Other Seven Deadly Sins - DUSKFALL WINS!

FINAL 7 CHALLENGE
Wrath

https://docs.google.com/spreadsheets/d/1ssnel8RlH9qjFBuSSjtZqnkew5hzFf7au25F0_JppHQ/edit?usp=sharing

Each player is the captain of a battleship, occupying one space on the 14x14 grid linked above. Each battleship may submit one action per tick, with each tick lasting 12 hours, and starts with 500 hp. Each player is also a captain of a cruiser, which has the same restrictions but starts with 200 hp.

You may choose to name your battleship.

Battleship Movement and attacking options:
You may choose to submit one of three movement options each round.

Sail in a single direction at 3 spaces/tick, and fire short cannons that hits through the movement path and in a 3x3 square centered at the space the ship started at this tick (you do not have to sail the full 3 spaces). This attack deals 500 damage.
OR
Sail 1 space/tick, and fire the long cannons that lasts 10 spaces from a cardinal or intercardinal direction that originates from the space the ship occupies at the end of this tick. You do not have to sail at all if you don’t wish. This attack deals 200 damage.
OR
Sail in a single direction at up to 7 spaces/tick (you may not move diagonally). You cannot attack.

To be clear, battleships may only travel in a cardinal direction.

Cruiser Movement and attacking options:
Cruisers can travel up to 3 spaces diagonally and fires from a cardinal direction that originates from the space the cruiser occupied at the end of the tick. You do not have to sail at all if you don't wish. This attack lasts 5 spaces and deals 200 damage.

Damage calculations:
Damage is calculated using the PATH OF MOVEMENT. If your ship finishes the tick at a location that was under attack, then it takes the full damage from the attack (500 or 200). However, if your ship moves through a shot, then it will still take damage, depending on when in its movement it was hit. Each attack can hit multiple boats, but damages each boat only once.

I give a few examples.

Ship is at (0,0), enemy ship is at (5,1) and fires the long cannons towards (0,1) for 200 damage. Ship moves 3 spaces to (0,3), therefore moving through (0,1). Since the ship moved 3 spaces and was hit on its first space of movement, then the ship takes ⅓*200=66 damage

Ship is at (0,0), enemy ship is at (5,2) and fires the long cannons towards (0,2) for 200 damage. Ship moves 3 spaces to (0,3), therefore moving through (0,2). Since the ship moved 3 spaces and was hit on its second space of movement, then the ship takes ⅔*200=133 damage

Ship is at (0,0), enemy ship is at (0,4) and fires the short cannons towards (3,4). Ship moves 7 spaces to (0,7). The short cannons hits the spaces (0,3), (0,4), and (0,5). Each of these spaces deals damage. The (0,3) space deals 3/7*500damage, the (0,4) space deals 4/7*500 damage, and the (0,5) space deals 5/7*500damage. The ship takes the highest damage 5/7*500=357.

Upgrades:
At the start of the game, as well as after each time you participate in a kill (damaged an enemy boat on any turn when the enemy boat goes below 0hp), you may choose one of the following upgrades the next tick:
+1 to all movement options permanently across both ships
+150 damage to all attacks permanently across both ships

In addition, each time one of your ships damages an enemy ship, that ship regains 50% of damage dealt (rounded down) as HP.

Environment:
Every 4 ticks, the map shrinks by 2 squares from each edge (this is labeled on the map). Starting on the 5th tick, every boat that finishes a turn outside of the map takes 100 flat damage.

Deadlines:
While I strongly prefer 8 hour deadlines (so as to process 3x a day), I have been informed that players would prefer 12 hour deadlines. Therefore, we will start with 12 hour deadlines and hopefully change to an 8 hour deadline schedule later (although any change in timing will be announced 24hr ahead of time). I strongly prefer for this game to go fast, especially since eliminated players have nothing to do.

Your first deadline is in about 17 hours from this post. https://www.timeanddate.com/countdown/generic?iso=20190127T11&p0=64&font=cursive
You must submit the squares you would like to place your two ships. The cruiser must be placed within the 5x5 square centered around your battleship, but can travel outside of this range once the game starts. You must also choose your desired upgrade.

