Facility Safari Zone Test (MK 2) - Keriel

Only PKMN Trainer Keriel and the current referee should post in this thread.

Pokemon Profiles:
:sv/astrolotl:
Whimsy of Aether (Astrolotl)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fire/Dragon
Abilities: Regenerator, Vital Spirit Hidden Ability: Magician

HP: 100
Attack: 8
Defen.: 5
Sp.Atk: 7
Sp.Def: 5
Speed: 114
Size: 3
Weight: 3

Movepool
Level 0:
Dazzling Gleam
Defog
Dragon Claw
Dragon Pulse
Dragon Tail
Facade
Fire Fang
Fire Punch
Flamethrower
Heal Bell
Light Screen
Protect
Reflect
Rest
Round
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Toxic
Will-O-Wisp
Work Up

Level 1:
Agility
Charm
Cosmic Power
Dragon Breath
Ember
Encore
Fire Spin
Flame Wheel
Helping Hand
Life Dew
Magical Leaf
Pound
Safeguard
Spikes
Sunny Day
Swift
Taunt
Trick
Twister
Yawn

Level 2:
Dragon Rush
Fire Blast
Flare Blitz
Heat Wave
Meteor Beam
Solar Beam
Take Down
:sv/togekiss:
Flow of the Zephyr (Togekiss)
Level 2 EXP: 00 / 10

Serious nature ( +None, -None )
Typing: Fairy/Flying
Abilities: Hustle, Serene Grace Hidden Ability: Super Luck

HP: 90
Attack: 4
Defen.: 7
Sp.Atk: 9
Sp.Def: 8
Speed: 80
Size: 3
Weight: 3

Movepool
Level 0:
Aerial Ace
Air Slash
Aura Sphere
Brick Break
Dazzling Gleam
Defog
Facade
Flamethrower
Heal Bell
Hyper Voice
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Smart Strike
Snore
Substitute
Thunder Wave
Toxic
Tri Attack
Uproar
Work Up
Zen Headbutt

Level 1:
Air Cutter
Amnesia
Ancient Power
Captivate
Charm
Confide
Counter
Curse
Defense Curl
Detect
Double Team
Dual Wingbeat
Echoed Voice
Encore
Extrasensory
Fairy Wind
Flash
Growl
Helping Hand
Incinerate
Life Dew
Magical Leaf
Mega Punch
Morning Sun
Mud-Slap
Ominous Wind
Peck
Pound
Rain Dance
Rock Smash
Roost
Safeguard
Seismic Toss
Shock Wave
Silver Wind
Soft-Boiled
Steel Wing
Sunny Day
Swagger
Sweet Kiss
Swift
Tailwind
Trick
Twister
Water Pulse
Yawn

Level 2:
After You
Covet
Double-Edge
Dream Eater
Fire Blast
Focus Punch
Grass Knot
Heat Wave
Mega Kick
Pluck
Present
Psycho Shift
Secret Power
Sky Attack
Solar Beam
Zap Cannon

Backpack
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball


Dragon Temple Proving Grounds
Seated at the base a soaring pillar mountain, this reclusive temple houses several Orders of monks dedicated to perfecting the art of training Dragon-type Pokemon. The temple boasts a long history and asserts itself in the pedigree of many world-renowned Dragon-type trainers, such as Indigo Plateau's very own Lance.

While people do sometimes travel here hoping to join the various Orders of monks, many more pass through the temple to attempt the ascent. The mountain plays host to the Dragon's Might Challenge: A succession of battles, overseen by the different monk Orders, that test the aspirant's aptitude at catching, wielding, and battling Dragon-type Pokemon. Depending on their performance, the monks will judge them worthy of training increasingly more powerful Dragon-type Pokemon.


Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.​
2v1 Singles​
Level 2​
10-item Backpack​
Arenas are specified by each trek.​
All other match rules are default.​

Trek 1: Ordeal of the Fang

The might and savagery of the Dragon-type is exemplified by the ferocious Order of the Fang. In their ordeal, aspirants must balance on wooden stakes, protruding high above the battlefield below. As the aspirant's Pokemon battles the Dragons, more and more stakes will be toppled, until the aspirant has nowhere to stand.


The battlefield starts with 200 stakes.

When a Pokemon takes damage from an attack: Destroy that many stakes.

When the last stake is destroyed: The explorer loses the battle.
Camouflage: Grass | Nature Power: Dragon Hammer | Secret Power: Inflict the condition created by Ingrain on the defender

Wild Items:

  • 2x:poison barb:Poison Barb
  • 2x:metal coat:Metal Coat
  • 2x:expert belt:Expert Belt

Trek Pokemon:
:sv/miasmaw:
Miasmaw
Level 2

Typing:
Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

Con.Reward: 10 pooled EXP

Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.

The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).

EP: 80
Attack: 9 (-)
Defen.: 5
Sp.Atk: 7 (+)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4

Movepool
Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:sv/druddigon:
Druddigon
Level 2

Typing:
Dragon
Abilities: Rough Skin, Sheer Force Hidden Ability: Mold Breaker

Con.Reward: 10 pooled EXP

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Capture Assist: Overprepared
The explorer's Fatigue Rolls are Lucky if they brought seven or more (+7) different kinds of Poke Ball in their initial backpack.

