National Dex Ubers Stolen Dance (Dragon Dance Zygarde) [QC 2/2] [GP 1/1]

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Eledyr

Le vilain petit Wooloo
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(listen this song, it's good)

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare
item: Leftovers / Groundium Z / Dragonium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground / Fairy / Water

[SET COMMENTS]
  • Dragon Dance Zygarde is among the most threatening setup sweepers available, benefitting from its gargantuan bulk and access to the extremely valuable Thousand Arrows to break through the opposing team.
  • Thousand Arrows hits crucial targets like Primal Groudon, Ho-Oh, and Eternatus. Grounding airborne targets is fantastic and renders would-be checks like Ho-Oh and Yveltal unable to fulfill their roles properly.
  • Substitute lets Zygarde set up on passive walls like Chansey, Gothitelle, and Giratina reliably. It also eases the activation of Power Construct and blocks status, which is especially useful against Ho-Oh's Sacred Fire and Primal Groudon's Toxic.
  • Dragon Tail grants a powerful phazing tool to force out what would otherwise be hard checks and counters like Dondozo, defensive Tera Grass Ho-Oh, and Coil Zygarde. Against Ho-Oh in particular, Zygarde outruns it once boosted and can use Dragon Tail before it uses Whirlwind. Glare ruins aggressive switches from Pokemon like Arceus-Ground, Arceus-Dark, and Marshadow that would attempt to offensively check it.
  • Leftovers grants Zygarde appreciated recovery, which is especially useful against passive foes such as defensive Ho-Oh, Chansey, and Blissey that fail to break its Substitute. Zygarde can also opt for Groundium Z to turn Thousand Arrows into Tectonic Rage, which lets it OHKO foes like Primal Groudon, Marshadow, and Ultra Necrozma at +1. At +2, it can even OHKO foes like defensive Arceus-Dark and Arceus-Ground after some chip damage. Alternatively, Dragonium Z with Dragon Tail allows Zygarde to get a surprise OHKO at +1 on Mega Salamence, as well as opposing defensive Zygarde after some chip damage, which would otherwise try to set up on it. Thanks to Devastating Drake having neutral priority, unlike Dragon Tail, Zygarde can easily eliminate Ditto and phazers like Giratina and opposing Dragon Tail Zygarde.
  • Investing 12 EVs in HP maximizes Leftovers recovery. Alongside 48 EVs in Special Defense, it allows Zygarde to survive one Ice Beam from defensive Arceus formes. The even HP spread also allows Zygarde to activate Power Construct after only two Substitutes if using a Z-Crystal. Investing 232 EVs in Speed lets Zygarde outrun Eternatus at +1 after Power Construct.
  • Tera Ground is the premier Tera type when running Leftovers, further boosting Thousand Arrows and allowing it to almost always OHKO Marshadow at +1 while 2HKOing fast support Arceus-Ground. It also turns Zygarde's 4x weakness to Ice into a 2x weakness, which is especially relevant against defensive Arceus formes like Arceus-Ground and Arceus-Water.
  • Zygarde can also opt for a defensive Tera type. With Tera Fairy, it becomes immune to Dragon, blocking any attempt at phazing it from the likes of Giratina and opposing Dragon Tail Zygarde. Tera Water can be used to turn the tables against defensive Primal Kyogre thanks to granting Zygarde a resistance to both Scald and Ice Beam. Removing its weakness to Fairy also allows Zygarde to set up one more time against the likes of Zacian-C and Arceus-Fairy and retaliate harder with a boosted Thousand Arrows.
  • Dragon Dance Zygarde is a good choice on bulky offense teams looking for a good way to disrupt and clean the opposing team once it has been chipped down.
  • It's preferable to keep this Zygarde set unrevealed before attempting to set up. In particular, this set works best if the opponent is forced to Terastallize a non-Tera Fairy Pokemon, like Tera Grass Ho-Oh, so Zygarde can spam Dragon Tail with ease.
  • Another good strategy is to reveal Substitute early to activate Power Construct and then attempt to sweep later in the game once Zygarde has been made much more bulky thanks to its ability.
  • Due to the fact that this set trades off its defensive aspect for more offensive power, a good defensive core is often required to address setup sweepers before Zygarde can find an opportunity to set up itself. Primal Kyogre, defensive Ho-Oh, and Arceus-Dark all help to deal with common setup sweepers like Primal Groudon, Arceus-Ground, and Ultra Necrozma.
  • Wallbreakers like Choice Band Marshadow, special Ultra Necrozma, and Rayquaza can help chip away at Tera Fairy physical walls like Roar Giratina, defensive Zygarde-C, and Dondozo that this set cannot break nor phaze once they have Terastallized.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
Last edited:

