Why did Golisopod get UR?
The VR team believes Golisopod doesn’t have the merit nor consistency nor relevancy to really have a rank. It’s very hard to fit on teams being a Water-type vulnerable to Scald and often ends up requiring too much support to make it work, lacking the utility other common Water-types provide. All the stuff it can check like Mamoswine, Zygarde-10%, and Excadrill eventually overcome it because of its lack of reliable recovery unless running Leech Life. It’s ability can also be a hinderance and keep it from taking hits when needed. It does have its pros, but the cons are enough to make the VR team UR Golisopod.Why did Golisopod get UR?
The rise of Pokémon like Chansey, Slowking, Mandibuzz, and Zygarde-10% alongside the continued dominance of Celesteela and SpDef Swampert definitely play a role in Nidoking’s drop, but also Nidoking just struggles to define itself too much. It’s a slower frail breaker that checks nothing you want a Ground-type to check. It’s very prediction relaint and a simple common core of Aegislash + Salamence has Nidoking play guessing games with its moves where if it clicks wrong it gets badly punished. The rise of Mamoswine and Zygarde-10% also give it big competition as Ground-type Wallbreaker a due to their STABS being more spammable. Still a scary breaker but Nidoking’s faults have become more apparent lately, leading to a drop.Did the Rise of bulky sp def mons and Zydog cause Nidokings drop to B?
Cause personally I thought it was still an alright mon but I guess a lad can be wrong.
Cool nom for sure, just wanna ask- have you tried White Smoke? Seems like it'd help a lot for beating up your main counter in Salamence, and Flash Fire seems like it has limited use since the tier doesn't really have that many Fires, especially not ones that Centi wants to switch into.Nominating Centiskorch to C+
This may seem like an immense stretch for an old forgotten UU Pokémon who fell to UR due to power creep, but lately players have been testing this mon and it is amazing at the role it undertakes in the current balance teams populated UU metagame.
Set-
Centiskorch @ Heavy-Duty Boots
Ability: Flash Fire
EVs: 44 HP / 252 Atk / 212 Spe
Adamant Nature
- Knock Off
- Power Whip
- Fire Lash
- Leech Life
Set details-
252 attack for maximum damage, 212 speed to outrun azumarill and specs primarina and 44 hp is leftovers.
What is the purpose?
Wall breaking Ofc, most defensive teams are unable to answer this mon as it easily ploughs through the likes of Jirachi, Swampert, Amonguss, Celesteela and chansey revolving defensive teams. Defensive pokemon such as moltres, rotom heat, salamence and mandibuzz may seem to be good switch ins, but knock off does good work of them by knocking their respective Heavy Duty Boots and making them incapable of switching in again if rocks are up.
Notable calcs- (Vs defensive teams)
252+ Atk Centiskorch Fire Lash vs. 252 HP / 4 Def Celesteela: 254-302 (63.8 - 75.8%) -- guaranteed 2HKO after Stealth Rock and Leftovers recovery
252+ Atk Centiskorch Power Whip vs. 252 HP / 252+ Def Swampert: 408-480 (100.9 - 118.8%) -- guaranteed OHKO
252+ Atk Centiskorch Fire Lash vs. 0 HP / 0 Def Jirachi: 264-312 (77.4 - 91.4%) -- guaranteed 2HKO
252+ Atk Centiskorch Fire Lash vs. 252 HP / 220+ Def Amoonguss: 246-290 (56.9 - 67.1%) -- guaranteed 2HKO
252+ Atk Centiskorch Fire Lash vs. 252 HP / 252+ Def Skarmory: 152-180 (45.5 - 53.8%) -- 37.9% chance to 2HKO (kills after defense drop)
252+ Atk Centiskorch Fire Lash vs. 0 HP / 0 Def Excadrill: 398-470 (110.2 - 130.1%) -- guaranteed OHKO
252+ Atk Centiskorch Fire Lash vs. 252 HP / 252+ Def Tangrowth: 164-194 (40.5 - 48%) -- guaranteed 3HKO (kills after defense drop)
252+ Atk Centiskorch Fire Lash vs. 252 HP / 252+ Def Tapu Bulu: 174-206 (50.5 - 59.8%) -- 85.5% chance to 2HKO after Grassy Terrain recovery (kills after defense drop)
252+ Atk Centiskorch Power Whip vs. 252 HP / 132 Def Primarina: 286-338 (78.5 - 92.8%) -- 37.5% chance to OHKO after Stealth Rock
252+ Atk Centiskorch Leech Life vs. 252 HP / 4 Def Slowking: 318-374 (80.7 - 94.9%) -- guaranteed 2HKO
Matchup Vs offensive teams
May seem as if offensive teams really give this mon a hard time.. but you are wrong! Offensive teams usually have to 1 for 1 vs this mon, which is big as excadrill is usually a sacrifice stealth rocker and the rest 5 pokemon have to take down the 6.