EP: 80
Attack: 10 (+)
Defen.: 7
Sp.Atk: 4 (-)
Sp.Def: 7
Speed: 48
Size: 4
Weight: 5

Movepool
Level 0:
Aerial Ace
Crunch
Dark Pulse
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Feint Attack
Fire Fang
Fire Punch
Flamethrower
Flash Cannon
Focus Blast
Glare
Hone Claws
Iron Head
Leer
Night Slash
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Thunder Fang
Thunder Punch
Toxic

Level 1:
Bite
Chip Away
Confide
Cut
Double Team
Dragon Rage
Dual Wingbeat
Incinerate
Mega Punch
Metal Claw
Poison Tail
Power-Up Punch
Rain Dance
Rock Climb
Rock Smash
Scary Face
Scratch
Shock Wave
Sludge Bomb
Stealth Rock
Sucker Punch
Sunny Day
Swagger
Taunt

Level 2:
Aqua Tail
Gunk Shot
Heat Wave
Iron Tail
Payback
Revenge
Scale Shot
Secret Power
Superpower
:sv/haxorus:
Haxorus
Level 2

Typing:
Dragon
Abilities: Rivalry, Mold Breaker Hidden Ability: Unnerve

Con.Reward: 10 pooled EXP

Field Assist: Forge Onward
The Pokemon has an unstoppable endurance that other Pokemon wish to emulate.
Between Treks: The explorer's Pokemon, with less than 60 Energy, gain Energy equal to the difference.
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.

The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.

EP: 80
Attack: 10
Defen.: 7
Sp.Atk: 5
Sp.Def: 5
Speed: 97
Size: 3
Weight: 5

Movepool
Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Focus Blast
Hone Claws
Iron Head
Leer
Night Slash
Poison Jab
Protect
Psycho Cut
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Toxic
X-Scissor

Level 1:
Bite
Brutal Swing
Confide
Counter
Cut
Double Team
Dragon Dance
Dragon Rage
Dual Chop
False Swipe
Harden
Incinerate
Rain Dance
Rock Smash
Scary Face
Scratch
Shock Wave
Sunny Day
Swagger
Swift
Taunt

Level 2:
Aqua Tail
Assurance
Close Combat
First Impression
Focus Energy
Grass Knot
Iron Tail
Low Kick
Payback
Razor Wind
Reversal
Scale Shot
Secret Power
Superpower
Take Down
:sv/baxcalibur:
Baxcalibur
Level 2

Typing:
Dragon/Ice
Abilities: Thermal Exchange Hidden Ability: Ice Body

Con.Reward: Half of a Level (If this Pokemon and Hydreigon are both released: Grant a Level to Pokemon claimed from this expedition.)

Field Assist: Collector
The Pokemon keeps the area clean by picking up interesting human debris.
Between Treks: The explorer may select one of the Trek's Wild Items. Add a fresh copy of the selected item to their backpack.
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.

The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
Battle Assist: Dragon Boost
The Pokemon can teach other Pokemon the vainglory of Dragon-types.
The explorer's active Pokemon have Rivalry in addition to their other abilities.

EP: 100
Attack: 10
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 87
Size: 4
Weight: 6

Movepool
Level 0:
Aerial Ace
Avalanche
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earthquake
Facade
Ice Beam
Ice Shard
Iron Head
Leer
Protect
Rest
Sleep Talk
Substitute
Swords Dance
Tackle
Thunder Fang
Zen Headbutt

Level 1:
Bite
Dragon Breath
Dragon Dance
False Swipe
Helping Hand
High Horsepower
Ice Fang
Rain Dance
Scary Face
Snowscape

Level 2:
Aqua Tail
Blizzard
Dragon Rush
Focus Energy
Glaive Rush
Icicle Spear
Scale Shot
Take Down

Keriel's Mark Emerges...
MIASMAW
:sv/miasmaw:
Level 2

Typing:
Bug/Dragon
Abilities: Neutralizing Gas, Hyper Cutter Hidden Ability: Compound Eyes

Con.Reward: 10 pooled EXP (from what I understand not for tests?)

Field Assist: Forager

The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.
Capture Assist: Accurate Captures

The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.

The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).

EP: 80
Attack: 9 (-)
Defen.: 5
Sp.Atk: 7 (+)
Sp.Def: 8
Speed: 99
Size: 2
Weight: 4
[Following the scent of abandoned lunches from past challengers, the Miasmaw enters into view, picking at the scattered and trampled berries on the ground. It looks up! And sees... fresh meat... Hungry, it skitters forth, huge tail behind it swaying violently, desperately, as it charges what is sure to be another weak-willed trainer!]
:Miasmaw:@:poison barb:Poison Barb surges forth!

Keriel sends out and issues orders.
 
Poke Ball Reference
BallRollMechanicsCt.
:poke ball: Poke Ball3-3
:great ball: Great Ball4-4
:ultra ball: Ultra Ball5-12
:safari ball: Safari Ball5-5Heal 10 HP/EP to target
:park ball: Park Ball3-8Heal 10 HP/EP to target
:luxury ball: Luxury Ball5-5On capture: target gains a Level1
:quick ball: Quick Ball1-241st round of Trek: Lucky. Else: Unlucky.1

Behaviour Reference
NameEP at start of roundRules
Curious75% < x <= 100%Self-target actions, STAB & Normal attacks
Irritated50% < x <= 75%Self-target actions, all attacks
Threatenedx <= 50%All moves (never self-sac or combo)

Sending out Flow of the Zephyr (Togekiss) @ Shell Bell.

:mismagius: Throw :ultra ball: Ultra Ball.
:ss/togekiss: :shell bell:
Yawn ~ Thunder Wave ~ Dazzling Gleam

If Miasmaw has a Decoy, use Seismic Toss and push back.

If Miasmaw is to use a Protective move:
  • use Tailwind and push back the first instance.
  • Chill and push back other instances.
  • Replace all Thunder Wave with Toxic.
When Thunder Wave misses, [no trigger clauses], replace all Dazzling Gleam with Thunder Wave.