Gangsta Spongebob

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Good work, QC 1/2 when implemented

Add Remove Comments

[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare
item: Leftovers / Groundium Z / Dragonium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground / Fairy / Water

[SET COMMENTS]
  • Dragon Dance Zygarde is among the nastiest most threatening I don't think "nastiest" conveys the sheer threat of Zyg setup sweepers available in the metagame, benefitting from its gargantuan bulk and access to the extremely valuable Thousand Arrows to break through the opposing team.
  • Thousand Arrows hits crucial targets in the metagame like Primal Groudon, Ho-Oh, (Add comma) and Eternatus. Smacking to the ground airborne targets is fantastic and renders would-be checks like Ho-Oh and Celesteela unable to fulfill their job properly.
  • Substitute lets Zygarde set up on passive walls like Chansey and Giratina reliably. It also eases the activation of Power Construct given the HP spread as it activates after two Substitute. Specify that it blocks status, and also mention that it prevents Zygarde from being burned by Ho-Oh's Sacred Fire
  • Dragon Tail grants a powerful phazing tool to force out what would be hard checks and counters like Dondozo, defensive Tera Grass Ho-Oh, Coil Zygarde, and Lugia. Lugia is currently D Rank on the vr, is it really worth mentioning? Against Ho-Oh and Lugia in particular, Zygarde outruns them once boosted and can use Dragon Tail before they use Whirlwind. Glare ruins aggressive switch ins from the likes of Arceus-Ground, Arceus-Dark, and Xerneas that would attempt to offensively check it.
  • Leftovers grants an appreciated chip recovery, which is especially useful against passive foes which will fail to break Zygarde's Substitute, thus offering it more recovery. Self-explanatory, also give examples of these foes Zygarde can opt for Groundium Z to turn Thousand Arrows into Tetonic Rage and that lets it OHKO foes like Primal Groudon, Marshadow, and Ultra Necrozma at +1. At +2, it can even OHKO foes like defensive Arceus-Dark and Arceus-Ground after some chip damage.
  • Alternatively, Dragonium Z with Dragon Tail allows Zygarde to take a surprise KO at +1 on Mega Salamence and opposing defensive Zygarde prior to Power Construct after some chip damage that would try to setup on it. You might as well combine this point with the previous
  • Tera Ground is the premier Tera type when running Leftovers, further boosting Thousand Arrows and allowing it to almost always OHKO Marshadow at +1, (Remove comma) while 2HKOing fast support Arceus-Ground. It also turns its 4x weakness to Ice-type attacks into a simple single weakness, which is especially relevant against defensive Arceus formes like Arceus-Ground and Arceus-Water.
  • Zygarde can also opt for a defensive Tera type. With Tera Fairy, Zygarde becomes immune to Dragon-type attacks, blocking any attempt at phazing it from the likes of Giratina and opposing Dragon Tail Zygarde. Tera Water can be used to turn the table against defensive Primal Kyogre thanks to Tera Water granting it a resistance to both Scald and Ice Beam. Mention how the Tera types interact with Zygarde's weaknesses beyond just Ground with Ice
  • Dragon Dance Zygarde is a good choice in bulky teams that looks for a good way to disrupt and clean the opposing team once it has been chipped.
  • Due to this set trades off its defensive aspect for more offensive power, a good defensive core is often required to make it work against setup sweepers before Zygarde can find an opportunity to set up itself. Primal Kyogre, defensive Ho-Oh, and Arceus-Dark all help to deal with common setup sweepers like Primal Groudon, Xerneas, and Ultra Necrozma.
  • Wallbreakers like Choice Band Marshadow, special Ultra Necrozma, (Add comma) and Rayquaza can help chipping chip away at Tera Fairy physical walls like Roar Giratina, defensive Zygarde-C, and Dondozo that this set cannot break nor phaze once they have used their Terastallization Terastalized.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/user3.103/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

Bobsican

NatDex Ubers TL
is a Site Content Manageris a Forum Moderatoris a Top Tiering Contributoris a Contributor to Smogon
Add QC 2/2 after applying the stuff below

Add Remove Comment
[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare
item: Leftovers / Groundium Z / Dragonium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground / Fairy / Water

[SET COMMENTS]
  • Dragon Dance Zygarde is among the most threatening setup sweepers available in the metagame, benefitting from its gargantuan bulk and access to the extremely valuable Thousand Arrows to break through the opposing team.
  • Thousand Arrows hits crucial targets in the metagame like Primal Groudon, Ho-Oh, and Eternatus. Smacking to the ground airborne targets is fantastic and renders would-be checks like Ho-Oh and Celesteela Celesteela isn't even in the VR, mention other normally Ground-immune mons that are more meta-relevant that Zyg can break past unable to fulfill their job properly.
  • Substitute lets Zygarde set up on passive walls like Chansey and Giratina reliably. It also eases the activation of Power Construct given the HP spread as it activates after two Substitute. It also blocks status, which is especially useful against Ho-Oh's Sacred Fire and Primal Groudon's Toxic.
  • Dragon Tail grants a powerful phazing tool to force out what would be hard checks and counters like Dondozo, defensive Tera Grass Ho-Oh, and Coil Zygarde. Against Ho-Oh in particular, Zygarde outruns it once boosted and can use Dragon Tail before it uses Whirlwind. Glare ruins aggressive switch ins from the likes of Arceus-Ground, Arceus-Dark, and Xerneas that would attempt to offensively check it.
  • Leftovers grants appreciated recovery, which is especially useful against passive foes such as defensive Ho-Oh, Chansey, and Blissey which will fail to break Zygarde's Substitute. Zygarde can opt for Groundium Z to turn Thousand Arrows into Tetonic Tectonic Rage that lets it OHKO foes like Primal Groudon, Marshadow, and Ultra Necrozma at +1. At +2, it can even OHKO foes like defensive Arceus-Dark and Arceus-Ground after some chip damage. Alternatively, Dragonium Z with Dragon Tail allows Zygarde to take a surprise OHKO at +1 on Mega Salamence and opposing defensive Zygarde prior to Power Construct after some chip damage that would try to setup on it. Mention that Devastating Drake has neutral priority as a Z-Move, contrary to Dragon Tail, and thus can abuse speed stat boosts to avoid being hit first
Add a bullet point explaining the EV spread, you'd also want to move the mention of the spread forcing Zygarde to be into Power Construct range after using Substitute twice there.
  • Tera Ground is the premier Tera type when running Leftovers, further boosting Thousand Arrows and allowing it to almost always OHKO Marshadow at +1 while 2HKOing fast support Arceus-Ground. It also turns its 4x weakness to Ice-type attacks into a single weakness, which is especially relevant against defensive Arceus formes like Arceus-Ground and Arceus-Water.
  • Zygarde can also opt for a defensive Tera type. With Tera Fairy, Zygarde becomes immune to Dragon-type attacks, blocking any attempt at phazing it from the likes of Giratina and opposing Dragon Tail Zygarde. Tera Water can be used to turn the table against defensive Primal Kyogre thanks to Tera Water that granting it a resistance to both Scald and Ice Beam. Turning its weakness to Fairy-type attacks into neutral also allow Zygarde to set up one more time against the likes of Zacian-C and Arceus-Fairy, and retaliates harder with a boosted Thousand Arrows.
Add a bullet point or two on general usage tips for this set of Zygarde, for example, what it should be doing early-game, when it's desirable to try to get its HP into Power Construct range, and so on.

  • Dragon Dance Zygarde is a good choice in bulky offense teams that looks for a good way to disrupt and clean the opposing team once it has been chipped.
  • Due to this set trades off its defensive aspect for more offensive power, a good defensive core is often required to make it work against setup sweepers before Zygarde can find an opportunity to set up itself. Primal Kyogre, defensive Ho-Oh, and Arceus-Dark all help to deal with common setup sweepers like Primal Groudon, Xerneas, and Ultra Necrozma.
  • Wallbreakers like Choice Band Marshadow, special Ultra Necrozma, and Rayquaza can help chip away at Tera Fairy physical walls like Roar Giratina, defensive Zygarde-C, and Dondozo that this set cannot break nor phaze once they have Terastalized.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/user4.104/
 

SolarBeam

not on fire (yet)
is a Contributor to Smogon
1/1, GP Team done
blue = add
red = remove
(orange) = comment


[SET]
name: Dragon Dance
move 1: Dragon Dance
move 2: Thousand Arrows
move 3: Substitute
move 4: Dragon Tail / Glare
item: Leftovers / Groundium Z / Dragonium Z
ability: Power Construct
nature: Adamant
evs: 12 HP / 216 Atk / 48 SpD / 232 Spe
tera type: Ground / Fairy / Water

