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Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hydro Pump
- Icy Wind
- Secret Sword
Here, it is, the "My Little Pony" Of pokemon. Jokes aside, Keldeo is an exelent revenge killer and provides key resistancesd including Water and Fire. This set is Choice scarfed revenge killer. Surf and Hydro Pump work well together by Surf favouting accuracy while Hydro Bump Favouring Power. Icy wind (in gen 6) only has 5 less BP than HP ice, AND you get a speed drop! Secret Sword Provides a secondary STAB and Can wreck specialy defencive walls with thin defences. (Im looking at you, Blissey)
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin
Excadrill fits into this team nicely providing rapid spin and an immunity to electric (and to some degree ground) It can also be a devistating sweeper with paralysis support. Using the air ballon, excadrill can safely switch into spikes and sticky web and remove them. Swords Dance is a must have on any sweeper ,excadrill. Earthquake and Rock Slide are powerful offensive moves that hit HARD wit excadrill.
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Air Slash
- Thunder Wave
- Heal Bell
- Roost
Man, is this thing annoying. It is one of the three paralysis setters on my team. Togekiss aboslutly LOVES paralysis support, As it will cause the opponent to rip there hair off with air slash. Togekiss is here as a premier special wall, for a ground immunity (other than dragonite), and a Paralasis setter/abuser. T wave is standard, cause this team loves spreading the paralysis joy!. Heal bell is a nice move allowing Machamp to use rest even outside of chesto berry and supports this team nicely.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Now we move onto the core, it consists of Jirachi, Machamp and Dragonite. Jirachis role in the core is to soak up many SE attacks (Flying, Psychic, Fairy, Rock, Ice and Dragon) and T wave the opponent. Iron head can be used for late game sweeping and overall annoyingness. Substitute works well on a confused+paralysed opponent or an opponent switching out. Fire punch is for coverage.
Machamp @ Chesto Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Knock Off
- DynamicPunch
- Ice Punch
Remember DPP OU? I certainly dont, I never played it. (:P) But I've heard this thing is a pain in the neck, and after testing, it sure is. Chesto rest is an unusual option, but it wor. Better than Resttalk with paraylsis support. Dynamic punch is a deadly move and creates a parafusion combo which works well for sweeping. Ice punch and Knock off are great coverage move. Knock off is used over payback becuase Machamp is "usually" going to go first with the paraylsis support so Knock off usually has the higher BP and has a nice secondary effect.
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Thunder Wave
- Roost
- Substitute
- Dragon Tail
Here he is, The one and only ParaShuffle Dragonite! this single pokemon alone can paralyse most of the pokemon on the opponents team. This is the standard set, but I guess I have to explain it. Roost is for needed recovery, (Mostly to bring me up back to Multiscale) Substitute is for people that they can set up on the mighty Parashuffler. Dragon tail is an excellent phazing move as it usual deals 25%+ unresisted.
Threts:
-Heal bell/Aromatheraphy is a bummer.
-Mega Manetric With Flamethower/Overheat + Thunderbolt/Volt Switch (None off my pokemon resist this combo, and 4 of them are hit with SE
Please Leave Suggestions and thanks for reading!
Importable:
Change log:Keldeo @ Choice Scarf
Ability: Justified
EVs: 252 Spd / 252 SAtk / 4 SDef
Timid Nature
- Surf
- Hydro Pump
- Icy Wind
- Secret Sword
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 164 HP / 168 Atk / 176 Spd
Jolly Nature
- Substitute
- Thunder Wave
- Iron Head
- Fire Punch
Machamp @ Chesto Berry
Ability: No Guard
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Rest
- Knock Off
- DynamicPunch
- Ice Punch
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Jolly Nature
- Swords Dance
- Earthquake
- Rock Slide
- Rapid Spin
Togekiss @ Leftovers
Ability: Serene Grace
EVs: 252 SDef / 252 HP / 4 SAtk
Calm Nature
- Air Slash
- Thunder Wave
- Aura Sphere
- Roost
Dragonite @ Leftovers
Ability: Multiscale
EVs: 252 HP / 252 SDef / 4 Spd
Careful Nature
- Thunder Wave
- Roost
- Substitute
- Dragon Tail
- Keldeo's HP [Ice] changed to Icy wind
-
- Excadrill Changed from bulky to fast. [Speed Evs instead of Hp]
- Togekiss air Slash changed to
- Machamps Lum berry change to leftovers
- Machamps changed from Resttalk to Chestorest
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