If Miasmaw is to use Rest on any step, initiate action string Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam the first instance.
 
The hungry Miasmaw skitters forth, crawling with agility through each wooden stake of the Draconic Order. Its prey has no idea... or so it seems. As Miasmaw pounces, its maw clutches nothing but smokey air, and the trainer it had it sights on is suddenly nowhere to be found... It frantically searches, where... where could it be??

Its eyes catch a glimpse of blots in the sky... a pointed dark figure :mismagius: and a winged round figure :togekiss: it hisses! They must be the ones who stole its food! Miasmaw has experience vying for food in this draconic territory, and it takes a cautious stance atop the stakes...

:sv/Miasmaw:
EP: 80/80 100%
Work Up ~ Protect ~ Facade
- - Subs - -
T3
IF Thunder Wave Misses
THEN order instead T3 Uproar
 

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 90/90 | EN: 100/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :item: Item
HP: 100/100 | EN: 100/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Effects: Tailwind (4) steps
= = =​
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: 80/80 100% [Curious]
Fatigue: 0 ~ Delta: 80 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE 99
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (2) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​

Speed
:miasmaw: 99 > :togekiss: 80
Wild Miasmaw moves first!
(#s assigned 1-3 left from right of speed)
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord link to rolls

Start of Round 1
:mismagius: throws an Ultra Ball!
:ultra ball: tic... ti- No Good! (7)
Start of Step 1
[Neutralizing Gas]:miasmaw:'s fumes suppress trickery!

Turn 1
:sv/miasmaw:
Work UP
Vs Slef
-
-
= Miasmaw is cheering itself on!
-

Turn 2
:sv/Togekiss:
Flow of the Zephyr
Yawn -7 EN
Vs Miasmaw
-
-
= Miasmaw is getting drowsy...
-
End of Step 1
:miasmaw: is yawning...
Start of Step 2
-

Turn 1
:sv/miasmaw:
Protect
Vs Self
-
-
= Miasmaw protected itself!
-

Turn 2
:sv/Togekiss:
Flow of the Zephyr
Tailwind -10 EN
Vs Team Keriel
-
-
= Flow of the Zephyr summoned a strong breeze
Team Keriel has quickened! (SPE x2 (6) Steps)
End of Step 2
:miasmaw: is yawning...
Start of Step 3
SPE
:togekiss: 160 > :miasmaw: 99
Flow of the Zephyr moves first!

Turn 2
:sv/Togekiss:
Flow of the Zephyr
Thunder Wave -7 EN
Vs Miasmaw
Hit d10=2
-
= Miasmaw is paralyzed and loses 20 Endurance!
:miasmaw: gains (1) Paralysis counter!

Turn 1
:sv/miasmaw:
Facade
Vs Togekiss
Crit d24=14
(14 BAP +10 ATK -7 DEF) +4 STAGE(+1)
= Togekiss takes 21 Damage!
The impact destroyed -:odd keystone:21 Stakes! (179 remaining)
End of Step 3
:miasmaw: is yawning...
End of Round 1
:miasmaw: gains (1) Paralysis counter!

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 69/90 | EN: 76/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :item: Item
HP: 100/100 | EN: 100/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
Effects: Tailwind (4) steps
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Effects: Tailwind (4) steps
= = =​
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: 60/80 75% [Irritated]
Fatigue:ultraball:: 7 ~ Delta: 53 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE 99
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (2) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​
Field: 179 :odd keystone:Stakes Remaining

Wild Miasmaw to Order 1st
Keriel to Order 2nd
Hyjack to Ref
 
The white vulture and its ghastly companion float ahead and suddenly make a face unfamiliar to Miasmaw... yet... it cannot stop imitating the gesture. Its growing more sluggish as time passes, and the panic that arises is even quashed by the sudden exhaustion. Miasmaw makes noise, thrashes about, hypes itself up to counteract the ailment, but it feels itself being lulled into an untimely rest...

Even more curious, it has been stricken with a flash of yellow, and now its joints are locking! Not only that, the opponent seems to have sped up significantly. What is Miasmaw... a fool?! No! Miasmaw is Miasmaw! Miasmaw strong! Miasmaw loud! Miasmaw FIGHT BACK!!!

:sv/Miasmaw:
EP: 60/80 75%
Uproar ~ SleepTalk/Ice Fang (Vs Togekiss) ~ Sleep Talk/Ice Fang (Vs Togekiss)
- - Subs - -
(I don't think you can stop Uproar? Not seeing relevant subs to make here other than rest, which doesn't do anything to remove more Stakes. If you flinch and I'm asleep, that is accounted for in the order string already. If you set up, good, waste the EN on this one-of battle. If this is suboptimal let me know after the fact but these are orders I'm posting)
 
:mismagius: If you will not go quietly...
:togekiss: Then you will learn to fear the skies...
:mismagius: The stars foretell a restless night!

:ss/togekiss: :shell bell:
Uproar ~ Uproar ~ Uproar

:mismagius: Throw :ultra ball: Ultra Ball
 
= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 69/90 | EN: 76/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :item: Item
HP: 100/100 | EN: 100/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Effects: Tailwind (4) steps
= = =​
V.S.
Field: 179 :odd keystone:Stakes Remaining​
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: 60/80 75% [Irritated]
Fatigue:ultraball:: 7 ~ Delta: 53 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE 99
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (2) Counters
Stage: ATK +1 SPA +1 (3) Turns
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​

Speed
:togekiss: 160 > :miasmaw: 50
Flow of the Zephyr moves first!
(#s assigned 1-3 left from right of speed)
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord link to rolls

Start of Round 1
-
Start of Step 1
[Neutralizing Gas]:miasmaw:'s fumes suppress trickery!