[SET COMMENTS]
  • Dragon Dance Zygarde is among the most threatening setup sweepers available in the metagame, benefitting from its gargantuan bulk and access to the extremely valuable Thousand Arrows to break through the opposing team.
  • Thousand Arrows hits crucial targets in the metagame like Primal Groudon, Ho-Oh, and Eternatus. Smacking to the ground Grounding airborne targets is fantastic and renders would-be checks like Ho-Oh and Yveltal unable to fulfill their job roles (job/jobs doesn't work w/ fulfill) properly.
  • Substitute lets Zygarde set up on passive walls like Chansey, Gothitelle, and Giratina reliably. It also eases the activation of Power Construct and blocks status, (AC) which is especially useful against Ho-Oh's Sacred Fire and Primal Groudon's Toxic.
  • Dragon Tail grants a powerful phazing tool to force out what would otherwise be hard checks and counters like Dondozo, defensive Tera Grass Ho-Oh, and Coil Zygarde. Against Ho-Oh in particular, Zygarde outruns it once boosted and can use Dragon Tail before it uses Whirlwind. Glare ruins aggressive switch ins switches from the likes of Pokemon like (to fit with "...that would attempt") Arceus-Ground, Arceus-Dark, and Xerneas that would attempt to offensively check it.
  • Leftovers grants Zygarde appreciated recovery, which is especially useful against passive foes such as defensive Ho-Oh, Chansey, and Blissey which will that fail to break Zygarde's its Substitute. Zygarde can also opt for Groundium Z to turn Thousand Arrows into Tectonic Rage, (AC) which that lets it OHKO foes like Primal Groudon, Marshadow, and Ultra Necrozma at +1. At +2, it can even OHKO foes like defensive Arceus-Dark and Arceus-Ground after some chip damage. Alternatively, Dragonium Z with Dragon Tail allows Zygarde to take get a surprise OHKO at +1 on Mega Salamence, as well as and opposing defensive Zygarde prior to Power Construct (implied bc not Zygarde-C, clogs the sentence) after some chip damage, (AC) which that would otherwise try to setup set up on it. Thanks to Devastating Drake having a neutral priority, (AC) unlike contrary to Dragon Tail, Zygarde can easily eliminate Ditto and phazers like Giratina and opposing Dragon Tail Zygarde trying to phaze it out (redundant).
  • Investing 12 EVs in HP maximizes Leftovers recovery. Alongside with 48 EVs in Special Defense, it allows Zygarde to survive one Ice Beam from defensive Arceus formes. The even HP spread also allow allows Zygarde to activate Power Construct after only two Substitute Substitutes if using a Z-Crystal. Investing 232 EVs in Speed lets Zygarde outruns outrun Eternatus at +1 after Power Construct.
  • Tera Ground is the premier Tera type when running Leftovers, further boosting Thousand Arrows and allowing it to almost always OHKO Marshadow at +1 while 2HKOing fast support Arceus-Ground. It also turns its Zygarde's 4x weakness to Ice-type attacks into a single 2x weakness, which is especially relevant against defensive Arceus formes like Arceus-Ground and Arceus-Water.
  • Zygarde can also opt for a defensive Tera type. With Tera Fairy, Zygarde it becomes immune to Dragon-type attacks, blocking any attempt at phazing it from the likes of Giratina and opposing Dragon Tail Zygarde. Tera Water can be used to turn the table tables against defensive Primal Kyogre thanks to that granting it Zygarde a resistance to both Scald and Ice Beam. Turning its weakness to Fairy-type attacks into neutral Removing its weakness to Fairy also allow allows Zygarde to set up one more time against the likes of Zacian-C and Arceus-Fairy (RC) and retaliates retaliate harder with a boosted Thousand Arrows.
  • Dragon Dance Zygarde is a good choice in on bulky offense teams that looks looking for a good way to disrupt and clean the opposing team once it has been chipped down.
  • It's preferable to keep this Zygarde set unrevealed before attempting to set up. In particular, this set works best if the opponent is forced to Terastalize Terastallize a non-Tera (i think this is what you mean, correct me if i'm wrong) Fairy Pokemon, like Tera Grass Ho-Oh, so Zygarde can spam Dragon Tail with ease.
  • A Another good strategy can also be is to reveal Substitute early to activate Power Construct (RC) and then attempt to sweep later in the game once Zygarde has been made much more bulky thanks to its ability.
  • Due to the fact that this set trades off its defensive aspect for more offensive power, a good defensive core is often required to make it work against address (the defensive core doesn't actively help zygarde, it stops sweepers before zygarde is ready to deal w/ them) setup sweepers before Zygarde can find an opportunity to set up itself. Primal Kyogre, defensive Ho-Oh, and Arceus-Dark all help to deal with common setup sweepers like Primal Groudon, Xerneas, and Ultra Necrozma.
  • Wallbreakers like Choice Band Marshadow, special Ultra Necrozma, and Rayquaza can help chip away at Tera Fairy physical walls like Roar Giratina, defensive Zygarde-C, and Dondozo that this set cannot break nor phaze once they have Terastalized Terastallized.
[SET CREDITS]
Written by:
https://www.smogon.com/forums/members/eledyr.415367/
Quality checked by:
https://www.smogon.com/forums/members/gangsta-spongebob.535530/
https://www.smogon.com/forums/members/bobsican.434487/
Grammar checked by:
https://www.smogon.com/forums/members/solarbeam.470115/
 
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