Project SM OU Lure That Threat v2 Round 45 - Heart Swap Magearna

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Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 80 HP / 148 Atk / 84 Def / 196 Spe
Naive Nature
- Earthquake
- U-turn
- Hidden Power Ice
- Rock Slide

While I do realize this is slashed on the analysis, I'd still like to highlight it as one of the most efficient Charizard Y lures. Defog Scarf Landorus-T is something that Charizard Y may often try to use to get a free switch in, but with Rock Slide instead of Defog they can't switch in at all, and will instead straight up die. Choice Scarf Landorus-T also fits decently on GastroClef balances that Charizard Y has a good time against.​
 
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Martin

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Tangrowth @ Assault Vest
Ability: Regenerator
EVs: 252 HP / 28 Def / 228 SpD
Sassy Nature
- Giga Drain / Leaf Storm / Grass Knot
- Knock Off
- Hidden Power [Ice / Fire] / Sludge Bomb / Rock Slide
- Earthquake / Rock Slide

Rock Slide Tangrowth is a cool set that allows it to not be gay’d by Volcarona and Zard Y, which can both be giant dickheads if ur team lacks a Toxapex or Chansey or some shit like that. There really isn’t much else to say here; Grass-type with a Rock-type move baits+deals a fucktonne to a Fire/Flying type; whoda thunk it. The main downside is that u just kinda get fucked by whatever u lose coverage for so yea bare that in mind.
 
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Stone Edge tran

Heatran @ Leftovers
Ability: Flash Fire
EVs: 252 HP / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Magma Storm
- Earth Power
- Stone Edge
- Toxic/Taunt/Stealth Rocks/Willo Wisp


Usually Char gets a free switch and can kill tran with focus blast or EQ, however you can kill it with stone edge since it does like 1 FB, it also stops volc from setting up on it and you can revenge kill it since you live a HP ground from full, Don't think I need to show calcs for the Damage stone Edge does.
 
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Swampert @ Swampertite
Ability: Damp
EVs: 252 Atk / 4 Def / 252 Spe
Adamant Nature
- Waterfall
- Earthquake
- Ice Punch
- Rain dance

If there's one thing rain teams hate more than anything, its opposing weather, especially from Zard Y coming in with its free solarbeams. One way to win this weather war is simply to have pert manually replace the sun from an incoming Zard Y expecting Earthquake. Needless to say, Zard won't be able to do much to pert if it can't remove the rain, and your opponent will be forced to switch, potentially sacking something in the process. Its also handy when your opponent tries to sack their ttar in hopes of keeping the rain off, or simply re-setting the rain when you lose pelipper too early.
 
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Katy

Banned deucer.
celesteela_shiny_dreal_world_by_sealnhj-db3sb34.png

Celesteela @ Leftovers
Ability: Beast Boost
EVs: 248 HP / 104 Def / 156 SpD
Relaxed Nature
- Stone Edge
- Leech Seed
- Heavy Slam
- Flamethrower

Calc:

0 Atk Celesteela Stone Edge vs. 0 HP / 4 Def Charizard-Mega-Y: 356-420 (119.8 - 141.4%) -- guaranteed OHKO


Thought about Stone Edge Celesteela, since Celesteela never runs this Move I thought it's a good Lure and is able to catch them off guard and has a heavy surprise Factor.
 
Stone Edge Bulu
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Tapu Bulu @ Assault Vest
Ability: Grassy Surge
EVs: 248 HP / 48 Atk / 32 Def / 112 SpD / 68 Spe
Impish Nature
- Wood Hammer
- Horn Leech
- Stone Edge
- Superpower
Charizard Y can normally switch into Bulu because most only run Grass and Fighting Moves, but Stone Edge can catch them on the switch. I would recommend this only on Assault Vest because losing Synthesis on SD is kind of a big deal.
 
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Thunder Wave Clefable

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Thunder Wave
- Stealth Rock
- Soft-Boiled
- Moonblast

With physically defensive Clefable being particularly vulnerable to powerful Special Attackers like Mega Charizard Y as well as not having access to many standard moves that hurt it all that much at +0, Clefable invites this Pokemon in most of the time, with the only thing that Charizard has to worry about is a Special Attack drop from Moonblast. Thunder Wave, however, threatens Mega Charizard Y immensely. Clefable can also provide Stealth Rock support to further cripple Mega Charizard Y as it comes in.