Turn 1
:sv/Togekiss:
Flow of the Zephyr
Uproar -7 EN
Vs Miasmaw
Crit d24=5
(9 BAP + 2 ITEM + 9 SPA -8 SPD)
= Miasmaw lost 12 Endurance!
:togekiss: heals 1 HP!
The impact destroyed -:odd keystone:12 Stakes! (167 remaining)
:togekiss: is making an uproar!

Turn 2
:sv/miasmaw:
Uproar
Vs Togekiss
-
-
= Miasmaw is being drowned out!
-
End of Step 1
:miasmaw: is yawning...
:miasmaw: is unaffected!
Start of Step 2
-

Turn 1
:sv/Togekiss:
Flow of the Zephyr
Uproar -7 EN
Vs Miasmaw
Crit d24=14
(9 BAP + 2 ITEM + 9 SPA -8 SPD)
= Miasmaw lost 12 Endurance!
:togekiss: heals 1 HP!
The impact destroyed -:odd keystone:12 Stakes! (155 remaining)
:togekiss: is making an uproar!

Turn 2
:sv/miasmaw:
Struggle
Vs Togekiss
Crit d24=20
(5 BAP +10 ATK -7 DEF) +4 STAGE(+1)
= Togekiss takes 12 Damage!
The impact destroyed -:odd keystone:12 Stakes! (143 remaining)
:miasmaw: takes 8 damage in its desperation!
The impact destroyed -:odd keystone:8 Stakes! (135 remaining)
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/Togekiss:
Flow of the Zephyr
Uproar -7 EN
Vs Miasmaw
Crit d24=22
(9 BAP + 3 ITEM + 9 SPA -8 SPD)
= Miasmaw lost 13 Endurance!
:togekiss: heals 1 HP!
The impact destroyed -:odd keystone:13 Stakes! (122 remaining)
:togekiss: is making an uproar!

Turn 2
:sv/miasmaw:
Struggle
Vs Togekiss
Crit d24=17
(5 BAP +10 ATK -7 DEF)
= Togekiss takes 8 Damage!
The impact destroyed -:odd keystone:12 Stakes! (110 remaining)
:miasmaw: takes 8 damage in its desperation!
The impact destroyed -:odd keystone:8 Stakes! (102 remaining)
End of Step 3
-
End of Round 1
:miasmaw: gains (1) Paralysis counter!
:miasmaw:'s stages have returned to normal.
:togekiss:'s uproar has come to an end...

:mismagius: throws an :ultra ball: Ultra Ball!
*Toc*... wobble... wo- Ah, almost had it! (6)

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 48/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :item: Item
HP: 100/100 | EN: 100/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Effects: Tailwind (1) steps
= = =​
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: >20/80 25% [Threatened]
Fatigue:ultra ball::ultra ball:: 13 ~ Delta: 7 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE [50] (99/2)
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (3) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​
Field: 102 :odd keystone:Stakes Remaining

Keriel to order 1st
Wild Miasmaw to order 2nd
Hyjack to Ref

 
Last edited:
Switching to Whimsy of Aether (Astrolotl) @ Dragon Fang.

:ss/astrolotl: :dragon fang:
Protect ~ Taunt ~ Protect
[start of step 1] If Miasmaw is to use an HP-Recovery move, begin using Taunt ~ Protect ~ Chill.
[start of step 1] If Miasmaw is to use a Speed-boosting move, begin using Taunt ~ Protect ~ Chill.
If Miasmaw is to use a Protective move, Chill and push back.

:mismagius: Throw :great ball: Great Ball
At the start of next round, if the enemy's EP is exactly 20 and the enemy's Fatigue is exactly 17, Throw :poke ball: Poke Ball & Proceed To Next Trek & Use :energy root: Energy Root (Togekiss).
(This is just my attempt to save us posts, not a real sub.)
 
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The Wild Miasmaw's energy rises up towards its airborne foes. It summons all its vocal strength and bellows out, to strike fear into the hearts of its opponents. However... as the gaping maw on it tail inhales, the Togekiss above responds first with a shattering screech!

The Togekiss' uproar causes sharp spikes of panic throughout the Miasmaw, and it wildly thrashes about - unable to shut its airborne foe up, and unable to get away from the pain of the screech. It wildly smashes and thrashes about, hitting the stakes around it and causing them to topple down quickly. Miasmaw has lost most of its senses, though what returns to it is a carnal urge of revenge... The bird seems to have withdrawn as it was thrashing desperately, and in its place is another pokemon this one smells... familiar...

Miasmaw, now familiar with its foe, encourages itself once more, bolstering its energy, and lunges forth!


:sv/Miasmaw:
EP: 20/80 25%
Work-Up ~ Dragon Rush ~ Dragon Rush
 

= = = = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 100/100 | EN: 100/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 48/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang @:astrolotl: Equipped

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Effects: Tailwind (1) steps
= = =​
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: >20/80 25% [Threatened]
Fatigue:ultra ball::ultra ball:: 13 ~ Delta: 7 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE [50] (99/2)
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (3) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​
Field: 102 :odd keystone:Stakes Remaining

Speed
:astrolotl: 228 > :miasmaw: 50
Flow of the Zephyr moves first!
(#s assigned 1-3 left from right of speed)
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord link to rolls

Start of Round 1
-
Start of Step 1
[Neutralizing Gas]:miasmaw:'s fumes suppress trickery!

