Team Eat Your Greens First
Introduction
With the vast majority of my teams becoming mundane and outdated, I felt I could do with a different team and I suddenly thought, ah, a Celebi Lead team could be fun and something a little different for me to experiment with. I have laddered with this team, and had a series of non-rated games with it, and it has been mostly successful for me, however, even I know there are some gaps in this team that needs to be filled, and its nice to get other peoples opinions.
The Team Up Close
*Team Changes in Bold*
*Team Changes in Bold*
The Lead, The Rocker, The Scouter:
Celebi @ Occa Berry
Ability: Natural Cure
EVs: 80 Atk/176 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Leaf Storm
- Stealth Rock
- Thunder Wave
- U-turn
With the dominance of such beasts like Metagross, Azelf and Jirachi leads, Celebi is one of those leads that make you think: what the heck is this thing going to do to me? The way I see it, there are a few possible lead sets that can be used with Celebi, and they include the Trick Scarf Set and a Rocker like this one. As you can expect with most leads, getting Stealth Rocks up is a definite priority, Celebi is no exception to this unwritten rule.
The idea is to be able to set up the rocks, and cripple (which ever order works). Thunder Wave later on the game (usually midgame) can come in handy against those who threaten the rest of the team because of the overwhelming speed. U-Turn is one of the best scouting moves in the game, and it is almost a must have for a lead such as Celebi; if the opponent switches while you U-Turn, you get the better switch-in because of it. Leaf Storm is a nice powerful attack to make use of the Special Attack EVs that I listed, although sometimes I think they are a waste, because Celebi will rarely get the chance to use Leaf Storm.
176 Speed Naïve reaches 308 Speed, outrunning those pesky Speed+ Natured Base 100 pokes like Roserade, or the rare Porygon-Z. 252 Special Attack EVs is just to get Leaf Storm to be as powerful as possible, and trust me, it’ll hurt a lot of things that don’t resist it. The rest can go into attack to give U-Turn a little more “oomph” on impact. Occa Berry may seem like a stupid idea, but that Occa Berry could be the difference between winning or losing, especially against Nape Leads.
This isn’t a suicide lead, and it has the intention of staying alive as long as possible while attempting to cripple and/or scout, or eliminate.
Ducktales, WooOOoo! -
Porygon2 @ Leftovers
Ability: Trace
EVs: 252 HP/216 Def/40 SAtk
Bold nature (+Def, -Atk)
- Toxic
- Recover
- Ice Beam
- Discharge
The duck that needs no introduction, because once it makes its introduction into the game, it’ll usually force a switch. Trace really makes Porygon2 feasibility factor in OU increase. This is because, with the EV spread listed, it can reliably counter a select few of the major OU threats like DD/CB Mence (although, the mixed variation is seen more), Jolteon, Gyarados and Heatran. Vaporeon is a given too thanks to Toxic.
Ye olde BoltBeam coverage is the preferred set of attacking moves here because of its nice coverage. Toxic really helps wear down any non-steel type walls and other threats that can be taken down thanks to Toxic/Recover stalling.
King of the Karp –
Gyarados (M) @ Leftovers
Ability: Intimidate
EVs: 20 HP/136 Atk/124 Def/228 Spd
Jolly nature (+Spd, -SAtk)
- Dragon Dance
- Stone Edge
- Substitute
- Waterfall
A Gyarados on any team can rip apart the unsuspecting opposition. The idea here is to bring Gyara in on something that Gyara can easily take care of, and then use Substitute on the switch. This set uses most non-seismic toss Blissey variants as set up fodders and allows Gyarados to set up both a free sub AND a Dragon Dance. It really depends on the opponent. Gyarados is my ultimate answer to Scizor, and in my opinion, there isn’t a counter (bar from Zapdos) better than Gyara is. Predict a Bullet Punch, switch in Gyara, and you have an easy set up, the same as with Blisseys.
Waterfall + Stone Edge give the best coverage and power, so it can take on a vast majority of threats after a DD (and maybe with its substitute intact). 228 Speed EVs, Jolly on Gyara allows Gyara to outspeed Scarf Heatran with 1 DD, and I personally usually have this speed on Gyara because of Heatran (not that Heatran is much of a threat to Gyarados, but it’s nice to attempt a free kill on Heatrans that expect to be faster). 136 Attack EVs reaches a reasonable 320 Attack, which most Bulky Gyaras usually have anyway. 20 HP reaches a magic Leftovers number, and the rest is crammed into Defence for extra bulkiness.
Shockingly Quick –
Jolteon (M) @ Leftovers
Ability: Volt Absorb
EVs: 4 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Charge Beam
- Shadow Ball
- Thunderbolt
- Hidden Power [Grass]
Haha, the damage this thing can do to anything that isn’t Blissey or Snorlax is incredible. Like Celebi, this thing can scout and predict switches; unlike Celebi this has some coverage and power behind its moves. Thunderbolt/HP Ice has the “BoltBeam” coverage, I don’t really feel that threatened by Pert, so there is no need for HP Grass. Shadow Ball has nice coverage as well with Thunderbolt; can hit the Rotom Appliances harder than Thunderbolt. HP Fire is possibility for me to get coverage against the likes of Magnezone, but HP Ice is my preferred option. Baton Pass is really for predicting switches so I can get the better switch-in, works the same as Celebi with U-Turn.
Jolteon works well with Gyarados by taking Gyarados’ biggest weakness (Electric) with Volt Absorb. This also works well by predicting incoming Thunder Waves from the opposition.