Notable calcs- (Vs offense)
252+ Atk Centiskorch Leech Life vs. 0 HP / 0 Def Hydreigon: 288-342 (88.6 - 105.2%) -- guaranteed OHKO after Stealth Rock
252 SpA Hydreigon Draco Meteor vs. 44 HP / 0 SpD Centiskorch: 226-267 (64.2 - 75.8%) -- guaranteed 2HKO
252+ Atk Huge Power Azumarill Aqua Jet vs. 44 HP / 0 Def Centiskorch: 228-270 (64.7 - 76.7%) -- guaranteed 2HKO
252+ Atk Centiskorch Power Whip vs. 4 HP / 0 Def Azumarill: 316-374 (92.3 - 109.3%) -- guaranteed OHKO after Stealth Rock
252+ Atk Centiskorch Leech Life vs. 0 HP / 0 Def Krookodile: 318-374 (96 - 112.9%) -- guaranteed OHKO after Stealth Rock
Flaws- (cons)
Too slow, is not that great VS HO but is good vs defensive teams.
Usually mises on KO's.
Gets revenged killed by faster stuff.
Replays-
https://replay.pokemonshowdown.com/gen8uu-1500553067 (centiskorch ruins my opponent)
https://replay.pokemonshowdown.com/gen8uu-1500562888 (not dead weight vs offense and takes out a ninetales in the sun)
https://replay.pokemonshowdown.com/gen8uu-1500565395-rxqpe2gmjf43qldvrhlb1asu2wfz4mapw (low ladder throws the game)
https://replay.pokemonshowdown.com/gen8uu-1500570694-yphafqpbka8id2la38cgs6ifi79239fpw (Vs balance matchup)
https://replay.pokemonshowdown.com/gen8uu-1500572802-wpo6azzkj4082uw14h6z5pl30rq9q0npw (takes down primarina and rhyperior lives at 1 percent :( )
Thanks for reading and have a nice day.
Yeah White smoke is viable too! But since mence runs a lot of hp and some defense investment flash fire is probably better in most situationsCool nom for sure, just wanna ask- have you tried White Smoke? Seems like it'd help a lot for beating up your main counter in Salamence, and Flash Fire seems like it has limited use since the tier doesn't really have that many Fires, especially not ones that Centi wants to switch into.
Main reason I'm asking is because if you hit a Salamence with Fire Lash as it comes in and then Leech Life on the Roost (being careful of Hurricane of course), you can hit it for a lot:
252+ Atk Centiskorch Leech Life vs. -1 0 HP / 0 Def Salamence: 238-282 (71.9 - 85.1%) -- guaranteed 2HKO
I like this one though! Brings back memories of a couple of years ago when Centi was actually pretty common :sob:
You state here that Stoutland is able to function as an exemplary wallbreaker, but it is forced to use Giga Impact - a move that prevents the user from moving the next turn - to have a shot of OHKOing the most common physical wall in the tier. The shot isn't even that great -- 1/4 are not reliable odds. Essentially my point boils down to this: in my opinion, there is no reason to use Stoutland on a team when there are other, better wallbreakers available such as Conkeldurr and Sirfetch'd, both of which do what Stoutland wants to do but better. Sure, Stoutland is able to defeat Aegislash and Jirachi, but so are things such as Lycanroc-Dusk, except Lycanroc-Dusk has a greater offensive prowess, isn't locked into one move, and is significantly faster.Stoutland’s base attack of 110 in conjunction with Choice Band and a decent speed tier makes it a great wallbreaker
Why would you use Giga Impact when Psychic Fangs 2HKOs on the switch?252+ Atk Choice Band Stoutland Giga Impact vs. 252 HP / 220+ Def Amoonguss: 333-393 (77 - 90.9%) -- 25% chance to OHKO after Stealth Rock
You might want to use Giga Impact because Psychic Fangs is weak enough that Amoonguss can still scout it, so your opponent can get a free switch to any Steel-type, Dark-type, etc and be healthy enough to take a hit later. On the other hand, Giga Impact will leave it at low enough health that a teammate could be able to break through the weakened Amoonguss later.Why would you use Giga Impact when Psychic Fangs 2HKOs on the switch?
252+ Atk Choice Band Stoutland Psychic Fangs vs. 252 HP / 220+ Def Amoonguss: 252-298 (58.3 - 68.9%) -- guaranteed 2HKO
Outside of that part, Stoutland would still struggle to break Tangrowth, although it can deal with most of the other walls in the tier (with correct prediction ofc) and it is neat that it can beat Aegislash effectively. I'd say it should be C rank
This is wrong. Giga Impact has recharge turn, so Amoonguss can recover itself with no risks.On the other hand, Giga Impact will leave it at low enough health that a teammate could be able to break through the weakened Amoonguss later.
Amoonguss is left at less than half health from Regenerator recovery after coming in on Choice Band-boosted Giga Impact though. Even if it has Synthesis, it still has to switch out after recovering next turn, and Normal-resists are pretty limited, so the opponent probably has only one Pokemon to switch into Giga Impact and double-switching isn't going to be hard.This is wrong. Giga Impact has recharge turn, so Amoonguss can recover itself with no risks.
I think Stoutland is not enough to be C but you should run sleep talk if you want to break Amoonguss.
Combination of Defog + Heal Bell + Pressure, means it can out PP stuff like Chansey's Stealth Rock and Toxic, and wear out opposing Spikes faster. Can even be used to cause opposing Defog's to use 2 pp too, to make your own hazards stay up quicker.Articuno: C -> UR, I know this sounds really out of nowhere but what does this mon even do? Im being serious as I actually straight up what does this frozen thanksgiving do? Is it the typing? Heal Bell? Freeze Dry?
For anyone who knows what the bird does and tells me I appreciate it greatly!