Landorus-T suffers of 4MSS. Z-Move variants are easy to revenge kill, Scarf can be played around with Ground-Immunes or U-turn punishers such as Ferrothorn and Garchomp, and defensive sets lacks offensive presence to keep rocks up (as they are meant to switch into a physical threat, then retaliate as they tend to be frail). Z-Move variants also face competition from Garchomp as the Z-Move breaker with Rocks. Not to mention that every decent team has at least one Ground Immune to play around pretty much every Ground since Zyg's departure.
On the other hand, Lando's weaknesses are common enough to deal with it offensively; Water Types such as Ash Greninja, Rotom-Wash and Gyarados have little to no problems to kill Lando with their STAB, Ice is a common coverage option in a lot of things that Lando checks, like Mega Lopunny, Magearna and Tapu Koko, and the great mayority of Special Attackers can outspeed non-Scarf Sets.
first off thank you for the serious reply and regardless of what happens next thank you for your time. also love the name
but i still have some problems: 4mss asuming you mean 4 move slot syndrome. i havent looked up what the term offically means but obviously its either 1 hard to pick only 4 moves or 2 hard to get ATLEAST 4 good moves the former obviously being the case with lando. normally when a pokemon has the former 4mss it means they have to for a lack of a better term give up on a role. for example jirachi wish thunder wave uturn iron head ice punch fire punch zen headbutt it has to give up something very important where as landorus lets say SR or defog + uturn + earthquake + knock off / hp ice / stone edge / fly it has to give up coverage or utility. but with lando uturn + intimidate means its very easy to get momentum going while the only non megas in the tier with higher atk are kartana ash greninja kyurem b and hoopa u if i remember correctly that plus the defensive typing and ability means it doesnt have to completely give up anything except the revenge killer role with scarf. you could go 252 hp 252 def with adamant and still have HUGE damage and be one of the best pivots in the game and have SR or defog utility. so i cant take 4mss as a serious argument nothing against u personally.
z move varriant being revenged killed easy doesnt matter because its basically a wall breaker set mega medicham only has 100 speed and very low defense but still still very strong even without priority moves.
scarf i dont think matters here as its a game wide element not a landorus thing. anything for or agaisnt scarf lando could be said about scarf kyurem b or whoever.
roush skin isnt a big punishment for uturn. uturn obv goes after switching so its easy to switch lando in on a physcial attacker (like chomp) use u turn and then regardless of what the opponent does uturn puts you in a positive scenario unless u didnt bring a dragon counter for some reason. that can be seen as u turn op but its more about u turn + intimidate + tankyness in stats (kind of) and typing as well as enough atk to have high pressure not to mention the occasional hp ice.
"defensive sets lacks offensive presence to keep rocks up " 145 atk with earthquake and possible stone edge.
"Z-Move variants also face competition from Garchomp as the Z-Move breaker with Rocks." that doesnt matter for this topic and even then being in competition with garchomp is nothing to scoff at.
"Not to mention that every decent team has at least one Ground Immune to play around pretty much every Ground since Zyg's departure." again doesnt matter. only super problematic for choice lando even then stone edge or knock off for prediction not to mention u turn comes up again. to me this is like saying gen 5 ferrothorn is NOT too tanky because everyone carries fire moves for scizor or vice versa.
"On the other hand, Lando's weaknesses are common enough to deal with it offensively" so were ferrothorns in gen 5. and i would imagine ice moves were very common in gen 4 because of garchomp. in the case of dragon types in general before multi scale dragonite i would have said dragon types are intentional over powered but in exchange also very simple and straight forward with all dragons wanting to hit hard and fast and that being built into the type system game wide as a means to balance dragons but that doesnt work for landorus because it has so so many options on top of the high base stat total. imagine multiscale dragonite in a world where entry hazards dont exist.
again thank you for your time but the answer you gave is not satisfactory. i understand if you dont want to to invest alot of time but it just seems like an answer to give to low elo player when you think they cant really understand the game.
have a nice day