Turn 1
:sv/Astrolotl:
Whimsy of the Aether
Protect -12 EN
Vs Self
-
-
= Whimsy of the Aether protected itself!
Team Helios' Tailwind petered out!
Speed
:astrolotl: 114 > :miasmaw: 50

Turn 2
:sv/miasmaw:
Work Up
Vs Self
-
-
= Miasmaw is cheering itself on!
-
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/Astrolotl:
Whimsy of the Aether
Taunt -10 EN
Vs Miasmaw
-
-
= Wild Miasmaw is being egged on!
-

Turn 2
:sv/miasmaw:
Dragon Rush
Vs Astrolotl
Hit Compound Eye / Crit d24=
(BAP 10 +3 STAB +10 ATK -5 DEF)x1.5 +4 STAGE(+1)=31 Damage
= Whimsy of the Aether took 31 Damage!
The impact destroyed -:odd keystone:31 Stakes! (71 remaining)
End of Step 2
-
Start of Step 3
-

Turn 1
:sv/Astrolotl:
Whimsy of the Aether
Protect -12 EN
Vs Self
-
-
= Whimsy of the Aether protected itself!
-

Turn 2
:sv/miasmaw:
Dragon Rush
Vs Astrolotl
-
-
= Whimsy of the Aether protected itself
-
End of Step 3
-
End of Round 1
:miasmaw: gains (1) Paralysis counter!


:mismagius: throws a :great ball: Great Ball!
*Toc*... wobble... wobble... wob (Pop) So Close!(4)

= = = = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 48/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang @:astrolotl: Equipped

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

= = =​
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: >20/80 25% [Threatened]
Fatigue | [:great ball: - 4][:ultra ball: - 7][:ultra ball: - 6]: 17 ~ Delta: 3 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE [50] (99/2)
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (4) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​
Field: 71 :odd keystone:Stakes Remaining

Wild Miasmaw to order 1st
Keriel to order 2st
Hyjack to Ref

 
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The Miasmaw curls into a grin as its wild strike lands. AGh! This wraith keeps floating around chucking pocket-dimension balls, and it's starting to get annoying... No matter. Once It gets another couple good hits in, this lanky draconic opponent will be felled... and next, the other two! Miasmaw prepares to lung-


:poke ball:
*Pop*
*Wiggle*
*Wiggle*
*Wiggle*
-Ka Cha!-
:Miasmaw: Miasmaw was captured! (20 EP = 6+7+4+3 FT)


= = = = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
= = =
Flow of the Zephyr the Togekiss@ :shell bell: Shell Bell
HP: 88/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 160 [80x2]
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Hold Items (2)
:shell bell: Shell Bell @:togekiss: Equipped
:dragon fang: Dragon Fang @:astrolotl: Equipped

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 Energy Roots
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball
= = =
V.S.
= = =
Wild Miasmaw :miasmaw: @:poison barb:Poison Barb
EP: >20/80 25% [Threatened]
Fatigue | [:great ball: - 4][:ultra ball: - 7][:ultra ball: - 6]: 17 ~ Delta: 3 (Endurance-Fatigue)
ATK 10 | DEF 5 | SPA 6 | SPD 8 | SPE [50] (99/2)
Size/Weight [2/4] | Chill [5] | Recovery [2] | CT [1]
Abilities: Neutralizing Gas | Hyper Cutter | Compound Eyes
Paralysis: (4) Counters
= = =
Equipped:miasmaw:@:poison barb: Poison Barb
:poison barb: Poison Barb
:metal coat: Metal Coat
:metal coat: Metal Coat
:expert belt: Expert Belt
:expert belt: Expert Belt
= = = =​
Field: 71 :odd keystone:Stakes Remaining

Start of Round 4

:mismagius: Throws a Pokeball :poke ball:
:miasmaw: was captured!

End of Round 4

:mismagius: used Energy Root on Togekiss! +40 HP
:mismagius: has chosen to Proceed

Field Assist:miasmaw:
Keriel gets two different, random berries among all berries to add to the explorer backpack
...
:miasmaw: scavenges a :sitrus berry: Sitrus Berry and :shuca berry: Shuca Berry!


Entering Trek 2:
Ordeal of the Wing

.
.
.
.

Trek 2: Ordeal of the Wing
The resilience and fortitude of the Dragon-type is the subject of the Order of the Wing's study. In this trial, aspirants must withstand the withering winds of the mountain alongside their Pokemon, while battling the undeterred native Dragons of the mountain ascent.

The accuracy checks, effect checks, and critical checks of actions of the explorer's Pokemon are Unlucky. (Roll them twice. The check fails if either roll fails.)

The accuracy checks, effect checks, and critical checks of actions of the habitat's Pokemon are Lucky. (Roll them twice. The check fails only if both rolls fail.)
Camouflage: Flying | Nature Power: Twister | Secret Power: Inflict Confusion on the defender for their next turn.

Wild Items:
2x:focus sash:Focus Sash
2x:enigma berry:Enigma Berry
2x :sticky barb:Sticky Barb

The gusts blow strongly now, though Team Keriel is able to float and fly through the terrain. They continue forward through the Safari Zone, until a sudden chill comes over them... and then... a screech.
E N T E R
:sv/Salamence:

Salamence
Level 2

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: 10 pooled EXP

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.

The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.

= = = = =
= = =
Bench
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [5] | Recovery [2] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
Flow of the Zephyr the Togekiss :togekiss: @ :shell bell: Shell Bell
HP: 88/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [5] | Recovery [2] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 1 Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry (NEW)
:shuca berry: Shuca Berry (NEW)
= = =
:sv/miasmaw:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).
= = =​
V.S.
= = =
Wild Salamence :salamence: @:sticky barb:Sticky Barb
EP: 92/92 100% [Curious]
Fatigue: 0 ~ Delta: 92 (Endurance-Fatigue)
ATK 10 | DEF 6 | SPA 8 | SPD 6 | SPE 100
Size/Weight [4/5] | Chill [5] | Recovery [2] | CT [-]
Abilities: Intimidate | Moxie
= = =
Equipped @:salamence: :sticky barb:Sticky Barb
:sticky barb:Sticky Barb
:focus sash:Focus Sash
:focus sash:Focus Sash
:enigma berry: Enigma Berry
:enigma berry: Enigma Berry
= = = =​

Keriel to order 1st
Salamence to order 2nd
Hyjack to ref​
 
Last edited:
:mismagius: Throw :quick ball: Quick Ball.

