Team 7
Out of curiosity how do u play your cards right around celesteela when it just sits in and you don't have anything for it? I mean, it's cool to say "it should be manageable if u play your cards right" but I'm not seeing the card...
Heracross @ Heracronite
Ability: Guts
EVs: 112 HP / 252 Atk / 144 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Tyranitar @ Smooth Rock
Ability: Sand Stream
EVs: 248 HP / 16 Def / 244 SpD
Relaxed Nature
- Stone Edge
- Ice Beam
- Pursuit
- Stealth Rock
Excadrill @ Steelium Z
Ability: Sand Rush
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rock Slide
- Swords Dance
Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 16 Def / 244 SpD
Relaxed Nature
- Giga Drain
- Rock Slide
- Knock Off
- Hidden Power Fire
Reuniclus @ Leftovers
Ability: Magic Guard
EVs: 252 / 212 Def / 44 Spe
Bold Nature
- Calm Mind
- Recover
- Focus Blast / Signal Beam
- Psyshock
Greninja @ Mystic Water
Ability: Battle Bond
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Water Shuriken
- Spikes
- Dark Pulse
a mega hera squad i've made after trying over 50 different combinations of mons to support it well. i like this one quite a bit since it's aesthetically pleasing while also functioning very well overall! the team originally started around a core of alolan muk + mega heracross, but i personally didn't like how slow those builds turned out. so i decided to instead pair it with sand to provide the pursuit support i wanted it to have as well as get a good matchup against offense early on. defensive ttar is pretty good, sets rocks very easily as well as checking a ton of things in a single slot. good mon. excadrill is sd + steelium z and it's actually a very scary sweeper since it wrecks av tang and defense lando, two of the most splashable checks available to it. celesteela is obviously an obstacle, but i think the team handles it just fine if you play your cards right. av tang is av tang; checks a ton of things sand has inherent issues and is a sturdier ground resist since there is no actual immunity, not a big issue though imo. reuniclus was something new that i wanted to use and it fit the team pretty well since it can really screw over a lot of teams without a real way to break through it after boosting up. it also checks mega medicham which would be very overbearing for this team to handle. the decision between signal beam (or shadow ball) and focus blast is pretty much up to you, but i prefer focus blast since psychics are taken care of pretty well by the team and stall is very pressured by mega hera. the last slot was pretty much a toss up at this point between a slew of water-types, but i decided on spikes ash-greninja since it helps immensely with wearing things down while also bringing a ton of unadulterated raw speed.
I went ahead and made a few minor changes to the team I posted and mentioned the other options in my description (i.e. Thunder Wave or Will-o-Wisp on Rotom-W). Thanks for the tip and I think it's a great idea.Just a minor note, but I'm not very fond of slashing items/moves/spreads when submitting teams on the basis that it makes it look as if the builder is unsure of their own team which doesn't look good. Giving an alternate option in the description for people trying out the team to consider so as to ease the matchup vs. specific threats is perfectly fine (see: Ramses' post), but please don't slash five different spreads, moves, or items in the importable; the idea of the finished product in the importable is that its the version of the team that the builder feels most confident in. I'm not necessarily going to enforce this, but it's something to keep in mind for the future.