites other threats in such as Ground-types like Torterra and Grass-types like Shiftry. Teammates such as Jumpluff and Monferno can help mitigate Ground- and Grass-types on offensive teams, and other choices like Bronzor and Audino can help on defensive teams. Water-type attacks are also a notable threat to Stunfisk, so partners like Vileplume, Maractus, and Tentacool also make for good partners. Stunfisk is also heavily reliant on just its Leftovers for healing, so clerics and Wish passers such as Aromatherapy Vileplume and Wish Audino can make Stunfisk stay around for a long time. Stunfisk is also excellent at checking threats like Zebstrika and Monferno, so partners such as Swanna and Shiftry always appreciate having Stunfisk around.
[CREDITS]
Written by:
https://www.smogon.com/forums/members/akir.231726/
Quality checked by:
https://www.smogon.com/forums/members/bella.567483/
https://www.smogon.com/forums/members/roxie.481576/
Grammar checked by:
https://www.smogon.com/forums/members/adorluigi.528364/
https://www.smogon.com/forums/members/autumn.384270/
Last edited: