UU Rotom-H

...

QC Checks: radianthero156, Ernesto, Meru
GP Checks: horyzhnz, fleurdyleurse

Overview
########
This unique little Fire-type has more going for it in the UU metagame than its exceptional design: Rotom-H has a unique typing which gives it great STAB coverage and a whopping 8 resistances and one immunity, along with only two weaknesses. This typing allows it to easily check some of the most prominent threats in the metagame, such as Victini, Roserade, and Escavalier. However, typing is not the only thing that Rotom-H has to going for it; it also has great stats across the board, with a strong Special Attack stat of 105 along with a large amount of bulk with 50 / 107 / 107 defensive stats. Furthermore, Rotom-H is also somewhat versatile and also has good support movepool containing moves such as Will-O-Wisp, Thunder Wave, Trick, and Pain Split.

However, not all is good for our floating oven; although its typing is exceptional, it comes at the cost of having a nasty Stealth Rock weakness. Rotom-H also relies on Overheat for its main damage output, forcing it to switch more often, further exacerbating its Stealth Rock weakness. Additionally, Rotom-H has a subpar Speed stat, and lacks reliable recovery outside of Pain Split, which is generally inconsistent. However, Rotom-H still boasts more positive aspects than negative, and still functions very well in the UU metagame.

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split
ability: Levitate
item: Leftovers
evs: 248 HP / 216 Def / 44 Spe
nature: Bold

Moves
========
This set utilizes Rotom-H's defensive typing, bulk, and it's ability to spread status. Overheat is Rotom-H's main STAB move, and is good for softening up an opposing Pokemon, however, it has the downside of lowering Special Attack, and therefore cannot be spammed. Volt Switch is a very important move in Rotom-H's arsenal: it allows Rotom-H to pivot to its teammates, and has great coverage with Overheat. Will-O-Wisp is used to cripple physical attackers, but Thunder Wave can also be used to cripple setup sweepers such as Volcarona. Pain Split gives Rotom-H recovery while also damaging the opponent, and is especially helpful early-game if Rotom-H is at low health.

Set Details
========
This set maximizes Defense to allow Rotom-H to check physical attackers such as Darmanitan and Victini, while still being able to switch into Florges. 248 HP EVs let Rotom-H take minimum damage from Stealth Rock, while 44 Speed EVs are used to allow it to outspeed Victini after the Speed drop from V-create. However, giving Rotom-H 136 Speed EVs allow it to outspeed Adamant Honchkrow and burn it before it can attack. A specially defensive set can also be used if it is more helpfuul to your team.

Usage Tips
========
Thanks to Rotom-H's bulk and excellent defensive typing, this set can threaten many Pokemon and force them out. Because of this, getting up Stealth Rock early-game can be beneficial. Pain Split should generally should not be spammed in a situation when the opposing Pokemon is faster than Rotom-H, because it will lose in the end. Status can be spread freely even if the opponent has as Synchronise user, since Rotom-H is immune to both Will-O-Wisp and Thunder Wave. Rotom-H is a good switch-in to Florges, as it can take a Moonblast and pivot to something else which can deal with it.

Team Options
========
It is almost mandatory to have some kind of entry hazard removal in your team if it includes Rotom-H. Flygon, Empoleon, and Mega Blastoise are good options, with the former resisting Rock and having U-Turn, and the latter two resisting Water. Rotom-H's ability to force switches often makes Stealth Rock very beneficial. Nidoqueen and Jirachi are good options to use, as they both have great synergy with Rotom-H, the former relying on Rotom-H to take Water and Grass-type attacks while the latter relying on it to take Ground and Fire-type attacks, and both taking Rock-Type attacks for Rotom-H. Setup sweepers such as Toxicroak enjoy its pivoting ability and its ability to cripple potential revenge killers. Pokemon with U-turn can be beneficial by forming a VoltTurn core with Rotom-H. Celebi is a good option, as it can deal with Rhyperior, Swampert, Gastrodon, and Lanturn.

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Volt Switch
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Trick / Thunderbolt
ability: Levitate
item: Choice Scarf
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========
Rotom-H's great STAB coverage and decent Speed makes it the perfect candidate for a Choice Scarfed revenge killer. Overheat is used as its main revenge killing tool due to its high base power. Volt Switch gains offensive momentum and can also be used for revenge killing in combination with Overheat. Hidden Power Grass nails Swampert, Gastrodon, and Rhyperior, who would otherwise wall Rotom-H completely. However, Hidden Power Ice can instead be used to hit Flygon, Hydreigon, and Mega Ampharos. Trick allows Rotom-H to cripple walls such as Blissey and slower attackers such as Snorlax. Thunderbolt can also used in this slot revenge kill more effectively without switching out.

Set Details
========
Using maximum Speed EVs with a Modest Nature allows it to outspeed Jolly Mega Aerodactyl and everything below. A Timid nature can also be used to outspeed Scarf Heracross and Chandelure

Usage Tips
========
This set functions as a great lead with its great Speed in combination with Volt Switch, allowing it to quickly grab momentum early-game. Rotom-H should be wary of being locked into Overheat, asPokemon such as Kyurem and Houndoom can take advantage of it. Rotom-H also shouldn't Trick away its Choice Scarf early-game, as it severely hinders Rotom-H's ability to revenge kill. Furthermore, if it is tricked onto the wrong Pokemon; one that can take advantage of it, it can be detrimental. Rotom-H should find opportunities to switch in agaist most Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types in general, or be switched in through U-turn or Volt Switch.

Team Options
========
Much like the first set, entry hazard removal is mandatory. Flygon and Crobat are great options, as in addition to having access to Defog, they also have access to U-turn, forming a VoltTurncore. Pokemon such as Toxicroak and Aerodactyl that attract burns and paralysis can also give Rotom-H switch in opportunities. Finally, Slowbro, Hydreigon, and Jirachi, to name a few, appreciate some of the pokes Pokemon that Rotom-H take out gone, such as Escavalier, Honchkrow and Kyurem.

Choice Specs
########
name: Choice Specs
move 1: Overheat
move 2: Volt Switch
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Trick / Thunderbolt
ability: Levitate
item: Choice Specs
evs: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========
This set takes a more offensive approach compared to the last two; focusing on Rotom-H's Special Attack and offensive coverage by using Choice Specs. Overheat is its main tool for denting opponents, and does an extremely high amount of damage when coupled with Choice Specs. Volt Switch allows Rotom-H to pivot, while dealing a great damage. The next slot is for coverage: Hidden Power Grass is for Rhyperior, Swampert, and Quagsire, and Hidden Power Ice is for Flygon, Hydreigon, and Mega Ampharos. Will-O-Wisp can also be used in the third slot, allowing you to cripple physical attackers after you Trick away your Choice Specs. Trick alsoallows it to cripple walls, especially specially orientated ones, such as Florges and Porygon2, along with setup sweepers such as Toxicroak. Thunderbolt can also be used as an Electric-type STAB attack that doesn't force Rotom-H to switch out, but it leaves Rotom-H vulnerable to special walls.

Set Details
========
Using Choice Specs on Rotom-H allows it to hit like an absolute truck and hits more frail Pokemon that resist Fire hard. Using a Timid nature allows you to outspeed non-Choice Heracross, Nidoking,(AC) and Toxicroak. However, a Modest nature provides more firepower, allowing Rotom-H to get OHKOs and 2HKOs more easily. Also, a more bulky spread with 252 HP, 252 Special Attack and 4 Special Defence Evs with a Modest Nature can be used, but it fails to deal with Pokemon such as Nidoking and Honchkrow as easily compared to the current EVs

Usage Tips
========
Rotom-H should be brought out on a Pokemon it counters, such as Nidoking, or through U-turn or Volt Switch. Once Rotom-H is in a threatening position, it can grab momentum with Volt Switch and deal a lot of damage in doing so. However, try not to bring Rotom-H in at all when Stealth Rock is on the field, as the damage racks up very quickly because Rotom-H will be switching a lot. Be wary of using Volt Switch too often, as the opponent can take advantage of it by switching into a Ground-type, or into a Pokemon that would normally be countered by Rotom-H.

Team Options
========
The teammates for this set are very similar to the others; make sure to have some form of entry hazard removal, a Stealth Rock setter, and optionally a U-turn user to form a VoltTurn core. A bulky Grass-type can help this particular set to get rid of Rhyperior and Swampert, allowing you it to repeatedly use its STAB moves more safely. Celebi fits this role nicely, while also having U-turn to complete the VoltTurn core. Other teammates for this set are Pokemon that appreciate Rotom-H's wallbreaking ability, such as Mega Aerodactyl and Darmanitan.

Other Options
########
Rotom-H, being somewhat versatile, has a few more tricks up its sleeve. It has access to dual screens, which can be used as its own set in conjunction with Volt Switch to allow setup sweepers to get their job done easier. Rotom-H can also support its team with Sunny Day in combination with a Heat Rock or Trick in conjunction with the a Flame Orb. The former powers up Rotom-H's Overheat, while the latter stops opposing Pokemon from healing burns though Heal Bell or Aromatherapy. For the defensive set, the ChestoRest strategy can be used to give it more reliable recovery, or the SubSplit strategy to wear down opponents easier. As far as offensive options go, an Assault Vest can be utilized to make Rotom-H more bulky without investment, or even an Expert Belt to bluff a Choice Scarf or Choice Specs.

Checks & Counters
########
**Special Walls**: Special walls such as Florges, Aromatisse, Blissey, and specially defensive Hippowdon can switch into most of Rotom-H's attacks and proceed to Toxic-stall it. However, the former three are crippled by Trick while the latter is crippled by Will-O-Wisp.

**Fast Offensive Pokemon**: Speedy offensive Pokemon such as Aerodactyl and Starmie can outspeed and OHKO Rotom-H. However, it should be noted that these Pokemon can't directly switch into Rotom-H.

**Dragon-types**: Dragon-types such as Hydreigon, Flygon, Mega Ampharos, and Noivern can switch into most of Rotom-H's attacks bar Hidden Power Ice and threaten it with their respective STAB moves.

**Special Defense Boosters**: Pokemon that commonly run Quiver Dance or Calm Mind can switch in and start accumulating boosts.

**Ground-types that resist Overheat**: Ground-types that resist Overheat such as Gastrodon, Swampert, Rhyperior, and Quagsire can switch into all of Rotom-H's attacks except for Hidden Power Grass and proceed to pummel it with super effective STAB moves.

**Lanturn**: Lanturn can freely switch into any of Rotom-H's attacks thanks to its ability and proceed to cripple it with Toxic or strike back with a super effective Scald.
 
Last edited:

CoolStoryBrobat

The hero Smogon needs, but not the one it deserves
is a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Battle Simulator Moderator Alumnus
I'm not QC, but I do have a couple suggestions you can tweak!

On the Choice Specs set, I would slash Hidden Power Ice after Hidden Power Grass after Thunderbolt. HP Ice is actually almost entirely worth it with the presence of Flygon, Hydreigon, and Mega Ampharos in the tier, though you have to nail them on the switch. I'd probably put Thunderbolt as a slash on the fourth slot, as "Trick / Thunderbolt" simply because if you don't feel the need to cripple foes with choice items, you can use Thunderbolt for higher damage without having to switch out, as a Hidden Power of choice is very useful thanks to the power boost it gets from Choice Specs. Where you mentioned a bulky spread on the set details, you could put "a bulky spread of 120 HP / 252 SpA / 136 Spe Modest" in order to maximize power while being able to outrun standard Honchkrow.

On the Scarf set, you'll want to slash Timid first before Modest, because you still outpace and OHKO Scarf Heracross, which is important enough to warrant Timid > Modest. Also ensures you beat Scarf Chandelure/Gardevoir...Even though they're usually Modest, some people may run Timid on them, for some unknown reason. Also the same stuff I mentioned about slashing HP Grass / HP Ice and Trick / Thunderbolt would apply there, too. Will-O-Wisp could also be mentioned in set Details as an option for the 3rd slot. Dumb as it sounds, I have seen a few Scarf WoW Rotom, and they are annoying as hell, to say the least.

On the defensive sets, you should put 248 HP instead of 252. This gives it an odd number of HP so that it doesn't die to 4 Stealth Rock switch-ins, which is critically important on any mon weak to SR.

I'd remove HP Ice from Other Options since it's still relevant in the meta for reasons as stated above. I'm kinda iffy on Hex since even though Rotom can spread status to everything easily, it still needs to take a hit from faster offensive stuff before successfully using it. And it doesn't really help it beat too much, though it can 2HKO SpD Mew after a burn, so long as you run max SpA Modest, which is kinda notable. The actual QC guys can probably weigh in on that one, haha. I'd remove Electro Ball + Thunder Wave. I get the concept behind it, but Electro Ball just sucks, and there's no reason not to take advantage of the power Thunderbolt offers in most cases. You can however, add Flame Orb + Trick to other options, as it can permanently cripple any given target during a match. Also gives it a nice move to play around Honchkrow's Sucker Punch with

You might also wanna flesh out Usage Tips and Team Options a bit. One of the biggest selling points of Rotom-H is the huge number of Pokemon it can switch in on because of its typing and ability, and I feel this oughta be emphasized. Like with Choice Specs, you're able to come in on most Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types in general. On top of this, you can cripple Florges and Umbreon with Trick (requires a ton of prediction though), which also supports Rotom-H's teammates. Not only are you able to switch in on most of these Pokemon, but they can be threatened with the appropriate coverage move and forced out. Pokes like Slowbro, Hydreigon, Jirachi, and Crobat to name a few, appreciate some of these Pokes gone. You gotta stress that a bit more since it's one of the better reasons to use Rotom-H over other Fire or Electric-types for your team in UU. Hope this all helps!
 
  • Like
Reactions: Air
I'm not QC, but I do have a couple suggestions you can tweak!

On the Choice Specs set, I would slash Hidden Power Ice after Hidden Power Grass after Thunderbolt. HP Ice is actually almost entirely worth it with the presence of Flygon, Hydreigon, and Mega Ampharos in the tier, though you have to nail them on the switch. I'd probably put Thunderbolt as a slash on the fourth slot, as "Trick / Thunderbolt" simply because if you don't feel the need to cripple foes with choice items, you can use Thunderbolt for higher damage without having to switch out, as a Hidden Power of choice is very useful thanks to the power boost it gets from Choice Specs. Where you mentioned a bulky spread on the set details, you could put "a bulky spread of 120 HP / 252 SpA / 136 Spe Modest" in order to maximize power while being able to outrun standard Honchkrow.

On the Scarf set, you'll want to slash Timid first before Modest, because you still outpace and OHKO Scarf Heracross, which is important enough to warrant Timid > Modest. Also ensures you beat Scarf Chandelure/Gardevoir...Even though they're usually Modest, some people may run Timid on them, for some unknown reason. Also the same stuff I mentioned about slashing HP Grass / HP Ice and Trick / Thunderbolt would apply there, too. Will-O-Wisp could also be mentioned in set Details as an option for the 3rd slot. Dumb as it sounds, I have seen a few Scarf WoW Rotom, and they are annoying as hell, to say the least.

On the defensive sets, you should put 248 HP instead of 252. This gives it an odd number of HP so that it doesn't die to 4 Stealth Rock switch-ins, which is critically important on any mon weak to SR.

I'd remove HP Ice from Other Options since it's still relevant in the meta for reasons as stated above. I'm kinda iffy on Hex since even though Rotom can spread status to everything easily, it still needs to take a hit from faster offensive stuff before successfully using it. And it doesn't really help it beat too much, though it can 2HKO SpD Mew after a burn, so long as you run max SpA Modest, which is kinda notable. The actual QC guys can probably weigh in on that one, haha. I'd remove Electro Ball + Thunder Wave. I get the concept behind it, but Electro Ball just sucks, and there's no reason not to take advantage of the power Thunderbolt offers in most cases. You can however, add Flame Orb + Trick to other options, as it can permanently cripple any given target during a match. Also gives it a nice move to play around Honchkrow's Sucker Punch with

You might also wanna flesh out Usage Tips and Team Options a bit. One of the biggest selling points of Rotom-H is the huge number of Pokemon it can switch in on because of its typing and ability, and I feel this oughta be emphasized. Like with Choice Specs, you're able to come in on most Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types in general. On top of this, you can cripple Florges and Umbreon with Trick (requires a ton of prediction though), which also supports Rotom-H's teammates. Not only are you able to switch in on most of these Pokemon, but they can be threatened with the appropriate coverage move and forced out. Pokes like Slowbro, Hydreigon, Jirachi, and Crobat to name a few, appreciate some of these Pokes gone. You gotta stress that a bit more since it's one of the better reasons to use Rotom-H over other Fire or Electric-types for your team in UU. Hope this all helps!
Ok implemented. Thanks!
 

Meru

ate them up
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Championis a Past WCoP Champion
I feel like somewhere in the analysis there should be a mention about its extra perk as a status spreader that doesn't get boned by Synchronize. Really helps to wear down pink core and other defensive cores reliant on Mew and Umbreon
 
Last edited:
  • Like
Reactions: Air

TheManlyLadybug

Banned deucer.
...

QC Checks:
GP Checks:

Overview
########
+ Great STAB Coverage
+ It's great defensive typing gives it a whopping 8 resistances and one immunity, along with only two weaknesses.
+ Defencive typing allows it to check pokemon like Nidoking and Manatric
+ Great offensive and defensive stats.
+ Good support move-pool in WoW, T-wave and toxic, along with recovery in pain split. Remove. Also, just having access to status moves doesn't mean it has a good support move pool. What else does it get?
+ Somewhat versatile
- Stealth rock weakness
- Relies on overheat as it's only STAB move, so rotom-H will be switching a lot, further emphasising its stealth rock weakness
- Sub-Par speed
- 4MSS? Remove this, instead say that it lacks reliable recovery

Choice Specs
########
name: Choice Specs
move 1: Overheat
move 2: Volt Switch
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Trick / Thunderbolt
ability: Levitate
item: Choice Specs
evs: 252 Spa / 252 Spd / 4 SDef Wrong format. Should be: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========
• Overheat is its main STAB move, and does an extreme amount of damage coupled with choice specs.
• Volt Switch allows Rotom-H to be a Pivot, while dealing a great damage in doing so. It also has good great coverage with overheat
• Hidden Power grass allows Rotom-H to hit Rhyperior, Swampert, and Quagsire
• Hidden Power Ice flygon, Hydreigon, and Mega Ampharos on the switch
• Will-O-Wisp can also be used in the third slot, allowing you to cripple physical attackers very fast and often end sweeps.
• Trick allows it to cripple walls, especially specially orientated ones, such as Florges and Porygon2
• Thunderbolt can also be used as an electric STAB that doesn't force you to switch out, but it leaves rotom-h prone to the above pokemon.

Set Details
========
• Choice Specs allows it to hit like an absolute truck and hits more frail fire resists hard.
• Timid nature Outspeeds non-choice Heracross, Nidoking and Toxicroak
• Modest provides more fire-power, allowing Rotom-H to get OHKOs and 2HKOs much easier
• A more Bulky Spread with 252 HP and Modest Nature can be used, but it fails to counter nidoking as easily as with the current EVs

Usage Tips
========
• Rotom-H should be brought out on a Pokemon it counters, such as Nidoking, or Through U-Turn and Volt Switch.
• Once Rotom-H is in a threatening position, it can grab momentum with Volt Switch and deal a lot of damage In doing so.
• Be Wary of using volt switch to often, as the opponent can take advantage of it.
• Try not to bring Rotom-H into SR at all, since the damage racks up very quickly because Rotom-H will be switching a lot
• Has the ability to come in on most Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types in general.

Team Options
========
• Rapid Spin / Defog is Mandatory: Flygon and Mega Blastoise are good options, The Former resisting Rock and Having U-Turn, and the latter resisting Water
• A Bulky grass type can help to get rid of Rhyperior and Swampert. Celebi fits this role nicely, while also having U-Turn to complete the Volt-Turn core.
• Pokemon that appreciated Rotom-H's wallbreaking ability, such as Mega Aerodactyl and Darmanitan
• Slowbro, Hydreigon, Jirachi, and Crobat to name a few, appreciate some of the pokes that Rotom-H take out gone. (Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types)
Maybe mention that Rotom-H works well in a VoltTurn core

Choice Scarf
########
name: Choice Scarf
move 1: Overheat
move 2: Volt Switch
move 3: Hidden Power Grass / Hidden Power Ice
move 4: Trick / Thunderbolt
ability: Levitate
item: Choice Scarf
evs: 252 Spa / 252 Spd / 4 SDef Again, wrong format. Should be: 252 SpA / 4 SpD / 252 Spe
nature: Timid / Modest

Moves
========
• Overheat is used as its main Revenge Killing Tool
• Volt Switch Grabs Momentum and can also be used for revenge killing. has good neutral coverage with overheat
• Hidden Power Grass Smacks Swampert, Gastrodon and Rhyperoir
• Hidden Power Ice Nails Remove • You can also instead use Hidden Power Ice to hit Flygon, Hydreigon, and Mega Ampharos
• Trick allows it to cripple walls and slow attackers
• Thunderbolt allows you to revenge kill without switching out, and gives you slightly more power

Set Details
========
• Max Speed with a Modest Nature allows it to outspeed Mega Aerodactyl and anything below.
• A Timid nature can be used to Outspeed Scarf Heracross, And Timid Scarfed Chandelure and Gardevoir

Usage Tips
========
• Functions as a great lead with its great speed and volt-switch, allowing it to quickly grab momentum early game.
• Should be wary of being locked into Overheat, as pokemon such as Kyurem and Houndoom can take advantage of it
• Be wary of tricking away your scarf early game, as It severely hinders Rotom-H's ability to revenge kill. Furthermore, if it is tricked onto the wrong pokemon; one that can take advantage of it, it can be detrimental
• you're able to come in on most Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types in general.

Team Options
========
• Defog / Rapid Spin
• U-Turners and Volt-Switchers: Flygon, Crobat
• Pokemon that attract burns and paraylsis: Toxicroak, Aerodactyl
• Slowbro, Hydreigon, Jirachi, and Crobat to name a few, appreciate some of the pokes that Rotom-H take out gone. (Ground-types, Electric-types, Grass-types, Steel-types, and Flying-types)
Again, mention that it works well in a VoltTurn core

Defensive
########
name: Defensive
move 1: Overheat
move 2: Volt Switch
move 3: Will-O-Wisp / Thunder Wave
move 4: Pain Split / Rest
ability: Levitate
item: Leftovers / Chesto Berry
evs: 248 HP / 252 SDef / 8 Spa Again, wrong format. Should be: 248 HP / 8 SpA / 252 SpD
nature: Calm

Moves
========
• Overheat is I good move for denting something but can't be spammed
• Volt Switch allows you to pivot, good ofencive coverage with overheat
• Will-O-Wisp Criples physical attackers
• Thunder Wave Criples fast attackers and set-up sweepers
• Pain Split gives you recovery while also damaging the opponent; and is especially helpfull early game if rotom-h is at low Heath
• Rest is a more reliable recovery option, giving you full Heath recovery agaist any opponent, but it can only be used once.