If two boats are placed in the same square, they take 200 damage each and have their location randomized around that square.
 
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Prizes:
Players are ordered by the order in which they are eliminated. In the case that multiple people were eliminated the same tick, the player who took the most non-environmental damage that tick gets the higher placing, followed by the player who had the highest ending hp. Players are eliminated when their battleship is sunk (goes below 0 hp after all damage / healing is resolved for that tick)

Contrary to how we've done things previously the first and second place players then privately and simultaneously choose one player each to be the Elimination Candidate. If they choose the same player, then the first and second place players become the Elimination Candidate themselves.

Prize list:
1st: TOL, 3 votes, get to choose EC
2nd: TOL, 3 votes, get to choose EC
3rd: 3 votes
4th: 2 votes
5th: 2 votes
6th: 2 votes
7th: 2 votes
 
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FINAL 6 CHALLENGE
Envy

This game is a modified version of 6nimmt. The rules to 6nimmt can be found here: http://www.world-of-board-games.com.sg/docs/6-Nimmt.pdf

My strong strong strong recommendation is that you make an account on https://en.boardgamearena.com/ and play a game of 6nimmt to understand the feel of the game.

In this version, each player will have 12 cards that are played in ordered groups of 3 over the course of 4 turns. The usual 6nimmt rules for placing cards (page 3-5 on the rulebook) apply. However, as opposed to the usual game, when a player is forced to take a row because they played a card that was too low, they automatically take the row that would net them the least amount of points (and if there's a tie, then they take the row that ends with the lowest number). Additionally, all players' hands are public.

In the first turn, players submit 3 cards (which are played in round 1, 2, and 3 respectively). They also attempt to steal a card from each of the other players (so every player would attempt five steals)

If a card is stolen that was not played, then at the conclusion of the round, the stealer must choose a card to give back to the card’s original owner so that the new card may be added to the stealer’s hand.

If two players steal the same card (which was not played), then the card’s ownership is not changed

If a card is stolen that was played, then a number of things can happen depending on what round it was played in.

  1. If the stolen card was played first that turn, then the player incurs 5 points and plays the card anyways
  2. If the stolen card was played second that turn, then the steal fails
  3. If the stolen card was played third that turn, then the steal fails, but the player plays his next highest card instead of the stolen card

Rounds 4-6 proceeds in an identical fashion. In round 7-9, players may only steal from a single player (as opposed to stealing from each of the other players). In round 10-12 there are no steals.

Cards are numbered from 1-100, with every multiple of 5 counting as 2 points, every multiple of 10 counting as 3 points, every multiple of 11 counting as 5 points, and with the card 55 counting as 7. All other cards count as 1 point. The player with the lowest point total wins (you don't want to take cards!).

Ties are going to be rare, and will be broken by # of cards taken (less is better), # of successful steals (more is better).

1: TOL, 1 vote
2: TOL, 2 votes (this is not a typo!)
3-5: 1 vote
6: no vote, chooses elimination candidate
 
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Shoutouts to Drey for helping me with processing the last round.

In first place, we have Drey with 0 points.
In second place, with 14 points and winning the tiebreaker, Duskfall
In third place and losing the tiebreaker, Conrad
In fourth place with 26 points, Josh
In fifth place with 30 points, Zorbees
In last place with 39 points, Isa.

Isa has challenged Zorbees.
 
FINAL 5 CHALLENGE
Sloth

Welcome to the Final 5 Challenge.

This is a simple challenge. Each of you will collect points by posting in this thread. You may not post twice in a row.

After you post, you collect points equal to the number of minutes since the last person posted. Please, for my sake, keep a running tally of your points (meaning that you should include at the end of every post, 1. How many points you got from your current post, 2. How many points you have in total). You can see the exact time a post was made on Smogon by mousing over it.

Posts made by users who are not players in the game will not count.

The player with the most points at the conclusion of this challenge wins.

Prizes:
1st: 1 vote, TOL
2nd: 1 vote, TOL
3rd: 1 vote
4th: 1 vote
5th: 1 vote, elimination candidate, gets to choose the other elimination candidate
 
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