Sending out Flow of the Zephyr @ Nothing.

:ss/togekiss:
Thunder Wave ~ Dazzling Gleam ~ Dazzling Gleam

If Salamence is under the effect of Protection, Chill and push back.
If Salamence has a Decoy, use Seismic Toss and push back.
If Salamence is to use Rest on any step, initiate action string Dazzling Gleam ~ Dazzling Gleam ~ Dazzling Gleam the first instance.
When Thunder Wave misses, [no trigger clauses], push back.
 
:sv/salamence: @ Sticky Barb
Dual Wingbeat ~ Refresh ~ Roost

Start of Step 2 and 3
IF self not afflicted with Major Status AND Decoy Condition does not exist
THEN Substitute
 

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ nothin
HP: 88/90 | EN: 58/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [2] | Recovery [1] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [2] | Recovery [1] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 1 Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry (NEW)
:shuca berry: Shuca Berry (NEW)
= = =
:sv/miasmaw:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).
= = =​
V.S.
= = =
Wild Salamence :salamence: @:sticky barb:Sticky Barb
EP: 92/92 100% [Curious]
Fatigue: 0 ~ Delta: 92 (Endurance-Fatigue)
ATK 10 | DEF 6 | SPA 8 | SPD 6 | SPE 100
Size/Weight [4/5] | Chill [2] | Recovery [1] | CT [-]
Abilities: Intimidate | Moxie
= = =
Equipped @:salamence: :sticky barb:Sticky Barb
:sticky barb:Sticky Barb
:focus sash:Focus Sash
:focus sash:Focus Sash
:enigma berry: Enigma Berry
:enigma berry: Enigma Berry
= = = =​

Speed
:Salamence: 100 > :Togekiss: 80
Wild Salamence moves first!
(#s assigned 1-3 left from right of speed)
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord link to rolls

Start of Round X
:mismagius: threw a :quick ball:Quick Ball!
:miasmaw:'s Capture Assist helps with the toss!
Fatigue = 23
...*wiggle*...*wigg-POP
:salamence:
So close!
Wild Salamence gained +23 Fatigue!

[Intimidate]:salamence: asserts dominance! :togekiss: -1 ATK (6) Turns
Start of Step 1
-

Turn 1
:sv/salamence:
Wild Salamence
Dual Wingbeat
Vs Togekiss
Hit d10=10 / Crit d24=17
(8 BAP +3 STAB +10 ATK -7 DEF)
= Togekiss takes 14 Damage!
:togekiss: got a Sticky Barb!

Turn 2
:sv/togekiss:
Flow of the Zephyr
Thunder Wave -7 EN
Vs Salamence
Hit d10=1 MISS
-
= Flow of the Zephyr missed!
-
End of Step 1
:togekiss: takes :sticky barb:2 Damage!
Start of Step 2
-

Turn 1
:sv/salamence:
Wild Salamence
Substitute
Vs Self
-
-
= Wild Salamence cut its HP (-18) to create a Decoy!
-

Turn 2
:sv/togekiss:
Flow of the Zephyr
Seismic Toss -5 EN
Vs Salamence
-
-
= Decoy takes 15 Damage!
:salamence:'s decoy faded!
End of Step 2
:togekiss: takes :sticky barb:2 Damage!
Start of Step 3
-

Turn 1
:sv/salamence:
Wild Salamence
Substitute
Vs Self
-
-
= Wild Salamence cut its HP (-18) to create a Decoy!
-

Turn 2
:sv/togekiss:
Flow of the Zephyr
Seismic Toss -5 EN
Vs Salamence
-
-
= Decoy takes 15 Damage!
-
End of Step 3
:togekiss: takes :sticky barb:2 Damage!
End of Round 4
:togekiss: dropped the :sticky barb:Sticky Barb

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :sticky barb:Sticky Barb
HP: 68/90 | EN: 41/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [2] | Recovery [1] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [2] | Recovery [1] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 1 Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry (NEW)
:shuca berry: Shuca Berry (NEW)
= = =
:sv/miasmaw:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).
= = =​
V.S.
= = =
Wild Salamence :salamence: @ nothin
EP: 56/92 60.87% [Irritated]
[:quick ball: 23] ~ Fatigue: 23 ~ Delta: 33 (Endurance-Fatigue)
ATK 10 | DEF 6 | SPA 8 | SPD 6 | SPE 100
Size/Weight [4/5] | Chill [2] | Recovery [0] | CT [-]
Abilities: Intimidate | Moxie
= = =
Equipped @:salamence: :sticky barb:Sticky Barb
:sticky barb:Sticky Barb
:focus sash:Focus Sash
:focus sash:Focus Sash
:enigma berry: Enigma Berry
:enigma berry: Enigma Berry
= = = =​
 
Last edited:
:sv/Salamence: @ -nothin-
= = = = =
Orders
= = =
Stone Edge ~ Stone Edge ~ Stone Edge
- - -
Subs
= = =
Start of Step 1 or 2
IF Togekiss is under effects of Protection
THEN Substitute first instance
- - -
Start of Any of Salamence's Turn
IF self EP is less than 33,
THEN replace current order with Double Edge
- - -
Start of Any Step
IF Togekiss intends a Fairy-type attack this step
THEN replace the present order with Rage
- - -
Start of Any Step
IF Togekiss intends a Paralysis inflicting move this step
THEN replace present order with Substitute
 