Clefable isn't necessarily the Pokemon that takes out Mega Charizard Y, but it'll be the cause of its demise when Clefable's teammates that either speed-tie or are slower than it can take advantage of its now halved Speed.

* Mega Medicham and Mega Charizard X no longer have to risk speed ties and can OHKO it with Thunder Punch (or Zen Headbutt after a small amount of chip) and 2HKO with Dragon Claw, respectively.
* Kyurem-B can OHKO it with Fusion Bolt without having to worry about Focus Blast.
* Non-Scarf Tapu Lele can set up a Calm Mind in its face to reduce the damage taken from Flamethrower and then OHKO back with Psyshock.
* Stone Edge Tapu Bulu doesn't have to make a prediction against an incoming Mega Charizard Y anymore and can just use whatever it wants on the turn it switches in.
* Choice Band Zygarde either 2HKOes with Thousand Arrows or OHKOes with Outrage without taking unnecessary damage from Solar Beam. Z-Outrage sets can also get the job done, even without boosts.
* Z move Landorus-T can OHKO Mega Charizard Y with either Supersonic Skystrike or Continental Crush without needing to eat a Flamethrower beforehand.
* Any Tyranitar set OHKOes with Stone Edge before it can get hit by Focus Blast, not just the rare Choice Scarf set anymore.
 
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Rain Dance Pelipper

Pelipper @ Waterium Z
Ability: Drizzle
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Hydro Pump
- Hurricane
- Ice Beam
- Rain Dance

General idea
Offensive Pelipper has troubles keeping up the Rain between the other three main weather setters (Tyranitar, Mega Charizard-Y and Alolan Ninetales) because they change the weather upon entering on the field and (almost) KOing the bird.

EVs spread and item choice
A Timid nature is chosen + 252 EVs to reach Magearna at +1
Waterium Z allows you to set up Rain manually (while being Taunt-proof) while boosting your Spe. This is nice if you are facing HO teams because you can outspeed something at +1.
Towards bulkier teams, you have a Water nuke under Rain to punish somebody.

U-turn is dropped due to the low synergy with Z-Rain Dance.
 
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Hidden Power Rock Keldeo


Keldeo-Resolute @ Coba Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Scald
- Secret Sword
- Hidden Power [Rock]
- Filler

Zard-Y thinks it's safe from Keldeo's water attacks and is free to Solar Beam, but gets bopped by HP Rock. Coba Berry lets this Keldeo also serve as a check to Mega Pinsir (and Talonflame, if it still existed).
 
Hidden Power Rock Keldeo


Keldeo-Resolute @ Coba Berry
Ability: Justified
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Hydro Pump / Scald
- Secret Sword
- Hidden Power [Rock]
- Filler

Zard-Y thinks it's safe from Keldeo's water attacks and is free to Solar Beam, but gets bopped by HP Rock. Coba Berry lets this Keldeo also serve as a check to Mega Pinsir (and Talonflame, if it still existed).
252 SpA Keldeo Hydro Vortex (185 BP) vs. 0 HP / 0 SpD Charizard-Mega-Y in Sun: 266-314 (89.5 - 105.7%) -- 31.3% chance to OHKO
 
Normalium Kartana
kartana.png


Kartana @ Normalium Z
Ability: Beast Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Leaf Blade
- Sacred Sword
- Giga Impact

Y-Zard is normally a counter to Kartana, since it resists its STAB + Sacred Sword and has Roost to heal itself constantly throughout a match. With Z-Giga Impact however, it gets obliterated even without a boost.
252 Atk Kartana Breakneck Blitz (200 BP) vs. 0 HP / 4 Def Charizard-Mega-Y: 342-403 (115.1 - 135.6%) -- guaranteed OHKO
Normalium Kartana is pretty good now since bulky grasses are pretty popular. It's main problem is that it can't break through Celesteela anymore but hey that's what is Magnezone for.
 
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JustoonSmitts

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Tapu Brahma (Tapu Bulu) @ Choice Scarf
Ability: Grassy Surge
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Stone Edge
- Horn Leech
- Wood Hammer
- Superpower

Pretty easy to use and it's worked for me in the past with during the Dugtrio meta. Let Zard-Y come in, then outspeed with scarf and pray you land a Stone Edge (lol). A tad shakey, but it can work if you're willing to take the risk.
 