Give me Liberty [Bell] or give me Death –
Bronzong @ Macho Brace
Ability: Levitate
EVs: 252 HP/68 Atk/188 SDef
Sassy nature (+SDef, -Spd)
- Explosion
- Earthquake
- Gyro Ball
- Trick
This big bell has a huge place in my heart, and love having it in my teams. It has very nice resistances, and it only has one weakness, what more could you ask for? On hindsight, it looks like a weird set, but when you look at most offensive teams, this can hurt the fast attackers. Macho Brace halves the speed of the poke that uses it, which also helps Zong’s Gyro Ball as well. Trick that sucker onto a Jolteon, or an Azelf, or a Scarfer in general (ones that don’t have trick) and they are basically crippled.
Gyro Ball is one of the nicest STAB moves that Zong can utilise because of its appalling speed, with Macho Brace, Bronzong has 15 Speed Total, so Gyro Ball’s power increases. Earthquake if I can predict any Heatran/Infernape switch-ins, or Magnezones. Explosion if Zong is ready to die. As for the EV spread, its just one I am used to using, it seems like the optimum spread for a special defensive Zong. The remaining 68 EVs go into attack for a little extra power.
The Clean up Monkey –
Infernape (M) @ Choice Scarf
Ability: Blaze
EVs: 64 Atk/192 Spd/252 SAtk
Mild nature (+SAtk -Def)
- Close Combat
- U-Turn
- Overheat
- Hidden Power [Ice]
The last member of my team: Mixed Infernape. This is basically my late gamer once all of the relevant Threats have been dealt with by the rest of my team. The EV spread in itself is really basic, 128/128 gives both Attack and Special Attack even amount of power, although I think I could do with a little more Special Attack to be able to finish off the likes of Suicune, but I am relying on Jolteon or Celebi to handle that. Although it may not seem like I need all that speed, but to be honest, it is my insurance against other Infernapes, just in case I need to win a speed tie or something similar.
Close Combat and Overheat are really nice, powerful STABs and does its job well most of the time. Overheat over Fire Blast mainly for the accuracy, I don’t really want to come to the end of the game, use Fire Blast and bam, it misses thus costing me the game. Overheat also has base 140 power so that’s a bonus as well. Grass Knot comes in handy against those bulky waters (Swampert/Suicune), and has decent coverage with Overheat. Mach Punch for priority against anything like Lucario that has an SD up already, and is either weakened, or has a defence layer down.
Conclusion
The team itself covers a lot of ground, and is usually free to switch between pokes to take resisted damage. Celebi and Jolteon and scout effectectively together with U-Turn and Baton Pass. The main regret of this team, is that it has no anti-spinner and nothing to take an Explosion like the Rotom Formes.
Threats, Counters and Lead Threats.
Any counters (or pokes that can come in pseudo-safely) are posted as normal, anything that can take on a threat, but not counter it, has been put in italics. Significant threats have been placed in Red. If I have missed something obvious, or not so obvious please let me know.
Abomasnow: Gyarados, Infernape
Azelf: Bronzong, Jolteon
Blissey: Gyarados, Infernape
Breloom: Bronzong, Infernape, Gyarados.
Dugtrio: Celebi, Bronzong, Joleteon
Suicune: Celebi, Joleteon, Infernape(if Suicune has been Weakened)
Salamence: Physical variants: Porygon2 Any: Gyarados
Raikou: Bronzong, Jolteon, Infernape
Kingdra: Celebi, Bronzong, Jolteon (
Zapdos: Porygon2, Infernape (Can Overheat and take on weaker ones)
Tyranitar: Bronzong, Infernape, Gyarados
Heatran: Porygon2, Gyarados, Infernape (Non scarfed variants)
Rhyperior: Celebi, Gyarados, Infernape
Scizor: Gyarados, Infernape, Jolteon
Mamoswine: Celebi, Bronzong, Infernape
Lucario: Gyarados, Infernape (Can Mach Punch weakened ones or after CC)
Rotom (all formes) : Jolteon (Non Scarfed variants), Porygon2 (Toxic Stall non-RestTalkers)
Gengar: Bronzong, Jolteon
Celebi: Jolteon, Infernape
Slowbro: Jolteon, Celebi, Porygon2, Infernape (Weakened)
Yanmega: Bronzong, Gyarados
Magnezone: Infernape (Non Scarfed variants)
Starmie: Jolteon, Porygon2
Gyarados: Porygon2, Jolteon
Heracross: Bronzong, Gyarados (that isn’t locked onto Stone Edge)
Cresselia: Porygon2 (Toxic stalling Non RestTalkers)
Machamp: Celebi, Gyarados, Infernape
Togekiss: Bronzong, Jolteon, Gyarados
Porygon-Z: Bronzong, Infernape (Mach Punch Weakened Scarfers)
Jolteon: Bronzong, Porygon2, Jolteon
Swampert: Celebi, Porygon2, Infernape
Metagross: Gyarados (if Gross doesn’t carry Thunderpunch), Infernape
Flygon: Celebi (can take one Fire Punch because of Occa), Gyarados, Bronzong, Porygon2
Jirachi: Gyarados (non CM/Special variants), Jolteon, Infernape, Bronzong
Skarmory: Porygon2, Jolteon, Infernape
Forretress: Porygon2, Gyarados, Jolteon, Infernape
Hippowdon: Porygon2, Celebi, Infernape, Jolteon
Aerodactyl: Celebi, Bronzong, Porygon2
Gliscor: Celebi, Porygon2, Gyarados, Jolteon, Infernape
Snorlax: Bronzong (would have to explode on it though), Infernape
Infernape: Gyarados, Infernape
Latias: Porygon2 can Toxic it, Bronzong