Last edited:

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :sticky barb:Sticky Barb
HP: 68/90 | EN: 41/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [2] | Recovery [1] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl: @ :Dragon Fang: Dragon Fang
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [2] | Recovery [1] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 1 Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry (NEW)
:shuca berry: Shuca Berry (NEW)
= = =
:sv/miasmaw:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).
= = =​
V.S.
= = =
Wild Salamence :salamence: @ nothin
EP: 56/92 60.87% [Irritated]
[:quick ball: 23] ~ Fatigue: 23 ~ Delta: 33 (Endurance-Fatigue)
ATK 10 | DEF 6 | SPA 8 | SPD 6 | SPE 100
Size/Weight [4/5] | Chill [2] | Recovery [0] | CT [-]
Abilities: Intimidate | Moxie
= = =
Equipped @:salamence: :sticky barb:Sticky Barb
:sticky barb:Sticky Barb
:focus sash:Focus Sash
:focus sash:Focus Sash
:enigma berry: Enigma Berry
:enigma berry: Enigma Berry
= = = =​

Speed
:Salamence: 100 > :Togekiss: 80
Wild Salamence moves first!
(#s assigned 1-3 left from right of speed)
Rolling highs = desired effect
(d24=24=crit. d24=1=no crit)
(90% chance to hit, d10=10=hit / d10=1=no hit)
(10% chance of effect, d10=10=effect, d10=1=no effect)
Discord link to rolls

Start of Round X
-
Start of Step 1
-

Turn 1
:sv/salamence:
Wild Salamence
Stone Edge
Vs Togekiss
Hit d10=8 / Crit d8=6
(10 BAP +10 ATK -7 DEF)*1.5
= Togekiss takes 20 Damage!
-

Turn 2
:sv/togekiss:
Flow of the Zephyr
Seismic Toss -5 EN [Hustle] -4 EN
Vs Salamence
-
Fixed 10 + Weight 5
= Wild Salamence takes 15 Damage!
-
End of Step 1
-
Start of Step 2
-

Turn 1
:sv/salamence:
Wild Salamence
Stone Edge
Vs Togekiss
Hit d10=4 / Crit d8=3
(10 BAP +10 ATK -7 DEF)*1.5
= Togekiss takes 20 Damage!
-

Turn 2
:sv/togekiss:
Flow of the Zephyr
Seismic Toss -5 EN [Hustle] -4 EN
Vs Salamence
-
Fixed 10 + Weight 5
= Wild Salamence takes 15 Damage!
-
End of Step 2
-
Start of Step 3
-

Turn 2
:sv/togekiss:
Flow of the Zephyr
Protect -12 EN
Vs Self
-
-
= Flow of the Zephyr is under the effects of protection!
-

Turn 1
:sv/salamence:
Wild Salamence
Double Edge
Vs Togekiss
-
-
= Flow of the Zephyr protected itself!
-
End of Step 3
-
End of Round 4
-
:bw/mismagius:
throws a :poke ball: Poke Ball!
:salamence: +3 Fatigue!
:salamence: was caught! (26=26)

= = = = =
Flow of the Zephyr the Togekiss :togekiss: @ :sticky barb:Sticky Barb
HP: 48/90 | EN: 11/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [2] | Recovery [1] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
= = =
Whimsy of the Aether :astrolotl:@ :Dragon Fang: Dragon Fang[/s]
HP: 69/100 | EN: 66/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [2] | Recovery [1] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: :energy root: 2 1 Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry (NEW)
:shuca berry: Shuca Berry (NEW)
= = =
:sv/miasmaw:
Field Assist: Forager
The Pokemon can't help but pick up every piece of food they find.
Between Treks: Select two Berries at random from among all Berries. (They can be the same.) Add fresh copies of the selected Berries to the explorer's backpack.

Capture Assist: Accurate Captures
The Pokemon expertly distracts wild Pokemon, making it easier to throw Poke Balls at them.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is at least the lower bound plus three (+3).
= = =​
V.S.
= = =
Wild Salamence :salamence: @ nothin
EP: 26/92 60.87% [Irritated]
[:poke ball: 3][:quick ball: 23] ~ Fatigue: 26 ~ Delta: 0 (Endurance-Fatigue)
ATK 10 | DEF 6 | SPA 8 | SPD 6 | SPE 100
Size/Weight [4/5] | Chill [2] | Recovery [0] | CT [-]
Abilities: Intimidate | Moxie
= = =
Equipped @:salamence: :sticky barb:Sticky Barb
:sticky barb:Sticky Barb
:focus sash:Focus Sash
:focus sash:Focus Sash
:enigma berry: Enigma Berry
:enigma berry: Enigma Berry
= = = =​

Caught
:sv/salamence:
Salamence
Level 1

Typing: Dragon/Flying
Abilities: Intimidate Hidden Ability: Moxie

Con.Reward: 10 pooled EXP

Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.​
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​

EP: 92
Attack: 10
Defen.: 6
Sp.Atk: 8
Sp.Def: 6
Speed: 100
Size: 4
Weight: 5


Will the explorer replace their wayfinder?
Will the explorer stay or proceed?
Will the explorer use any items between treks?

