Only P2X7 and the current referee should post in this thread.
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light (10)
Mark: Stoutland
Pokemon 1:
Clodsire [Clodsire] (M)
Level: 1
Nature: Docile (+1 N/A, -1 N/A)
Type: Poison / Ground
Poison:
Ground:
Abilities:
Poison Point:
Water Absorb:
Unaware (HA Locked):
Stats:
HP: 105
Atk: Rank 6
Def: Rank 5
SpA: Rank 4
SpD: Rank 7
Spe: 20
Size Class: 2
Weight Class: 6
Exp: 0/10
Moves (38/??):
Level 0:
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt
Level 1:
Amnesia
Ancient Power
Counter
Curse
Double Kick
Haze
Helping Hand
High Horsepower
Mist
Mud-Slap
Poison Tail
Rain Dance
Recover
Sandstorm
Slam
Sludge Bomb
Spikes
Stealth Rock
Toxic Spikes
Water Pulse
Yawn
Pokemon 2:
Golurk [Golurk] (-)
Level: 1
Nature: Serious (+1 N/A, -1 N/A)
Type: Ground / Ghost
Ground:
Ghost:
Abilities:
Iron Fist:
Klutz:
No Guard (HA Locked):
Stats:
HP: 90
Atk: Rank9 8 (attack limit)
Def: Rank 6
SpA: Rank 4
SpD: Rank 6
Spe: 55
Size Class: 5
Weight Class: 7
Exp: 0/10
Moves (51/??):
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
Backpack
Howling Pack Valley
In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.
Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.
Habitat Info:
Trek 1: The Dashing Fields
At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.
The Speed stats of Wild Pokemon are doubled (x2).
When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.
Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.
Wild Items:
Dachsbun
Level 1
Typing: Fairy
Abilities: Well-Baked Body Hidden Ability:Aroma Veil (Locked)
Con.Reward: ---
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 95
Size: 1
Weight: 2
Movepool
Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up
Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn
Thanks to the wind blowing in from the rest of the valley, you smell your first encounter before you see it.
A wild Dachsbun holding Jaboca Berry emerges from the tall grass.
P2X7 sends out and issues orders.
Boasts: Attack Limit, No Combos, Attachment Issues, Hopelessly Lost, No Switching, Packing Light (10)
Mark: Stoutland
Pokemon 1:
Clodsire [Clodsire] (M)
Level: 1
Nature: Docile (+1 N/A, -1 N/A)
Type: Poison / Ground
Poison:
Ground:
Abilities:
Poison Point:
Water Absorb:
Unaware (HA Locked):
Stats:
HP: 105
Atk: Rank 6
Def: Rank 5
SpA: Rank 4
SpD: Rank 7
Spe: 20
Size Class: 2
Weight Class: 6
Exp: 0/10
Moves (38/??):
Level 0:
Earth Power
Earthquake
Facade
Iron Head
Liquidation
Poison Jab
Protect
Rest
Rock Slide
Sleep Talk
Substitute
Surf
Tackle
Tail Whip
Toxic
Waterfall
Zen Headbutt
Level 1:
Amnesia
Ancient Power
Counter
Curse
Double Kick
Haze
Helping Hand
High Horsepower
Mist
Mud-Slap
Poison Tail
Rain Dance
Recover
Sandstorm
Slam
Sludge Bomb
Spikes
Stealth Rock
Toxic Spikes
Water Pulse
Yawn
Pokemon 2:
Golurk [Golurk] (-)
Level: 1
Nature: Serious (+1 N/A, -1 N/A)
Type: Ground / Ghost
Ground:
Ghost:
Abilities:
Iron Fist:
Klutz:
No Guard (HA Locked):
Stats:
HP: 90
Atk: Rank
Def: Rank 6
SpA: Rank 4
SpD: Rank 6
Spe: 55
Size Class: 5
Weight Class: 7
Exp: 0/10
Moves (51/??):
Level 0:
Astonish
Brick Break
Earth Power
Earthquake
Facade
Fire Punch
Flash Cannon
Focus Blast
Ice Beam
Ice Punch
Protect
Psychic
Reflect
Rest
Rock Polish
Rock Slide
Round
Shadow Ball
Shadow Punch
Signal Beam
Sleep Talk
Snore
Strength
Substitute
Thunder Punch
Thunderbolt
Toxic
Zen Headbutt
Level 1:
Confide
Confuse Ray
Curse
Defense Curl
Double Team
Flash
Helping Hand
High Horsepower
Iron Defense
Mega Punch
Mud-Slap
Night Shade
Pound
Power-Up Punch
Rain Dance
Rock Smash
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Trick
Backpack
Black Sludge
Safety Goggles
Poke Doll
Full Restore
Poke Toy
Safety Goggles
Poke Doll
Full Restore
Poke Toy
Howling Pack Valley
In recent years, remote Wolfbark Town has faced an endemic of tourists who flock to stay the night and hear the "Music of the Mountain": The howls, barks, and cries rolling into the mountain-locked town from the surrounding valley, for which the sleepy hamlet is named.
Rumors tell of a conductor of the chorus; a pack leader whose command dictates the note or pitch of every dog in the valley. Intrigued, you set out at night near the end of your visit, turning your steps in the direction of the canine cacophony.
Habitat Info:
This habitat is linear. Treks 1 through 3 are explored in sequence.
2v1 Singles
Level 1
10-item Backpack
Arenas are specified by each trek.
All other match rules are default.
Trek 1: The Dashing Fields
At the mouth of the valley, where it opens into the rolling lowland below, is an immense field of greenery. Through this grass, the hounds of the valley run wildly and freely, with their pace matched only by the wind at their backs.
The Speed stats of Wild Pokemon are doubled (x2).
When a Pokemon completes Howl: Each wild Pokemon in play heals 3 EP.
Camouflage: Grass | Nature Power: Razor Leaf | Secret Power: The user calls and attempts Howl.
Wild Items:
- Jaboca Berry
- Rowap Berry
Dachsbun
Level 1
Typing: Fairy
Abilities: Well-Baked Body Hidden Ability:
Con.Reward: ---
Capture Assist: Fetch Player
The Pokemon is irresistably compelled retrieve thrown Poke Balls.
The explorer's active Pokemon have Ball Fetch in addition to their other abilities.
EP: 70
Attack: 6
Defen.: 8
Sp.Atk: 4
Sp.Def: 6
Speed: 95
Size: 1
Weight: 2
Movepool
Level 0:
Crunch
Dazzling Gleam
Facade
Fire Fang
Play Rough
Protect
Psychic Fangs
Rest
Roar
Sleep Talk
Substitute
Tackle
Tail Whip
Thunder Fang
Work Up
Level 1:
Agility
Baby-Doll Eyes
Bite
Charm
Growl
Helping Hand
Howl
Ice Fang
Lick
Misty Terrain
Mud-Slap
Rain Dance
Scary Face
Sunny Day
Sweet Scent
Yawn
Thanks to the wind blowing in from the rest of the valley, you smell your first encounter before you see it.
A wild Dachsbun holding Jaboca Berry emerges from the tall grass.
P2X7 sends out and issues orders.
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