Hey all,
Finally I'm having time to do the first RMT. Dropping this team here because it has been asked so much. Please forgive my mistakes while writing this, as said it's my first RMT and still learning This team got me 1870 on ladder on it's best days.
Anyway, lets get this started:
Whole idea started with a silly challenge from kLines of climbing ladder with team based on not-too-well-known-mons as a wincons. This is where I ended up scrolling mons list and came out with core of
and
. Both supports each other quite nicely. Sawsbuck having solid speed tier by itself and combusken able to be fastest pokemon on field after couple turns.
Unfortunately both are weak to flying types and oricorios are seriously everywhere. So the very next thing I came up instead of using regirock was
. Carbink provides extremely solid coverage for flying types and at the same time stealth rocks. Carbinks bulk is also enough to shut down hard breakers like Drampa, Stoutland, Absol, Oricorios, Gurdurr and etc. Carbink ended after all being a SPDEF wall for the team.
Very next thing was challenge to find solid way to chip opponent down for our own wincons and beat opponents physical threats for somehow at the same time. This is where the next defensive core is coming:
and
. Qwillfish having access to stack hazards (specially toxic spikes) and sableye covering it with its spinblock + prankster ability for reliable recover. Nothing fancy here I would say.
After all, I liked to add the most hated spinner of the tier for extra spdef coverage and
came into picture. Claydol is still definetly switchable since it won't make too good pair with carbink. Anyway I found claydol being absolutely masterpiece after all.
After a long testing and trying to make the team as solid as possible I ended up with this:
Hide & Seek (Combusken) @ Leftovers
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Focus Blast
- Flamethrower
Combusken might be the MVP of the team. Extremely fun mind games pretty much in every game with protect-sub. After all the chipping done by hazards/attacking moves, combusken might come in situations being 1v6 and clean there (if it lands those pisky focus blasts). In best case scenario opponent can't touch combusken at all when toxic spikes are down and combusken is the fastest mon on table. Sub-protect keeps it untouchable and leftovers letting u losing only 12% hp per used sub-protect combo
Starbuck (Sawsbuck-Winter) @ Metronome
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Horn Leech
- Headbutt
Sawsbuck is the team stallbreaker and breaks through almost always against stall. Thanks to metronome and serene grace the "HIGH ROLL" headbutt behind substitute is ridiculous. +2 Atk roll can be +10% higher than earlier one (low - to max roll). Sawsbuck can easily find its spot to set up against things like jellicent, lanturn, regirock, claydol and sometimes I have done it even against oricorio pom pom thanks to hurricane.
Carbink @ Leftovers
Ability: Clear Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Calm Mind
- Moonblast
After all the testing I ended up with spdef wall carbink and having calm mind for back up plan if the original sawsbuck/combusken fails. Most of you might be wondering what kind of person would ever do this, but trust me, carbink actually can sweep. Carbink finds easily spot to set up against defoggers like skuntank, articuno and spinners like claydol, hitmonchan without AV. Rest is just there to keep Carbink alive and force rocks on field thru the game. Didnt really expected a lot from this mon as its extremely underrated, but it actually can do something, got to admit.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Taunt
- Scald
The stacker/supporter. All qwillfish is post to do is set up stacks. Specially if opponent don't have toxic spike absorber, defogger/spinner left, it can and it will be traded for layer of tspikes. Taunt helps a ton with common defoggers which likes to switch-in and scald is for extra burn chance to cripple things like aggron, absol and any flying type down.
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Our reliable spin blocker and def wall. Basically Sableye has only two things to do: Spin block and knock items off, specially leftovers. Otherwise sableye will be facing often opponents physical threats and shutting them down with W-O-W.
Claydol @ Leftovers or Assault Vest
Ability: Levitate
EVs: 124 HP / 164 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Psychic
- Earth Power
- Toxic or Ice Beam
The spinner and small offensive threat that you might not see coming. Claydols role is basically just to spin, but while it's inviting all skuntanks in to trap it, I decided to run "unviable" claydol for maximum support. Mostly item has been leftovers and toxic on fourth slot, but if there is bunch of alolan raichu's around - then I have changed it to AV + Ice Beam for extra coverage. 220 speed is to outspeed max speed jellicents for toxicing it. The team really doesnt like facing specs jelli so had to do something for it.