Ferrothorn @ Leftovers / Chople Berry
Ability: Iron Barbs
EVs: 252 HP / 92 Def / 164 SpD
IVs: 0 Spe
Sassy Nature
- Spikes
- Leech Seed
- Power Whip
- Thunder Wave

Zard Y can normally switch in on Ferrothorn fearing nothing more than a Leech Seed, but Ferro can catch it with Thunder Wave on the switch, which leaves Zard open to KOs from mons that it would otherwise outspeed and threaten out. More broadly, it appreciates the ability to do something about Kartana without devoting a slot to the otherwise-useless HP Fire.
 

Gliscor @ Toxic Orb
Ability: Poison Heal
EVs: 252 HP / 68 Atk / 188 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Roost
- Rock Slide

This was a set in ORAS but its not that good in SM cause Facade just has better coverage and Talonflame is gone. Nonetheless, Rock Slide is a decent option because it has good neutral coverage with Earthquake and lures in Charizard Y and Zapdos.
 
Good

Thunder Wave Ferrothorn
Thunder Wave Clefable
(Stun) Spore Amoonguss - Most are running AV recently so this can work, however try not to show that you're Black Sludge otherwise this doesn't work as well.
AV Bulu w Edge
Scarf Rock Slide Lando

Decent

Scarf Bulu w Edge - Scarf is a bit too niche but this technically lures Zard Y better than AV Bulu.
Normalium Kartana - Set is okay, but Zard Y isn't really a good switch-in to any Kartana set that isn't Scarf since it dies to +2 Fightinium and Grassium in Terrain and is 2HKOed by Banded Knock.
Rock Slide Tangrowth - Definitely functions and is viable, but it kinda sucks to give up Earthquake or Hidden Power Ice / Fire on the majority of teams.
Bad

Rock Slide Gliscor - There's much much better last slots on Gliscor than Rock Slide - I'd rather just U-turn or Toxic it (not on SD obviously but still)
Hidden Power Rock Keldeo - This is a terrible set and Zard Y doesn't switch into Keldeo.
Waterium Z Pelipper - Again, this isn't really a set and Zard Y doesn't switch in.
Stone Edge Celesteela - This would've been a good submission if you were Offensive instead of Defensive, but you aren't. Losing Protect is really big.
Rain Dance Swampert - Just go Pelipper bro.
Stone Edge Utility Heatran - This would've been in good if it was Scarf.


I'll be closing this round on the 20th. Some of you might want to refer to the hide tab at the end of the OP before submitting a lure since there were a few more bad lures this round than usual.

Assault Vest Magearna

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Magearna @ Assault Vest
Ability: Soul-Heart
EVs: 248 HP / 224 SpD / 36 Spe
Sassy Nature
- Fleur Cannon
- Iron Head
- Hidden Power Fire
- Volt Switch

While AV Magearna has fallen off a bit, it can still be a valuable asset to a number of teams due to it's ability to check so many Special Attackers. The speed is to creep min speed Clefable, aside from that set is pretty self explanatory.​
 

Tapu Lele @ Tapunium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Psyshock
- Moonblast
- Hidden Power [Fire]
- Nature's Madness


With Tapunium Z, Tapu Lele is capable of heavily denting would-be-checks in Assault Vest Magearna, Celesteela, and Jirachi. All of which can be taken down with a subsequent hit with minor chip damage.

Tapu Lele Guardian of Alola vs. 248 HP Magearna: 272-272 (74.9 - 74.9%) -- guaranteed 2HKO
252 SpA Tapu Lele Psyshock vs. 248 HP / 0 Def Magearna in Psychic Terrain: 87-103 (23.9 - 28.3%) -- 96.5% chance to 4HKO


This set is specially useful for the core of Tapu Lele and Mega Alakazam, as pressuring the aforementioned Steel-types is crucial for the core’s success. This set can also be used on teams heavily weak to these three Steel-types but more often than not, there are still better options.
 
