Infernape @ Fightinium Z
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Flamethrower
Originally Infernape was the main reason for the team, the hope for a nasty plot sweep never really happened due to pokemon such as Mega Aero or scarfed threats which I failed to deal with, or chandlelure, so in practice it's role has been more to remove threats like scizor, force switiches for Amoonguss and other bulky grass types and overall support the team with vacuum wave to weaken foes for Aero or Scizor to deal with. I chose flamethrower over fireblast due to having too many moves with chances to miss which in practice really prevented any comebacks and cost a game or two, so flamethrower became the compromise, at plus two it can still take out Amoonguss, Gligar, and deal significant damage to togekiss after rock damage, focus blast deals with a number of bulky water pokemon like swampert and unboosted suicine when powered by Z-moves. So far ape has been a fine memeber but really lacks the power I need at crucial moments
Primarina @ Assault Vest
Ability: Torrent
EVs: 245 HP / 11 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Moonblast
- Energy Ball
- Hidden Power [Fire]
I know this set seems weird at first but I found it surprisingly effective as both a special wall and a special attacker, Its move set allows it to deal super effective damage against popular pokemon, namely surprising threats such as scizor, bisharp, opposing Rina's and tanking several hits from special attackers such as genegar and chandlelure who normally cannot handle a scald in return, with good predictions it can take out poison types and steel types that would be expecting a choice specs set, while also functioning as a decent special wall though not being able to recover hp has really hurt this pokemon and I'm walled by Amoonguss quite a bit,forcing switiches when I need to save this pokemon for other dangerous threats like latias.
Tsareena @ Lum Berry
Ability: Queenly Majesty
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- U-turn
- Power Whip
- Knock Off
- Rapid Spin
Tsar helps deal with bulky ground and water types who overall can't deal with power whip and knock off combination and is usually a good lead to catch those who predicted swampert or who lead with their own setter like Krookodile. Lack of recovery and it's speed has been a majore issues, it's not fast enough to outspeed life orb mamoswine sets, so i went for added bulk to keep it going if I either still need a rapid spin or something to slack off if need be. I considered running seed bomb or even trop kick because when against scarfed krrokidle a power whip miss can be too costly but the power of power whip does huge damage to even when resisted to foes such as rotom heat and knocking off eviolite from gligar has always been great.
Scizor @ Iapapa Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
Scizor is my physical sweeper and provided pressure to scarfed threats that I have had big issues with when i was running bisharp previously, bullet punch at this point is obvious for Scizor and I took the set from scizor's bulky sword dance set but I added Iapapa berry because Scizor is such a common pokemon to see on the ladder due to its usefulness that keeping it vague which set it is running by not having leftovers recovery, at least, I hope helps keep the opponent on edge,to force a switch and allow for sword dancing. I think I haven't really been using it effectively enough though as it dies way too much or is dealt with too quickly to be of use.
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Pursuit
- Stone Edge
- Earthquake
I chose aero because my team needed coverage against major threats such as Manetric, Zeroara, and other really fast pokemon, while providing some much needed power to the team to deal with less bulky teams, in practice however it's never been able to sweep and on average I do mange to KO a team memeber or two but having to deal with stealth rock or scarfed terrakion and Krookodile has made it difficult to properly break wallls or bust open holes in opposing teams, so far it has been a relibe physical attacker but I'm not sure if this team is the best support for it
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Stealth Rock
- Toxic
- Earthquake
Typing and stat wise Swampert is my physical wall and what I believed to be the best physical wall i could have for the team, it threaten empoleon, gligar, aggron, mega Aero and Terrakion, while also helping with threats such as Krookodile. I learned really early on that without stealth rock or some sort of chip damage my team doesn't do enough damage to really take out pokemon but the higher I climb the harder it becomes to safely get in rocks without it being dealt heavy damage. As well I believe the way the team is set up I can't fully rely on it's defense because it lacks recovery meaning overall it doesn't really having the staying power i need to keep up my sides protection, I have been considering Hippowdown due to it's better physical bulk and access to reliable recovery, but having another ice weakness seems dangerous for my team.