Here ya go: https://pokepast.es/f4b4e80f0dedafcd
Basic idea:
The team is built to support combusken and sawsbuck with hard hazard controlling. Basically our target is to force opponent take chip on every switch and control the field as much as possible. This helps combusken in the end game to sweep. If we're facing stall, our target is to find spot to drop substitute with sawsbuck, get us +2 atk and spam headbutt.
Red Flags for the team to face:
-Choise specs Jellicent
-Alolan Raichu with grass knot
-Shell Smash Omastar
-Z-Lovely Kiss Jynx
These I found the most struggling ones (mostly because they autoclaim a life or after set up insta wins) to face but still every single one is winnable
Couple of replays, tried to collect replays where the match up is okay for both and different playstyles:
https://replay.pokemonshowdown.com/gen7pu-874504494 against stall
https://replay.pokemonshowdown.com/gen7pu-830863137 against stall
https://replay.pokemonshowdown.com/gen7pu-834324549 against stall
https://replay.pokemonshowdown.com/gen7pu-828298703 against balance
https://replay.pokemonshowdown.com/gen7pu-833346773 against balance
https://replay.pokemonshowdown.com/gen7pu-831001298 against rain
https://replay.pokemonshowdown.com/gen7pu-827392769 against hail
https://replay.pokemonshowdown.com/gen7pu-838043071 against sun
https://replay.pokemonshowdown.com/gen7pu-825332074 against offense
https://replay.pokemonshowdown.com/gen7pu-821619880 against offense
https://replay.pokemonshowdown.com/gen7pu-833793828 against offense
Thanks for everyone who read this and feel free to ask and give suggestions
Edit:Many of you might be wondering how to play against lilligant. Lilligant switches in normally against carbink or sableye and thats quite obvious play from opponent side (and well.. its a solid play so...) and you can find spot to double switch to combusken or sawsbuck.
In case lilligant gets in: if you feel sleep powder is coming - go to sawsbuck. if you feel QD is coming - go to busken and normally on the first turn I flamethrower and on second I protect cuz lilligant cant take the second flamethrower
Double edit: Lilligant is banned nowadays, happy days
Finally I'm having time to do the first RMT. Dropping this team here because it has been asked so much. Please forgive my mistakes while writing this, as said it's my first RMT and still learning This team got me 1870 on ladder on it's best days.
Anyway, lets get this started:
Whole idea started with a silly challenge from kLines of climbing ladder with team based on not-too-well-known-mons as a wincons. This is where I ended up scrolling mons list and came out with core of
Unfortunately both are weak to flying types and oricorios are seriously everywhere. So the very next thing I came up instead of using regirock was
Very next thing was challenge to find solid way to chip opponent down for our own wincons and beat opponents physical threats for somehow at the same time. This is where the next defensive core is coming:
After all, I liked to add the most hated spinner of the tier for extra spdef coverage and
After a long testing and trying to make the team as solid as possible I ended up with this:
Hide & Seek (Combusken) @ Leftovers
Ability: Speed Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Protect
- Substitute
- Focus Blast
- Flamethrower
Combusken might be the MVP of the team. Extremely fun mind games pretty much in every game with protect-sub. After all the chipping done by hazards/attacking moves, combusken might come in situations being 1v6 and clean there (if it lands those pisky focus blasts). In best case scenario opponent can't touch combusken at all when toxic spikes are down and combusken is the fastest mon on table. Sub-protect keeps it untouchable and leftovers letting u losing only 12% hp per used sub-protect combo
Starbuck (Sawsbuck-Winter) @ Metronome
Ability: Serene Grace
Shiny: Yes
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Substitute
- Swords Dance
- Horn Leech
- Headbutt
Sawsbuck is the team stallbreaker and breaks through almost always against stall. Thanks to metronome and serene grace the "HIGH ROLL" headbutt behind substitute is ridiculous. +2 Atk roll can be +10% higher than earlier one (low - to max roll). Sawsbuck can easily find its spot to set up against things like jellicent, lanturn, regirock, claydol and sometimes I have done it even against oricorio pom pom thanks to hurricane.