Keriel to respond
 
Trek 3: Ordeal of the Eye
The intellect and cleverness of the Dragon is the creed of the Order of the Eye. Their trial is no trial, should the aspirant be worthy. Indeed, if the aspirant possesses the might of a Dragon, then a simple battle should be no Ordeal at all.
[img]https://play.pokemonshowdown.com/sprites/trainers/sage.png[/img]
At the summit of the mountain, the Temple Master battles the aspirant with their esrtwhile prize: The right to take home powerful and well-trained Dragon-type Pokemon from the mountain, for which they must prove themselves worthy.

The referee may issue orders to Wild Pokemon as if they are Threatened.​
Camouflage: Dragon | Nature Power: Dragon Energy | Secret Power: The user calls and attempts Outrage.​

Wild Items:
  • 2x:shell bell:Shell Bell
  • 2x:journal:Adventure Rules
  • 2x:power weight:Power Weight

Encountered:
:sv/garchomp:
Garchomp
Level 2

Typing: Dragon/Ground
Abilities: Sand Veil Hidden Ability: Rough Skin

Con.Reward: 10 pooled EXP

Field Assist: Medicine Master
The Pokemon knows natural materials and Berries that can improve the potency of Potions.
Medicine used by the explorer heals 30% more (x1.3) HP.​
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.​
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.​
Battle Assist: Ground Boost
The Pokemon can teach other Pokemon the grit of Ground-types.
The explorer's active Pokemon have Stamina, in addition to their other abilities.​

EP: 108
Attack: 9
Defen.: 7
Sp.Atk: 6
Sp.Def: 6
Speed: 102
Size: 4
Weight: 4


Level 0:
Aerial Ace
Brick Break
Crunch
Dragon Claw
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flamethrower
Hone Claws
Iron Head
Liquidation
Poison Jab
Power Gem
Protect
Rest
Roar
Rock Slide
Round
Shadow Claw
Slash
Sleep Talk
Snore
Strength
Substitute
Surf
Swords Dance
Tackle
Thunder Fang
Toxic

Level 1:
Bite
Brutal Swing
Captivate
Confide
Cut
Double Team
Dragon Breath
Dragon Rage
Dual Chop
False Swipe
Helping Hand
Incinerate
Metal Claw
Mud-Slap
Rain Dance
Rock Climb
Rock Smash
Sand Attack
Sand Tomb
Sandstorm
Scary Face
Spikes
Stealth Rock
Sunny Day
Swagger
Swift
Twister
Whirlpool

Level 2:
Aqua Tail
Double-Edge
Dragon Rush
Fire Blast
Iron Tail
Scale Shot
Secret Power
Stone Edge
Take Down

.
.
.

= = = = =
= = =
Bench
Whimsy of the Aether :astrolotl: @ nothin yet
HP: 69/100 | EN: 86/100 | ATK 8 | DEF 5 | SPA 7 | SPD 5 | SPE 114
Size/Weight [1/1] | Chill [2] | Recovery [1] | CT [1]
Abilities: Regenerator | Vital Spirit | Magician
- - - -
Flow of the Zephyr the Togekiss :togekiss: @ nothin yet
HP: 88/90 | EN: 51/100 | ATK 4 | DEF 7 | SPA 9 | SPD 8 | SPE 80
Size/Weight [3/3] | Chill [2] | Recovery [1] | CT [1]
Abilities: Hustle | Serene Grace | Super Luck
[/spoiler]
= = =
Hold Items (2)
:shell bell: Shell Bell
:dragon fang: Dragon Fang

Medicine (6)
:elixir: Elixir
:ether: Ether
:hyper potion: Hyper Potion
:energy root: Energy Root
:revival herb: Revival Herb

Orbs (2)
:luxury ball: Luxury Ball
:quick ball: Quick Ball

Berries (2)
:sitrus berry: Sitrus Berry
:shuca berry: Shuca Berry
= = =
:salamence:
Wild Salamence
Capture Assist: Volatile Captures
The Pokemon is very distracting for both capture targets, and for explorers attempting capture.
The lower bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is always 1.​
The upper bound of the explorer's Fatigue Rolls, except for Poke Balls and Great Balls, is increased by 50%.​
Battle Assist: Flying Boost
The Pokemon can teach other Pokemon the agility of Flying-types.
The explorer's active Pokemon have Gale Wings and Big Pecks, in addition to their other abilities.​
= = =​
V.S
= = =
Wild Garchomp :garchomp: @ :adventure rules: Adventure Rules
EP: 108/108 100% [Curious]
Fatigue: 0 ~ Delta: 108 (Endurance-Fatigue)
ATK 9 | DEF 7 | SPA 6 | SPD 6 | SPE 102
Size/Weight [4/4] | Chill [2] | Recovery [1] | CT [-]
Abilities: Sand Veil / Rough Skin
= = =
:garchomp: @ Equipped :journal: Adventure Rules
:journal: Adventure Rules
:shell bell: Shell Bell
:shell bell: Shell Bell
:power weight: Power Weight
:power weight: Power Weight
= = = =​

Keriel to Send out, equip, and order first
Wild Garchomp to be threatened 2nd
 
(Let's just call this, real Safari is coming out soon. Thanks for reffing!)
(I think rewards will be full rewards for 2 treks with an extra -2 JC for me, and full rewards for all 3 treks for you.)
 

-6 JC Entry to "other habitat"



Trek 1 = Tower Match 1 = B2P2 Complete = 2 TC / 3 RC / -- JC
Trek 2 = Tower Match 2 = B2P2 Complete = 2 TC / 3 RC / -- JC
Trek 3 = Tower Match 3 = B2P2 Forfeit R1 = 0 TC / 1 RC / -- JC

Keriel Total rewards = 4 TC / 7 RC / -6 JC
Hyjack Total rewards = (3 RC)*3 / (6 JC)*3 = 9 RC / 18 JC
 
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