Set Details
========
• Max Special Defence allows it to check Special Attackers like Nidoking and works in conjunction with will-wisp to take hits from both sides
• If you opt for thunder wave, A Physically defencive spread of 242 HP / 252 Def / 8'Spa with a Bold Nature can be used to check physical attackers better.
• 248 HP allows it to take minimum damage from Stealth rock
• Lefties gives passive recovery and is for Pain Split sets
• Chesto Berry gives you a one-use full Heath recovery in conjunction with rest.

Usage Tips
========
• This set can come on and threaten many pokemon out
• Becuase of Its ability to force switches, getting up steath rock early game is a good idea
• If you run Chesto Rest, save it until your Heath is <33% and in a good position to use it! since it's a one time use and needs to be used to its full potential
• Pain Split should generally should not be spammed, as in a situation when the opposing poke on is faster than you, you will lose in the end.
• Status can be spread freely even if the opponent has as Sychronise user, since it is immune to both WoW and Thunder-Wave

Team Options
========
• Defog / Rapid Spin
• SR cause' it forces switches
• Set up sweepers like Toxicroak enjoy it's Pivoting Ability and it's ability to cripple potential revenge killers
(Again, mention that it works well in a VoltTurn core, but for this set it acts as more of a defensive partner)
Other Options
########
• Sunny Day + Heat Rock
• Dual Screens
• Trick + Flame Orb
• Assault Vest
• SubSplit

Checks & Counters
########
• Special Walls: Florges, Aromatise
• Fast Offencive Pokemon: Hydrigon, Porygon-Z
• Dragon Types: Hydriegon, Flygon, Noivern
• Quiver Dance / Calm Mind: Venamoth, Vivvlion, Rakiou, Suicune
• Chandelure

Wrong format. Should be:

**Special Walls**: Special walls such as Florges and Aromatisse can switch into most of Rotom-H's attacks and proceed to Toxic-stall it.

**Fast Offensive Pokemon**: Speedy offensive Pokemon such as
(change it to Aerodactyl and Starmie as well as other examples. Hydreigon and Porygon-Z DEFINITELY don't KO Rotom-H. In fact, Rotom-H walls the Pokemon you mentioned) Aerodactyl and Starmie can outspeed and OHKO Rotom-H, though it should be noted that these Pokemon can't directly switch into Rotom-H.

**Dragon-types**: Dragon-types such as Hydreigon, Flygon, and Noivern can switch into most of Rotom-H's attacks and threaten it with their respective STAB moves.

**Special Defense Boosters**: Pokemon that commonly run Quiver Dance or Calm Mind can switch in and start accumulating boosts.

You get the idea. However, I would also like to suggest these two:
**Ground-types That Resist Overheat**: Ground-types that resist Overheat such as Gastrodon, Swampert, Rhyperior, and Quagsire can switch into all of Rotom-H's attacks but Hidden Power Grass and proceed to pummel it with super effective STAB moves.

**Lanturn**: Lanturn can freely switch into any of Rotom-H's attacks and proceed to cripple it with Toxic or strike back with a super effective Scald

Also maybe mention bulky Water-types, as most of them can take a couple Volt Switches
The changes are in the quote. Also there is a LOT of spelling mistakes, so watch out for those when you're writing this up. Good job on the analysis Air I hope I helped!
 
i used a hp grass expert belt set to relative success, makes a good partner for stuff like raikou since it lures pert, you can probably mention expert belt in other options.

qc 1/3
 

Limitless

Success is the best revenge.
is a Top Tutor Alumnusis a Community Leader Alumnusis a Tiering Contributor Alumnusis a Smogon Media Contributor Alumnus
The defensive set needs to be listed first; followed by the Choice Scarf set; followed by the Choice Specs set.

You need to mention that Rotom-H is a great switch-in to Florges.

I would list Chesto Rest in OO, as Knock Off is simply too prevalent for it to be a reliable form of recovery.
 

