Pyukumuku @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Spite
- Block
- Recover
- Toxic
Pyukumuku because Unaware, I didn’t want to use Quagsure and it’s pre-evolution because that would hamper my team down too much.
Politoed @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 4 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Whirlpool
- Perish Song
- Toxic/Earth Power
- Rest
I wanted to try one of the drops, and politoed fit so well. I went for the trapper set to ease my opposing fat matchup. Toxic for Lanturn/Rotom forms. I switched back and forth between toxic and Earth Power, because toxicroak was such a threat to my team. The roll is 53-67 no investment, which is pretty good to catch it on the switch if it believes it walls me. Not many people expect Perish Trap Politoed because it is so new, so I caught a few people by surprise.
Miltank (F) @ Leftovers
Ability: Sap Sipper
EVs: 252 HP / 148 Def / 108 Spe
Bold Nature
IVs: 0 Atk
- Stealth Rock
- Toxic
- Seismic Toss
- Milk Drink
Basic SR setter of the team. Opted for defensive because I like to maintain a balance of 3/3 on most of my stall teams. Defensive also helps with the Sandaconda matchup which is one of the scariest mons to face on stall. In hindsight SpDef might have been better for Decidueye’s Hurricanes, but I like symmetry.
Lickilicky @ Leftovers
Ability: Oblivious
EVs: 252 HP / 4 Def / 252 SpD
Careful Nature
- Wish
- Protect
- Heal Bell
- Knock Off
The cleric of the team, this mon is a beast. It walls most special attackers in the tier, and was the MVP of the run. I don’t even want to think of how many times double protect saved me games, and the ability to always provide support due to Oblivious made this a necessary pick for this team.
Weezing @ Black Sludge
Ability: Neutralizing Gas
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Sludge Bomb
- Toxic Spikes
- Will-O-Wisp
- Rest
Weezing walls those annoying grass types not named Decidueye, who even with the Miltank was an annoying mon. Toxic spikes also allowed me to beat down offense easier, and not allow key threats like Sawk in for free. The set is standard except for rest, which was there for reliable recovery. I don’t believe in Pain Split, it is just not that good because it depends on your opponent, and I couldn’t leave anything up for chance. Neutralizing Gas was very useful. On other stall teams, it allows me to beat Spdef Clef, which actually eats sludge bombs like a champ. It also lets me get my spikes up against Hattrem.
Silvally-Poison @ Poison Memory
Ability: RKS System
EVs: 248 HP / 112 SpD / 148 Spe
Calm Nature
- Defog
- Rest
- Flamethrower
- Multi-Attack
The defogger of the team, this guy is a favorite on my non-Weezing stall teams, and is a decent defogger. I hate using Defoggers that lose to common setters,but due to the restrictions of this week, and the fact that I needed a Toxicroak check, Silv was the only choice. Flamethrower 3HKOS croak after rocks/LO damage, and it takes very little damage from his attacks. Multi Attack is there for Alcremie, which fucked me on my second game. Rest is there for recovery. The speed EVS are there to outspeed base 70s