[OVERVIEW]
- Powerful attacker with high Speed that is very hard to stop.
- Very nice wallbreaker as well.
- Nearly perfect coverage in just its two coverage moves.
- Great defensive typing and solid physical bulk make Terrakion a not-so-frail piston.
- However, Terrakion can't take hits on the special side and has a few common weaknesses to watch out for.
- Terrakion just doesn't have a large movepool beyond two moves, really, and it can be easy to scout because of this.
- Terrakion loses to one of the most common Pokemon in the metagame, Mega Slowbro, which makes it tough to use effectively in some scenarios.
name: Physical Attacker
move 1: Close Combat
move 2: Diamond Storm
move 3: Swords Dance
move 4: Head Smash / Mach Punch
item: Life Orb
ability: Justified
nature: Jolly
evs: 252 Atk / 4 Def / 252 Spe
[SET COMMENTS]
Moves
========
- Close Combat is Terrakion's main source of damage due to its immense power, great coverage, and reliability.
- Diamond Storm forms nearly excellent coverage with Close Combat, hitting Flying- and Psychic-types for solid damage.
- Swords Dance, on the other hand, turns Terrakion into a monster that only has a few solid answers.
- Head Smash hits like a truck, but does wear down Terrakion quickly. Despite this, it is great at wallbreaking.
- Mach Punch offers a strong form of priority and can pick off weakened Pokemon, or even revenge kill boosted Kyurem-B!
- Earthquake is for extra coverage, really, and hits Steel-types using King's Shield. Otherwise, Rock / Fighting has nearly perfect coverage. It does make Terrakion's coverage quite redundant, however.
- Taunt is a nice move to help get through bulkier Pokemon by limiting their recovery as well.
========
- Max Speed / Attack investment is necessary to abuse Terrakion's high Speed stat.
- Life Orb is the optimal option so Terrakion can switch between its moves easily and inflict a ton of damage.
- Choice Band is also a viable option, though, as it makes Terrakion even more difficult to switch into at the cost of being locked into one move.
- Justified is nice if you happen to switch into a weak Dark-type attack and to absorb Knock Off if all else fails, but be careful, since losing Life Orb can suck.
========
- Terrakion should really just go for all-out attacking, utilizing its excellent coverage.
- However, Terrakion's bulk is shaky, so try and keep it away from powerful Special Attacks.
- Terrakion needs to stay away from faster attackers as well due to this.
- Swords Dance / Stealth Rock should be used on guessed switches, since they leave Terrakion vulnerable.
- Terrakion switches a lot since it doesn't appreciate many hits, so be sure to come prepared for that.
- Besides that, Terrakion is fairly simple to use. Spam Close Combat, then Diamond Storm when the situation arises.
========
- Charizard Y appreciates Terrakion's wallbreaking prowess, while Terrakion can appreciate the beating of Quagsire and neutering of Water-types in general. And it beats Scizor!
- Hazard setters like Lando-T are nice to help wear down the opponent.
- Weavile is a powerful offensive partner that beats Lando-T. The two have strong type synergy.
- Rotom-W beats Ground-types well and is a nice pivotal component.
- Electric-types like Raikou are good partners overall because they can beat Water-types. Though Ground-types are problematic to the core.
- Serperior, Mega Sceptile, and Mega Venusaur are a few examples of Grass-type sthat make nice partners to wear down Water-types and overall type synergy.
- Hippowdon provides Sand, which boosts Terrakion's Special Defense in a pinch and is a nice partner to fall back on.
Other Options
=============
- Final Gambit is an interesting choice, but at the cost of your Terrakion.
- Dran Punch is a nice option, but is annoying to be locked into and can even be detrimental alongside Life Orb is not enough damage is recovered.
- X-Scissor has the specific use of hitting both Slowbro and Celebi but is a poor move overall.
- Head Smash is insanely powerful, but kills Terrakion so quickly.
- Taunt gives defensive teams a run for their money.
- Hidden Power Ice smacks Landorus-T, but is a poor option overall.
===================
**Bulky Water-types**: Quagsire, Slowbro, and Suicune all do a great job of stopping Terrakion, and retaliating with a crippling Scald.
**Bulky Ground-types**: Hippowdon and Landorus-T stop Terrakion dead in its tracks.
**Bulky Psychic-types**: Celebi and Slowbro do a solid job walling Terrakion and threatening them out with their Psychic-type STAB moves.
**Faster Offensive Pokemon**: Serperior and Latios outspeed non-Choice Scarf Terrakion and can easily KO it. Though they cannot switch in.
**Priority**: Bullet Punch from Scizor, Ice Shard from Weavile (when weakened), Water Shuriken from Azumarill, and Will-O-Wisp from Sableye all keep Terrakion at bay.
Last edited: