FINAL 7 CHALLENGE
Wrath
Wrath
https://docs.google.com/spreadsheets/d/1ssnel8RlH9qjFBuSSjtZqnkew5hzFf7au25F0_JppHQ/edit?usp=sharing
Each player is the captain of a battleship, occupying one space on the 14x14 grid linked above. Each battleship may submit one action per tick, with each tick lasting 12 hours, and starts with 500 hp. Each player is also a captain of a cruiser, which has the same restrictions but starts with 200 hp.
You may choose to name your battleship.
Battleship Movement and attacking options:
You may choose to submit one of three movement options each round.
Sail in a single direction at 3 spaces/tick, and fire short cannons that hits through the movement path and in a 3x3 square centered at the space the ship started at this tick (you do not have to sail the full 3 spaces). This attack deals 500 damage.
OR
Sail 1 space/tick, and fire the long cannons that lasts 10 spaces from a cardinal or intercardinal direction that originates from the space the ship occupies at the end of this tick. You do not have to sail at all if you don’t wish. This attack deals 200 damage.
OR
Sail in a single direction at up to 7 spaces/tick (you may not move diagonally). You cannot attack.
To be clear, battleships may only travel in a cardinal direction.
Cruiser Movement and attacking options:
Cruisers can travel up to 3 spaces diagonally and fires from a cardinal direction that originates from the space the cruiser occupied at the end of the tick. You do not have to sail at all if you don't wish. This attack lasts 5 spaces and deals 200 damage.
Damage calculations:
Damage is calculated using the PATH OF MOVEMENT. If your ship finishes the tick at a location that was under attack, then it takes the full damage from the attack (500 or 200). However, if your ship moves through a shot, then it will still take damage, depending on when in its movement it was hit. Each attack can hit multiple boats, but damages each boat only once.
I give a few examples.
Ship is at (0,0), enemy ship is at (5,1) and fires the long cannons towards (0,1) for 200 damage. Ship moves 3 spaces to (0,3), therefore moving through (0,1). Since the ship moved 3 spaces and was hit on its first space of movement, then the ship takes ⅓*200=66 damage
Ship is at (0,0), enemy ship is at (5,2) and fires the long cannons towards (0,2) for 200 damage. Ship moves 3 spaces to (0,3), therefore moving through (0,2). Since the ship moved 3 spaces and was hit on its second space of movement, then the ship takes ⅔*200=133 damage
Ship is at (0,0), enemy ship is at (0,4) and fires the short cannons towards (3,4). Ship moves 7 spaces to (0,7). The short cannons hits the spaces (0,3), (0,4), and (0,5). Each of these spaces deals damage. The (0,3) space deals 3/7*500damage, the (0,4) space deals 4/7*500 damage, and the (0,5) space deals 5/7*500damage. The ship takes the highest damage 5/7*500=357.
Upgrades:
At the start of the game, as well as after each time you participate in a kill (damaged an enemy boat on any turn when the enemy boat goes below 0hp), you may choose one of the following upgrades the next tick:
+1 to all movement options permanently across both ships
+150 damage to all attacks permanently across both ships
In addition, each time one of your ships damages an enemy ship, that ship regains 50% of damage dealt (rounded down) as HP.
Environment:
Every 4 ticks, the map shrinks by 2 squares from each edge (this is labeled on the map). Starting on the 5th tick, every boat that finishes a turn outside of the map takes 100 flat damage.
Deadlines:
While I strongly prefer 8 hour deadlines (so as to process 3x a day), I have been informed that players would prefer 12 hour deadlines. Therefore, we will start with 12 hour deadlines and hopefully change to an 8 hour deadline schedule later (although any change in timing will be announced 24hr ahead of time). I strongly prefer for this game to go fast, especially since eliminated players have nothing to do.
Your first deadline is in about 17 hours from this post. https://www.timeanddate.com/countdown/generic?iso=20190127T11&p0=64&font=cursive
You must submit the squares you would like to place your two ships. The cruiser must be placed within the 5x5 square centered around your battleship, but can travel outside of this range once the game starts. You must also choose your desired upgrade.
If two boats are placed in the same square, they take 200 damage each and have their location randomized around that square.
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