Ability: Blaze
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Vacuum Wave
- Focus Blast
- Flamethrower
Originally Infernape was the main reason for the team, the hope for a nasty plot sweep never really happened due to pokemon such as Mega Aero or scarfed threats which I failed to deal with, or chandlelure, so in practice it's role has been more to remove threats like scizor, force switiches for Amoonguss and other bulky grass types and overall support the team with vacuum wave to weaken foes for Aero or Scizor to deal with. I chose flamethrower over fireblast due to having too many moves with chances to miss which in practice really prevented any comebacks and cost a game or two, so flamethrower became the compromise, at plus two it can still take out Amoonguss, Gligar, and deal significant damage to togekiss after rock damage, focus blast deals with a number of bulky water pokemon like swampert and unboosted suicine when powered by Z-moves. So far ape has been a fine memeber but really lacks the power I need at crucial moments
Primarina @ Assault Vest
Ability: Torrent
EVs: 245 HP / 11 Def / 252 SpA
Modest Nature
IVs: 0 Atk
- Scald
- Moonblast
- Energy Ball
- Hidden Power [Fire]
I know this set seems weird at first but I found it surprisingly effective as both a special wall and a special attacker, Its move set allows it to deal super effective damage against popular pokemon, namely surprising threats such as scizor, bisharp, opposing Rina's and tanking several hits from special attackers such as genegar and chandlelure who normally cannot handle a scald in return, with good predictions it can take out poison types and steel types that would be expecting a choice specs set, while also functioning as a decent special wall though not being able to recover hp has really hurt this pokemon and I'm walled by Amoonguss quite a bit,forcing switiches when I need to save this pokemon for other dangerous threats like latias.
Tsareena @ Lum Berry
Ability: Queenly Majesty
EVs: 160 HP / 252 Atk / 96 Spe
Adamant Nature
- U-turn
- Power Whip
- Knock Off
- Rapid Spin
Tsar helps deal with bulky ground and water types who overall can't deal with power whip and knock off combination and is usually a good lead to catch those who predicted swampert or who lead with their own setter like Krookodile. Lack of recovery and it's speed has been a majore issues, it's not fast enough to outspeed life orb mamoswine sets, so i went for added bulk to keep it going if I either still need a rapid spin or something to slack off if need be. I considered running seed bomb or even trop kick because when against scarfed krrokidle a power whip miss can be too costly but the power of power whip does huge damage to even when resisted to foes such as rotom heat and knocking off eviolite from gligar has always been great.
Scizor @ Iapapa Berry
Ability: Technician
EVs: 248 HP / 252 Atk / 8 Def
Adamant Nature
- Bullet Punch
- Swords Dance
- Roost
- U-turn
Scizor is my physical sweeper and provided pressure to scarfed threats that I have had big issues with when i was running bisharp previously, bullet punch at this point is obvious for Scizor and I took the set from scizor's bulky sword dance set but I added Iapapa berry because Scizor is such a common pokemon to see on the ladder due to its usefulness that keeping it vague which set it is running by not having leftovers recovery, at least, I hope helps keep the opponent on edge,to force a switch and allow for sword dancing. I think I haven't really been using it effectively enough though as it dies way too much or is dealt with too quickly to be of use.
Aerodactyl-Mega @ Aerodactylite
Ability: Pressure
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Aerial Ace
- Pursuit
- Stone Edge
- Earthquake
I chose aero because my team needed coverage against major threats such as Manetric, Zeroara, and other really fast pokemon, while providing some much needed power to the team to deal with less bulky teams, in practice however it's never been able to sweep and on average I do mange to KO a team memeber or two but having to deal with stealth rock or scarfed terrakion and Krookodile has made it difficult to properly break wallls or bust open holes in opposing teams, so far it has been a relibe physical attacker but I'm not sure if this team is the best support for it
Swampert @ Leftovers
Ability: Damp
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Scald
- Stealth Rock
- Toxic
- Earthquake
Typing and stat wise Swampert is my physical wall and what I believed to be the best physical wall i could have for the team, it threaten empoleon, gligar, aggron, mega Aero and Terrakion, while also helping with threats such as Krookodile. I learned really early on that without stealth rock or some sort of chip damage my team doesn't do enough damage to really take out pokemon but the higher I climb the harder it becomes to safely get in rocks without it being dealt heavy damage. As well I believe the way the team is set up I can't fully rely on it's defense because it lacks recovery meaning overall it doesn't really having the staying power i need to keep up my sides protection, I have been considering Hippowdown due to it's better physical bulk and access to reliable recovery, but having another ice weakness seems dangerous for my team.