Hey, I'm struggling with my team in BSD and am looking for suggestions:
Pretty standard Shadow Caly. The special half of my core, and, consequently, one of my two main Dynamaxers. The fastest viable Pokemon in the metagame other than Regieleki, and even higher SpA. Unfortunately, I've found that its 2 4x weaknesses don't do it any favors.
Kartana @ Expert Belt
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Protect
- Sacred Sword
The physical half of my core, and my other main Dynamaxer. The item isn't ideal, but Caly is already using LO, and Tornadus has Sash. I also don't want to restrict myself with a Choice item. But I've been pleasantly surprised by its physical bulk on many occasions. Usually ends up being the MVP above Calyrex.
Dual screens + speed control, with Tbolt as an electric nuke if necessary. The EVs are tuned to outspeed base 95 mons at +1. It can often take one neutral hit, especially if it set up the corresponding screen, but its bulk isn't great.
Speed control, taunt for disruption, and two attacks for some muscle if needed. Very commonly my lead alongside Incineroar, since the combination of Tailwind, Taunt, and Incineroar's Fake Out are very good for disrupting the opponent's strategy.
Lariat instead of Snarl for extra damage, but otherwise pretty standard. Last 4 EVs in speed to prevent other Incineroars from Faking Out. As stated above, Incineroar is very commonly used as my lead alongside Tornadus.
Despite Psychic Surge support for Calyrex, I rarely bring Lele. Even with Vest, I've been quite disappointed with its survivability, and it usually just barely doesn't have enough damage behind it. Definitely the member I would be most willing to replace.
I'm not sure about Shadow Calyrex + Kartana as a core, 3 exploitable 4x weaknesses among them isn't great, especially when two of them are Incineroar's STABS. I'm more inclined to replace Caly than Kart. My team struggles badly against Trick Room, Incineroar, and opposing Weakness Policy (although I overall think WP is really OP in this format). Any suggestions?
Calyrex-Shadow @ Life Orb
Ability: As One (Spectrier)
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Astral Barrage
- Expanding Force
- Protect
- Giga Drain
Ability: As One (Spectrier)
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Astral Barrage
- Expanding Force
- Protect
- Giga Drain
Pretty standard Shadow Caly. The special half of my core, and, consequently, one of my two main Dynamaxers. The fastest viable Pokemon in the metagame other than Regieleki, and even higher SpA. Unfortunately, I've found that its 2 4x weaknesses don't do it any favors.
Kartana @ Expert Belt
Ability: Beast Boost
Level: 50
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Leaf Blade
- Smart Strike
- Protect
- Sacred Sword
The physical half of my core, and my other main Dynamaxer. The item isn't ideal, but Caly is already using LO, and Tornadus has Sash. I also don't want to restrict myself with a Choice item. But I've been pleasantly surprised by its physical bulk on many occasions. Usually ends up being the MVP above Calyrex.
Regieleki @ Light Clay
Ability: Transistor
Level: 50
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Electroweb
- Light Screen
- Reflect
- Thunderbolt
Ability: Transistor
Level: 50
EVs: 84 HP / 252 SpA / 172 Spe
Modest Nature
- Electroweb
- Light Screen
- Reflect
- Thunderbolt
Dual screens + speed control, with Tbolt as an electric nuke if necessary. The EVs are tuned to outspeed base 95 mons at +1. It can often take one neutral hit, especially if it set up the corresponding screen, but its bulk isn't great.
Tornadus (M) @ Focus Sash
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Taunt
- Heat Wave
- Hurricane
Ability: Prankster
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Tailwind
- Taunt
- Heat Wave
- Hurricane
Speed control, taunt for disruption, and two attacks for some muscle if needed. Very commonly my lead alongside Incineroar, since the combination of Tailwind, Taunt, and Incineroar's Fake Out are very good for disrupting the opponent's strategy.
Incineroar @ Iapapa Berry
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Darkest Lariat
Ability: Intimidate
Level: 50
EVs: 252 HP / 252 Atk / 4 Spe
Adamant Nature
- Fake Out
- Parting Shot
- Flare Blitz
- Darkest Lariat
Lariat instead of Snarl for extra damage, but otherwise pretty standard. Last 4 EVs in speed to prevent other Incineroars from Faking Out. As stated above, Incineroar is very commonly used as my lead alongside Tornadus.
Tapu Lele @ Assault Vest
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psyshock
- Thunderbolt
- Energy Ball
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Dazzling Gleam
- Psyshock
- Thunderbolt
- Energy Ball
Despite Psychic Surge support for Calyrex, I rarely bring Lele. Even with Vest, I've been quite disappointed with its survivability, and it usually just barely doesn't have enough damage behind it. Definitely the member I would be most willing to replace.
I'm not sure about Shadow Calyrex + Kartana as a core, 3 exploitable 4x weaknesses among them isn't great, especially when two of them are Incineroar's STABS. I'm more inclined to replace Caly than Kart. My team struggles badly against Trick Room, Incineroar, and opposing Weakness Policy (although I overall think WP is really OP in this format). Any suggestions?