Carbink @ Leftovers
Ability: Clear Body
EVs: 248 HP / 252 SpD / 8 Spe
Calm Nature
IVs: 0 Atk
- Stealth Rock
- Rest
- Calm Mind
- Moonblast
After all the testing I ended up with spdef wall carbink and having calm mind for back up plan if the original sawsbuck/combusken fails. Most of you might be wondering what kind of person would ever do this, but trust me, carbink actually can sweep. Carbink finds easily spot to set up against defoggers like skuntank, articuno and spinners like claydol, hitmonchan without AV. Rest is just there to keep Carbink alive and force rocks on field thru the game. Didnt really expected a lot from this mon as its extremely underrated, but it actually can do something, got to admit.
Qwilfish @ Black Sludge
Ability: Intimidate
EVs: 252 HP / 4 Def / 252 Spe
Timid Nature
IVs: 0 Atk
- Spikes
- Toxic Spikes
- Taunt
- Scald
The stacker/supporter. All qwillfish is post to do is set up stacks. Specially if opponent don't have toxic spike absorber, defogger/spinner left, it can and it will be traded for layer of tspikes. Taunt helps a ton with common defoggers which likes to switch-in and scald is for extra burn chance to cripple things like aggron, absol and any flying type down.
Sableye @ Leftovers
Ability: Prankster
EVs: 248 HP / 252 Def / 8 Spe
Impish Nature
- Will-O-Wisp
- Taunt
- Knock Off
- Recover
Our reliable spin blocker and def wall. Basically Sableye has only two things to do: Spin block and knock items off, specially leftovers. Otherwise sableye will be facing often opponents physical threats and shutting them down with W-O-W.
Claydol @ Leftovers or Assault Vest
Ability: Levitate
EVs: 124 HP / 164 SpA / 220 Spe
Modest Nature
IVs: 0 Atk
- Rapid Spin
- Psychic
- Earth Power
- Toxic or Ice Beam
The spinner and small offensive threat that you might not see coming. Claydols role is basically just to spin, but while it's inviting all skuntanks in to trap it, I decided to run "unviable" claydol for maximum support. Mostly item has been leftovers and toxic on fourth slot, but if there is bunch of alolan raichu's around - then I have changed it to AV + Ice Beam for extra coverage. 220 speed is to outspeed max speed jellicents for toxicing it. The team really doesnt like facing specs jelli so had to do something for it.
Here ya go: https://pokepast.es/f4b4e80f0dedafcd
Basic idea:
The team is built to support combusken and sawsbuck with hard hazard controlling. Basically our target is to force opponent take chip on every switch and control the field as much as possible. This helps combusken in the end game to sweep. If we're facing stall, our target is to find spot to drop substitute with sawsbuck, get us +2 atk and spam headbutt.
Red Flags for the team to face:
-Choise specs Jellicent
-Alolan Raichu with grass knot
-Shell Smash Omastar
-Z-Lovely Kiss Jynx
These I found the most struggling ones (mostly because they autoclaim a life or after set up insta wins) to face but still every single one is winnable
Couple of replays, tried to collect replays where the match up is okay for both and different playstyles:
https://replay.pokemonshowdown.com/gen7pu-874504494 against stall
https://replay.pokemonshowdown.com/gen7pu-830863137 against stall
https://replay.pokemonshowdown.com/gen7pu-834324549 against stall
https://replay.pokemonshowdown.com/gen7pu-828298703 against balance
https://replay.pokemonshowdown.com/gen7pu-833346773 against balance
https://replay.pokemonshowdown.com/gen7pu-831001298 against rain
https://replay.pokemonshowdown.com/gen7pu-827392769 against hail
https://replay.pokemonshowdown.com/gen7pu-838043071 against sun
https://replay.pokemonshowdown.com/gen7pu-825332074 against offense
https://replay.pokemonshowdown.com/gen7pu-821619880 against offense
https://replay.pokemonshowdown.com/gen7pu-833793828 against offense
Thanks for everyone who read this and feel free to ask and give suggestions
Edit:
In case lilligant gets in: if you feel sleep powder is coming - go to sawsbuck. if you feel QD is coming - go to busken and normally on the first turn I flamethrower and on second I protect cuz lilligant cant take the second flamethrower
Double edit: Lilligant is banned nowadays, happy days
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