Martin

A monoid in the category of endofunctors
is a Smogon Discord Contributoris a Forum Moderator Alumnusis a Community Contributor Alumnusis a Contributor Alumnus
Remove Trick + flame orb from OO. There is no reason to run it considering that it gets Will-O-Wisp.
 

Meru

ate them up
is a Forum Moderator Alumnusis a Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Past SPL Championis a Past WCoP Champion
Remove Trick + flame orb from OO. There is no reason to run it considering that it gets Will-O-Wisp.
It's meant to permanently cripple 'mons like Suicune, Florges, Umbreon, Mew, and Snorlax who can otherwise Heal Bell and/or Rest off WoW's thrown out by Rotom-H. It's still good enough for OO imo.
 

AccidentalGreed

Sweet and bitter as chocolate.
is a Forum Moderator Alumnusis a Top Contributor Alumnus
Yeah, keep Trick + Flame Orb, but just in OO. It's not a strategy you'd 100% recommend over Will-O-Wisp, but played well (which is, like, most of the time), it really keeps up the pressure against both physical attackers and, more importantly, special walls. You can also steal Assault Vest and Leftovers, like others said.
 

kokoloko

what matters is our plan!
is a Site Content Manager Alumnusis a Senior Staff Member Alumnusis a Top Tiering Contributor Alumnusis a Top Contributor Alumnusis a Top Smogon Media Contributor Alumnusis a Two-Time Past SPL Champion
i kinda think the defensive set should be physically defensive. st123 aka. xMarth has had a lot of success with that on the ladder and that shit is surprisingly bulky (nigga tanked sharpedo's waterfall from full i was like dafuck o.o). it still switches into florges with impunity (not that this should be your initial switchin, but still), and tanks shit like darm, vic, and arcanine much better.

SpD seems pointless given that the nidos (the only reason SpD was a thing in BW) always run sludge wave this gen. last gen, they didn't.
 
  • Like
Reactions: Air

Royalty

Confused, truth is what I choose
is a Battle Simulator Admin Alumnusis a Forum Moderator Alumnusis a Tiering Contributor Alumnus
For set details it still has checking nidoking with the spdef variant, I'd remove that.

Scarf needs timid, not modest, max speed to outspeed mega aero.
 
For set details it still has checking nidoking with the spdef variant, I'd remove that.

Scarf needs timid, not modest, max speed to outspeed mega aero.
what does modest outspeed then? or should i just remove modest entirley?
 
Bump to say that the physically defensive set should really run some speed imo.

Good tiers to hit:
  • 219 outspeeds -1 Victini (and defensive Rose if you're into that), so you can be a great check provided you could keep SR off. It basically allows you to Pain Split while it gets its defenses lowered, so you can finish it with Volt Switch. You need 44 Spe EVs for that.
  • 242 outspeeds Adamant Honchkrow (and min Spe base 100s), which is really useful when running Will-O-Wisp so you don't have to worry so much about having to tank a +1 BB before burning it. It also allows you to burn those Sub variants, which is a plus. 136 Spe EVs get you there.
I'm not sure which one is best (since 136 might be a bit too much), but I'd argue that at least Victini is a definite must for Rotom.
 
Bump to say that the physically defensive set should really run some speed imo.

Good tiers to hit:
  • 219 outspeeds -1 Victini (and defensive Rose if you're into that), so you can be a great check provided you could keep SR off. It basically allows you to Pain Split while it gets its defenses lowered, so you can finish it with Volt Switch. You need 44 Spe EVs for that.
  • 242 outspeeds Adamant Honchkrow (and min Spe base 100s), which is really useful when running Will-O-Wisp so you don't have to worry so much about having to tank a +1 BB before burning it. It also allows you to burn those Sub variants, which is a plus. 136 Spe EVs get you there.
I'm not sure which one is best (since 136 might be a bit too much), but I'd argue that at least Victini is a definite must for Rotom.
Alright, ill ad 44 Spe EVs to the set, and mention 136.

ALSO QC TEAM, CAN SOMEONE 2/3 PLEASE!!!!??!?!?!??!?
 
Last edited:

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top