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1_TrickPhony

BSS Circuit Co-host
Tectonic Rage Greninja


Greninja @ Groundium Z
Ability: Protean
EVs: 176 Atk / 80 SpA / 252 Spe
Naive Nature
- Gunk Shot
- Dig
- Ice Beam
- Spikes

Nothing new, but still stands (IMO) as the best Magearna counter. Guaranteed kill after spikes. EVs are the scarf set to feign it. Gunk shot is used to hit bulu/clef, and when they switch Magearna in... BOP
 
Knock off clef

Clefable @ Leftovers
Ability: Magic Guard
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Soft-Boiled
- Stealth Rock
- Knock off

Nice AV Dipshit.
With the removal of AV now mons like Koko and Ashgren can massacre magearna, it also helps that most Mags switch into clef bc it usually runs wish now so It can't do shit to mag giving mag a free turn to use whatever coverage move it wants.

252 SpA Choice Specs Tapu Koko Thunderbolt vs. 248 HP / 224+ SpD Magearna in Electric Terrain: 178-211 (49 - 58.1%) -- 97.7% chance to 2HKO

252 SpA Choice Specs Greninja-Ash Hydro Pump vs. 248 HP / 224+ SpD Magearna: 204-240 (56.1 - 66.1%) -- guaranteed 2HKO

252 SpA Choice Specs Greninja Hydro Pump vs. 248 HP / 224+ SpD Magearna: 153-181 (42.1 - 49.8%) -- guaranteed 3HKO

(Combined with Knock off chip and rocks you can get the 2hko)
 
Knock Off Mega Alakazam



Alakazam-Mega @ Alakazite
Ability: Magic Guard
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Psychic
- Focus Blast
- Knock Off
- Recover / Shadow Ball

Basically accomplishes the same thing as the above Clefable set, only Alakazam's Focus Blast does decent damage to Magearna once the AV has been Knocked Off. Even Psychic does an upwards of around 20% post-Knock Off, which is good chip for Ash-Greninja and Tapu Koko. This set can also lure in Chansey, and once Eviolite is Knocked Off, Modest Focus Blast is a guaranteed 2HKO after Stealth Rock. Only run Shadow Ball in the 4th slot for hyper offensive PsySpam teams, where Lele also happens to appreciate Knock Off support to help in the effort to overload AV Mag and Chansey. Lastly, if Alakazam happens to Trace Soul-Heart and kills something, whether it's Magearna itself or a sack, it gets Special Attack boosts for each death, even sacks to hazards/status conditions like Toxic.

All post-knock off. The damage itself isn't all that impressive, but considering that Mega Alakazam most likely shares teammates that Magearna also checks like Ash-Gren and Tapu Koko, along with having Recover access to get rid of Fleur Cannon damage, Mega Alakazam can very easily outlast AV Magearna while also offensively supporting its team:

252+ SpA Alakazam-Mega Focus Blast vs. 248 HP / 224+ SpD Magearna: 120-142 (33 - 39.1%) -- 99.9% chance to 3HKO

252+ SpA Alakazam-Mega Shadow Ball vs. 248 HP / 224+ SpD Magearna: 80-95 (22 - 26.1%) -- 9.1% chance to 4HKO

252+ SpA Alakazam-Mega Psychic vs. 248 HP / 224+ SpD Magearna: 67-80 (18.4 - 22%) -- possible 5HKO
 
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Electrium Z Kyurem-B
DC0C033D-CE59-402D-B710-FF01DC843583.gif

Kyurem-Black @ Electrium Z
Ability: Teravolt
EVs: 252 Atk / 4 SpD / 252 Spe
Naive Nature
- Fusion Bolt
- Ice Beam
- Roost
- Hidden Power [Fire]
Kyurem-B usually gets hard walled by AV Magearana, but Electrium Z changes this. Pair this with Koko, and Magearna gets obliterates after Spikes or equivalent chip damage. This is also useful to break past checks like Mega Scizor and Clefable.
 
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Tapu Koko @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Wild Charge
- Hidden Power Ice
- Taunt
- U-turn

An older set, from back when people were more concerned about Koko breaking through Magearna and Chansey than they were about its matchup vs. Ground-types, but if you need Magearna lured, it can still do that. Anyways, Magearna will probably assume Koko is specially offensive until shown otherwise, so it could come in to tank a move and slow pivot out afterwards. It gets bopped by Z-Wild Charge:

252 Atk Tapu Koko Gigavolt Havoc (175 BP) vs. 248 HP / 0 Def Magearna in Electric Terrain: 348-411 (95.8 - 113.2%) -- 75% chance to OHKO (guaranteed after rocks)
 
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